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1.74.19 - Burning Edge

* Updated engine to Godot 3.6.
* Updated Steamworks to 1.62.
* Improved performance of burnfinding on single-core-bound systems.
* Improved performance of pending collision tests.
* Improved physics performance.
* Improved sensor reading performance on low-end machines. If you had a period in which your in-game framerate would be lower than a simulated framerate of refresh of your HUD hardware, HUD would remember how many times it wanted to refresh and accumulate all the missing reads, catching up once your framerate exceeded the threshold again. This neither looked good nor was good for performance.
* Adjusted plume visuals for most plumes. Previous settings used more GPU power and caused some visual glitches when you have fusion drives installed but underpowered and some RCS firing along them.
* Propellant and Transit Reserve readouts on your HUD will not be misaligned anymore when you install large propellent tanks.
* When racing drone lost track of it's host racer, it would constantly complain to you that the race is now illegal.
* NPC ships will not go into precision manoeuvring mode while engaged in combat anymore. This caused significant performance drops when in combat in interesting areas.
* Grinders of Mining Companions installed in the back of a Cothon family of ships are now unlinked from your excavator. Opening these grinders could damage the reactor of such ship.
* Mining Companion cradle power supply increased to 30MW. While previous 10MW power supply was sufficient to operate the grinders for extended period while attached to the ship, it was insufficient to power the actuators that open and close the grinder itself. Repeated operation could drain the companion capacitor completely making it reboot and possibly lose cargo.
* When your crew successfully salvaged AI ghostship, they will actually fly it back to the station as the dialogue implies, instead of silently returning to your ship and sending the ghostship back on autopilot.
* Not every moonlet discovered counted towards "discover a moonlet" achievement. Now all of them will qualify, even the very special ones.
* Fixed Obonto and Phage stations docking arms interacting weird when you docked with OCP-209.
* Nakamura Dynamics and Eon Interstellar were found to advertise inaccurate thermal consumption values for their thrusters and torches. Legal action pending.
* If you are using a hardware mouse pointer option, your mouse pointer will now disappear after the same period of inactivity as the software counterpart.
* Selling 200+ ships in 10 in-game days overwhelmed the dealership and caused such game to crash upon loading and attempting to access the dealer quickly.
* Fixed issue with some mining companions, beacons and cradles unbalancing and possibly damaging certain ships.
* Fixed Equipment menu labels shifting under your mouse cursor on Enceladus.
* Enabling the "Reduce Flicker" accessibility feature will also reduce flickering of a full processed storage compartment.
* Lidar display on your OMS will now work even if you fly without HUD.
* Ships on the title screen are not considered real ships anymore. Previously, if these ships digged on the title screen long enough to exhaust all their propellant and trigger a return to the Enceladus station, they attempted to see if they are hired by the player. This caused their output during digging added to the next save you loaded - if you previously loaded any save, or game crashing to desktop if you did not.
* Added additional logs for long-executing physics queries to help troubleshoot performance spikes.
* Made the stats display on the Dealer/Fleet Examine Ship tab a bit tighter, so descriptions of more robust ship builds still fit on the screen.
* Pressing two hardpoint keys simultaneously will now toggle both of these hardpoints.
* Obonto Microengineering Maintenance Drones were found to advertise lower drone consumption than the actual performance of the system. The advertised ratings were adjusted to 50 dps.
* Updated translations.
# 1.76.1 - Release the Maintenance

* Maintenance Drones now work on friendly ships and drones. Using them this way is a friendly action. You can adjust vehicles they work on with your usual IFF controls.
* NPC AI is now more careful when flying damaged ships and not in life-or-death situation. This also applies to your damaged drones and derelict ships you attempt to salvage.
* Time-rate transitions are now applied gradually for all cutscenes in order to reduce numerical imprecisions in the physics simulation, which could lead into unresolved states in the physics system and things glitching out or exploding during some cutscenes.
* Fixed native tooltips sometimes showing up with "-" where they should not have.
* Additional workarounds for OSX OpenGL bugs that caused the game to crash if you used windowed display mode and resized the game window by moving it to an edge of the screen.
* More physically accurate electrical model for cradle arms and salvage manipulators.
* Salvage manipulators and cradle arms now have power limits in accordance to listed specs.
* A jammed cradle will not draw 500+MW of power in stall current anymore. Previously it could blackout most ships on a cradle docking accident, until you powered down the cradle in question.
* The hardware cursor will now always be visible if the game is not in focus.
* Fixed some inconsistencies in punctuation marks in dialogues.
* Updated translations.
# 1.76.5 - Man of Focus

