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50 games for the free OS available right NOW!

A while ago, [url=http://www.gog.com/news/gogcom_soon_on_more_platforms]we've announced our plans to add Linux support as one of the features of our digital platform, with 100 games on the launch day sometime this fall. We've put much time and effort into this project and now we've found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by, and absolutely no reason to wait until October or November. We're still aiming to have at least 100 Linux games in the coming months, but we've decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. It's not about them, after all, it's about you. So, one of the most popular site feature requests on our community wishlist is granted today: Linux support has officially arrived on GOG.com!

The first 50+ titles we've have in store for you come from all the corners of our DRM-Free catalog. Note that we've got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. That's over twenty fan-favorite GOG.com classics, like &[url=http://www.gog.com/game/flatout_2]Flatout 2, , <a href="http://www.gog.com/game/darklands">Darklands, or Realms of the Haunting we've personally ushered one by one into the welcoming embrace of Linux gamers. That's already quite a nice chunk of our back-catalog, and you can expect more from our dedicated Linux team soon!

Now, for the recent titles. We've got some indie games with native Linux versions that finally find their well-deserved spot in our store. Among them, debuting on Linux, - a well received original comedic Sci-Fi puzzler. On top of that, be on the lookout for two new additions to the GOG.com catalog: [url=http://www.gog.com/game/gods_will_be_watching]Gods Will Be Watching (coming in a couple of hours) and Unrest:Special Edition (Linux build coming right up!), both of them very fresh and intriguing. This is the very first time we can provide you with all the PC versions of a premiere game, and we will continue to do so in the future. If there's a Linux version of a title we're releasing, our aim is to deliver it to you Day-1. But enough about us, let's talk about the games. Here's what you can be playing on Linux today:

Anomaly Warzone Earth
Ascendant
Bionic Dues
Blake Stone: Aliens of Gold - first time on Linux!
Blake Stone: Planet Strike - first time on Linux!
Bloodnet - first time on Linux!
Braveland
CLARC - first time on Linux!
Darklands - first time on Linux!
Darwinia
Defcon
Don't Starve + DLC
Dragonsphere - first time on Linux!
Duke Nukem 3D: Atomic Edition
FlatOut - first time on Linux!
Flatout 2 - first time on Linux!
Fragile Allegiance - first time on Linux!
Gemini Rue
Gods Will Be Watching
Hammerwatch
Hocus Pocus - first time on Linux!
Kentucky Route Zero
The Last Federation
Legend of Grimrock
Litil Divil - first time on Linux!
Long Live the Queen
MouseCraft
Multiwinia
Normality - first time on Linux!
Pinball Gold Pack - first time on Linux!
Pinball World - first time on Linux!
Pirates! Gold Plus - first time on Linux!
Realms of the Haunting - first time on Linux!
Rex Nebular and the Cosmic Gender Bender - first time on Linux!
Rise of the Triad: Dark War - first time on Linux!
Shattered Haven
The Shivah HD
Sid Meier's Colonization - first time on Linux!
Sid Meier's Covert Action - first time on Linux!
Sir, You Are Being Hunted
Slipstream 5000 - first time on Linux!
Space Pirates and Zombies
Spacechem
Stargunner - first time on Linux!
SteamWorld Dig
Super Hexagon
Surgeon Simulator 2013
Sword of the Samurai - first time on Linux!
Teslagrad
Unrest:Special Edition (Linux build on the way!)
Uplink
VVVVVV

As if this wasn't exciting enough, we've put more than half of these titles on a special promo! Head out to the promo page and find out which of them you can get up to 75% off until Tuesday, 9:59AM GMT. Of course, all of the games from the list above that you already own will be updated with Linux versions with no additional cost for you, just as you might have expected from GOG.com.

"OK, but how will Linux support actually work on GOG.com" - you might ask. For both native Linux versions, as well as special builds prepared by our team, GOG.com will provide distro-independent tar.gz archives and support convenient DEB installers for the two most popular Linux distributions: Ubuntu and Mint, in their current and future LTS editions. Helpful and responsive customer support has always been an important part of the GOG.com gaming experience. We wouldn't have it any other way when it comes to Linux, and starting today our helpdesk offers support for our official Linux releases on Ubuntu and Mint systems.

Diversity and freedom of choice have always been an important part of the GOG.com way. We're very glad that we could improve our service with the addition of the free (and DRM-Free) alternative to the commercial operating systems. Talking with gamers is just as important, so we're counting on your feedback! If you've got any questions, suggestions, or run into any trouble, just tell us in the forum thread below this post. Just please be gentle, this is [url=http://youtu.be/qBxbPts5tOk" target="_blank]our very first time[/url] with Linux. Happy launch day, everyone!
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Darvond: Question: I'm a madman and using Fedora Linux, rather than a Debian, how screwed am I?
Another thing is that a member here mentioned alien as a possible solution - it converts DEBs to RPMs, among other things. I've not used it myself, but it could help.

As I said earlier, I think once you hammer out the basic dependencies then you should be able to use the game tarballs to get things going afterwards.
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winterstormx11: Came here to ask the same question...this is unacceptable.
Not everyone uses Ubuntu or a Ubuntu/Debian based distro.
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shmerl: It's quite acceptable to support only a limited set of "official" distros. Otherwise your QA would multiply many fold. And GOG is serious about QA. Read this article.

