A sinister force now controls the city of Neutropolis. A once-thriving city full of beauty and light, Neutropolis has been reduced to a a stagnant pit of apathy.
As Kent Knutson, a shameless dreamer and one of Neutropolis' most awkward citizens, you have been imprisoned for a week and are now under home arrest for that most sinister of crimes: whistling in public. You must get out of your home and explore the vast city of Neutropolis and solve the riddle of a nation’s apathy. Point and click with the unique voodoo doll interface and be rewarded by motion capture sequences as you gather clues and solve puzzles. Chuckle at the bizarre plot and chew carpet while your brain wraps itself around puzzles that are greater than the sum of their parts. If you manage to understand the mystery that shrouds Neutropolis, you're only halfway there...
Why is the city so controlled? Why does the most successful company in town make furniture? Why can't penguins fly? Who is Brian Deluge? How can you solve the riddle of the mystery of the clue of the puzzle that shrouds Neutropolis?
Age requirements: ESRB Rating: TEEN with Animated Violence, Use of Alcohol and Tobacco.
Minimum system requirements: Windows XP or Windows Vista, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core 2 Duo 2GHz+ Memory: 1GB of RAM Graphics: 256 MB of video memory, Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Minimum system requirements (Linux): Ubuntu 14.04, Linux Mint 17, Processor: 2.0 GHz, Memory: 1 GB RAM, Graphics: 256 MB VRAM, OpenGL compatible
Posted on 2011-11-02 00:52:13 bySweetz:
Apologies for the 2 star review, in basic principle Normality is a good game. However, I've learned - the hard way - that the game I bought is not the game I remember and I want this to serve as a warning to fellow gamers who originally played the US version.
You see, when Normality came to the US its voice acting was re-recorded and included a particularly inspired performanceread more of the main character by 80's teen actor extraordinaire: Corey Feldman. I'm not even being ironic when I say inspired - he actually did a good job with the game.
The US version being the only version of the game I've ever known, I had no clue that there was a different version of the game for the UK (though, oddly, the main character still has a US accent), with decidedly more tepid voice acting - at least in this Yank's admittedly nostalgia skewed opinion.
I (re)bought Normality to have a nostalgic remembrance of misspent youth (celebrated in misspent adulthood) and the time period it embodied. It's just not the same game without Corey's corny, yet successful, surfer dude performance. The voice acting, both the good and bad, is what I most vividly remember about the game; and so it came as a tremendous disappointment when I realized I had bought a different version of the game without obvious indication to that end.
New players may find a lot to like here, but a US player looking to relive a bit of their childhood (and the 90s) may be let down. Here's hoping GoG can somehow secure the US version's voice files and put them up as an optional download. In the meantime, I guess I'm stuck trying to hunt down a reasonably priced second hand copy.
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Posted on 2011-07-14 11:27:05 byHarzzach:
"Normality" was a little sensation back then, being the first adventure to use a 3D engine to navigate your character through the game. And there was much to navigate. Many locations to visit, many objects to discover, many obstacles to overcome. The story and setting is still quite fun to follow and explore. Maybe the graphics are not that, what we are used to today,read more but from a gameplay standpoint "Normality" has aged very well.
I am to recommend it to any adventure gamer, with a little word of warning: The puzzle logic is sometimes so far away from any concievable logic, completly "NOT NORMAL" that you will find yourself grinding hours through all item and hotspot combinations. Studying a walkthough now and then is no shame, unless you enjoy hurting yourself by refusing to use a walkthrough at all ...
So, besides some bad puzzle designs, a nice and fun game. Go, get it!
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Posted on 2011-07-14 15:51:01 byNumbers.747:
Normality is a very odd combination - an adventure game with a Doom-like engine. Sounds odd? Yeah it is. There are some minor issues with that presentation but I'll mention it when I'll go on...
Normality is a Orwell served with a heavy rock/punk sauce. The titular normality is complete subjection to the ruling government, that means... yeah. No TV other than the boring NORMTV(TM)whichread more runs normal (read: boring) programs for normal (read: boring) people, no rock music, normal books only (anything that isn't normal is of course either censored or disposed off). Hell you can't live in a NORM world eh? Take control of Kent - a young rebellious (or just wanting to have fun) chap and overthrow the boring government! That's pretty much the story of the game.
As for the actual substance - the game requires scanning the environment carefully (Not too careful though, thankfully it isn't a pixel hunt), pick up the puzzle pieces, use them, converse - the usual adventure game stuff. One thing though: the puzzles are HARD. Play on words, tongue in cheek humor or just sheer surrealism is the basis of this game. So watch the conversations! Throwing a spanner in the works might have to be taken literally.
The 3D interface works out... so-so. It's weird and the voodoo doll interface needs to get some using to. Buuuuuttttttttttt... it works.
That's pretty much the best summary: The game works - the dry and quirky humor, the weird control scheme and the revolutionist storyline all goes well together.
5 stars and must get for any adventure game fan. If you're a new to the genre though, reconsider the purchase for it might leave you clutching your head for days, trying to solve a particularly hard puzzles.
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