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Mass Effect 1. The first four-ish hours were a complete chore to slog through, but it actually does get better. It's got every single one of the standard Bioware flaws, but at least the combat is decent enough, not great but decent, and the story eventually does start picking up. I've got one weird issue going on, the textures for hair and outfits go blurry when in cutscenes, I have no idea why it's happening but it is slightly distracting.
Still struggling with Lands of Lore: The Throne of Chaos. I just can't believe it costed me about $1 during the last sale. After ~18h it seems to be close to the end of the great adventure.

The plot is quite simple, but I really enjoy variety of landscapes (I would classify the game as a dungeon crawler outdoors;) and some subtle plot twists at the very end. And the graphics - it's just gorgeous (in terms of classic crpgs, of course)!
Zombie Night Terror

Just got to the graveyard level and was jazzed to see a reference to my favorite scene in one of my favorite zombie movies of all time. XD
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Post edited 3 days ago by tinyE
Still on Xcom 2. Feckin' uninstalled the Alien Hunters DLC. F that for a bag o' chips. WAY too OP on those ruler stats. Otherwise it's great. About halfway through a campaign on normal. Much more doable, even if the RNG is still FUBAR.
Playing The Witcher 2 for the second time, taking a different story route now.
After finished TES:Arena, I started TES2:Daggerfall for the first time.
Man...This game is HUGE! I need searching function and first travel to go to towns and dungeons.
I made an original class,for my hero ,Magic Fighter (MP 3*INT, spell absorb, have a long sword skill, but can't equip brunt weapons, short swords, leather and silver armors). In my experience of the Arena, I think I need a strong magic capacity to my hero.
After finished the tutorial dungeon, I arrived the city of Daggerfall and joined in the fighter guild, mage guild ,the knights of Dragon and the temple of something (I forget the name:D).
I meet a spy, who said I should look for the royal families in the 3 castles.Maybe it is the main quest, I guess.

Also recently I've been itched on Rogue-like games, so I begun the original Rogue, well, actually windows port version, Classic Rogue 2.5 with no use graphic tile-set in the setting( I prefer using ASCII-tile in rouge-like games).
So far my highest score are 2 rogues in level 18. One killed by Troll, and other killed by Ur-Viles.
I need at least a decent weapon and armor and a lot of wands/scrolls to beat them.but I don't have enough luck to get them.
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yoshino: After finished TES:Arena, I started TES2:Daggerfall for the first time.
Wow. That's quite ambitious! :D
Could you tell me how long does it take to complete the The Elder Scrolls: Arena? HLTB shows 20-100h xD How about your case?

Did you played GOG edition? Received as a bonus for buying some newer Bethesda titles, I suppose? (the game is unavailable in GOG games' catalogue directly)
Started playing Final Fantasy 13. So far it's a better game than what I expected.
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yoshino: After finished TES:Arena, I started TES2:Daggerfall for the first time.
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ciemnogrodzianin: Wow. That's quite ambitious! :D
Could you tell me how long does it take to complete the The Elder Scrolls: Arena? HLTB shows 20-100h xD How about your case?

Did you played GOG edition? Received as a bonus for buying some newer Bethesda titles, I suppose? (the game is unavailable in GOG games' catalogue directly)
I don't know how long I played but not so long because I only finished the main quest line and didn't play any side quests.
I played the GOG version. Daggerfall is also same. I don't know an unofficial patch could apply GOG version or not, so I'm just playing the vanilla version as it is.
By the way, I got Arena and Daggerfall for free by buying Morrowind GOG version :)
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yoshino: After finished TES:Arena, I started TES2:Daggerfall for the first time.
Man...This game is HUGE! I need searching function and first travel to go to towns and dungeons.
I made an original class,for my hero ,Magic Fighter (MP 3*INT, spell absorb, have a long sword skill, but can't equip brunt weapons, short swords, leather and silver armors). In my experience of the Arena, I think I need a strong magic capacity to my hero.
The Spell Absorption advantage doesn't seem to work properly in Daggerfall. In particular (and assuming you don't have another form of Spell Absorption, which will override this):

1. If an enemy casts a spell on you, it almost never gets absorbed. It seems that you need to be a higher level to absorb an enemy's spells, and since enemies scale, this rarely happens. (When it happens, it almost certainly involves a spellcasting monster.)

2. If you cast an Area at Range spell, and you are caught within the area, the spell *will* be absorbed (assuming you have the capacity to do so, which will always be the case except in unusual circumstances because you just *spent* that many spell points casting the spell). Needless to say, this can be exploited to your benefit. I suspect that absorbing your own spells was supposed to be impossible, but the programmers made a mistake in the logic, so it has the opposite effect. (Think about the consequences; 100% Disintegrate that you can cast endlessly, killing enemies without ever running out of magic yourself.)
Playing Codename Panzers Phase One at the moment. No idea if turn-based strategy changed me so much (I liked the predecessor Swine), but it feels too arcade-ish to me: tanks as first line, artillery behind, scouting with some snipers, artillery will destroy spotted enemies who even might not move when attacked. And not terrain on the maps for tactics, usually small roads in valleys. The graphics are good

Had tried the successor Rush for Berlin before, but real-time with timed missions isn't my cup of tea and killing tanks by running to them to place a magnetic mine (Sevastopol mission) because you don't have an effective infantry for battles against tanks in city streets is annoying.