It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Ostriv

Offline installers updated to 0.5.3.1

June 9, 2023 - Alpha 5 patch 3 hotfix 1

Fixed: People accidentally bought shoes each time they tried to buy soap or glassware
Crash after orphans move to older siblings

June 8, 2023 - Alpha 5 patch 3

Added/changed:
New buildings: ashery, glassworks, soapworks
Orphans will now move in with their older siblings if possible…

All Changelogs are available at https://ostrivgame.com/blog

-----------------

Spirit of the Island

Offline installers updated to 2.0.1.0

Hotfix 2.0.1.0
We've prepared an urgent hotfix for savefiles.

- Added a Toggle option on your save screen. Now you can switch between DLC and non DLC saves on the go.
- Fixed a rare error where some saves could be replaced by new save files if profiles got corrupted while loading;
- Fixed the mushrooms spawning in the wrong place, but this fix only works on brand new saves. So we added the option to craft and buy mushrooms!
high rated
Against the Storm

June 8, 2023 -
Offline installers updated to 0.52.1R

Greetings, Viceroys!
In today’s update, we bring you some long-awaited gameplay and interface improvements, as well as some new features and balance changes.

What’s new:
New small glade Event: Obelisk
8 new haunted ruins
15 new Stormforged variants of Cornerstones
Games’ history tab
Citadel Upgrades summary
“Unassign all woodcutters” button
Keybinds for selected buildings
Event working time progress bar
And more!

Developers Notes and Changelog posted on GOG here: Against_the_Storm/Updates_and_Changelogs
Post edited June 10, 2023 by bjgamer
high rated
Going Medieval

Offline installers updated to 0.14.15REL

Changelog from Steam DB

Greetings medievalists! The newest patch (0.14.15) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Bugs and Fixes

Fixed several crash occurrences.
Fixed the issue where the game would freeze in some scenarios.
Fixed the issue that caused audio freezes, stuttering and desync in some saves.
Fixed the issue that, during a transaction, prevented sold animals from going away with the merchants.
Fixed the issue where animals that came with the merchant wouldn't follow the merchant to the stall, if the stall was behind a door.
Fixed the issue that caused settlers to ignore some ‘older’ piles in favor of hauling freshly created ones.
Fixed the issue that prevented settlers from digging some voxels, even if they are reachable.
Fixed the issue where a settler, along with the animal, would be stuck if the training goal is performed while that animal was on a ladder.

Known issues:

A room under a room can sometimes heat up more than it should, making the temperature system not work well in those situations.
In a multilayered room (a room with a balcony inside), the heating objects will not heat the grid spaces on the balcony bit.
Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.


June 1, 2023
MAJOR UPDATE - 0.14.13REL

Changelog from Steam

Update #9 | Environment Effects Overhaul
New update is officially live!
Greetings medievalists!

The new major update, titled “Environment Effects Overhaul" (0.14.13) is now live on Steam, Epic Games Store, and GOG! All the fixes and improvements from the experimental branch are now stable, tested, and present in this update! These include: temperature overhaul and its effect on flora, fauna and settlers, ladders, updated environmental effects, and much more!

Developers Notes and Changelog posted on GOG here: Going Medieval/Updates_and_Patches
Post edited June 14, 2023 by bjgamer
high rated
Turbo Overkill has been updated (Offline & GOG Galaxy).

The Final Episode: Part 1 Update 0.782 (June 8, 2023)
Headline

• Beginnings of a Codex added! Containing lore, monster killcounts and tutorials. Some descriptions are still a work in progress
• Exodus 2.0, motorbike replaced with a hover bike. Map completely revamped and extended.
• Vastly improved gamepad support (no support for the built in level editor however)
• You can now rebind gamepad buttons
• Option to toggle micro missile launcher
• Augments now have letters displaying which slot they belong to (in the Splice shop)
• More polish on Jazz and Ripper boss fights
• Fixed custom maps, players no longer fall through the floor on start
• Car now fires rockets

Endless

• Highlight added to last remaining enemies in a wave
• Armor now shows up in all difficulties
• Option to have enemies drop health and ammo on death added to options
• Slider to set the monster starting wave offset
• Fixed map collision issues
• Prompt added to let players know their Zhen intake is multiplied
• Endless: Items will respawn at the end of waves
• Fixed ammo placement in regards to Hazard Zones

