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1.74.19 - Burning Edge

* Updated engine to Godot 3.6.
* Updated Steamworks to 1.62.
* Improved performance of burnfinding on single-core-bound systems.
* Improved performance of pending collision tests.
* Improved physics performance.
* Improved sensor reading performance on low-end machines. If you had a period in which your in-game framerate would be lower than a simulated framerate of refresh of your HUD hardware, HUD would remember how many times it wanted to refresh and accumulate all the missing reads, catching up once your framerate exceeded the threshold again. This neither looked good nor was good for performance.
* Adjusted plume visuals for most plumes. Previous settings used more GPU power and caused some visual glitches when you have fusion drives installed but underpowered and some RCS firing along them.
* Propellant and Transit Reserve readouts on your HUD will not be misaligned anymore when you install large propellent tanks.
* When racing drone lost track of it's host racer, it would constantly complain to you that the race is now illegal.
* NPC ships will not go into precision manoeuvring mode while engaged in combat anymore. This caused significant performance drops when in combat in interesting areas.
* Grinders of Mining Companions installed in the back of a Cothon family of ships are now unlinked from your excavator. Opening these grinders could damage the reactor of such ship.
* Mining Companion cradle power supply increased to 30MW. While previous 10MW power supply was sufficient to operate the grinders for extended period while attached to the ship, it was insufficient to power the actuators that open and close the grinder itself. Repeated operation could drain the companion capacitor completely making it reboot and possibly lose cargo.
* When your crew successfully salvaged AI ghostship, they will actually fly it back to the station as the dialogue implies, instead of silently returning to your ship and sending the ghostship back on autopilot.
* Not every moonlet discovered counted towards "discover a moonlet" achievement. Now all of them will qualify, even the very special ones.
* Fixed Obonto and Phage stations docking arms interacting weird when you docked with OCP-209.
* Nakamura Dynamics and Eon Interstellar were found to advertise inaccurate thermal consumption values for their thrusters and torches. Legal action pending.
* If you are using a hardware mouse pointer option, your mouse pointer will now disappear after the same period of inactivity as the software counterpart.
* Selling 200+ ships in 10 in-game days overwhelmed the dealership and caused such game to crash upon loading and attempting to access the dealer quickly.
* Fixed issue with some mining companions, beacons and cradles unbalancing and possibly damaging certain ships.
* Fixed Equipment menu labels shifting under your mouse cursor on Enceladus.
* Enabling the "Reduce Flicker" accessibility feature will also reduce flickering of a full processed storage compartment.
* Lidar display on your OMS will now work even if you fly without HUD.
* Ships on the title screen are not considered real ships anymore. Previously, if these ships digged on the title screen long enough to exhaust all their propellant and trigger a return to the Enceladus station, they attempted to see if they are hired by the player. This caused their output during digging added to the next save you loaded - if you previously loaded any save, or game crashing to desktop if you did not.
* Added additional logs for long-executing physics queries to help troubleshoot performance spikes.
* Made the stats display on the Dealer/Fleet Examine Ship tab a bit tighter, so descriptions of more robust ship builds still fit on the screen.
* Pressing two hardpoint keys simultaneously will now toggle both of these hardpoints.
* Obonto Microengineering Maintenance Drones were found to advertise lower drone consumption than the actual performance of the system. The advertised ratings were adjusted to 50 dps.
* Updated translations.
# 1.76.1 - Release the Maintenance

* Maintenance Drones now work on friendly ships and drones. Using them this way is a friendly action. You can adjust vehicles they work on with your usual IFF controls.
* NPC AI is now more careful when flying damaged ships and not in life-or-death situation. This also applies to your damaged drones and derelict ships you attempt to salvage.
* Time-rate transitions are now applied gradually for all cutscenes in order to reduce numerical imprecisions in the physics simulation, which could lead into unresolved states in the physics system and things glitching out or exploding during some cutscenes.
* Fixed native tooltips sometimes showing up with "-" where they should not have.
* Additional workarounds for OSX OpenGL bugs that caused the game to crash if you used windowed display mode and resized the game window by moving it to an edge of the screen.
* More physically accurate electrical model for cradle arms and salvage manipulators.
* Salvage manipulators and cradle arms now have power limits in accordance to listed specs.
* A jammed cradle will not draw 500+MW of power in stall current anymore. Previously it could blackout most ships on a cradle docking accident, until you powered down the cradle in question.
* The hardware cursor will now always be visible if the game is not in focus.
* Fixed some inconsistencies in punctuation marks in dialogues.
* Updated translations.
# 1.76.5 - Man of Focus

