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welcome to the official GOG Galaxy forum thread. Please read the below info first:


List of games supporting various GOG Galaxy features:
Cloud Saves:


Please use: and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)


Please use: For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.


1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

- Galaxy cannot be launched by other users on the same computer

1.2.40 (March 28, 2018)
Changes and Improvements:
- Ability to log in or register a new account with your Facebook account
- Suggested friends will be visible on the bottom of Friends window
- New Find Friends window with suggested friends will be opened when you click "+" in Friends window
- Optimized network transfer in updater and fetching data for installation screen
- Galaxy version is now displayed in the settings window

- [Windows] Fixed font rendering in Friends window on 100% dpi scaling

1.2.41 (April 23, 2018)
Changes and Improvements:
- User Profiles - a personal space for every user for socialising among members of the community.
* compare your game statistics with friends
* see what your friends are currently playing
* share text, photos and videos
* personalise profile with your description and backgrounds from the games you own

- Speed up aborting cloud sync in case of service downtime
- Changed default number of download threads back to 10, due to reports of a decrease in download speed

- Fixed message on game uninstallation
- Fixed a rare crash in games caused by Galaxy SDK

1.2.42 Beta (May 10, 2018)
Changes and Improvements:
- Change in internal database architecture
- [Windows] Several improvements in rendering of Galaxy icon

- Aborting and pausing downloads will happen nearly immediately
- Adjusted default size of friends window

1.2.43 (May 29, 2018)
Changes and Improvements:
- Clicking on users in the game view and Find Friends window, will now take you to their profile. (in Friends window opening chat is the default action)
- Improved download process to avoid long download time of last few percents of the game
- Right-clicking on a desktop notification dismisses it.
- Fixed database migration issues, which popped out in the last Beta release
- Fixed issue with sockets which may has caused issues with download
- Fixed a crash when trying to resolve cloud saves conflict
- GOG Galaxy will no longer crash when trying to open pdf files - instead it will open them in external browser
- Fixed an issue with Galaxy being unresponsive for a long time on startup and in a few other scenarios

1.2.44 (June 13, 2018)
- GOG Galaxy no longer crashes when it is being launched by one of game's shortcuts on the desktop and the game is not updated to the latest version
- Fixed an issue where some of MSVC exit codes were treated as failure, whilist they should be a success. Fixes recent problems with installation of Moonlighter
- Fixed an issue with Verify/repair after failed installation

1.2.45 (11 July, 2018)
Changes and Improvements:
- When hovering over mutual friends in friends suggestions - you can see the full list of mutual friends.
- GOG Galaxy will no longer treat non-zero exit codes returned from dependency installers (such as Physx, Visual C++ Redistributables) as failure (caused configuration error on installation)
- Allows users to download cloud saves backup for all games with enabled cloud saves
- GOG Galaxy will no longer be locked out from launching, if Galaxy Updater cannot launch at all
- Upon update, invalid leftovers from database will be removed. They were caused by a bug with verify/repair (which was fixed in 1.2.44)
- Running a webinstaller again will not interfere with already running installation process
- "Continue previous session" setting will correctly restore last web content (game card, forum topic etc.)
- When showing a conflict, GOG Galaxy will not show invalid date anymore (It may still happen once until conflict is resolved)
- In case when GOG Galaxy is unable to fetch ownership information about not installed game (eg. User is not logged in), Install/Buy button will be disabled, instead of showing spinner infinitely. Play button is always enabled, when game is installed

1.2.46 (October 2, 2018)
Changes and Improvements:
- Improved stability when installing/updating games
- Changed last known part of GOG Galaxy app from TLS 1.0 to TLS 1.2
- Added Korean and Chinese Traditional to list of languages with limited support
- [MacOS] It is no longer possible to close Galaxy Updater application window
- Fixed an issue with installations not resuming after failure (for instance due to poor network)
- Importing some games installed by older installers is fixed (eg. Crusader: No Regret™)

1.2.47 (October 22, 2018)
Changes & Improvements:
- Better Korean translations
- Fixed a bug where sometimes a blank screen would be shown to users when store / other page failed to respond
- Changed error text that shows after page fails to load to be more informative
Windows Overlay:
- Saving screenshots will work when User's home folder contains non-ASCII characters (e.g. Cyrillic)
- Other fixes for screenshots in some games (e.g. Balrum, Death's Gambit)
- Fixed scaling issues for some games (e.g. Eden)
- Fixes for OpenGL games allowing us to enable Overlay support for the following games:
- Transport Fever
- Simon the Sorcerer
- WH40k Gladius - Relics of War
- Fixes for DX 11 games allowing us to enable Overlay support for the following games:
- King Arthur II
- Fixes for DX 10 games allowing us to enable Overlay support for the following games:
- Crysis
- Anno 1404
- Two Worlds VE
- Fixes for DX 9 games allowing us to enable Overlay support for the following games:
- Treasure Adventure World

