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high rated
Project Warlock II has been updated (Offline & GOG Galaxy).

Version (April 24, 2023)
• Upgrade stations are replaced with upgrade point tokens which can be collected.
• Added HUB between the levels with weapon upgrade, stat upgrade and perk upgrade stations.
• Single Stage Catch Up - disabled upgrade stations in the levels.
• Added weapon upgrade cost. Weapon shop no longer disables on upgrade purchase.
• Added stat cost to each perk. To buy perks now you need appropriate stat modifier at a specific value.
• Improved monster sprites with reworked colouring and shading
high rated
The Inheritance of Crimson Manor

Standalone installer updated: [Windows] 1.032 ⇒ 1.11.

Anniversary Update Notes
New features, Localizations, QoL improvements & Many bug fixes.

This major update includes some new frequently requested features, new human done localizations, and some quality-of-life improvements.

If you encounter any bugs or glitches in the game, please report them in the community hub, and we will do our best to fix them in the next update. Thanks for playing!

Version 1.1

New Features
• Added a dynamic puzzle icon system to the map to help players keep track of pending/unsolved puzzles, helping them get better oriented and avoid getting lost in the mansion.
• Added the setting to invert the Camera/Mouse Y axis.
• Added full support to PlayStation DualShock Controllers including the corresponding UI sprites indicators.
• Added full support to third party X-input / Direct input Controllers.
• Added Korean, Japanese & Simplified Chinese (Human done) language translations and localizations.

Bug Fixes
• Fixed a bug that made the player camera spin out of control when trying to play the game with a PlayStation DualShock controller connected to the computer.
• Fixed issue that would incorrectly place the character position indicator on the map while playing on some less common screen resolutions such as the Steam Deck.
• Fixed a bug that caused some of the books in the rotating bookshelf puzzle in the library to get stuck if the player tried to rotate the shelf or move the books too quickly.
• Fixed a bug that caused the kitchen cupboard door to push the player into the basement if the player tried to close this door from inside the cupboard.
• Fixed a bug that caused the sound of the clock gears in the dining room to be too loud in some cases.
• Fixed a bug that in some rare cases prevented the player to be able to take the mask without reloading the game first after solving the masquerade party puzzle in the drawing room.
• Fixed a bug with the volumetric lights in the lobby that would cause them to render as a block that was not blocked by world geometry in some cases.
• Fixed a bug that could make that the West Wing Key on the globe puzzle disappears if the player quit the game after solving the puzzle without taking the key first.
• Fixed an error where after solving the vestibule clock puzzle, the clue stated that the clock hand stopped at 3:45 PM, but the actual clock hand was stopping at 3:40 PM.
• Fixed a bug that showed a Spanish paragraph in the German translation and other mistranslations.
• Fixed a bug that makes that a wall in Nicholas bathroom disappear at certain angles letting the players see the skybox.
• Fixed some bugs that caused the geometry of some objects to intersect the geometry of the world when the player examined them from certain specific angles.
• Fixed some translation typos.
• Fixed many minor bugs.

Quality of life Improvements
• The default mouse (camera) sensitivity has been significantly reduced and the range of the sensitivity slider has been adjusted and expanded to make it more comfortable for most gamers without requiring any adjustment while also being flexible by letting to adjust the sensitivity for a wide range of DPI settings.
• The physics based "Slide the block out" puzzle in the drawing room was replaced with a more user-friendly original puzzle.
• The Drawers and cabinets now store their opened/closed state between game sessions.
high rated
Geralt_of_Rivia: Rimworld

Update to V1.4.3704_rev874.

No changelog.
Found this changelog for Rimworld on SteamDB:

Update 1.4.3704 released

Hello hello! There's a little update today that fixes a bug where colonist assignments were removed when you entered a caravan, plus some other useful changes. :)

Changelog is below! And if you encounter a bug, please share it over on our Official RimWorld Development Discord.

Cheers! - Tia


• Clarify that pawns with no xenogenes cannot implant their xenogerm into another person. Show correct warning message on attempt.
• Updated psychic bonding hediff tooltip to factor in pawns contained in buildings.
• Updated player name-in-game content.


• Fix: Load stack count is incorrect for caravan itab when there is only one thing in the transferable and the player isn't taking the whole stack.
• Fixed some typos.
• Fix: Magenta square fetus graphics when reloading.
• Fix: Pawns leaving map have their assignments reset.
• Fix: Error on corpse destruction when completedObligations is null.
• Fix: Gibbet cage description mentions they are made of "steel" but can actually be made of any metal.
high rated
Master of Magic (2022)

Updated to 1.06.45

Changelog from SteamDB:

Changelog 14.04.2023 is out now

Greetings Wizards,

We have released a patch that fixed some essential bugs.