Custom Maps

• Fixed navigation issues where TurboScape geometry was not generating navigation meshes

Boss Fights

• Ripper fight: She now fires Micro Missiles
• Ripper fight: Improved Jetpack effects
• Ripper fight: Sound effects pass
• Ripper fight: Larger hitbox on Ripper
• Ripper fight: Improved decoy spawn effects
• Ripper fight: Fixed bug where Ripper decoys could be targetted past their death
• Ripper fight: Telefragger now fires 3 shots, and they are devastating!
• Ripper fight: Ripper now only spawns health and ammo when she enters the Jetpack state
• Ripper fight: Ripper shotgun blast is super effective up close, but will only trigger when the player gets too close
• Jazz fight: You can now electrocute Jazz
• Jazz fight: Health increased from 4000 to 9000
• Jazz fight: He will no longer activate Turbo-Time if he is on fire
• Jazz fight: Made hitbox larger (he more thicc)
• Jazz fight: Added environmental traps that will cause Jazz to flinch
• Jazz fight: The frequency of time Jazz taunts the player is reduced by half
• Jazz fight: Reduced spread and increased damage of uzi shots

Balance

• Rockets reduced from 28 to 18
• Changing difficulty will now reload the last checkpoint and will reconfigure the level to spawn items correctly
• You can no longer change difficulty to one higher than what you have selected ingame (prevents level breaking)
• Virgin Blood balancing: Damage reduced to 0.3 from 0.55
• Virgin Blood balancing: Projectile Speed values reduced to 0.5 from 0.75
• Enemies now run 2x faster on the difficulty 'Serve Me Pain'
• The Teddy's slam attack has been completely refactored, now makes a ring of damage around his position, rather than a tracking attack
• Removed Teddy shockwave warning, since the attack has been refactored
• Belcher grenade explodes with the pink explosion if its been grabbed (far more effective)
• Belcher grenade aligns correctly when released from Plasma Gun projectile grab
• Slightly slowed down Sloth rocket speed after Projectile Grabber grab
• Drastically increased enemy readability through spotlights
• Flamethrower spread speed increased from 30 to 38, giving it more range and making it faster
• You can telefrag the Technopede's severed head
• Instagibber on Magnum's now consume 5 bullets per shot when in Instagib mode
• Heavy Grizzler now takes chainsaw damage (this was breaking Chainsaw only runs)
• Slightly slowed down Meatballs
• Armor now provides more damage reduction
• Projectile Grabber can no longer grab Thug or Turret projectiles, since they always got in the way of more powerful projectiles
• Reworked the Plasma Gun projectile grabber ammo consumption
• Telefragger now consumes 3 cells per shot

Bug Fixes

• Collision improvements to the cars projectiles (had to slow them down a little too)
• AI Navigation radius tweaks to make sure they don't run into walls as often
• Fixed Meatballs going through world geometry (mostly)
• Fixed bug on Rooftops where vehicles would not work correctly on respawn
• Fixed bug on Rooftops where the car tutorial would stop the UI and interactions working
• Fixed a bug where secret levels were saving/accessing save data
• Fixed a hole in the ceiling in the acid arena in The Wastes (by Ion Cannon spawn)
• Fixed killcount on The Wastes
• Rammer can now die when lit on fire
• Fixed Rammer flame effects
• Fixed kill count in Toxin Refinery
• Damage numbers doubling up fixed
• 3x Enemies Tech Chip will respawn enemies correctly on loading
• Car will correctly load from save data, even if you have left it somewhere else on the map
• Telefragger aiming issues regarding frame rates resolved
• Fixed a bug where projectiles grabbed by the Plasma Gun would sometimes remain in the air
• Fixed a bug where if you play the game after playing the demo, shops will fail to close
• Fixed a bug where the Projectile Grabber will corrupt Sloth rockets, making them always self destruct
• Fixed a bug where the confirmation box would sometimes not appear when using a gamepad
• Grapple Hook no longer works when locked in a lift sequence
• Barges in Syn now go forward instead of sideways
• Tutorial prompts are a lot more consistent between playthroughs and will only pop up once
• Change Profile button now works with the gamepad
• Accolades screen now works with the gamepad
• The gamepad cursor will now be invisible while interacting with confirmation boxes
• Reduced the chances that an enemy will push players through world geometry