* Fixed one single asteroid during tutorial splitting into many more fragments than it should.
* Fixed scrollbars appearing in option selectors which should easily fit on the screen.
* Adjusted visuals of option highlights.
* Fixed interface scaling for small screens - from 960 up to 1280px wide to ensure that all menus and settings are visible and readable. If your screen is below 1280px in width, you should notice that most on-screen elements are slightly smaller in order to fit the entire game interface. Screens of 1280x720px and bigger should not be affected in any way. This does not affect Steam Deck, as its native resolution is bigger than this. This did affect 1080p monitors in vertical orientation.
* Adjusted horizontal slider focused state display to make it more clear where your focus is while navigating the game with gamepad or keyboard. The most affected sliders are on the Dive Target Selection Menu. This specifically addresses that a disabled slider, controlling a resource you don't have currently installed on your ship, was hardly distinguishable being selected.
* Fixed focus order on the Dive Target Selection Menu to make sure you can easily access all the sliders using keyboard or gamepad alone.
# 1.77.2 - Control Rods

* You can now remap mouse buttons.
* New mouse button visuals for the OMS screen, more readable and accounting for more possible buttons on the mouse.
* Containers which are low on propellant will still follow direct orders if they acknowledge them, instead of flying back to the Enceladus station.
* Fixed achievements not unlocking properly on GOG.
* Updated translations.
# 1.77.4 - Disaster Recovery

* Fixes game crashing to desktop and writing a malformed settings file if no settings file was found (such as at first boot). This also includes a compatibility tool to automatically fix malformed setting files written by 1.77.2.
1.78.7 - Persevering Curiosity

* Additional moonlet encounter.
* Ships that are curious about you won't attempt to fly in formation when approaching you. This caused them to stop further away than they should in most cases, but fly too close to you if you rotated your ship while they were on approach. They will still attempt to not fly directly at you, but should stop at much more consistent distance and behave more reasonably.
* Sometimes ships that were curious about you did not initiate comms, even if they wanted to.
* Ephemeral events near the edges of the rings, such as derelict encounters, could randomly end up not cleared when you visited them, enabling you to salvage the same derelict twice or other shenanigans with events that were supposed to be one-off.
* Fixed some fonts on Eagle Prospector HUD (both Imperial and Metric)
* Bringing salvaged mines or other tampered drones along with a pirate lifepod or ship will not cause Big Bad Wolf to issue you extra unearned rewards for bringing prisoners.
* Scrapwright Recovery Operation broadcasts sometimes got confused and gave you two different messages for a single derelict sighting. It caused the time such derelict was available for taking to extend beyond the intended period. They will check their sighting reports more rigorously now.
* Clarified description of choice at the dive summary screen to make it clear that you are storing only minerals.
* Polished up wording in some dialogues.
* Updated translations.
# 1.80.2 - Rabid Propulsion

## MAD releases retrofit kits
Machines Astro-Dynamiques has released retrofit kits for the Cheval 5.0 torch and Luciole 1.2 RCS, renowned propulsion systems of the Cernunnos II series heavy recovery tugs. As dedicated recovery hardware, these engines feature not only impressive thrust and remass economy, but also dedicated active safety protocols, which use built-in radar to cut the thrust if a hull is detected within the exhaust area.
The company stressed these retrofits are built for heavy recovery craft, where high thrust can be crucial. Excavation crews are urged to be cautious: the Cheval’s power, even with safeguards, may be excessive for delicate mining operations.

## Mandatory medical screening for rescue ops
Scrapwright Recovery Operations has mandated ADHD screening for all directly employed pilots after repeated mishaps during recovery runs. In several cases, crews became distracted even before a derelict was secured, leading to fatal accidents and profit loss. Officials argue that medical screening, combined with better fatigue management, will cut down on preventable failures.
Veteran captains note that exhaustion, long shifts, and split-second distractions already make rescue work one of the hardest jobs in the rings. SRO insists the new measures are not punitive, but a safeguard to keep operations focused when lives are on the line.