1.2.49 (November 29, 2018)
- [Windows] Updater now requires administrator privileges to perform update of GOG Galaxy
- [Windows] Security of directories containing GOG Galaxy files has been improved
- [Windows] Updated Code Signing Certificate
- [Windows] Crash reporter has been added to Galaxy Communication Service
- Prevented several potential causes of "broken" games, where only way out was reinstalling
- [MacOS] Fixed a crash on shutdown when fatal error was shown

1.2.50 (December 13, 2018)
Changes & Improvements:
- Speed up startup time
- [MacOS] Strengthen up connection security with ClientService
- Fixed "disk access problem" when installing games, occuring mostly on fresh installation of GOG Galaxy
- Fixed a rare occurrence of a game update resulting in displaying "unknown game version"

1.2.51 (December 20, 2018)
- Improved Korean translations
- Fixed connection to notifications pusher in GOG Galaxy SDK

1.2.54 (March 14, 2019)
Changes and Improvements:
- Updated Chromium version to 71:
- Better performance
- Fixes playing Twitch videos on profiles
- Fixes playing Wistia videos
- Security fixes in the game installation process
- Security fixes in GOG Galaxy update process
- GOG Galaxy Updater should perform better under poor network conditions
- [macOS] Fixed passing multiple commandline arguments to games
- [macOS] Multiple "friend online" notifications will no longer appear when system wakes up
- Dates are now properly displayed in cloud saves conflict window

1.2.55 (April 17, 2019)
- Hotfix for unintentional opening of Facebook link after entering Forum

1.2.56 (May 06, 2019)
- [Windows] GOG Galaxy will fix the path to its internal services, if it finds it is wrong
- Updating of games' local dependencies (e.g. Dosbox) will be handled correctly
- Unexpected files in games' directories will no longer cause failure of games’ update

1.2.57 (June 12, 2019)
Changes and Improvements:
- Minor download speed optimizations
- Changes in PayPal payment flow
- Fixed rare crash occurence when reordering games' updates and installations
- GOG Galaxy will correctly reconnect to GOG services after long time of no internet connection
Post edited June 12, 2019 by TheTomasz
We're experiencing issues with the Cloud Saves backend servers. You might notice some "Failed to sync storage" errors while syncing games.

All your local content is unaffected, and all changes made will be synced automatically once all issues are resolved.
BKGaming: Anyway, apparently a butch of games got updates for the overlay
Yes, a few games received minor updates required to support the overlay.

BKGaming: and for some reason "Starbound" is giving me a server problem message when trying to update but the other games updated fine. Must be something on GOG's end.
We've removed the broken Starbound update, so the game should install/work fine. There will be a new minor update in the coming days to fix the overlay.
Poddy30: Experiencing exactly the same problem as Nebelchen123. Witcher 3 just maxes out the Ram and network bandwith and doesn't start.
It would help us debug this issue if you would create a new issue in our bug tracker and attach your logs:
(instruction for the logs are on the bug report page)
hubacek.jakub: I was already using cloud sync for Witcher 2. After update to 1.2.7 today, there is no evidence about cloud sync. Where was "Saves synced" (or something like that), now there is only "Installed". Did I lose my Cloud Sync feature ? :)
Good luck and thanks for what you created :)
My previous post about cloud saves server status was lost on the previous page, but the storage servers experienced issues today, and we've taken them offline to perform maintenance.

Cloud saves servers are now coming back online, and the system is restoring syncing functionality to all games and users, but that's an ongoing process.

In the meanwhile all your local data is available and you can play games and make new saves. The cloud backup of your data is safe, and syncing will be restored once all servers are online. All changes made locally while serves were offline will be synced automatically, without any additional user actions.
Post edited May 18, 2017 by Venom
Grimlock: Not sure if it’s important enough to open a Mantis report so I’m going to post this here.

The GalaxyComunicationService is crashing every time I start Shadow Warrior Classic Redux since I’ve updated to 1.2.7.
After that there is a little graphical glitch with the menu to select what you want to play (the main game or the expansion) but it’s possible to start the game.
We'd be thankful if you'd post a bug report. :) Thank you.

About TW3 not starting from Galaxy Client for some of you - as a workaround please run the game directly from the executable. We'll investigate the issue.

To find it, you can use MORE -> Manage installation -> Show folder
Post edited May 19, 2017 by Johny.
MathieuC: Exactly the same problems and results. A lot of data are send to and witcher 3 doesn't start. I will use the bug report page later.
We've already received logs from a couple of users (thank you!), and we've been able to reproduce the issue. It affects only a small number of players. We're working on a fix.
Poddy30: Report sent but uninstalling and reinstalling gog galaxy seems to have resolved the problem for me :)
We've release GOG Galaxy 1.2.8 a few minutes ago, that fixes the issue.