FIX - Fixed an issue. ADD - New Features.

• ADD buy button to towns on city manager screen
• FIX The river/shoreline bug where the bonuses would not work after a game load
• FIX Music not looping correctly
• FIX Missing tooltip heading text on Number of Neutral Towns difficulty
• FIX Popup messages should now be closable with Esc/Enter button, so, esc = cancel/exit, enter = ok (this does not include things like diplomacy, or other screens, only popup messages, screens can be closed with Esc only)
high rated
Pathfinder: Wrath of the Righteous

Updated to 2.1.3j

Changelog from SteamDB:

Update 2.1.3j

Greetings, Pathfinders!

An update 2.1.3j is here! Due to some critical issues, we had to reassemble some parts of the game’s resources, which increased the size of this patch to 5 Gb. Please take that into consideration if your internet access is limited.


• Fixed the issue with some spells failing instead of being cast, such as cure wounds;
• Fixed a number of issues with the physics of the cloaks;
• Fixed some issues with The Last Sarkorians DLC.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!


• Fixed the issue in the Lost Chapel in which Ulbrig, remaining in the camp, remotely participated in dialogues;
• During the first arrival to Threshold, the party could end up being teleported to Nocticula's palace. This happened if Demon's mythic quest Conspiracy in Shadows wasn't complete – the issue is now fixed;
• Fixed the issue where the vortex of souls inside the cave in the Forest of the Forgotten Spirits did not disappear after cleansing it from the corruption;
• Fixed the rest on the final arena in Enigma;
• On the Legend path, skipping the cut-scene with Iomedae in Gray Garrison could cause the game to freeze – fixed.


• Arueshalae's quest in chapter 5 could get stuck on the Talk to Anevia objective, if it hadn't been complete before Iz, and Anevia left Drezen after. Now, this quest will fail in that situation;
• During Demon's mythic quest 'Once in Alushinyrra...', after the victory over the first gladiator, an autosave was created. After loading it, it was no longer possible to continue the quest – fixed;
• In The Last Sarkorians DLC, if the quest to cure the hunters wasn't accepted, it was impossible to cure them, as the cure had no effect – fixed;
• In Through the Ashes DLC, the book event about escaping from the cemetery didn't have an illustration – fixed;
• The objectives of ‘A Common Cause’ quest will be calculated correctly now during the conversation with Irabeth, when you report that you are ready to storm Gray Garrison.


• Bonuses from Bracers of Mighty Boar are no longer added to Vital Strike;
• Now it's no longer possible to copy or change Finnean with illusions of the Prestidigipainter Golem.

Classes & Mechanics

• After fighting the bear spirit, the characters could receive a permanent shaken condition, which was impossible to remove – fixed;
• All constructs are now immune to mind-affecting spells and abilities;
• Fixed the issue that made it impossible to continue the quest with the pirate maps on the islands in the Treasure of the Midnight Islands DLC;
• Fixed the issue with some spells failing instead of being cast, such as cure wounds;
• The sword saint's abilities Perfect Strike and Perfect Critical weren't deactivated if its charges dropped to zero – fixed.


• After rotating the camera, the compass direction didn't match the camera direction in the map UI – fixed;
• Comparison of weapons in the inventory has been improved;
• It was impossible to equip Finnean after a polymorph effect removal – fixed;
• Spells, reduced to level 0 via the Completely Normal metamagic, couldn't be added to the action bar when playing with a controller – fixed;
• The shared stash button didn't work in the interface of the Prestidigipainter Golem – fixed;
• When playing with a controller, graphic elements from the previous screen could be seen over the character's model during character creation – fixed;
• When playing with a controller, opening the difficulty settings window would display the player's difficulty as Custom, regardless of what difficulty was actually selected – fixed;
• When playing with a controller, the icons to interact with the puzzle pieces were duplicating, which made it difficult to solve these puzzles – fixed.


• Certain effects, such as tentacles and chains, could sometimes disappear – fixed, to Sir Allfrey's utter horror;
• Fixed a number of issues with the physics of the cloaks;
• Fixed the animation of flying Vroks in Drezen;
• The commander no longer has any active effects in Arueshalae's vision in Areelu's Laboratory;
• The Sovereign Dragon pet could lose his textures and turn pink – fixed.