## Omaewamou-Shindeiru false advertising scandal
Market regulators have accused Omaewamou-Shindeiru of falsifying specifications on its Nanoparticle Activated Nuclear Incinerator. Officially marketed as a mining device, the NANI has long been notorious for its dual use as a weapon, and is still illegal in the inner system. Field tests confirmed its true range is far shorter than advertised, prompting charges of false advertising and fraud. Crews who bought NANI units under inflated claims may now pursue damages.
The scandal has renewed criticism of the company's practice of exploiting legal loopholes to sell equipment as “mining tools” while knowing full well their frequent combat applications.

## Maintenance Logs
* Machines Astro-Dynamiques just released retrofit kits for their high-performance MAD Cheval 5.0 torch and MAD Luciole 1.2 RCS. Designed for heavy tugs, these might not be practical on smaller excavation crafts, outside of specialised requirements.
* Added extended safety protocol support for thrusters and torches, which can limit the power output of a thruster when built-in radar detects metallic objects, like ship hulls. MAD CERF torches are now equipped with new safety protocols.
* Search and Rescue pilots now have mandatory ADHD screening. They used to be quickly distracted as soon as a derelict even touched their cargo hold, resulting in many botched recoveries.
* Improved AI for docking manoeuvres. AI can now recognise if a ship it's attempting to dock into is stuck in a cargo bay.
* Improved performance around derelicts.
* Lifted some autopilot limitations on CERF ships, which were placed to improve odds of derelict recovery even when pilots got distracted. As a side effect, pirate-operated CERFs might now be more dangerous.
* ATK-225 had some drone systems installed in docking bays that stuck out in unexpected ways. Now they will stick out in expected ways instead. This slightly changes areas on which they operate.
* Fixed a dialogue bug that could allow you to pick if the captain of the ship you meet liked or disliked your current crewmembers.
* NANI effective range was listed wrong.
* Grinder audio feedback is now based on actual speed the grinder rotates, so you'll hear when it struggles with something.
* Catching a derelicts ND-LIS Kitsune with a vacant cradle arm will not prompt your crew to attempt to board it over and over again.
* Catching a ND-LIS Kitsune with a cradle and keeping it there for a while will not cause it to gain power, boot up and attempt to fly away while still attached to your ship. It will still refuel on a cradle compatible with re-fuelling, and should you release such derelict it will boot up and attempt to execute the last order given to its autopilot by the previous crew, which will most likely cause the derelict to get lost.
* Changed the way "reduce flicker" accessibility option works on a full processed cargo manifest. The mineral blinking will now be pronounced, but slow, so it should be clearly visible without triggering any photosensitivity issues.
* Miners you encounter at the edge of the rings will be curious about your operation again and will approach you to discuss it. Their whole purpose is to introduce new players to comms and to guide them further into the rings.
* Limited the traffic on the edge of the rings by 50%. While the miners will be approaching you now when you just sit on the edge of the rings, there will be fewer of them.
* Miners you encounter on the edge will not cause the storyteller to suspend other events if you decide to fly along them.
* Updated translations.
# 1.82.5 - Grey Market

## Aftermarket MAD HUD unlocks spread across older ships
The recent MAD thruster retrofit kits exposed enough of the proprietary API for third parties to build adapters capable of connecting hardware that previously required a full cockpit refit. Independent yards on Enceladus are now shipping more aftermarket Machines Astro-Dynamiques kits, and some early adopters already report clean installs with MAD Cernunnos II overlays. Machines Astro-Dynamiques legal counsel repeats that unauthorised modifications void warranty and service contracts, but with ring operations under no clear jurisdiction, enforcement is limited.

## R-Sport ring-rage spike under review
Station logs show a spike of ramming and charging incidents during R-Sport heats this week, and organisers are reviewing footage and telemetry with Vilcy observers to separate intent from racing incident. Several teams, including two Obonto sponsored skiffs, allege retaliation after heats and say escort coverage at the events is thin. The R-Sport organisers say provisional penalties and grid drops are on the table pending data and ask teams to submit onboard recordings. Vilcy's spokesman announced a limited discount on weregilds posted by registered R-Sport participants with a clean incident log.

