Posted April 12, 2013
hedwards: The point is that they apparently lied to us about the status of the DRM free version and a lot of the modules are going to wind up being Steam only.
What's more, for those of us that don't yet have account information, how would we know? AFAICT I won't be getting that until the game is launched as I don't see any emails about it nor do I see that I have beta or alpha access on my pledge.
I'll probably complain to KS about this and see if I can get my money back, I would never have pledged for a copy that was so crippled.
amok: I think SimonG's argument so far have been that the backers get exactly what was promised to them. The DLC's promised to the backers are given to them DRM free... What's more, for those of us that don't yet have account information, how would we know? AFAICT I won't be getting that until the game is launched as I don't see any emails about it nor do I see that I have beta or alpha access on my pledge.
I'll probably complain to KS about this and see if I can get my money back, I would never have pledged for a copy that was so crippled.
Account based system was mentioned as part of the social features and mods - and this is exactly what Steam is if they do not make use of the CEG component. There is nothing here not part of the original project.
edit - and it seems also that it is not even needed to have Workshop integration for mods.
I do wonder how many of the backers would have backed had they known that Steam would be functionally required to make use of the full game. I can't say for sure, but KS campaigns with DRM often don't go very well. I think the main exception is for iOS where there really isn't any way of doing that which doesn't involve jailbreaking.
I'm personally tempted to ask for my money back because this differs substantially from what I was promised.
Stevedog13: Did anyone notice the note from InXile on their Kickstarter page?
For both Torment and Wasteland 2, we're not using Steamworks and you won't be forced to use any single retailer option to access any part of the game or be able to use modding. We'll put the game on retailers that use DRM, like Steam or Origin, sure, because our backers can decide for themselves if they prefer that option, and we're agnostic to where you get the game.
One of the SR backers posted that in the comment section for the update. I think this is really the best way of going about it. I personally object to being effectively forced to use Steam if the DLC is compelling. For both Torment and Wasteland 2, we're not using Steamworks and you won't be forced to use any single retailer option to access any part of the game or be able to use modding. We'll put the game on retailers that use DRM, like Steam or Origin, sure, because our backers can decide for themselves if they prefer that option, and we're agnostic to where you get the game.
Sarcasm?
Post edited April 12, 2013 by hedwards