Map Tweaks

• Added some monsters on the bridge before the lift in Pressure Point
• Pressure Point skybox improvements
• Added a skybox and more neon elements to Outskirts
• Added a skybox to The Wastes and fixed a lightmapping error
• Added more neon elements to Paradise Lost
• Added a skybox to The Wastes, showing the powerplant in the distance
• Emergence: Pathing improved, also added some more lights around doors
• Battle Alley: Extended wall running section, improved pathing

Controls

• Improved auto-aim features for controllers
• Add hood riding tutorial to the Codex

Visuals/Audio

• New will pop up on items that are newly added to stores
• Increased item visibility
• Spread Reduction is less green when equipped
• Reverted to single colored Augment buttons, but now there is text displaying which augment slot the augment belongs to
• Fixed footstep audio having a clipping sound
• Lowered voice overs by 2db
• Increased default music volume slightly
• Rain fx no longer render on ceiling
• Brightened up some doors
• Switches are now a lot more obvious
• Telefragger now has a X display on what cannot be teleported into

Turbo-ed

• Fixed menu UI bugs not displaying some elements
high rated
Vagrus - The Riven Realms

Updated to 1.1340606N for Windows, Linux and Mac.

No changelog.
high rated
OpenTTD

Offline installers updated to 13.2 (Windows, Linux and Mac)

Changelog from Developer's website:

13.2 (2023-06-10)
------------------------------------------------------------------------
Change: [Win32] position window in center of workspace of primary display (#10942)
Change: Automatically disable hardware acceleration when GPU driver crashed the game last attempt (#10928)
Change: [Linux] Default scroll mode to non-mouse-lock (#10920)
Change: Include font style in font name for Freetype (#10879)
Fix: Don't restore backed up vehicle name if it's no longer unique (#10979)
Fix #10975: Train name wrongly marked as unique when joining trains (#10976)
Fix: Crash when not even a single row fits for dropdowns on low resolution screens (#10934)
Fix: Crash with tooltip on low resolution screens (#10933)
Fix: Crash when window can't be placed on low resolution screens (#10932)
Fix #10502: Apply engine refit before attaching free wagons (#10926)
Fix: Wayland crash on startup due to Pango also using FontConfig (#10916)
Fix: When syncing width of GUI items, take padding into account (#10915)
Fix: Make dropdowns self-close when losing focus (#10912)
Fix: Land info window maximum width was not scaled (#10894)
Fix: Check max member count in squirrel classes (#10883)
Fix: Ask FontConfig for the face index when opening fonts (#10878)
Fix #10831: Level crossing parts left barred after crossing tile removal (#10874)
Fix: Rail waypoint selection window not closed when parent windows closed (#10873)
Fix #10846: [Script] Crash on trying to allocate an excessively large array (#10848)
Fix: [Win32] Text line breaking did not properly handle punctuation characters (#10775)
Fix: [Emscripten] Crash when saving games (#10758)
Fix: [Win32] Wrong multi-line text layout due to incorrect whitespace handling (#10752)
Fix #10741: Rail platforms left partially reserved after train crash (#10751)
Fix: Shaded engines in purchase list incorrectly shaded (#10736)
Fix #10735: [NewGRF] {POP_COLOUR} fails if string is drawn with extra flags (#10736)
Fix #8177: Ships with max speed overflow to near-zero speed (#10695)
Fix #10289: Don't silently fail when setting timetable start dates (#10690)
Fix #8302: Improve "Maintenance intervals are in percents" helptext (#10686)
Fix #10665: "No vehicles are available yet" message did not appear correctly on non-temperate climates (#10673)
Fix #10630: Don't allow shifting service date earlier than year 0 (#10643)
Fix #10637, #10638: Incorrect water infrastructure totals when building certain object types (#10639, #10640)
Fix: Abort loading savegame if road vehicle is on invalid road type (#10622)
high rated
House Party

Updated to 1.2.2 (Galaxy & Offline Installer)