* Fixed one single asteroid during tutorial splitting into many more fragments than it should.
* Fixed scrollbars appearing in option selectors which should easily fit on the screen.
* Adjusted visuals of option highlights.
* Fixed interface scaling for small screens - from 960 up to 1280px wide to ensure that all menus and settings are visible and readable. If your screen is below 1280px in width, you should notice that most on-screen elements are slightly smaller in order to fit the entire game interface. Screens of 1280x720px and bigger should not be affected in any way. This does not affect Steam Deck, as its native resolution is bigger than this. This did affect 1080p monitors in vertical orientation.
* Adjusted horizontal slider focused state display to make it more clear where your focus is while navigating the game with gamepad or keyboard. The most affected sliders are on the Dive Target Selection Menu. This specifically addresses that a disabled slider, controlling a resource you don't have currently installed on your ship, was hardly distinguishable being selected.
* Fixed focus order on the Dive Target Selection Menu to make sure you can easily access all the sliders using keyboard or gamepad alone.
# 1.77.2 - Control Rods

* You can now remap mouse buttons.
* New mouse button visuals for the OMS screen, more readable and accounting for more possible buttons on the mouse.
* Containers which are low on propellant will still follow direct orders if they acknowledge them, instead of flying back to the Enceladus station.
* Fixed achievements not unlocking properly on GOG.
* Updated translations.
# 1.77.4 - Disaster Recovery

* Fixes game crashing to desktop and writing a malformed settings file if no settings file was found (such as at first boot). This also includes a compatibility tool to automatically fix malformed setting files written by 1.77.2.
1.78.7 - Persevering Curiosity

* Additional moonlet encounter.
* Ships that are curious about you won't attempt to fly in formation when approaching you. This caused them to stop further away than they should in most cases, but fly too close to you if you rotated your ship while they were on approach. They will still attempt to not fly directly at you, but should stop at much more consistent distance and behave more reasonably.
* Sometimes ships that were curious about you did not initiate comms, even if they wanted to.
* Ephemeral events near the edges of the rings, such as derelict encounters, could randomly end up not cleared when you visited them, enabling you to salvage the same derelict twice or other shenanigans with events that were supposed to be one-off.
* Fixed some fonts on Eagle Prospector HUD (both Imperial and Metric)
* Bringing salvaged mines or other tampered drones along with a pirate lifepod or ship will not cause Big Bad Wolf to issue you extra unearned rewards for bringing prisoners.
* Scrapwright Recovery Operation broadcasts sometimes got confused and gave you two different messages for a single derelict sighting. It caused the time such derelict was available for taking to extend beyond the intended period. They will check their sighting reports more rigorously now.
* Clarified description of choice at the dive summary screen to make it clear that you are storing only minerals.
* Polished up wording in some dialogues.
* Updated translations.
# 1.80.2 - Rabid Propulsion

## MAD releases retrofit kits
Machines Astro-Dynamiques has released retrofit kits for the Cheval 5.0 torch and Luciole 1.2 RCS, renowned propulsion systems of the Cernunnos II series heavy recovery tugs. As dedicated recovery hardware, these engines feature not only impressive thrust and remass economy, but also dedicated active safety protocols, which use built-in radar to cut the thrust if a hull is detected within the exhaust area.
The company stressed these retrofits are built for heavy recovery craft, where high thrust can be crucial. Excavation crews are urged to be cautious: the Cheval’s power, even with safeguards, may be excessive for delicate mining operations.

