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1.74.19 - Burning Edge

* Updated engine to Godot 3.6.
* Updated Steamworks to 1.62.
* Improved performance of burnfinding on single-core-bound systems.
* Improved performance of pending collision tests.
* Improved physics performance.
* Improved sensor reading performance on low-end machines. If you had a period in which your in-game framerate would be lower than a simulated framerate of refresh of your HUD hardware, HUD would remember how many times it wanted to refresh and accumulate all the missing reads, catching up once your framerate exceeded the threshold again. This neither looked good nor was good for performance.
* Adjusted plume visuals for most plumes. Previous settings used more GPU power and caused some visual glitches when you have fusion drives installed but underpowered and some RCS firing along them.
* Propellant and Transit Reserve readouts on your HUD will not be misaligned anymore when you install large propellent tanks.
* When racing drone lost track of it's host racer, it would constantly complain to you that the race is now illegal.
* NPC ships will not go into precision manoeuvring mode while engaged in combat anymore. This caused significant performance drops when in combat in interesting areas.
* Grinders of Mining Companions installed in the back of a Cothon family of ships are now unlinked from your excavator. Opening these grinders could damage the reactor of such ship.
* Mining Companion cradle power supply increased to 30MW. While previous 10MW power supply was sufficient to operate the grinders for extended period while attached to the ship, it was insufficient to power the actuators that open and close the grinder itself. Repeated operation could drain the companion capacitor completely making it reboot and possibly lose cargo.
* When your crew successfully salvaged AI ghostship, they will actually fly it back to the station as the dialogue implies, instead of silently returning to your ship and sending the ghostship back on autopilot.
* Not every moonlet discovered counted towards "discover a moonlet" achievement. Now all of them will qualify, even the very special ones.
* Fixed Obonto and Phage stations docking arms interacting weird when you docked with OCP-209.
* Nakamura Dynamics and Eon Interstellar were found to advertise inaccurate thermal consumption values for their thrusters and torches. Legal action pending.
* If you are using a hardware mouse pointer option, your mouse pointer will now disappear after the same period of inactivity as the software counterpart.
* Selling 200+ ships in 10 in-game days overwhelmed the dealership and caused such game to crash upon loading and attempting to access the dealer quickly.
* Fixed issue with some mining companions, beacons and cradles unbalancing and possibly damaging certain ships.
* Fixed Equipment menu labels shifting under your mouse cursor on Enceladus.
* Enabling the "Reduce Flicker" accessibility feature will also reduce flickering of a full processed storage compartment.
* Lidar display on your OMS will now work even if you fly without HUD.
* Ships on the title screen are not considered real ships anymore. Previously, if these ships digged on the title screen long enough to exhaust all their propellant and trigger a return to the Enceladus station, they attempted to see if they are hired by the player. This caused their output during digging added to the next save you loaded - if you previously loaded any save, or game crashing to desktop if you did not.
* Added additional logs for long-executing physics queries to help troubleshoot performance spikes.
* Made the stats display on the Dealer/Fleet Examine Ship tab a bit tighter, so descriptions of more robust ship builds still fit on the screen.
* Pressing two hardpoint keys simultaneously will now toggle both of these hardpoints.
* Obonto Microengineering Maintenance Drones were found to advertise lower drone consumption than the actual performance of the system. The advertised ratings were adjusted to 50 dps.
* Updated translations.
# 1.76.1 - Release the Maintenance

* Maintenance Drones now work on friendly ships and drones. Using them this way is a friendly action. You can adjust vehicles they work on with your usual IFF controls.
* NPC AI is now more careful when flying damaged ships and not in life-or-death situation. This also applies to your damaged drones and derelict ships you attempt to salvage.
* Time-rate transitions are now applied gradually for all cutscenes in order to reduce numerical imprecisions in the physics simulation, which could lead into unresolved states in the physics system and things glitching out or exploding during some cutscenes.
* Fixed native tooltips sometimes showing up with "-" where they should not have.
* Additional workarounds for OSX OpenGL bugs that caused the game to crash if you used windowed display mode and resized the game window by moving it to an edge of the screen.
* More physically accurate electrical model for cradle arms and salvage manipulators.
* Salvage manipulators and cradle arms now have power limits in accordance to listed specs.
* A jammed cradle will not draw 500+MW of power in stall current anymore. Previously it could blackout most ships on a cradle docking accident, until you powered down the cradle in question.
* The hardware cursor will now always be visible if the game is not in focus.
* Fixed some inconsistencies in punctuation marks in dialogues.
* Updated translations.
# 1.76.5 - Man of Focus

* Fixed one single asteroid during tutorial splitting into many more fragments than it should.
* Fixed scrollbars appearing in option selectors which should easily fit on the screen.
* Adjusted visuals of option highlights.
* Fixed interface scaling for small screens - from 960 up to 1280px wide to ensure that all menus and settings are visible and readable. If your screen is below 1280px in width, you should notice that most on-screen elements are slightly smaller in order to fit the entire game interface. Screens of 1280x720px and bigger should not be affected in any way. This does not affect Steam Deck, as its native resolution is bigger than this. This did affect 1080p monitors in vertical orientation.
* Adjusted horizontal slider focused state display to make it more clear where your focus is while navigating the game with gamepad or keyboard. The most affected sliders are on the Dive Target Selection Menu. This specifically addresses that a disabled slider, controlling a resource you don't have currently installed on your ship, was hardly distinguishable being selected.
* Fixed focus order on the Dive Target Selection Menu to make sure you can easily access all the sliders using keyboard or gamepad alone.
# 1.77.2 - Control Rods

* You can now remap mouse buttons.
* New mouse button visuals for the OMS screen, more readable and accounting for more possible buttons on the mouse.
* Containers which are low on propellant will still follow direct orders if they acknowledge them, instead of flying back to the Enceladus station.
* Fixed achievements not unlocking properly on GOG.
* Updated translations.
# 1.77.4 - Disaster Recovery

* Fixes game crashing to desktop and writing a malformed settings file if no settings file was found (such as at first boot). This also includes a compatibility tool to automatically fix malformed setting files written by 1.77.2.
1.78.7 - Persevering Curiosity

* Additional moonlet encounter.
* Ships that are curious about you won't attempt to fly in formation when approaching you. This caused them to stop further away than they should in most cases, but fly too close to you if you rotated your ship while they were on approach. They will still attempt to not fly directly at you, but should stop at much more consistent distance and behave more reasonably.
* Sometimes ships that were curious about you did not initiate comms, even if they wanted to.
* Ephemeral events near the edges of the rings, such as derelict encounters, could randomly end up not cleared when you visited them, enabling you to salvage the same derelict twice or other shenanigans with events that were supposed to be one-off.
* Fixed some fonts on Eagle Prospector HUD (both Imperial and Metric)
* Bringing salvaged mines or other tampered drones along with a pirate lifepod or ship will not cause Big Bad Wolf to issue you extra unearned rewards for bringing prisoners.
* Scrapwright Recovery Operation broadcasts sometimes got confused and gave you two different messages for a single derelict sighting. It caused the time such derelict was available for taking to extend beyond the intended period. They will check their sighting reports more rigorously now.
* Clarified description of choice at the dive summary screen to make it clear that you are storing only minerals.
* Polished up wording in some dialogues.
* Updated translations.