Half-Elf Sage Sorc with Cha for kevanick
Race: Half-Elf // By request
Alignment: w/e
Stats:
Str: 7
Dex: 14
Con: 14
Int: 19 > 24
Wis: 11
Cha: 14. By request. We have no real use for it, but w/e.
Not much we can do here with points in Cha by request. At least out int is high. We’ll manage, just no ray spells for us.
Main skills: Persuasion(Max)
Suggested secondary skills: Whatever you feel like.
Final Build: Sorcerer(Sage) 20.
Detailed leveling breakdown:
Lvl 1: Sorcerer - Spell Focus: Evocation // Spell Specialization* // Skill Focus: Persuasion
Lvl 2: Sorcerer
Lvl 3: Sorcerer - Elemental Focus: Fire
Lvl 4: Sorcerer
Lvl 5: Sorcerer - Greater Elemental Focus: Fire
Lvl 6: Sorcerer
Lvl 7: Sorcerer - Toughness // Greater Spell Focus: Evocation
Lvl 8: Sorcerer
Lvl 9: Sorcerer - Metamagic: Heighten spell
Lvl 10: Sorcerer
Lvl 11: Sorcerer - Elemental Focus: Electricity
Lvl 12: Sorcerer
Lvl 13: Sorcerer - Greater Elemental Focus: Electricity // Spell Penetration
Lvl 14: Sorcerer
Lvl 15: Sorcerer - Metamagic: Quicken Spell
Lvl 16: Sorcerer
Lvl 17: Sorcerer - Metamagic: Empower Spell
Lvl 18: Sorcerer
Lvl 19: Sorcerer - Blind Fight // Improved Initiative
Lvl 20: Sorcerer -
*Pick Spell Focus as sorc feat and Specialization as regular.
Arcana: Dragon’s Breath, Chain Lightning, Ki Shout
Specializations:
1-3 Burning Hands
4-5 Burning Arc
6-8 Fireball
9-10 Dragon’s Breath
11-13 Fire Snake
14-18 Chain Lightning
19-20 Sirocco
Spells by level in order of importance:
Lvl1: Burning Hands, Mage Armor, Shield, Reduce Person, True Strike, Magic Missile*
Lvl2: Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Scorching Ray, Invisibility*
Lvl3: Fireball, Displacement, Haste. Resist Energy(Communal)
Lvl4: Animate Dead, Dragon’s Breath, Stoneskin, Dimension Door, Enervation
Lvl5: Fire Snake, Cloudkill, Echolocation, Icy Prison
Lvl6: Sirocco, Chain Lightning, Heroism(Greater). Dispel Magic(Greater)
Lvl7: Waves of Exhaustion, Firebrand, Legendary Proportions, Ki Shout
Lvl8: Seamantle, Stormbolts. Protection From Spells,
Lvl9:Fiery Body, Mind Blank(Communal), Icy Prison(Mass)
*free from Sage Sorc
Gear: Fire Robes and whatever standard fare you got, Ring of circumstances for extra DC and Int
A few words about this one: Yes, arcane(and sage) sorcs make far better conjuerors and necromancers. I know. But using rays with a handicap of 14 dex is not realistic. If we could dump either cha or int - sure it would be different. As is I was forced into Evoker with several elements to cover for it somehow. It’s not so bad. He has a bit of control, A lot of AoE spells to spam and good DC on most anything he’d care to use. If you ever will be forced to use his rays - cast true strike beforehand, not that it’d help a ton, but it's something. Also there is Literally no point dipping 1 into monk for AC here. our dex/cha are 14/14. that won't be enough to go overboard on AC.
Late when fully buffed might even be decently tanky by normal standards. Still is made of paper and tbh relies more on invisibility and quicken Dimension Doors than anything as he’ll likely die should something look at him funny.
Now the good news. 35-39DC spells are no joke. Even for hard it’s not too bad*(not tht I recommend gimmicky RP-ish builds to be used above challenging or even normal for that matter).
Use metamagic extensively to fill the levels with more variety. And use rods too. There is nothing like that unique empower/maximize rod with a heightened lvl9 Chain lightning. It’s pretty fun. Has ki shout to cover more bases, Icy prison is good as even on save it still entangles.
Overall it’s a solid caster that is immune to everything, but physical attacks.
Post edited May 23, 2019 by InEffect