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Playing SaGa Frontier 2, and one of my characters (Tyler) got hit fir 1188 damage from a combo. I don't think I've ever seen a party member take that much damage. (Saga Frontier 1, on the other hand, I've had a charmed character hit an ally for over 10,000 damage.)

For those not familiar with the game:
* Party member HP is capped at 999, and reaching that takes a long time.
* Enemy HP goes well above that, with normal enemies often having 4 digit HP and bosses having 5 digit HP.
* Doing 4 digit damage to enemies without killing them is actually fairly common; some of my characters do it on a regular basis already.
* Being hit for 4 digit damage, on the other hand, is not common, and it is not survivable.
Tom Clancy's The Division 2 - Stadia

Friends and I reached level 30 and completing all of the story line from the base game. We've been doing a lot of Dark Zone runs but we will be retiring the game this week. It was a lot of fun. We are all in the 50th to 60th hour range. We not interesting in getting the DLC.

I also ended Shadowgate, Jupiter Hell (3x), Feudal Alloy, Tonight We Riot (all GOLD status) and Northgard. Last week and this week at work is slow so I've been knocking out games during my shift.


Unreal Tournament: GOTY Edition - GOG/Boxed

With everyone's backlog near zero or at zero, we've been checking out some of the new map packs out and going in our server for some refreshers and setting up weekly matches. This week we are doing CTF on the new GrindnGore map pack.
Has anyone become tired of gaming? For me it is like if you eat too much chocolate cake, you will not want to eat chocolate cake for a while.

That is why I currently playing in best bitcoin casinos at Bitcoinbuster.com. I find it as a great way to destress after work.
Post edited June 15, 2021 by erdive
Legend of Grimrock
I'm playing Jupiter Hell and SKALD Demo, I used to play a lot but I'm too tired after work lately that I barely can play, the pros about this sitution is that I'm saving a lot of money with this because a game took me months to complete... I feel really old...
Currently alternating among: Kingdoms of Amalur, The Wolf Among Us, and Pokemon White Version 2.
Still playing Tom Clancy's The Division 2 via Stadia. This game may stay on the menu for a bit more. It's super fun and the base game still has so much to explore. I thought we was done but was wrong.

Xeno Crisis via Piepacker. My friends and I signed up and this service is awesome. I own a copy of Xeno Crisis here on GOG but it's a SP/Local MP affair which is great but being able to play it online with my friends via browser is SWEET.

PicoQuest: Darkness Rising via itch.io. I'm a sucker for Pico8 games and I have a good library of them. These games are great. I really enjoy this little RPG/Rouge-like. It's the game I've been coming back during down time at work.
Post edited June 12, 2021 by Arcadius-8606
Enjoying NBA 2K21 on All-Star difficulty, 12 minutes per quarter. Picked Team USA 2012 against the '93-'94 Denver Nuggets. In other words the Olympic team against Dikembe and Abdul-Rauf. Obviously a win, but the score was shocking: 156-78. All 11 players on the roster scored 10 or more points in what was an ultimate team effort. Points, rebounds, assists, steals and everything in between. Fantastic team: Kobe Bryant (as the veteran leader), LeBron James, Kevin Durant, Chris Paul, Tyson Chandler (the starting five), then James Harden, Russell Westbrook, Andre Iguodala, Kevin Love, Anthony Davis and Carmelo Anthony. Seeing all of them on the floor, even if it's just a game, was incredible. The only one missing was Deron Williams.
I never felt the need to push the tempo with a particular player (as often is the case in regular NBA games) and I found that refreshing. No forced plays, no silly mistakes despite a few turnovers, good presence on the offensive glass (14 boards) which led to plenty of second chances, shot 66% from the floor, 43% from beyond the arc, made all my free-throws, executed the fastbreak in style (30 points), great passing (44 assists), good eye for breaking up opponent's plays (11 steals) and decent interior defense (9 blocks). All in all a fantastic game, I'd say my best ever since playing the 2K series. And it's not so much about stuffing the stat-sheet or dominating the opposition, but about synergy and understanding. It almost felt natural, as I was watching a real basketball game.
And as a fun fact, during the preliminary round of the 2012 Summer Olympics, Team USA won against Nigeria 156-73.

