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0.556.5 - Hunting Bounties

- Bounty hunters will transfer prisoners from you again.
- Fixed the boot screen on ultra-wide monitors.
- Quickly toggling the Tuning setting for nanodrone systems could cause the game to crash.
0.556.6 - Leaking Reactors

- Fixed a memory leak that could cause weird behaviour around habitats and other dockable stations.
0.556.12 - Uncertainty Principle

- Improved performance of memory and object management, most noticeable on systems with slower CPUs.
- Adjusted depth of dynamic temporal simulation simplification to a higher value to prevent bodies phasing through ship hulls when framerate drops significantly.
- Exotic materials will now properly hide in your cargo hold and will not poke out of it.
- The racing drone will now look for racing ships in a larger area upon completion of the race and will grant you an award when its host is up to 64 km away.
- Changing autopilot maximum relative velocity will now also adjust the maximum velocity you can use for astrogation jumps.
- Fixed a bug that caused some dialogues to expose another location of events you already know about and which should not move due to their nature
0.556.13 - Grim Reaper

- Some of the objects - most notably the external impact absorbers - triggered the instance reaper’s attention early and despawned prematurely.
0.558.3 - Digital Heartbeat

- Upgraded the game engine to Godot 3.5.1, with all the new stability and performance improvements it brings.
- A new in-game performance profiler, available by pressing ctrl+~, displays detailed performance data. This is mostly a development tool, but you can use it to fine-tune your performance and provide much more detailed feedback when reporting performance issues.
- NPC AI is now more efficient.
- NPC AI will not act smarter if you run the game in a higher framerate anymore.
- Improved performance of the Enceladus station Dealer menu and simulations in the equipment simulations in Tuning and Hardware menus.
- Overall performance improvements.
- Some stations left the simulation range prematurely and could re-spawn in front of your ship.
- Removed lag spikes when a new ship initialized in the rings.
- Fixed a bug that caused NPC ships to forget about other ships if they got near them, and then backed away for some distance. This will fix issues with the racing team losing track of the racing drone and not participating in the race anymore if you got far away enough from them.
0.559.4 - Quantum Leap

- Updated the game engine to Godot 3.5.1 for OSX systems.
- Phage stations will not re-spawn in front of you when you are flying away from them anymore.
- The gravimetric drone display would reset every hour that passed in real-time.
- The focus effect on HUD buttons is now more visible.
- Fixed a bug that could cause a crash while handling new leaderboard entries.
- The game would crash if your ship ran out of propellant while performing an astrogation countdown.
- Fixed keyboard/gamepad button order on the Settings screen.
- Added Ukrainian language support.
0.561.4 - Binary Safety

- New action icons for gamepad and mouse controls were made to be more readable on handheld displays.
- Improved performance of ore and asteroid despawning when away from your ship.
- Improved safety protocol for PDT turrets to take account of the cone of fire and range of your weapon. This will prevent accidental fire on unintended targets when safety protocol is active, including your own ship, but can reduce the rate of fire as the PDT computer needs to ensure a proper target lock. Disable safety protocol in the Tuning menu to restore reckless behaviour.
- Adjusted cargo bay area detection of AT-K225 to prevent ores hitting the front of the ship from being momentarily accounted for as cargo.
- The autopilot lock on an ore nugget captured by another ship is now disengaged automatically.
- When leaving an area with an established point of interest, some of them could re-spawn in front of you.
- Fixed keyboard and gamepad controls in the pilot tabs, which sometimes prevented you from haling ships until you left and got back to the pilot tab.
- Fixed keyboard and gamepad controls in the setting menu, which could skip some options if you navigated down.
- New achievements.
- Updated translations.
0.562.3 - All Hands on Deck

- Button tooltips will now display when you play with a gamepad or keyboard alone.
- The new game parallel universe slider can now be quickly adjusted with your left gamepad stick.
- Fixed a bug that delayed the navigation in the Enceladus menu with the gamepad for 3 seconds after you pushed the first gamepad button.
- Fixed font used in some places for Ukrainian translation, which was missing some language-specific letters.
0.562.9 - Friends and Foes

