Posted February 19, 2024
high rated
Unexplored 2: The Wayfarer's Legacy
Updated to 1.6.11
Changelog from SteamDB:
Patch 1.6.11 Replaces travel hazard levels with travel fortune effects
This patch fixes a couple of bugs and makes a couple of quality of life improvements. The biggest one would be a redesign of the ‘hazards’ travel fortune. Instead of a small level you need to navigate it now is a significant travel effect which is much quicker to resolve.
Gameplay Changes
• Innkeepers and roadhouse keepers have a much better chance of selling cooking gear.
• When you rest at an inn or another similar safe spot, you automatically refill your water skins.
• Haven now has a well.
• If you are in a settlement you can start traveling directly from the map.
• Hazards have been reworked into a significant, hard to counter map effect instead of an en-route level that acted too much as an annoying speed bump.
Bug Fixes
• Roots triggered by other creatures don’t always increase the ‘angry flora’ threat.
• Fixes issue with passages to other levels on the ‘northern’ edge of a map (caused issues in lake levels, the garden of Yendor and other locations)
• Creates enough room in the small rooms of Marang ruins to fit both a teleporter and a forge.
• Replacing a missing staircase in 1 out of 9 Marang keeps.
• Cleaning up the controller button prompts on the map.
Updated to 1.6.11
Changelog from SteamDB:
Patch 1.6.11 Replaces travel hazard levels with travel fortune effects
This patch fixes a couple of bugs and makes a couple of quality of life improvements. The biggest one would be a redesign of the ‘hazards’ travel fortune. Instead of a small level you need to navigate it now is a significant travel effect which is much quicker to resolve.
Gameplay Changes
• Innkeepers and roadhouse keepers have a much better chance of selling cooking gear.
• When you rest at an inn or another similar safe spot, you automatically refill your water skins.
• Haven now has a well.
• If you are in a settlement you can start traveling directly from the map.
• Hazards have been reworked into a significant, hard to counter map effect instead of an en-route level that acted too much as an annoying speed bump.
Bug Fixes
• Roots triggered by other creatures don’t always increase the ‘angry flora’ threat.
• Fixes issue with passages to other levels on the ‘northern’ edge of a map (caused issues in lake levels, the garden of Yendor and other locations)
• Creates enough room in the small rooms of Marang ruins to fit both a teleporter and a forge.
• Replacing a missing staircase in 1 out of 9 Marang keeps.
• Cleaning up the controller button prompts on the map.