As a side note, playing 12 minutes/quarter in 2K21 (All-Star difficulty and beyond) usually leads to high-scoring games, more often than not both teams ending up with 120+ points easily. It is built around agressive offense, AI driving to the basket (and trying to force free-throws in the process), using floaters or teardrops (as a way to get past tall defenders), or shooting from beyond the three-point line (Atlanta had almost 60 attempts in a game as a response to me forcing them out of the paint).
Post edited June 12, 2021 by patrikc
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patrikc: As a side note, playing 12 minutes/quarter in 2K21 (All-Star difficulty and beyond) usually leads to high-scoring games, more often than not both teams ending up with 120+ points easily.
Have you had any games where either team scored at least 256 points? I'm curious as to whether that game handles it properly. (Some sports video games might only use a single byte to store either player's score, resulting in either the score capping out at 255 (which could lead to a softlock if overtime exists and isn't limited once both teams reach this score), or the score overflowing and rolling over to 0 (resulting in that team losing despite gaining more points).
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patrikc: As a side note, playing 12 minutes/quarter in 2K21 (All-Star difficulty and beyond) usually leads to high-scoring games, more often than not both teams ending up with 120+ points easily.
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dtgreene: Have you had any games where either team scored at least 256 points? I'm curious as to whether that game handles it properly. (Some sports video games might only use a single byte to store either player's score, resulting in either the score capping out at 255 (which could lead to a softlock if overtime exists and isn't limited once both teams reach this score), or the score overflowing and rolling over to 0 (resulting in that team losing despite gaining more points).
No, I believe that is very hard to achieve, even if intended as a test. Most I've scored was 180 if I recall correctly (and that was with one overtime, so 53 minutes in total). In real life, teams usually take 80 to 90 shots per game, whereas in the game there is a slight difference due to programming (plays are not always properly executed and the AI will look for the fastest way to score - even if at times it is forced, which leads to 90+ shots on a regular basis). An alternative there would be for the player to slow down the tempo and use more clock, therefore giving less time on the attack to the AI.
Another crazy game in NBA 2K21. This time I chose New Orleans Pelicans away against the Miami Heat. Started off strong and managed to jump to a 21-7 lead about 5 minutes in. To my disbelief, Miami went on a 21-7 run, therefore the first quarter ended up tied at 28. I managed a better second quarter and went on to half-time with a 9-point lead, 70-61. Brandon Ingram and Eric Bledsoe led the way, both with 15 points.
Third quarter was a high-scoring affair (Pelicans won 45-39), with Lonzo Ball and Steven Adams as top contributors. Miami took the fourth quarter (44-34) thanks to some great plays from Jimmy Butler and Bam Adebayo. With 3 more minutes on the clock they were a possession away from tying up the game, but I managed to keep them at bay (heh) - Steven Adams came up with a decisive block on Adebayo, Zion Williamson made a couple of clutch shots, then Dragic answered back with a three-pointer to bring it within 3, but Bledsoe finally sealed the deal at the free-throw line. Final score Miami Heat - New Orleans Pelicans 144-149. Lonzo Ball (25 pts, 13 assists, 8 rebounds, 2 steals) was named player of the game (although I thought Ingram was instrumental to the victory with his 30 points and 6 rebounds, especially since he came up big in the fourth quarter).
Another great performance from the floor (64%), decent from beyond the arc (35% on a total of 17 shots), not that convincing from the free-throw line (76% on 33 attempts). Bench play was terrible (only 21 points, so the starting five had to pull through), interior defense serviceable (8 blocks and 43 rebounds).
I was lucky enough to face a poor team on the interior, therefore I had numerous chances from the painted area, too many I'd say. I tried to defend best I could around the basket, so the opposition focused on shooting from the arc (Miami made 16 triples on 43 tries). It was here where they lost the game, too many missed opportunities, wide open shots most of the time (Butler, despite leading all scorers with 39 points, was terrible from the 3PT line: 1 out of 13).