- Changed the dive target selection screen gamepad controls. You can now pick the location with the right analogue stick, while the left one controls the sliders, making it consistent with other menus.
- The chat bubble comms reply prompt is now bigger and contains the button icon both on the Keyboard and Gamepad control schemes.
- The IFF sliders on the Pilot tab of OMS are now easier to control with the gamepad.
- Improved performance of some UI elements.
- Fixed a race condition that could cause the Settings menu to crash on some systems, occasionally preventing the game from being launched at all.
- NPC ships flying with nanodrone systems will now use them only on the ore they actually wish to collect.
- Nanodrone system simulation will now ignore geologist settings, as no geologists are present in the simulation.
- The pause menu will not be affected by auto-exposure. This makes the gamma slider helper image useful in-game.
- Updated translations
- Updated OSX engine version.
- The new OSX full-screen mode conforms to the OS full-screen convention.
0.567.2 – Carbon Footprint

Used ship import restrictions lifted
Import restrictions have been lifted on a group of ship variants, following their completion of safety testing. Keep an eye out at dealerships across the system; new, specialized configurations of the Prospector, K37, and Cothon should be available soon.

Graphene superconducting coils breakthrough
A new breakthrough in the graphene superconducting coil technology commonly used in superconducting magnetic energy storage systems allows the system to reach a much higher specific energy using a newly developed phase modulation technique. With the ability to dramatically increase SMES capacity through a software upgrade, manufacturers of most commercially available systems rushed to push out a firmware upgrade package unlocking the full capability of their systems.

Digital Mimas Halloween special concert
With the conclusion of Digital Mimas’ latest Halloween special concert tour, their new song is now available for purchase over most electronic platforms. Sales are expected to reach record numbers for the band, following the success of the tour introducing the title.

Maintainance Logs
- New ship variant: Mitsudaya-Starbus / Titan Heavy Industries Pelican Prospector.
- New ship variant: Rusatom-Antonoff / Triskellion-Armstrong KTA24.
- New ship variant: Conlido Cothon-217 “Bender”.
- Re-balanced Superconducting Magnetic Energy Storage systems. Their capacity is now based on the latest estimations for graphene-based coils, effectively tripling their capacity. The charge/discharge behaviour now relies on the internal capacitor state rather than the power balance, making them more suitable to power high-draw appliances for prolonged periods. As a side effect, the new heuristics combined with increased capacity make them charge at a slower rate.
- Added intro animation when starting a new save.
- Additional soundtrack.
- Fixed a bug in the dynamic simulation range routines that caused them to not take into account asteroid simulations, only ship simulations. This improves performance in dense areas and will make the ships despawn further away, making events that rely on flying together with an NPC ship, like patrols or races, to be more consistent.
- Changed full-screen mode on OSX systems to not display docks or menu bars under any circumstances.
- Updated translations and credits screen.
0.567.6 - Flying Blind

- Fixed a bug that would cause the game to crash if you uninstalled your HUD completely and tried to use Astrogator, Pilot or Geologist tabs in OMS.
- Dynamic lighting on the preview of the gamepad control scheme in the settings was missing, making the gamepad difficult to read.
- An in-game reboot of Elon Interstellar Model E HUD caused it to re-appear much brighter than it was originally.
- Fixed a graphical glitch on the excavator of Elon Interstellar Model E ship.
- Updated translations - extended Spanish translation.
- Updated credits page.
0.571.0 - Heavy Duty

New hardware approved for ring use
Previously limited to large-scale asteroid harvesters and military vessels, heavy-duty containers for kinetic ammunition, nanodrone components and enhanced fuel tanks were finally approved for use on selected vehicles. Captains of heavy ships, including the popular Cothon series and Antonoff-Titan K225, welcome the ability to extend their average mission duration. While market analysts warn about a possible spike in consumable prices following increased demand, no such increase was detected at this time.

Tighter exhaust emission limits
Following the discovery of an increased buildup of radioactive exhaust residue on surfaces of stations and habitats in the Saturnian region, Enceladus Corp tightened the emission limits on thermal rockets around inhabited regions. While initial tests indicate that the typical thermal thrusters improve efficiency when operating in propellant-lean mode, engineers are concerned about compromising the longevity of engines.