• In chapter 4, asking Daeran to spend some time together in Nexus could make the main character unable to shapeshift anymore – fixed;
• It was inconvenient for shifter characters to drink in animal form, so they will shift into their original form now to celebrate the victory in the end of chapter 1;
• Romance dialogue with Sosiel in chapter 5 was interrupted prematurely if you chose an evil mythic path and non-romance options during the previous dialogue – fixed;
• The path to OGL in EULA was incorrect – fixed;
• Under some circumstances, a dialogue with paralictor Aminos Renth could interrupt – fixed.
high rated
Elasto Mania Remastered

Updated to 1.15

Changelog posted by the developer in the Steam forum:

Add News section to the Main Menu.
Small bug fixes.
Whatever updated, it caused serious bugs.
104.jpg (247 Kb)
high rated
Dreams in the Witch House

Updated to 1.06 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:

- Walter can buy the rat poison directly from the general store, if he has discussed poisoning the rats with Joe
- Earplugs can now deteriorate completely only after sleeping, resting or studying at home
- Added an option to disable tutorial texts when starting a new game
- When hovering mouse over an inventory item, the description text will now show how many copies / doses it has
- The Special Collection ending dialog with Armitage now takes into account Walter's Occult skill value
- Occult skill value can no longer be negative
- Fixed an issue where it was possible to sign the book of Azathoth several times
- Fixed an issue where eating the canned food at the dream city could have decreased the amount of food Walter has when he is awake
- Fixed an issue where a corridor exit hotspot could be visible in the dream city, even if the way was blocked
- All mentions of Sarah Churchwell are corrected to Sarah Chruchill in the witch trial documents
- If the university basement pipe is burst, Armitage's Special Collection intro sequence can no longer happen in any scenario
- Fixed an issue in the Elwood intro sequence, where Elwood's sprite might have disappeared briefly
- Fixed an issue where Elwood could have been incorrectly tinted when encountering him on the street
- If the game is paused by pressing spacebar in the index card close-up room, right-clicking no longer freezes the game
- Looking at the strange rod in inventory while in a close-up room no longer freezes the game
- Added Freezing / Drenched topic to Witchopedia
- Minor typo fixes

Thanks to everyone who helped to locate and fix the bugs!
high rated
ΔV: Rings of Saturn

Updated to 0.623.4 for Windows, Linux and Mac.


0.623.4 - Universe Tour

- Additional interactions with bounty hunters.
- Adjusted point defence safety protocol sensitivity on certain weapons. It is now more diligent in detecting your ship, and should prevent some possible accidents - when it’s not damaged too heavily.
- Fixed a bug in the dialogue system that caused some dialogue options to not appear for you.
- Adjusted claim beacon mounting spot on the Vulture Prospector to prevent the drone from bashing into your ship hull during manoeuvres.
- Your singer will now perform a tour in 7 days, not 168.
- You can’t perform over and over at the station by undocking and docking again.
- Classic mode easter egg will now work on Enceladus station.
- Actuator noise your point defence weapons make will now pitch down correctly when you are under the effect of an adrenal boost.
- Swapped orientation of docking arms on some stations you can encounter to make them more (or less) symmetrical.
- Updated translations and translation credits.
high rated
ΔV: Rings of Saturn

Updated to 0.623.5 for Windows, Linux and Mac.

Changelog from SteamDB:

0.623.5 - Wolf Whisperer

• Bounty hunters will now remember if you exposed important coordinates to them and will change some dialogues based on that.
• Exposing a specific, important location to bounty hunters could unlock your bounty hunting licence prematurely.
• If you had a bounty hunting licence but fell out of favour with them, Vilcy ships could stop responding to some dialogue paths.
• Fix a bug that could cause the game to crash when you make a specific dialogue choice with bounty hunters.
high rated
Cult of the Lamb

Updated to 1.2.2 for Windows and Mac.

Changelog from SteamDB:

Patch Notes 1.2.2

Relics of the Old Faith Patch Notes

It's been amazing finally seeing Relics of the Old Faith being played!

Thank you Cultists!

• Fixed soft lock in the relic room.
• The user can now skip the intro cutscene video.
• Fixed disappearing dead followers in graves.
• Fixed shielded enemies appearing before Heavy Attacks have been unlocked.
• Fixed a softlock when using Photo Mode after being sacrificed and meeting The One Who Waits for the first time.
• Fixed incorrect text on Help menu entry.
• Fixed soft locks when encountering cult leader statues.
• Fixes to the numbers displayed above enemies in shield order encounters.
• Black walls blocking entry when rolling into a new room now places Lamb on the correct destination if stuck.
• Fixed issue where special rooms did not show during post game.
high rated
Return to Mysterious Island

Standalone installer updated: [Windows] 1.03 w10 ⇒ 1.03 lang fix.

