skeletonbow: Naw, those would be freebies from some promo or giveaway or something most likely. :)
Well, it's
your time. :) I'd rather spend it elsewhere.
skeletonbow: Yeah, I pretty much go by my own personal experience and as anyone who has observed my views over time likely knows I am quite forgiving of people/companies/etc. and tend to give the other party the benefit of doubt more often than not. As such, a company has to go out of their way to actually piss me off and get on my shitlist. When it comes to video game publishers/developers landing on my shitlist, they need to do a LOT to get back off of it and one way they can work towards that is with titles showing up on GOG.com.
Well, I forgave EA once, look what happened. :) So if company got there, it most certainly won't come back. But I like your way of "issuing the indulgence".
skeletonbow: Indeed. What's worse is games that require PhysX to run and do not include the redistributables themselves but install fine on AMD hardware.
<snip>
Very bad design really. I don't remember what game it was mind you or who made it in this case.
Very strange understanding of "plug and play" they have, don't you think?:) I mean, they do supply old versions of DX, NET, Visual C++ redistributable, what else is there, but rarely a PhysX of relevant version. Ain't that great?
skeletonbow: I hadn't read about AMD killing Mantle, but I assumed it would be inevitable anyway and that it was only ever a proof of concept prototype rather than something likely to be accepted and used widely in the marketplace. Developers don't want fragmented vendor specific APIs to access hardware. That is the worst situation to use and support for the developer and the customer ultimately. Open solutions that are as vendor neutral as possible are much better for both developers and consumers. DX being hardware agnostic and OpenGL being completely hardware and software platform agnostic, or the Vulkan API in theory.
There is been enough rumours on AMD shutting down their Mantle program, suggesting developers to shift their attention to DX12 or new GL. I can't find original AMD rep's post, but reference news are still present. Still, if DX12 will walk its talk, Mantle existence would be just by changes it brought to DX, and should Vulkan be successful, it would be even better. Although I despise fragmentation, having a healthy competition is necessary, otherwise we'll stuck in DX swamp again.
skeletonbow: From what I've heard both games have a tonne of advanced graphics configuration options in the PC versions so I'm at least partially hopeful in a dreamy pie in the sky with rainbow farting unicorns sort of way that either or both TW3 and GTA5 will run in some manner on my system but I'm not delusional either and not expecting much currently so if either work in any way remotely playable for now I'll be impressed to some degree or another - although GTA5's system reqs are insane low and my system actually meets their specs. I'll have to wait for a code for the latter to fall off the back of a truck or something though. :)
They may have a tonnes of advanced graphic configurations (actually GTA V has only 3 advanced graphic configuration options:)), to spot the difference between current-gen consoles version and PC max settings, you really need to pay a lot of attention. Of course, differences are there, but the grade of differences most certainly does not support the huge gap in system requirements needed for both options. I'm not sure it's even exponential, as picture quality increase is disproportionally low in comparison with bloated system requirements. And that's what I don't like in case with Witcher 3, which is still unreleased, true, but PR/Media noise of "ultra" shows similar disproportion.
In addition, I think one German magazine wrote that on maximum (not ultra) settings game uses only 2 Gb of GTX 770. So you may be closer to Witchery that you think. :)
Here are two video comparisons:
PC min vs max and
PC vs PS4 Judging by first, you'll be able to do GTA V-alike trick and turn your Witcher 3 in past-gen consoles version that doesn't exist, but which exist in GTA V, and you can replicate it, but tuning down settings. I tried, excluding ordinary unexplainable stutter and shitsux grade of picture, game works with suitable FPS.
PS. GoG, is it possible to notify of all forum replies within one thread, not just last one? Thanks in advance.