## Mandatory medical screening for rescue ops
Scrapwright Recovery Operations has mandated ADHD screening for all directly employed pilots after repeated mishaps during recovery runs. In several cases, crews became distracted even before a derelict was secured, leading to fatal accidents and profit loss. Officials argue that medical screening, combined with better fatigue management, will cut down on preventable failures.
Veteran captains note that exhaustion, long shifts, and split-second distractions already make rescue work one of the hardest jobs in the rings. SRO insists the new measures are not punitive, but a safeguard to keep operations focused when lives are on the line.

## Omaewamou-Shindeiru false advertising scandal
Market regulators have accused Omaewamou-Shindeiru of falsifying specifications on its Nanoparticle Activated Nuclear Incinerator. Officially marketed as a mining device, the NANI has long been notorious for its dual use as a weapon, and is still illegal in the inner system. Field tests confirmed its true range is far shorter than advertised, prompting charges of false advertising and fraud. Crews who bought NANI units under inflated claims may now pursue damages.
The scandal has renewed criticism of the company's practice of exploiting legal loopholes to sell equipment as “mining tools” while knowing full well their frequent combat applications.

## Maintenance Logs
* Machines Astro-Dynamiques just released retrofit kits for their high-performance MAD Cheval 5.0 torch and MAD Luciole 1.2 RCS. Designed for heavy tugs, these might not be practical on smaller excavation crafts, outside of specialised requirements.
* Added extended safety protocol support for thrusters and torches, which can limit the power output of a thruster when built-in radar detects metallic objects, like ship hulls. MAD CERF torches are now equipped with new safety protocols.
* Search and Rescue pilots now have mandatory ADHD screening. They used to be quickly distracted as soon as a derelict even touched their cargo hold, resulting in many botched recoveries.
* Improved AI for docking manoeuvres. AI can now recognise if a ship it's attempting to dock into is stuck in a cargo bay.
* Improved performance around derelicts.
* Lifted some autopilot limitations on CERF ships, which were placed to improve odds of derelict recovery even when pilots got distracted. As a side effect, pirate-operated CERFs might now be more dangerous.
* ATK-225 had some drone systems installed in docking bays that stuck out in unexpected ways. Now they will stick out in expected ways instead. This slightly changes areas on which they operate.
* Fixed a dialogue bug that could allow you to pick if the captain of the ship you meet liked or disliked your current crewmembers.
* NANI effective range was listed wrong.
* Grinder audio feedback is now based on actual speed the grinder rotates, so you'll hear when it struggles with something.
* Catching a derelicts ND-LIS Kitsune with a vacant cradle arm will not prompt your crew to attempt to board it over and over again.
* Catching a ND-LIS Kitsune with a cradle and keeping it there for a while will not cause it to gain power, boot up and attempt to fly away while still attached to your ship. It will still refuel on a cradle compatible with re-fuelling, and should you release such derelict it will boot up and attempt to execute the last order given to its autopilot by the previous crew, which will most likely cause the derelict to get lost.
* Changed the way "reduce flicker" accessibility option works on a full processed cargo manifest. The mineral blinking will now be pronounced, but slow, so it should be clearly visible without triggering any photosensitivity issues.
* Miners you encounter at the edge of the rings will be curious about your operation again and will approach you to discuss it. Their whole purpose is to introduce new players to comms and to guide them further into the rings.
* Limited the traffic on the edge of the rings by 50%. While the miners will be approaching you now when you just sit on the edge of the rings, there will be fewer of them.
* Miners you encounter on the edge will not cause the storyteller to suspend other events if you decide to fly along them.
* Updated translations.
# 1.82.5 - Grey Market

## Aftermarket MAD HUD unlocks spread across older ships
The recent MAD thruster retrofit kits exposed enough of the proprietary API for third parties to build adapters capable of connecting hardware that previously required a full cockpit refit. Independent yards on Enceladus are now shipping more aftermarket Machines Astro-Dynamiques kits, and some early adopters already report clean installs with MAD Cernunnos II overlays. Machines Astro-Dynamiques legal counsel repeats that unauthorised modifications void warranty and service contracts, but with ring operations under no clear jurisdiction, enforcement is limited.