Post edited June 13, 2021 by patrikc
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dtgreene: Have you had any games where either team scored at least 256 points? I'm curious as to whether that game handles it properly. (Some sports video games might only use a single byte to store either player's score, resulting in either the score capping out at 255 (which could lead to a softlock if overtime exists and isn't limited once both teams reach this score), or the score overflowing and rolling over to 0 (resulting in that team losing despite gaining more points).
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patrikc: No, I believe that is very hard to achieve, even if intended as a test. Most I've scored was 180 if I recall correctly (and that was with one overtime, so 53 minutes in total). In real life, teams usually take 80 to 90 shots per game, whereas in the game there is a slight difference due to programming (plays are not always properly executed and the AI will look for the fastest way to score - even if at times it is forced, which leads to 90+ shots on a regular basis). An alternative there would be for the player to slow down the tempo and use more clock, therefore giving less time on the attack to the AI.
Alternatively, if the AI is good enough, you could intentionally play poorly in order to allow the AI to score more points against you, and see if you can get the opposing team's score up to 256 or higher.
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dtgreene: Alternatively, if the AI is good enough, you could intentionally play poorly in order to allow the AI to score more points against you, and see if you can get the opposing team's score up to 256 or higher.
I was thinking about turning the CPU sliders all the way to 100 (currently most of them are in the 50-60 range), might be worth a try. I'm curious about percentages and number of attempts in this situation.
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dtgreene: Alternatively, if the AI is good enough, you could intentionally play poorly in order to allow the AI to score more points against you, and see if you can get the opposing team's score up to 256 or higher.
So I finally did it and the results were interesting. I thought I'd go for worst vs. best NBA record in regular season, so the matchup ended up being Houston Rockets (17-55, 8-28 on the road) against the Utah Jazz (52-20, 31-5 at home). Utah (CPU) had all sliders turned up to 100, whereas mine were left untouched (the ones I'm using in All-Star difficulty).
Utah's stat line was ridiculous: 98% on field goals (they actually missed 3 shots - I somehow made 2 blocks at the rim and one time they blew a wide open alley-oop), 100% on three pointers, 88% from the free-throw line, 90 assists, 80 defensive rebounds, 26 steals, 24 blocks, one turnover. They spent a little over 18 minutes on the attack. On the other hand, Houston's form was rotten: 12% from the field, 15% from three, just 10 points in the paint (driving to the basket is extremely difficult since pick and roll does not work as intended, plus inside passes usually result in turnovers), 10 assists, one steal, 2 blocks and no dunks. I never had the lead throughout the game, but curiously enough I managed to pull 26 offensive rebounds (and 4 on the defensive end) and shot 44/52 from the stripe. In total, I spent 30 minutes on the attack.
The Jazz managed to hit the 256 mark in the 4th quarter with 10:51 on the clock. And 300 with less than 3 minutes to play.
I'll let you guess the final score.

Back to regular gameplay, Phoenix Suns - Denver Nuggets 162-130 behind Devin Booker's 87 points. Jokic and Co. did not stand a chance, just as in real life.
Post edited June 15, 2021 by patrikc
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patrikc: The Jazz managed to hit the 256 mark in the 4th quarter with 10:51 on the clock. And 300 with less than 3 minutes to play.
So, in other words, the game didn't misbehave, as it apparently uses more than just one byte to store each player's score.

There's a rather interesting TAS of an old soccer video game where some really strange things happen:
http://tasvideos.org/Game/snes-international-superstar-soccer-deluxe.html
(Can you guess the final score of that game?)