Macroscopic quantum tunnelling debunked
The famous macroscopic quantum tunnelling experiment allegedly performed at the Pheobe research station was debunked today. After multiple unsuccessful attempts to replicate the experiments by researchers, a new meta-analysis of the data in the paper discovered jitter patterns characteristic of floating point precision errors, which might indicate that the entire paper is based on fabricated data. With the outrage of the scientific community, original researchers requested their paper to be retracted from multi-journal.

Maintenance Logs
- Ships can now have limits on what kind of hardware they can install.
- New hardware options for big ships - bigger propellant tanks, more nanodrone and kinetic ammunition storage.
- Changed the in-game video codec to an older one, which has a bit bigger download sizes, but uses a lot fewer resources to play, making the playback consistent on all platforms, even when the movie is used during loading and initializing the game. This affects both the intro animation and the in-universe ads displayed on billboards on Enceladus Prime station.
- Performance enhancements - collision precision testing is now dynamically adjusted based on the physics tick rate, increasing the precision when it’s most crucial. This will improve CPU performance on mid to high-range hardware, and on low-end hardware, it will prevent cargo from phasing through ship hulls.
- Optimized exhaust gas simulation. This will improve performance when multiple thrusters are operating, specifically when there are multiple ships nearby.
- The plume detail slider will not only control the display of rocket plumes but now will affect the detail of the exhaust simulation. This will improve performance -significantly on low-end machines when you limit the details.
- Additional steps for detail sliders in the Settings/Details menu will allow you to fine-tune the performance and appearance of your game to better suit your preferences.
- Morale adjustment indicators on Enceladus Prime are now updated each hour instead of once a day. This fixes the indicators not appearing immediately after visits to The Twins.
- Fine-tuned AI and detection range for the racing team, so it’s much harder to outrun them to the point where the race is considered cheating. While the racer is still obeying the same physics rules as you, it will be able to fly more recklessly if necessary to keep up.
- You can now enable the in-game performance profiling tool using the F11 key.
- Internationalization polishing - consistent number formatting. All the numbers are now displayed in locale-specific format, including dynamically generated content.
- Updated translations - Spanish translation is now 100% complete.
- Updated translations - Hungarian translation is now available, 34% complete.
0.571.3 - Tip of a Tool

- Pirate crews setting up traps are now more patient.
- An hardware category in the Hardware menu will not close itself when you purchase new hardware anymore.
- Tooltips will now show in the Settings menu when opened in the Rings.
- Fixed some tooltips displaying twice in the Hardware menu.
- Tooltips for missing electrical or thermal power will now display when playing with a gamepad.
- Tooltips for the autopilot and manual controls category in the Settings menu will now display when playing with a keyboard alone.
- Updated the translations.
0.571.4 - Radio Silence

- Fixed a bug that caused derelict events and crew conversations to not trigger.
- Changed description of “Streaming mode” to “Don’t pause in background”.
- Updated translations.
0.574.3 - Human Reaction

- NPC pilots will now have a human-level reaction time when spotting and assessing the damage of their ships. In addition of improved immersion, this dramatically lowers the processing requirements when other ships are present, improving performance all across the board, but especially on systems that had performance drops due to insufficient CPU processing power. The effect is most noticeable when there are multiple ships around you.
- Additional “dirty lens on recoinessanse drone” visual effect.
- Screen-reading shaders, like the visual cue for hearing impaired, damaged computer, colourblind correction or gamma correction, will now be completely disabled automatically when not in use, improving performance on low-end and integrated GPU cards.
- Turning off the Postprocessing in settings will now disable more post-processing effects further improving performance on low-end and integrated GPU cards.
- Direct and Smoothed camera modes will not zoom in or out automatically based on relative motion of things around your ship anymore.
- Additional in-universe advertisements display at the Enceladus station billboard.
- Mood change indicators after visits in morale-boosting services on the Enceladus station will now really update immediately after a visit.
- Fixed a bug that caused Steam Leaderboard high score upload to be delayed and sometimes aborted.
- Translation update - complete Hungarian translation, start of the Greek translation.