ThuNd3R15: Hi :) I've got the same problem with the witcher 3.My pc just freezes when I launch it from the gog galaxy client and the only solution is to restart the pc....If launched from the game folder via works just fine.Please fix it :)
GOG Galaxy 1.2.8 fixes the issue, just restart GOG Galaxy to update to the latest version
Post edited May 19, 2017 by Venom
Venom: We've release GOG Galaxy 1.2.8 a few minutes ago, that fixes the issue.

GOG Galaxy 1.2.8 fixes the issue, just restart GOG Galaxy to update to the latest version
Poddy30: Thanks, nice to know the gog team is on the ball!
Yes, we are:)
Coreda: Bug: after changing the Notification settings to display on the bottom-left rather than the default bottom-right Galaxy doesn't change its behavior—the notifications still display in the bottom-right.

Tested this on half a dozen updates to games I had pending which displayed the desktop notification when completed for each.

See attached image showing the settings changed. Using Galaxy 1.2.8 (the latest version).
Hi Coreda,

Unfortunately, I was unable to reproduce this issue on my machine. I understand that the issue ocurred for you for notifications on your desktop (not in-game notifications). If so, then we would greatly appreciate you filing a bug report (following the steps outlined in the pinned post at the top of this thread) so that we can track the issue down.

Thanks in advance :)
Coreda: Should this be filed under Client or Overlay under the new issue Project drop-down menu?

Also, which logs should I attach? There are dozens.
If it's happening in Galaxy or on desktop please select "Client". If it happens in-game than please select "Overlay".

As for the logs, please attach all of them, you can just compress the whole "Logs" folder.

we have released a new version of Galaxy.

We have added online statuses in Friends Activity on Game View, so you will be able to check who you can play the game with nearly immediately.

The release also contains a fix for screenshots, which in some some were a bit broken.

Also Chinese simplified was added as languages with limited support. 你好 everyone :)
Pond86: So is there no way not for Galaxy to see a certain folder. As I have two GOG folders (one for games, that I dont want Galaxy to see, and the other for Galaxy.) Galaxy sees them both (despite me only telling it to use the folder I want it to use.)

I don't like Galaxy for non-achievement games as Galaxy tends to crash and hang alot when I have alot of games listed in it.
When you install a game - game will register itself in Galaxy so it's indexed.

You can close Galaxy Client, remove C:\ProgramData\\Galaxy\Storage\galaxy.db file, start Galaxy Client again, and then import your games with scan&import function (top-left logo menu) on the folder you want.

edit: also, we're aware of Galaxy acting slow when having hundreds of games indexed.
Post edited May 23, 2017 by Johny.
phaustus: (snip)
It would help us to fix this issue if you would submit a ticket at and attach your logs (instructions are provided on the linked page)
4-vektor: Hello!

I don’t know if someone else already asked this question, but I would like to know why Galaxy seems to be unable to import game folders or even recognize games that were installed using the offline installers.

I already had this happen several times. Two that I remember and just installed recently are Sang-Froid: Tales of Werewolves and The Witcher: Enhanced Edition.

I just installed Witcher and Galaxy tells me it can’t find anything in the game folder. For Galaxy to work with Wicther I would need to uninstall Witcher again, reinstall it via Galaxy, which means I have to download 9 GB of data with my rather slow connection again... This is rather annoying.

Is there any reason why Galaxy simply does not recognize several GOG games that were installed using the offline installer?

Thanks for your help.
I have 3 options for you:

1. Top-left menu icon -> scan & import -> choose parent folder of where the game is installed to

2. Library -> The Witcher: Enhanced Edition (go to Game View) -> MORE -> Manage installation -> "Import folder..." -> choose folder of your game

If those 2 didn't work, then something is wrong with the installed game instance, or Galaxy Client have some problem on your machine (you can file a Mantis report with logs).

3. Library -> The Witcher: Enhanced Edition -> INSTALL -> Choose parent folder of your game folder.

Check if it starts to install inside the same folder, or it creates new one with similar name. If it's the same folder - it should download just the differences (or nothing :) ). If it's different folder, you might cancel the installation, rename your full installation game folder to one that Galaxy created and try again.
bakagringo: Seriously. What's up with all this tracking?
Google tag manager and google analytics calls are done by website to gather statistics - you can block them - in the website code we detect that you're blocking it and respect that (nothing will break).

Other google things may be parts of YouTube videos and re-captcha for logging in and redeem page.

You could enable connections to to make yourself "online" for other users and to see their status (yes, we're thinking about new privacy options).

"CDN" ones are there for us to make game downloads quicker for everybody. Blocking them may break something.

Do you have questions about any other domains?