Being a Princess is not an easy job. Being a Queen is even harder. Especially when you're only fourteen years old, and the reason you've inherited the throne is that your royal mother has just met an untimely end.
Now power is up for grabs. You may be the official heir, but much of the country's nobility would love to steal the throne for themselves. Aggressive neighbors will take advantage of any weakness to enlarge their borders at your expense. And that's not even mentioning the magical dangers which are lying in wait...
Can you survive long enough to reach your coronation?
Minimum system requirements: Windows XP / Vista / 7 / 8, 1,2 GHz Processor, 256 MB RAM (512 MB RAM recommended), 75 MB HD space, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later. 256 MB RAM (512 RAM recommended), 75 MB HD space. Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Minimum system requirements (Linux): Ubuntu 14.04, Linux Mint 17, Processor: 1.2 GHz, Memory: 256 MB RAM, Graphics: OpenGL compatible video card, Requires the following packages to be installed: libc6:i386, libasound2:i386, libasound2-data:i386, libasound2-plugins:i386 and dependencies, Notice: game comes with a 32-bit binary only Patched to version 1.2.22
Posted on 2013-10-15 18:05:03 byElo001:
The game appeared very open and complex at my first or two or three tries, however, at some point, you realize that the complexity of the plot is merely an illusion. The difficulty of this game emerges only from the fact that the game simply does not tell you anything about events that are going to happen.
If you trained the wrong stats (because you thought that a certain combinationread more of stats would make sense): tough luck, game over
As such the game ends up being a trial-and-error experience in which you have to restart two or three times until you find out the correct combination of stats.
It's also quite short, I finished it (including my first three failed trial and error attempts) in about 3 or 4 hours.
Right when the intrigue and momentum started going, the game just ended and showed me two screens, dragon age origins style, detailing how things evolve.
The story path I followed really feels like the devs ran out of money / time / ambition when they were about 40% done with it. It literally ends when the intrigue and (apparent) scheeming was reaching it's climax
As the events are not randomized and always happen at the same time, there really isn't a lot of replay value, too
All in all it was a fun ride, but once you get past the illusion of difficulty and hardcoreness of the game it loses a lot of it's charm
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Posted on 2013-10-15 12:47:39 byjakerscythe:
...and they die a lot! Don't be fooled by the cutesy animé look, this game is hardcore!
Your job is to guide the young princess Elodie through most of a year, by making crucial decisions and increasing the right stats. What are the right stats? Well, that all depends on which of the twisted paths you are lead onto. Just know that each and every game you'll probably makeread more a bad choice that may well lead to an untimely end.
Each week of the game you choose which classes to attend, which will increase skills depending on your mood. In the weekends you have a chance to directly influence mood through various actions in and about the castle. Of course every week also brings an event with skill checks and heavy choices.
You may face treacherous nobles, foreign armies, evil magicians, monsters in the woods or even disgruntled peasant uprisings!
Gameplay seems simplistic, but know that this is a game that rewards planning for what you'll face in advance, which requires multiple playthroughs and book keeping. Of course, your plans may well topple due to a new and unforeseen event that you didn't encounter the last time around.
I highly recommend this to anyone who enjoys challenging stat balancing and good writing.
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Posted on 2013-10-15 13:34:50 byDralel:
For those looking for an English remake of the classic Princess Maker series may well want to give this a run, it follows the same principles in that a young princess is in your hands. She will advance skills depending on your schooling and choices outside of that (free time), as well as her mood governs her rate of learning for specific skillsets. Although the story, in my opinion,read more is lacking with depth and real choice and consequence there is still enough that could warrant a second playthrough. The characters are also quickly forgettable and the silent dialogue can make the game a borefest fast, unless you love to read.
I find the "gameplay" to actually be more linear than the Princess Maker series since those games allowed you to set schedules for the week/month, choosing different school subjects and free time activity however you want. This game is more straight-forward and simple, streamlined if you will, and this may turn some of you away hoping for a simulation-esque game instead.
Overall, this is a hit or miss one, you're gonna love or hate it, like marmite. I would imagine those who love reading and character progression will be knees deep in this, as well as many Princess Maker fans, but those who want a deep, complex, choice and consequence system - look elsewhere.
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