## Bounty stacking loophole closed and audited
Several crews discovered a loophole that let them stack duplicate bounties for a single incident and with single payment, but the Vilcyt investigator team deduplicates claims and cross checks hails against recorded timestamps. Investigators confirm fraudulent payouts will be voided and offending accounts may be suspended, while honest misreports can be corrected via voluntary disclosure without significant consequences. Outstanding duplicates are under manual review and captains who cooperate keep fines administrative rather than criminal.

## Maintenance Logs
- You can now purchase Machines Astro-Dynamiques Cernunnos II HUD.
- Added new encounter.
- Difficulty is now stored in the save file. If you change the difficulty with no save loaded (main menu) it will adjust the default difficulty.
- Hailing a miner who is afraid of you over and over again won't make them post multiple bounties anymore.
- Fixed fonts on the equipment and tuning simulation charts.
- Ships that are not equipped with weapons will not try to ram you if they are angry at you anymore.
- Racing team will only challenge you to a race when it's neutral or friendly. If they don't like you, they will not discuss races anymore. Combined with the behaviour change for unarmed ships, this will also cause them to not try to ram into you while mockingly challenging you to a race. Instead they will now act more mature, and post a bounty instead.
- Limiting the distance of the nanodrone systems in tuning will now take into account your ships centre of mass instead of the location of the drone launcher. This will not affect the hardware limitations of the laser propulsion, which are still based around the location of the laser array. This makes the area of effect of the drone system on the maximum tuning non-circular, but makes setting up non-overlapping drone areas much easier.
- Adjusted some Obonto dialogue trees which presented reply options in different order if you inquired about some things.
- Some classes of moonlets, including ones with caves, caused the mood to shift towards mystery when you astrogated to them after the initial discovery. This triggered music changes and accompanying accessibility visual cues about mystery to discover when there was none.
- Updated translations, fixed some typos.
# 1.82.10 - Simulated Hazard

* Gimbal safety protocols for gimballed drives attempted to move torches that were detected to point towards hulls to angle zero, rather than the rest angle of the torch. For most ships this was the same, but for EIME that caused the torch to move away from pointing straight back before igniting, which for Z-Axial Pinch torch caused significant response delay.
* Fixed a bug introduced in 1.82.6 which caused the game to crash if you liberated containers from a derelict AT-K225 while there was a lot of ore around.
* Fixed game crash when you managed to explode your ship in the Minding Virtual Flight Service simulator and waited dozens of seconds after the explosion with the simulation still running.
* Blowing up a pirate that has set up a trap before triggering that trap will not cause the game to crash anymore.
* You will be able to dock to Obonto 7 again. Even without power, their docking arms will have some backup power supply to allow you to proceed with the transaction.
* The "reduce flicker" accessibility option will now affect repair crews working on Enceladus on your ship, making the welders much easier on the eyes.
* Cradles will now require minimum idle power in order to latch on their cargo. When you suffer complete power loss, equipment in cradles will be free to escape them. This also means that derelict ships you encounter won't have cradled equipment attached to them permanently, which made certain recovery operations challenging.
* The game will now remember where you first met other craft and which craft were you flying during your encounters.
* Certain well-hidden station will not remain a mystery to you after you find it for the first time, which will prevent music changes on your subsequent visits.
* OCP209 HUD hardware display was obscuring distant astrogation markers in some directions. Now all the markers will be visible all around your ship.
* Updated translations.
# 1.89.0 - Salvaged Risk

## Obonto releases new long-resolution radar
A new long-range microwave radar from Obonto Microengineering, released earlier this week, is already reshaping salvage operations. Its high resolution, strong ice penetration, and Doppler capability let crews spend less time second-guessing marginal contacts, while the narrow scan cone greatly improves angular resolution at distance. That same narrow focus has drawn criticism for poor wide-area awareness. Although the LRPR was designed for ring prospecting, it has quickly found a place in salvage work, where confidently spotting disabled ships in ring thicket often matters more than a broad view.

## Rushed Triskelion-Armstrong firmware
Following the unexpectedly rapid adoption of Obonto’s new LRPR in salvage operations, Triskellion-Armstrong has rushed out a feature-packed firmware update for its AR-1500M manipulators. In what many crews describe as a reactive release, the salvage industry titan added several options better suited to mining work, including new sensor integration for quick target discrimination using albedo readings alone and power-supply tuning that can make the manipulator both more capable in recovery, but also better suited for extended mining runs or low-mass target handling. Critics say the update shows signs of poor field validation, warning that aggressive high-power settings can dramatically increase wear and trigger unstable arm behavior or sudden ship jolts during demanding catches.