Changelog from the developer's website:
1.2.2

(Stable Release 06/10/2023)

• In the Original Story: Added a short new player-centric cutscene available after Liz Katz’s Drunk and Disorderly quest (Explicit version only)
• In the Original Story: Fixed a bug that would occur when reviewing clues with Liz Katz, leading to incorrect progression
• In the Original Story: Fixed a bug where Liz Katz would get stuck in the laundry room and the story would not progress
• In the Original Story: Fixed a bug with the air vent system in Madison’s house where vents would remain open even when they should be closed
• In the Original Story: Fixed a bug where the player would be able to enter VR when in VR
• In the Original Story: Updated hints and inspect text throughout the story to make things clearer for the player
• In the Original Story: Fixed a bug where the player was not able to take the penguin after Liz Katz’s content is complete
• In the Original Story: Fixed an issue where certain cutscenes would end and the story would not progress
• In the Original Story: Fixed multiple lines of dialogue text that did not match the voiced dialogue
• In the Original Story: Fixed a bug where the player could break Compubrah’s code sequence if they went too fast
• In the Original Story: Fixed a bug where legacy POV would end and nothing would happen next
• In the Original Story: Fixed a bug where Liz Katz’s VR outfit would be censored even though she was clothed
• Fixed an issue that could prevent OnAfterCutSceneEnds Event Triggers from firing for censored CutScenes when an Event Trigger was only created for the uncensored version of the Scene
high rated
BROK The InvestiGator

Updated to 1.3.6.3 (Galaxy & Offline Installer, Windows)

Changelog from SteamDB:
UPDATE 1.3.6.3

1.3.6.3

• Menu cards to announce the Brok plush on Makeship.
• Fixed some tutorials displayed incorrectly since 1.3.5.
high rated
CrossCode has been updated to version 1.4.2-3 (11 June 2023).

All installers are updated to 1.4.2-3

Changes from the ingame changelog

Version: 1.4.2-3

Fixes
HOTFIX(3): Placed barriers to prevent softlocks in the last dungeon.
HOTFIX(3): Prevent crash in \"Chilled Den\" that could happen after skipping past certain event.
HOTFIX(3): Added missing map-icons for Rhombus Square.
HOTFIX(3): Status Protection modifiers have consistent names now.
HOTFIX(3): Fixed another few more minor mapping mistakes and typos.
HOTFIX(3): Flash Step finally works as intended.
HOTFIX(3): Updated Last Minute Heroes Name lists, adding a few missing entries

Changes
+ HOTFIX(3): Added option to exit \"Twitter\" and \"Game Code\" menu via gamepad to qualify for SteamDeck verification.
Post edited June 11, 2023 by Grimlock
high rated
AI War 2

Updated to 5.556 for Windows, Linux and Mac.

Changelog from the developer's website:

5.556 Performance, MP, and Mods

General


• Fix a few recently introduced MP client bugs

• Add some defensive code to the Ships sidebar for a rarely seen exception

• New quickstart in Community section: Elderling Invasion
• "Mommy, look at the cute space whales, they are coming closer!" -- Bonny age 13
• "I've never seen the AI so pathetic. I mean i assume there is an AI alive somewhere behind the wall of Elderlings sir." -- Frontier Scout Report
• Does require DLC3, which is where the Elderling faction comes from.

• New performance setting which greatly increases performance in some cases!
• Turn it on in your galaxy settings Performance > Experimental: Coarse-Processing for Short Term Planning contexts.
• Keep an eye out for any unusual behavior with this on, and let us know on discord or mantis.
• In testing this allowed some games to go from ~110% to hitting the target 150% speed i wanted.

• New extended setting which makes sabotage hacks still charge you the aip death-price.
• Turn it on in your galaxy settings Extended > AIP > Sabotage hacks cause AIP.

• New codehook to append trailing text to any tooltip (ie, its a global handler so you don't have to put it directly in an entities type data to append its description).

• Spys are no longer markless. Though currently not upgraded by any tech, they do upgrade with their parent/station.
• If you need a spy to survive decloaking to pass through a planet, could be worth spending for, but bonus cloaking points is all you get.

