Effortless fighter for P-Stache
Alignment: LG or LE
Str: 19 > 24
Final Build: Fighter 9/Alchemist(Vivisectionist) 4/Monk(Traditional) 1/Bard(Archaeologist) 2/Dragon Disciple 4
Main skills: Mobility 3, Persuasion (Max),
Suggested secondary skills: Perception (Max), Athletics 1, Trickery(Spare)
Detailed leveling breakdown:
Lvl 1: Fighter - Dodge // Armor Focus: Heavy // Weapon Focus: Longsword
Lvl 2: Fighter - Dazzling Display
Lvl 3: Alchemist - Accomplished Sneak Attacker
Lvl 4: Monk - Crane Style
Lvl 5: Fighter - Outflank
Lvl 6: Fighter - Weapon Specialization: Longsword
Lvl 7: Fighter - Shatter Defenses // Heavy Blades
Lvl 8: Fighter - Two-Weapon Fighting(+2 dex item)
Lvl 9: Fighter - Improved Two-Weapon Fighting(+4 dex item)
Lvl 10: Fighter - Improved Critical: Longsword
Lvl 11: Fighter - Greater Weapon Focus: Longsword // Effortless Dual-Wielding // Heavy Blades
Lvl 12: Alchemist - Feral Mutagen
Lvl 13: Alchemist - Greater Two-Weapon Fighting(+6 dex item)
Lvl 14: Bard
Lvl 15: Bard - Crane Wing // Combat Trick: Crane Riposte
Lvl 16: Dragon Disciple
Lvl 17: Dragon Disciple - Double Slice // Intimidating Prowess
Lvl 18: Dragon Disciple
Lvl 19: Dragon Disciple - Power Attack
Lvl 20: Alchemist - Combat Trick > Dreadful Carnage
Alchemist spells: Shield, True Strike, Invisibility, Restoration(Lesser)
Bard Spells: Cure Light Wounds, Remove Fear, Mirror Image, Cure Moderate Wounds, Sense Vitals
Gear: Mithral Plate, +Stat belt, +Stat hat, Ac gear.
BIS: Onslaught, Absolver/Castigator cloak, gyronna amulet, Ring of circumstances, Dreamer ring, Alkali gloves, Opportunist’s boots, Redeemer. Perfection.
Longsword was picked to avoid spending a feat. Also Redeemer+Perfection is a nice combo. Both are from artisan, one of them is a masterpiece, but at least they are present in the game and achievable bit past midgame if you are perfect with your kingdom management.. If you really want bastard swords you’d likely need a crafting mod to cheat them in.
Swap Armor Focus for Eotic Weapon proficiency of you really want to.
Max melee AC is 68 with all gear Legendary proportions, transformation, and a shield spell. 64 ranged AC 34/30 touch(nothing can be done).
Could abuse monk gear for more AC, but I’m unsure if that’s what you wanted. Drop armor focus, be LG, pick scaled fist. Grab +8bracers, Protector robes and you will have about 6 ac more and 10 extra touch AC. Those are just realities of monk vs heavy. Either should be fine on challenging and below. Monk is probably better for hard and I wouldn't do this sort of things on unfair
Crane wing/riposte work with whatever weapon set as of now.
Shield is self-sustainable with lesser extend wands. Or employ jubilost for that. You wont say no for extra transformation casts from him either. And you need Jubilost for echolocation in endgame anyways.
Hi In_Effect, I was thinking about using this build as a base for a two weapon fighter with DEX.
I was thinking to keep the Monk-Dip and the 9 Figher-Levels for Effortles Dual-Wield, and fill the rest with Vivisectionist. Or would Slayer be better? As far as I know more attacks vs. more sneak-attack dice.
I would remove the Dragon Diciple because DEX-build. Is the bard needed? What is it for anyways?
Do you think that would be viable? I would use your idea of going armorless, so Scaled Fist. Ditch Armor Focus etc. and get Weapon Finesse and I think slashing grace (?).
Or would you suggest somethink completly different for Dex Two Weapon Fighting?
Keeping Alchemist would be nice I think for the self buffs, Shield etc.