No Changelog
high rated
Kao the Kangaroo

Updated to 1.5.0 (Galaxy & Offline Installer)

No changelog.
high rated
Destroy All Humans! 2 - Reprobed

Updated to 1.5 (Galaxy & Offline Installer)

Changelog from Steam:
Big Probing Patch Today!

General Fixes.

• Fixed a random issue that OJ18 - The Ravages of Mohgra could fail without a reason
• Fixed random issues with Blisk enemies and Agent Oranchov showing wrong behavior when the Dislocator was used
• Fixed some stability issues where the combination of Saucer destruction on a city, followed by a player death thus restarting / reloading the last checkpoint would cause hangs or freezes
• Fixed a balancing issue when Quantum Deconstructor and Sonic Boom are used together, causing the Quantum Deconstructor to do less damage
• Fixed some saucer camera behavior especially for looking down causing judders
• Fixed some Furon handbook entries being not unlocked properly
• Fixed a music issue during ARK16 - The Coming of Arkvoodle
• Fixed an issue that was caused by the alert level modification player cheat persisting wrongly across reloads
• [Previously known issue in the last delivery] Fixed a random issue, Natalia getting stuck in the escort mission “SM15 - You Only Live 137 Times”
• [Previously known issue in the last delivery] Fixed a random issue, the Turret behavior in the mission “SM15 - You Only Live 137 Times”

For PC,

All of the above, plus the corrective patch to the previously rolled-back patch. (The rollback never happened on GOG!) The rolled-back patch notes as originally you had are below.

1. Fixed so the Ninja Bodyguard mutator is no longer visible in certain cutscenes during mission 9 – “The Majestic File”.
2. Fixed a replay issue from the Holopox deck (mission 06 – “No Pox Please We're British”).
3. Fixed that the subtitles do not follow the voice over during a cutscene in Oddjob 01 – “I Left My Parts In San Fran... Err, Bay City”.
4. Fixed an audio issue encountered in the cutscene after completing Arkvoodle mission 16 – “The Coming of Arkvoodle”.
5. Fixed so the Dislocator will not lose ammo under certain circumstances in Solaris.
6. Fixed SFX issues in Takoshima
7. Fixed a number of respawn issues in water

Stability issues:
1. Fixed a rare crash in Takoshima when the alert level is raised
2. Fixed a rare crash after an attack wave in mission 20 - "The Comrade Who Came From The Cold".
3. Fixed a rare crash at the end of mission 2 - "Where Have All The Flower Children Gone?".

Community reported issues fixed:
1. Fixed a rare crash whilst exiting the Jukebox
2. Fixed that the Moghra egg in OddJob 18 – “The Ravages of Mohgra” is overly sensitive to disturbance.
3. Fixed so the proximity detector is now functioning when discovering Furotech Cell or Artefacts in Takoshima.
4. Fixed an issue after Photo Mode in Solaris, where Crypto's breathing bubble is active in Bodysnatch.
5. Fixed the Jukebox, so every song is playing.
6. Fixed audio issues during a cutscene after completing Arkvoodle mission 16 – “The Coming of Arkvoodle”.
7. Fixed audio issues during a cutscene in mission 16 – “Kojira Kaiju Battle”.
8. Fixed an audio issue during a cutscene in OddJob 01 – “I Left My Parts In San Fran... Err, Bay City”.
high rated
Tunguska: The Visitation

Offline installer updated to 1.67-4

Changelog from steam:
- Added the 7-shot Nagant M1895 revolver as the entry-level revolver. You can buy it from higher tier traders or find it in the Priest's safe (requires a new playthrough). The 44 magnum is going to be a high tier revolver. You will find one in Station 11.
- Sidor's ammo box on his balcony is going to be locked. You will find the key from the dead body next to the old mill. The ID for this key is "sidorammoboxkey"
- To improve PC performance during large battles, if there are more than 15 human NPCs around, flashlight shadow will be disabled temporarily.
- To avoid peripherals interfering with the mouse input in the main menu, mouse input by left stick is disabled until you press any of the buttons on the controller.
- Fixed a bug with Shamil keeps respawning when you activate the hangar door in Oblenska.
- Moved the submit button for character creation page to prevent situations where it goes out of screen.