Mods

Generator


• Fix case where entities could be seeded on planets already marked as in full use by another faction.
• This should have been flat out disallowed, and is now.
• Among other things this error could be seen when important things like an MDC or Golem or both would end up on ZA homeworld planets.

• You can now have some control over what type of 'random' starting planet you are given.
• This only occurs if you have Improved set as your map populator.
• Select yourself in the pregame lobby list of factions to see your own configuration options and notice new ones :D

Rebalancing Party

• Some adjustments to the 9.5 ai
• greatly lowered the aip floor % (want to try this with the aip floor rebalance setting on, next)
• aip never reduces below is now 90 instead of 100
• removed most of the aip costs i added previously to ars, etc.
• destroyers and cruiser cost less aip
• most of the hacks that grant lines were 2.0x hap price when planet is hostile, i have reduced this to 1.5x
• gave each Ark a weapon tech which improves it

Points of Interest

• New ai type: Vindictive
• Plays like Full Ensemble, but every single AI structure killed increases hunter fleet.
• Escalates with both AIP (as it is a % of the wave size) and also escalates some every time you trigger it.
• Keep your eye on 'Threat' resource bar, for sure.

Sidekicks

• Nerf the anti-dyson Prime ships for the AI

• Reapers should no longer be able to kill AI Command Stations unless they have active Gateways

• The Dyson Sidekick Income tunable now has more effects
high rated
GearCity

Updated to 2.0.0.9 (Galaxy and Offline Installers (Windows, Linux and Mac))

Changelog from Steam

-Bugfix: Stop vehicle end production from centering the window when the window is open.
-Bugfix: Prevent the modify Vehicle System from opening while assisted vehicle designer or vehicle body system is opened.
-Bugfix: Improve estimated sales system for dead vehicle types.
-Bugfix: Fixed text clipping issues for Japanese users.
-Bugfix: Fixed racing cylinder restrictions being incorrectly read from xml.
-Engine: Now shipping openal on Linux, since some Ubuntu based distros no longer include it and Steam's runtime isn't picking it up for some reason.
-Bugfix: Made adjustments to stock IPOs and buyouts since it could be abused to exploit the game.
-Bugfix: Fixed issues in Russian Translation that causes large magazine not to work.
-Bugfix: Fixed issues in the AI racing system that prevented the replacement of old designs.
-Engine: Prevent GearCity: Classic from loading GearCity: 2nd Gear save games.
-Bugfix: Fixed possible issue with the auto production system and contracts when all factories are under limited production restrictions.
Post edited June 11, 2023 by jedi5002
high rated
Bloody Hell

Updated to 1.7 (Galaxy & Offline Installer)

Changelog from Steam:
Celebrating the release of the Soundtrack with an Easter Egg!!

Greetings bird-angels!

To celebrate the release of the Bloody Hell Soundtrack, we have hidden a tiny Easter Egg in the game to thank the sound designers!

In case you want to Support us (the devteam), you can buy the soundtrack here!
Post edited June 11, 2023 by Hustlefan
high rated
Stellar Tactics has updated to 0.714 offline as well. 210mb patch. Changelog here https://www.gog.com/forum/stellar_tactics/patch_notes

Hero's Hour has updated, offline as well. No patch, no changelog. 336mb download. (This is the same for Standard and DeLuxe versions).

Songs of Conquest has updated. Offline as well. 3mb patch.
high rated
Pathfinder: Wrath of the Righteous

Updated from 2.1.3j to 2.1.4w

Changelog from SteamDB:

Update 2.1.4v

Hello, crusaders!

An update 2.1.4v is here!

Highlights:


• A lot of fixes for the Devil Mythic Path!
• Fixed possible crashes when entering some locations;
• Ulbrig couldn't turn back into a human form after a cutscene — fixed;
• Fixed the bug with dropping healing spells (Cure Light Wounds/Cure Moderate Wounds/Cure Serious Wounds) if the cast distance is too big.