## Minding Subscription Controversy
Minding LF’s new premium simulation subscription, which adds higher-resolution output and a simulated ring scenario, has sparked immediate community outrage, with critics accusing the company of stripping features from the free release only to sell them back in a paid tier. The backlash centers on the belief that essential training and planning tools are being deliberately limited, while defenders argue the subscription funds more advanced simulation infrastructure rather than replacing existing functionality.

## Maintenance Logs
* Obonto Microengineering just released a high resolution Obonto LRPR prospecting microwave radar.
* Minding LF released a premium simulation service subscription, featuring higher resolution and a simulated ring scenario.
* You can now tune the power supply of the Triskellion-Armstrong AR-1500M series salvage manipulator, making it better suited for either prolonged dives or high-power recovery.
* New albedo filter for mineral target control will allow your system to roughly distinguish between raw ore and iceroids before geologist identification.
* New leitmotif-class soundtrack.
* You can now politely react to people telling you that you are in range of their claim beacon, even if they are lying.
* Two additional derelict recovery complications make recovery operations more interesting.
* Added a clock to your OMS screen.
* Voice acting for the intro.
* Adjusted ARM catching heuristics to prevent it from overextending and trying to reach for the things outside its range. It will now move with a very precise speed to match the incoming objects exactly and grab them just as they enter its maximum reach distance.
* Pressing the designated "accept" button on a slider will now return you to the parent control, making setting up filters more convenient on the gamepad and keyboard.
* Increased frequency of certain in-ring events.
* Added tooltip hints for the slider-based geologist filters.
* Inhabitants of the Obonto Habitats filed multiple complains about sky panels being set too bright for their comfort. While increased light output improved vegetation growth, luxurious ring-based habitats derive most of their profit from apartment renting, so the company implemented system-wide brightness adjustments. Independent pilots report that this change also reduced glare outside the habitat, which often blinded ship cameras.
* Maintenance drones manual now explicitly mentions that they will fix other ships when they are designated as friendly.
Some braces in the Hive appearing to slide under ARM of your ship, if you entered it with one.
* The manipulator wear will not depend on your framerate anymore.
* Fixed tethering distance on the AR-1500M. Your salvage manipulator will now only grab things it can actually reach.
* Fixed focus movement on the geologist filter interface for gamepad and keyboard.
* Lidar simulation display on the Equipment screen will not obscure the description anymore.
* Fixed fonts on the gamepad settings screen.
* Racing did not want to contact you about 20% of the time they lost a race. They will be more open to rematches now.
* Installing a massdriver with an internal storage compartment will not slow down your general ammunition delivery to 100kg/s anymore. This required a very specific build to come into play.
* The Enceladus station is now better suited to host bigger and unusually equipped ships, like K44 with rear impact absorbers. The docks were moved lower and the structure up, so any outstanding protrusions won't collide with the station anymore. This should also make it better suited to host modded ships.
* Eagle Prospectors and AT-K225 used generic alarm siren instead of ship-specific ones.
* Fixed line-of-sight leak in Atelier.
* Engine and thruster naming scheme is more consistent now. Previously, some thruster or engine models were not having "engine" or "thruster" suffix on equipment list, while other did.
* Fixed inconsistent spelling of certain hardpoints.
* Fixed a number of typos and spelling mistakes.
* Updated translations.
1.89.2 - Pax Miranda

- Derelict recovery event complications will now respect your difficulty settings. More specifically, you won't encounter pirate complications on Peaceful difficulty anymore.,
- Hardware used in Minding Virtual Flight Service won't appear as used in dive in your ship logs anymore.,
- Firing a full-charge SPC Gungnir in a simulated environment will not grant the achievement anymore.,
- Updated translations.
# 1.90.9 - Heated Exchange

## Mineral Markets Shift
Mineral exchanges across Enceladus Prime are reporting unusual volatility as independent excavation crews begin to leave a measurable mark on local supply. Such large deliveries noticeably influence mineral prices, prompting renewed interest from speculative traders hoping to profit from shortages they helped create. Exchange analysts caution that the market remains influenced by enough competing industrial activity to make such schemes unreliable, with aggressive attempts at price manipulation just as capable of leaving a captain with a hold full of depreciating ore.

