Long ago a computer scientist called Dr Sepulveda created a beautiful digital world existing entirely within a computer network of his own invention. This world was called Darwinia and it was inhabited by a peaceful, law-abiding digital life-form called the Darwinians. As the years wore on however the Darwinians became ever more aggressive and autonomous. They divided into factions, squabbling over Darwinia’s limited natural resources. Tribes began to roam the fractal voids hell bent on each other’s destruction, drunk on power and unswerving in the pursuit of world supremacy. Far and wide, they became known as the Multiwinians….
Welcome to Multiwinia: Survival of the Flattest – the ultimate retro-arcade multiplayer experience! Choose from a selection of six hilariously fun, action-packed game modes, set in one of the most beautiful game environments you will ever set eyes on. Challenge your opponent to a game of stick-man slaughter, and watch digital war unfold as your Multiwinian army struggles to complete a chosen task faster and better than your rival’s. It’s fast, it’s furious, and only the flattest will survive!
Multilayer notice: In order to access multiplayer you must first enter your unique cd-key that can be found under My Account. For more information please followthis link.
Age requirements: PEGI Rating: 7+ with Violence.
Minimum system requirements: Windows XP / Windows Vista / Windows 7, 1.8 GHz Processor, 1GB RAM, 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core Duo 2GHz+ Memory: 1GB of RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Posted on 2012-07-12 15:56:13 byLicurg:
Those of you who already played Darwinia know what to expect. The rest of you... Buy it, and you're gonna get one of the best indie strategy games ever made. And just to make it clear, you CAN play it offline.
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Posted on 2012-07-25 19:24:04 bySkull13:
Hear me out here. Introversion is a great developer, but I feel that they really dropped the ball on this one. The idea was to make a multiplayer version of Darwinia, but Darwinia is, to me, a peaceful game. Something that can't be rushed. Multiplayer adds too much pressure to the experience for me.
It doesn't help that the UI is... problematic. It works, but only so much.
Finally,read more and this is the biggest issue. The game servers are all dead. Nobody plays this game anymore, and that's a pretty hard sell for a multiplayer title.
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Posted on 2012-12-06 07:10:14 byJCD-Bionicman:
>Implying that you can criticize a multiplayer game just for being multiplayer.
Now that that's out of the way this is my first GOG review:
I've been disappointed often by GOG's catalog far too often, and this is partly because of the misleading community ratings and reviews.
Everybody gives games that I have come to hate very high ratings, and for all I know they give excellentread more games low ratings. Indie games are touted as being perfect, original, and unique while in reality they are mediocre games with about as much substance as a browser based flash player game. Older games are championed as "timeless classics" where their mechanics are horribly dated and the game is painful to play through. A timeless classic would be a game like Ocarina of Time. I'll let you know when I run into a game like that here (maybe Outcast?). I'm not saying that this is always the case with either category, maybe I've just had some bad luck, but this is all I've come to find of the games I've been purchasing on GOG.
Smurfs are at the helm of user rated content, and that they are unworthy to rate any games is that they ALL use the same ""[insert random word that didn't need to be "ed here]"" off of eachother. Who knows, maybe they actually believed they were being original or even funny.
This is not a three star game. This deserves an equal or greater rating than the average community rating given to Darwinia, so I give it 5.
Let's compare this game to the "perfect classic" Darwinia.
This game controls much better than Darwinia. Tab is used to cycle through your special units saving time you might have spent incessantly clicking, promoting an officer requires only a right click again saving time, and also there's pathfinding again saving even more time. I probably missed a few things, or maybe I haven't, but generally the game is just more elegant to control. In Darwinia I found myself constantly fumbling through number keys whose units they corresponded to were always changing, and going in and out of the taskmanager (the ingame one) proved redundant and tedious enough where I started using the F hotkeys instead. Here you just press tab to cycle through and place or control the highlighted unit, and that tab key is in comfortable reach of your pinkey.
Also, you can control Darwinians directly now. Some people argued that this is a contradiction to the idea of Darwinians having free will, but using officers to control the Darwinians is the same thing, just indirect. This direct control is limited enough that you'll still be using officers for pretty much everything, and using these officers is alot more fun too. These too save you from doing alot of clicking.
The decision to not include pathfinding in the original Darwinia is often defended by the claim it was a "core design decision." The obvious fact of the mater is that Introversion was too lazy to include it into the original game. There's no story reasons for not including pathfinding unless maybe we're talking about the programs, and it only serves to make ordering things around tedious, so it is a fact that it adds nothing to the game unless you like having to click alot more often.
The graphics are better. The polygons are still simple and the Darwinians are still flat, but everything looks much more crisp, this in addition to new more dynamic lighting.
I haven't noticed any bugs (...holding... the urge... to say something unoriginal and unfunny...), particularly the random mouse movements, and/or the random jaggy mouse occurences from the original Darwinia, both of which could only be fixed by going into and out of windowed mode depending on your situation.
About the only complaint I have is that you can't disable the extra factions on maps that support multiple factions, and the game while elegant in it's simplicity gets old fast because of said simplicity.
I hadn't even beat Darwinia when I started playing this game. Jeez was it a breath of fresh air. If only there was some way to port the levels from Darwinia over to Multiwinia, the mechanics are so much better, and bug free (no pun in10ded! aeehm soo funny and original!).
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