## R-Sport ring-rage spike under review
Station logs show a spike of ramming and charging incidents during R-Sport heats this week, and organisers are reviewing footage and telemetry with Vilcy observers to separate intent from racing incident. Several teams, including two Obonto sponsored skiffs, allege retaliation after heats and say escort coverage at the events is thin. The R-Sport organisers say provisional penalties and grid drops are on the table pending data and ask teams to submit onboard recordings. Vilcy's spokesman announced a limited discount on weregilds posted by registered R-Sport participants with a clean incident log.

## Bounty stacking loophole closed and audited
Several crews discovered a loophole that let them stack duplicate bounties for a single incident and with single payment, but the Vilcyt investigator team deduplicates claims and cross checks hails against recorded timestamps. Investigators confirm fraudulent payouts will be voided and offending accounts may be suspended, while honest misreports can be corrected via voluntary disclosure without significant consequences. Outstanding duplicates are under manual review and captains who cooperate keep fines administrative rather than criminal.

## Maintenance Logs
- You can now purchase Machines Astro-Dynamiques Cernunnos II HUD.
- Added new encounter.
- Difficulty is now stored in the save file. If you change the difficulty with no save loaded (main menu) it will adjust the default difficulty.
- Hailing a miner who is afraid of you over and over again won't make them post multiple bounties anymore.
- Fixed fonts on the equipment and tuning simulation charts.
- Ships that are not equipped with weapons will not try to ram you if they are angry at you anymore.
- Racing team will only challenge you to a race when it's neutral or friendly. If they don't like you, they will not discuss races anymore. Combined with the behaviour change for unarmed ships, this will also cause them to not try to ram into you while mockingly challenging you to a race. Instead they will now act more mature, and post a bounty instead.
- Limiting the distance of the nanodrone systems in tuning will now take into account your ships centre of mass instead of the location of the drone launcher. This will not affect the hardware limitations of the laser propulsion, which are still based around the location of the laser array. This makes the area of effect of the drone system on the maximum tuning non-circular, but makes setting up non-overlapping drone areas much easier.
- Adjusted some Obonto dialogue trees which presented reply options in different order if you inquired about some things.
- Some classes of moonlets, including ones with caves, caused the mood to shift towards mystery when you astrogated to them after the initial discovery. This triggered music changes and accompanying accessibility visual cues about mystery to discover when there was none.
- Updated translations, fixed some typos.
# 1.82.10 - Simulated Hazard

* Gimbal safety protocols for gimballed drives attempted to move torches that were detected to point towards hulls to angle zero, rather than the rest angle of the torch. For most ships this was the same, but for EIME that caused the torch to move away from pointing straight back before igniting, which for Z-Axial Pinch torch caused significant response delay.
* Fixed a bug introduced in 1.82.6 which caused the game to crash if you liberated containers from a derelict AT-K225 while there was a lot of ore around.
* Fixed game crash when you managed to explode your ship in the Minding Virtual Flight Service simulator and waited dozens of seconds after the explosion with the simulation still running.
* Blowing up a pirate that has set up a trap before triggering that trap will not cause the game to crash anymore.
* You will be able to dock to Obonto 7 again. Even without power, their docking arms will have some backup power supply to allow you to proceed with the transaction.
* The "reduce flicker" accessibility option will now affect repair crews working on Enceladus on your ship, making the welders much easier on the eyes.
* Cradles will now require minimum idle power in order to latch on their cargo. When you suffer complete power loss, equipment in cradles will be free to escape them. This also means that derelict ships you encounter won't have cradled equipment attached to them permanently, which made certain recovery operations challenging.
* The game will now remember where you first met other craft and which craft were you flying during your encounters.
* Certain well-hidden station will not remain a mystery to you after you find it for the first time, which will prevent music changes on your subsequent visits.
* OCP209 HUD hardware display was obscuring distant astrogation markers in some directions. Now all the markers will be visible all around your ship.
* Updated translations.