Anomaly Warzone Earth is an extraordinary mixture of action and strategy in a reversed tower defense formula. The game tasks you with saving a near-future Earth from an alien onslaught. The invaders have captured several of the world’s major cities, building huge turrets that destroy everything in their path. It’s up to you to lead an armor squad through the streets of cities like Baghdad and Tokyo, planning the route and strategically choosing which units to deploy in order to crush the opposition. Take control of the Commander, whose special abilities and quick thinking will be vital in supporting the squad in its mission as you engage in fast-paced, tactical battle across a story-driven campaign and in two heart-pounding Squad Assault Modes.
Enjoy innovative game play, mixing action and strategy in a clever twist on the familiar formula--because this time you're attacking the towers. You will need to think both tactically and strategically, choosing the right squad and the best route for each mission. What worked in the last mission might lead you to wrack and ruin in the next one! Extend tactical possibilities by gathering resources to buy new units and upgrade your squad during a battle. The great graphics and audio tie this game up in a neat bundle, and a sure-fire hit with strategy and action fans alike.
Age requirements: ESRB Rating: EVERYONE 10+ with Fantasy Violence, Language. PEGI Rating: 12+ with Bad Language, Violence.
Minimum system requirements: Windows XP / Windows Vista / Windows 7, Intel Pentium 4 2.4GHz or AMD Athlon 64 +2800, 1 GB RAM, NVIDIA GeForce 7600 / ATI Radeon X1800 or equivalent, DirectX®: 9.0c, 1GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Pentium 4 2.4GHz or AMD Athlon 64 +2800 Memory: 2 GB Graphics: NVIDIA GeForce 7600 / ATI Radeon X1800 or equivalent Hard Drive: 1 GB Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Minimum system requirements (Linux): Ubuntu 14.04, Linux Mint 17, Processor: Dual-core from Intel or AMD at 2.8 GHz, Memory: 1 GB RAM, Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600, OpenGL 2.1, Requires the following packages to be installed: libc6:i386, libasound2:i386, libasound2-data:i386, libasound2-plugins:i386 and dependencies, Notice: game comes with a 32-bit binary only
Posted on 2012-05-03 12:33:08 byhansschmucker:
Rarely have I encountered such misleading reviews as I have with Anomaly. Practically every review contains the phrase "Tower defense" somewhere, when in reality it has about as much to do with the genre as Diablo with a strategy game. True, they're are a lot of elements which are, when inspected individually, quite similar (use mouse to direct unit to point X so thatread more it can carry out task Y). But if you take a look at the game as whole, you'll see that it forms quite a different picture.
If anything, Anomaly plays like an action-RPG with a pause button. You have one squad that you direct through a field of enemies (with really varied abilities; some can only attack you when you approach them at a certain angle, others will block your weapons or use the powerups that you deploy against you) to accomplish your mission. You can't your units up, so it really feels like you're directing a single character through the maze.
While you can only change the path of your convoy where streets intersect, there are so many of those points that you can almost move freely on many maps. For every enemy you take down you get powerups that you can deploy against the next one, and money to upgrade your troops.
The gameplay (eventhough the game is paused while you're shopping or planning your route) is quite hectic: Buying the correct upgrades and planning the best route so that you get the most money will only get you so far. To deploy the game-deciding powerups, you'll have to use your commander, a little guy that you control directly with your mouse.
Every few missions a new gameplay element (like a special enemy, new unit or mission type) shakes things up a bit.
While this may all seem a tad complex, it all blends together so effortlessly and is paced so well, that you can't help being impressed. Just turn your mousewheel and you'll switch (with a beautiful, but short, animation) to the tactical view. Turn it again and the action resumes. Press the middle mouse button to buy units, the right button to pause the action and deploy powerups and the left one to walk. That's it. No complex keyboard shortcuts or irritating mouse gestures.
Then there's the atmosphere. Anomaly's graphics are impressive and not just by "indie"-standards. It's definitely not realistic, but every little effect, no matter if it's in the menues or in-game, just fits. The overall style is modelled roughly after RedAlert 3, with bright effects, menues, enemies and units on a relatively dull, half-realistically modelled map.
When it comes to sound, the voices with their cute, again obviously RA3 inspired accent are outstanding and fit in well with the comically overdrawn "this is SOOOoooo serious" theme that can be found throughout the game (for example the likewise overly dramatic music).
Long story short I love this game. Also keep an eye out for the iOS/Android versions which, really play quite a bit different than the PC version.
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Posted on 2012-05-03 20:51:15 byKilmex:
I got this one on steam for small money and it is a nice game: fair graphics, sounds and a good handling with a touch of freshness on the gameplay.
You play on a mostly static map with a bunch of routes you can choose from. On these routes your team has to reach a goal or place etc. While going there you can decide to alter the planned route to some extend. On the same time youread more travel along your team and fetch items or place decoys and such things.
I would call the game a reversed tower defense because no matter how to plan your route, the game will get you to trigger certain events, it's not like you are free to rumble through a city, fetch crystals and fight whenever you want to. Your team has to move and if you are poor at planning and / or reacting to events (i.e. bulding collapses and blocks one way you might wanted to take) then you might see your troops running into a trap of the evil aliens ... just like lemmings left on their own.
It's a nice game and definitely worth it's price, but you might want to see some ingame videos on youtube, because afterall this here is only one more personal opinion.
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Posted on 2012-08-08 12:04:22 byxenilk:
Very nice concept of game, I enjoyed it a lot. You start with a small squad of tanks and vehicules and you follow the streets in a city deciding where to turn (your units are constantly moving, from which comes the analogy with the waves in tower defense games). You manage the order of your units (strong in front, moving the hurt ones in the back), build new vehicules and upgraderead more them as you get money be destroying the enemy "towers" on the way.
You also have a commander that can move freely, go grab the loot, draw enemy fire from your units and have a lot of useful abilities.
Very fun game in all. If you like the squad-based missions in RTS games, this is even better, in my opinion.
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