**If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!**

Areas

• Fixed a bug that caused the possibility to use the wall escape button in the wrong place in Iz;
• Fixed a bug where some natural weapons could temporarily disappear while resting in the Bad Luck Tavern for the commander in the Beast Shape;
• Fixed possible crashes when entering some locations;
• Fixed the issue in Midnight Fane which allowed to attack the enemies through a closed door;
• Fixed the red glow in the Crusader's Camp location;
• Forest of the Forgotten Spirits from The Last Sarkorians DLC is haunted at night and spirits are reborn endlessly every new night until the player clears the forest of corruption. The experience for these spirits is now reduced;
• When playing with the controller, click on the location to which the path is unknown, the player teleported to Drezen — fixed;
• In Through the Ashes DLC when interacting with a column on the graveyard could appear a black screen — fixed;
• The merchants' inventory in Defender's Heart has been optimized.

Quests

• Fixed a bug in the dialogue with Sull in Chapter 5, which caused the premature location of the quest location Lann and Wenduag, which could lead to bugs on quests with Savamelekh;
• Fixed a bug that violated the conditions for completing The Secrets of Creation quest;
• Fixed a bug where each ghost in Wintersun was given experience. Now it will be granted only when the player kills all the ghosts and completes the quest "The Buried Druid";
• Fixed the bug where the progress on the quest "The Treasure of the Midnight Isles: Chase" in the journal could stop at the stage of finding the ship;
• Fixed the bug with the quest Laws of Friendship if the player continues to maintain a good relationship with Cheliax;
• Fixed completion of the Laws of Friendship quest when the player becomes a governor-general;
• Fixed the Laws of Friendship quest freezing if the player kicked out Megidiah Vallys;
• Now, if the player has a bad relationship with Cheliax as part of the Laws of Friendship quest, Mephistopheles will come to the citadel. We reminded Mephistopheles that he must not forget to deliver the message;
• Now, if the player refuses Cheliax's help, it will have consequences in the Bastion of Justice location. Previously, this event could not start at all due to a bug;
• If you lost your cheese while on the Dragon's Awakening quest, you now have the opportunity to get a new one for free in Drezen;
• Nocticula will no longer give a quest to find both parts of the Lexicon of Paradox in the 4th Chapter if the player does not have the first part of the Lexicon.

Turn-based mode

• The UI in turn-based combat was blending with the game UI after the end of the battle - fixed.

Items

• The description of Wand of Call Lightning has been corrected;
• Fixed loot after killing Star Rattle in DLC Treasure of the Midnight Isles;
• The book Baphomet the Uncaged no longer gives you Sneak Attack unless you have that feature.

Classes & Mechanics

• Echolocation spell now works correctly and does not reduce armor class;
• Eustoyriax didn't attack player characters and moved incorrectly - fixed;
• Fixed a bug where the commander could be under the influence of the Polymorph spell while declaring a crusade;
• Fixed a bug with the Best Jokes ability — now the spell works correctly on the second and subsequent targets;
• Fixed the bug with dropping healing spells (Cure Light Wounds/Cure Moderate Wounds/Cure Serious Wounds) if the cast distance is too big;
• If a character's stats were changed (due to the temporary or permanent effects) so they could not cast spells, the according notice about it in the spellbook appeared only after rest, and the spell slots were calculated incorrectly — fixed;
• Improved the update of the number of spells on the quick access panel — sometimes there was not up to date information;
• Kineticist Gather Power abilities did not work correctly when entering a location — fixed;
• Now Kitsune, while in humanoid form, will not be forced to revert to animal form during cutscenes;
• Powerful Stance now works with shifter attacks;
• Removed one of the Baleful Greater Apocalypse Locusts from encounter near the bridge in The Last Sarkorians DLC;
• Sarkorian Kinslayer in The Last Sarkorians DLC could hang up and didn't do anything — fixed;
• Sirocco spell did not allow the character to stand up for 1 round and the character missed a turn — fixed;
• The bodies of enemies flew inside the statue and it was impossible to loot them — fixed;
• The poison of a pack of spiders summoned by the Creeping Doom spell was permanent — fixed;
• Ulbrig couldn't turn back into a human form after a cutscene — fixed;
• When temporary abilities reduction, the number of spell slots for the prepared spells became equal to zero — fixed;
• Wolverine Tireless Rage is now working correctly;
• Your team no longer becomes hostile to non-player characters after the Minagho escape cutscene if, before the cutscene, Nurah successfully cast Dominate on any team member;
• Zen Archer damage progression didn't work correctly on some levels – fixed.