Valve supports even less than GOG ;)
Still doesn't make a good point for not using the Penguin though.

Even Valve uses the Penguin!
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vuldin: It's so awesome you guys are supporting my favorite platform, but I have a small nitpicky issue related to the chosen Linux icon.

Why did you guys choose to go with the Ubuntu Logo to represent Linux when there is already a standard Linux icon (the penguin)? I know there is only official support for Ubuntu and Mint, but even if that were the case the icon doesn't represent both of those distributions.

Would it be too much to have a penguin icon for Linux?
This, GOG. This needs to be fixed.
I don't care about official Ubuntu support thing, but we need convinient Tux logo.
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whystler2012: Still doesn't make a good point for not using the Penguin though.

Even Valve uses the Penguin!
Sure, I agree that the icon choice was wrong in this case. HB, Valve, Desura - all use Tux logo.
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trynoval: This, GOG. This needs to be fixed.
I don't care about official Ubuntu support thing, but we need convinient Tux logo.
You can vote here.
Post edited July 24, 2014 by shmerl
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whystler2012: Probably has a lot to do with the standard "Thou shalt not reverse engineer or make derivative works of this product without explicit permission!" clause that nearly all software products have. They had explicit permission to make the games work on Windows, but Linux is probably enough of a different animal that you want to ask again.
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shmerl: I don't see a reason why that can't be taken out of the contract, if owners know that GOG want to support more than one platform already. Otherwise it just wastes everyone's time. But as I said - lawyers might use that as a sneaky way to get more income ;)
They probably didn't at the time, so it is still in the contract, and you are very right on the lawyer bit :)

I agree that in many cases it will probably just be a formality as the owners will share the sympathy that they already gave permission and it's just another platform that wasn't even considered at that time. Other rights holders might try to make GoG squirm a bit and will therefore be harder to persuade.
Already done.
I'm not sure if it was a bug or not or if I was just lucky to get in at a certain time. I'm not complaining because I got them for free just trying to inform. But I was randomly checking the pages out and ended up landing on one where Clarc ended up free for me. I also landed on Realms of the Haunting and Gifted it to myself for free.

I'm just writing to inform of a possible bug.
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WhoKnowscs: I'm not sure if it was a bug or not or if I was just lucky to get in at a certain time. I'm not complaining because I got them for free just trying to inform. But I was randomly checking the pages out and ended up landing on one where Clarc ended up free for me. I also landed on Realms of the Haunting and Gifted it to myself for free.

I'm just writing to inform of a possible bug.
Already fixed but thank you anyways :)
bravo gog! bravo !!
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JudasIscariot: Already fixed but thank you anyways :)
How about fix this one? :3
Woohoo, this is great :)
I have been waiting a long time, also looking forward Rogue Legacy ^^
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shmerl: I mean, why would rightholders require it. But I guess it's just the case and lawyers from the owners side put all that copyright restrictions junk about supported platforms in contracts to make everyone's life harder. (Lawyers are paid for new contracts, so I guess that can be the reason ;).
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whystler2012: Probably has a lot to do with the standard "Thou shalt not reverse engineer or make derivative works of this product without explicit permission!" clause that nearly all software products have. They had explicit permission to make the games work on Windows, but Linux is probably enough of a different animal that you want to ask again.
Contracts tend to be about the letter more than the spirit of things I find so to avoid legal ambiguity, whoever designs the contract tends to be overly conservative (ie, broad in scope) in their favor.

For example, when you work for a software company that spurn out a lot of innovative proprietary software, they might be afraid that you steal some of their ideas to various degrees and use it in stuff you create on your own time.

So, in order to avoid thinking about the various ways you could steal their ideas, they might make you sign a contract giving them exclusive copyright to any intellectual property you create (at work or at home) while you are under their employ.
Post edited July 24, 2014 by Magnitus
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Magnitus: Contracts tend to be about the letter more than the spirit of things I find so to avoid legal ambiguity, whoever designs the contract tends to be overly conservative (ie, broad in scope) in their favor.

For example, when you work for a software company that spurn out a lot of innovative proprietary software, they might be afraid that you steal some of their ideas to various degrees and use it in stuff you create on your own time.

So, in order to avoid thinking about the various ways you could steal their ideas, they might make you sign a contract giving them exclusive copyright to any intellectual property you create (at work or at home) while you are under their employ.
Sounds like paranoid copyright. I saw some quite horrible examples of licenses obviously driven by such logic. At least one can read them in a funny way :)

More here: http://www.cnet.com/news/richard-dreyfuss-reads-the-itunes-eula/
Post edited July 24, 2014 by shmerl
This is good news, although I would like RPM packages to be provided too :) Having to manually install the missing 32-bit libraries is a pain :p

edit : voted for "Use Tux icon for identify GNU/Linux available games" :)
Post edited July 24, 2014 by Onox
Can you add the original Neverwinter Nights support. Bioware did provide linux packages for it. So hopefully getting that enabled with the GOG copy won't be too hard.