## Eon Revises Model E Limits
Eon Interstellar has issued another revision of the Model E operating specifications following reports from pilots testing the limits of its StarCAT stellarator and its signature Curie-point radiator. Company engineers confirmed that the iron-droplet cooling system performance was estimated with simulations rather than based on empirical data, and droplets driven past their practical temperature range simply boil away, limiting real-world cooling performance of the radiator. A separate controller defect caused new StarCAT units to respond as if already damaged and become inexplicably more stable as they deteriorated. Eon engineers reportedly identified both problems during pre-release testing, but updated hardware was approved for shipment before the revised control software and operating limits were finalized. The company has now distributed corrected stellarator firmware as an OTA update.

## OMS Impact Reports Faulty
Enceladian maintenance crews have traced a series of inconsistent collision-damage reports to a defect in the Onboard Maintenance System telemetry interface. During heavy impacts, the OMS diagnostic bus could interpret repeated strain-sensor packets as separate measurements when synchronizing reports from different ship systems, effectively registering the same mechanical impulse more than once. The latest release of OMS software now timestamps and reconciles impact samples before forwarding them to damage-control systems. Enceladian shipyards will be installing this upgrade free of charge as part of the pre-flight inspection.

## Maintenance Logs
- The mineral market will now react to your trades. Large-scale trading can significantly influence mineral prices, while market fluctuations remain sufficiently unpredictable to make speculation risky. Existing saves will account for previous trading activity.
- Added a new in-universe advertisement.
- Curie point radiators now have an upper operating temperature, limiting their cooling performance. Iron droplets can only get so hot before boiling off completely.
- Adjusted EIME HUD temperature warnings to reflect the specific operating requirements of the StarCAT stellarator.
- The low-risk path of the "corporate lockdown" salvage story now has a higher chance of success.
- Equipment simulation for Obonto Microengineering Maintenance Drones will now feature simulated damage even when your ship is in pristine condition.
- Sculpting lasers in the Atelier will now respect light detail settings, allowing the event to run on lower-end hardware with appropriately reduced graphical settings.
- Updated hardware names for consistency and to better accommodate languages with longer terminology.
- Nakamura product names now follow the company naming scheme across most translations.
- Fixed the StarCAT stellarator damage model. Pristine stellarators will no longer behave as if badly damaged and improve as they accumulate damage.
- Exploding fusion reactors will now stop emitting cooling droplets.
- Rate of time passage will no longer affect the amount of damage you receive. Kinetic impacts during OMS operation or other time-rate changes will now inflict consistent damage.
- Kinetic damage to your HUD now uses the same calculations as the rest of your ship systems.
- The "missing child" storyline will now be marked as completed if the ship being searched for is destroyed during the salvage operation.
- Voyager RSLS fabrication speed will no longer depend on your framerate.
- Manual controls can now fire thrusters that have one of their damage values maxed out, as long as the thruster is still physically capable of producing thrust.
- The MLF Autopilot Overlay will no longer disappear when your LIDAR returns more than 1024 contacts.
- Fixed the geologist mineral map not updating properly during extended dives.
- Added missing brightness tuning to the MAD Cernunnos II HUD.
- Fixed some tunnel braces in the Atelier appearing below your salvage manipulator.
- Fixed colliders on certain caved moonlets to better match their visual representation.
- Fixed ice jets from damaged ringroids appearing below attached cargo containers but above your ship.
- Fixed overheating Kitsune radiators becoming excessively bright.
- Fixed a missing light occluder in a seasonal event.
- German translations will no longer overflow the interface.
- Adjusted control naming for gamepad control descriptions to match language commonly used on consoles.
- Updated translations and credits.
# 1.90.12 - Quantum Voyage

* Some NPC ships shared thruster damage, where damaging or fixing one of the thrusters damaged or fixed all of them. This caused a number of weird behaviours, from ships being far too easy to disable to damage being impossible to repair.
* NDPT-4205 point defence turret completely ignored most targeting settings set up in the Tuning menu.
* Fixed a bug in the Ganymedean Anarchy station which attributed one of the player lines to the station, which made telling them that you don't have the money they try to extort from you impossible.
* Voyager will not extend ships storage capacity for the consumables it produces then they are consumed simultaneously.
* Updated translations.