UI

• Fixed tutorial description for DLC Through the Ashes when playing with a controller;
• Sometimes players could be given a quest with an empty name — fixed.

Visual

• Fixed incorrect positioning of four-legged units on stairs.

Misс

• A second Mephistopheles could appear on the Devil mythic path – fixed, his evil twin was sent back to hell;
• Fixed an incorrect display of Mephistopheles's name;
• The path to OGL in EULA was incorrect — fixed.


Update 2.1.4w

Greetings, Pathfinders!

Update 2.1.4w is out! This hotfix fixes a critical bug from the last update.

Mechanics

• In turn-based mode, some spells and abilities that require target selection couldn't be used after taking a 5-foot step — fixed.
high rated
Wall World

Offline installer updated to version 1.0.9.332 (9 June 2023)

Changelog from steam:
- Added the “Wall World” title sound back in the profile selection menu.
- Increased the drop rate of blueprints for the permanent upgrades menu.
- Fixed an issue with docking stations and seismic generators disappearing.
- Fixed an issue with the drill restoring blocks instead of destroying them.
- Fixed an issue with the increasing cooldown of bombs after upgrading.
- Fixed an issue with incorrect camera behavior while dashing right after undocking from the shaft.
- Fixed a visual issue with the energy thread being visible through blank segments in indestructible blocks.
-----

Update 1.0.8.321 (7 June 2023)

Changelog from steam:
Get ready because the biggest update in Wall World history is coming your way! We've been tinkering away in the development lab, fueled by your incredible support and feedback. And folks, do we have some exciting stuff to share with you.

First things first, we've unleashed two new difficulty modes: Hard and Insane. If you thought Wall World was a piece of cake, well, prepare to have your skills tested. Second things second, we've also thrown in an instant weapon selection wheel. No more fumbling around trying to find the right gun. It's quick, convenient, and perfect for crushing zyrex hordes!

Moreover, now Wall World’s got the full Steam Deck support – we’ve added outlines to the enemies, adjusted UI and font size.

List of changes:
- Added a weapon selection wheel.
- Added a visual notification for the enemy waves arrival.
- Added a setting for outlining enemies and increasing the UI elements. Works best for Steam Deck users.
- Added Hard and Insane difficulty modes.
- Added Discord and Twitter buttons to the starting screen.
- Increased the chance of obtaining crypto keys.
- Increased the efficiency of the docking station.
- Decreased the upgrade cost for the docking station.
- Changed the icon of the enemy wave arrival bar.
- Changed the color of the gun sight for better contrast.
- Removed the possibility to use various symbols (!@$&) in profile names to prevent save files corruption.
- Fixed an issue with the game being incorrectly displayed on widescreen monitors.
- Fixed an issue with devices falling out of the spider during dashes.
- Fixed an issue with overdrive accidental activation by pressing “OK” after picking up the scheme.
- Fixed an issue with the gamepad controls causing a delay before the player could use the “vacuum” button right after pressing the “drill” button.
- Fixed an issue with turrets and drones shooting at non-existent enemies.
- Fixed an issue with turrets and drones “accumulating” shots during the pause and bursting bullets like a shotgun upon resuming the game.
- Fixed a visual issue with a remote boss attack, in which the boss’s spit didn’t reach the Wall but crashed on the spider.
- Fixed a visual issue with a gap on the Wall being visible to the player in the starting biome.
- Fixed a visual issue with backgrounds being visible to the player through gaps in the clouds.
- Fixed a visual issue with tooltips overlapping buttons in the permanent upgrades menu.
- Fixed several localization strings.

Hold on, hold on! We've got one more special thing: a new story DLC for Wall World is on the horizon!
Our team has already started working on it. We know you're hungry for more details, and don't worry, we'll reveal some information about the upcoming DLC soon.

And the last thing, we'll be making a slight price adjustment to our game in the near future. We've put a lot of love and effort into it, and this will help us continue improving the game and bringing you even more incredible content. But guess what? You can take advantage of the Steam Summer Sale that is starting later this month and grab Wall World at the lowest price before we increase it.
Post edited June 12, 2023 by ariaspi