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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== CLOUD SAVES - STAGGERED RELEASE ==

The Cloud Saves backend will be enabled for selected users in batches. We expect the full rollout to take at least a few days. If the cloud saves feature didn't start working for you yet please give us a few days. We will be posting updates on the rollout process in this thread.

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==

1.2.25 (October 16, 2017)
- SDK Networking optimizations

1.2.26 (October 19, 2017)
Bugfixes:
- Fixed networking issue when joining/creating lobby for the first time in game run
- Fixed a bug where in-top-menu notifications didn't appear after app restart in some cases

1.2.27 Beta (October 24, 2017)
Changes and Improvements:
- A dialog will now be shown if the cloud save sync fails due to not enough space in the cloud
- Improved security in communication between Galaxy Overlay and it's UI
Bugfixes:
- MORE dropdown, or GOG Logo dropdown will not fail to open anymore (happened sometimes)
- [MacOS] Fixed Scan & Import falling in recursive loop, when encountering a symlink leading to root directory (Such symlinks happened in WINE games, eg. Baldur's Gate: The Original Saga)
- Fixed possible cloud saves synchronization freeze after a failure in receiving synchronization request
- Game update will no longer result in broken installation, when new version doesn't have previously installed language
- GOG Galaxy will no longer fail to update itself in some instances due to insufficient permissions
- Error popups (like "Failed to load game database") will be now translated to your application's language

1.2.28 Beta (October 31, 2017)
- New configuration tools for GOG Galaxy SDK

1.2.29 (November 14, 2017)
Changes and Improvements:
- Galaxy will no longer consider partial cloud saves sync (only pull) as complete
- Tweaked desktop notification animations
- Galaxy will no longer periodically fetch friends online status from the server (it will work OK via websockets)
Bugfixes:
- Unity games will no longer hang on Nvidia graphics cards with Overlay turned on
- Fixed several issues which caused game images in the sidebar to not appear
- Fixed a few cases where extracting the archive with game images did not happen (e.g. when the game was installed with an offline installer)
- Faster shutdown during a game update
- Overlay and game time tracking will properly work with games that uses launchers
- [macOS] Fixed a crash, which happend during updating Tyranny with all DLCs
- Fixed background image not being refreshed after it's source has been changed

1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
Bugfixes:
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)

1.2.32 (December 20, 2017)
Changes and Improvements:
- Galaxy backend will try to determine best servers for Galaxy Updates
Bugfixes:
- Fix for GOG Galaxy starting very slowly
- Galaxy will not crash when was unable to read user preferences file during initialization
- Friend online notifications won't appear in batches after you wake your system from sleep, or regain internet connectivity
- Galaxy will not falsely bump your gametime tracking by huge value when failing to start a game

1.2.33 (January 10, 2018)
- GOG Galaxy SDK optimizations and bugfixes

1.2.34 (January 17, 2018)
- GOG Galaxy SDK small bugfix in logging routine

1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay
Post edited 2 days ago by psikorski
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skeletonbow: snip
God you don't know how much I want this to take priority (with bug fixes and some necessary 1.2.x improvements of course). But yea if this was done I would actually keep Galaxy full size. Right now there is just to much empty space not being used that I just don't even bother. I scale it down and keep it compact so it looks better. I really like attaching the friends list to right side of Galaxy, the less buttons clicks to do things in Galaxy the better.

I also think combining the search bar above the friends list and the invite friend pop up should be done. Why are we having to click another pop up (that makes three widows [Galaxy, Friends List, Add Friends]) when we can combine this and kill two task (possibly three) with one stone.

Why not make it so that when you search for a friend in the friends list, it will also shows an invite button if that person is not currently a friend all using the same search bar... why do we need the two separated by different pop-ups which can essentially be combined to do the same thing.

EDIT: They only thing I would change is make sure the the scroll pane for the main Galaxy page is in the middle with that content, not off to the far right. Similar to how MS handles this with the Xbox App on Windows 10, the left side should have a scroll pane for installed games (that shows when needed, middle should have scroll pane (that shows when needed), and the right should have a scroll pane for the friends list (that shows when needed).

I added a quick arrow to show what I am talking about...
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Post edited April 26, 2017 by BKGaming
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BKGaming: God you don't know how much I want this to take priority (with bug fixes and some necessary 1.2.x improvements of course). But yea if this was done I would actually keep Galaxy full size. Right now there is just to much empty space not being used that I just don't even bother. I scale it down and keep it compact so it looks better. I really like attaching the friends list to right side of Galaxy, the less buttons clicks to do things in Galaxy the better.

I also think combining the search bar above the friends list and the invite friend pop up should be done. Why are we having to click another pop up (that makes three widows [Galaxy, Friends List, Add Friends]) when we can combine this and kill two task (possibly three) with one stone.

Why not make it so that when you search for a friend in the friends list, it will also shows an invite button if that person is not currently a friend all using the same search bar... why do we need the two separated by different pop-ups which can essentially be combined to do the same thing.

EDIT: They only thing I would change is make sure the the scroll pane for the main Galaxy page is in the middle with that content, not off to the far right. Similar to how MS handles this with the Xbox App on Windows 10, the left side should have a scroll pane for installed games (that shows when needed, middle should have scroll pane (that shows when needed), and the right should have a scroll pane for the friends list (that shows when needed).

I added a quick arrow to show what I am talking about...
I really wish the user interface was easily customizeable with a modular framework in a standardized manner, some kind of official modding setup or skinnability. I mean the CSS, JS, html files are all there and thus customizeable, but not in an official way of any kind that you can make changes to and have them survive the next update. Ultimately having options to customize the UI built right into the client would be the most user friendly, but allowing some amount of user customization via skinning etc. would be nice also. I've customized Steam in that fashion by changing font sizes and user interface element specifics via Steam's skinning capabilities for example.

It makes total sense to me for GOG to provide a single unified default user interface experience, but it makes equal sense to me to allow others to customize it to a certain degree also. I'm still trying to find the best way to be able to hack up the Galaxy client's UI that will both survive upgrades nicely, and be able to be disabled easily when problems occur in order to rule out customizations as a cause for any problems.

Hopefully they will include some small enhancements like I suggested for the friend list and scalable or configurable sidebar width in the future, among other nice ease of use features.

Yeah, when I made the mockup I didn't think about the scrollbar location there. It would have been a bit trickier to relocate the scrollbar but you're correct, the content area scroller should be to the left of the friend list in my mockup.
Post edited April 26, 2017 by skeletonbow
Thanks for 1.2 @ GOG! Love my new overlay and the new sound when an achievement pops. You've outdone Steam in this regard :-)
I like the overlay and the addition of notifications, but I would like to specifically disable notifications for achievements. While I don't mind achievements themselves, the notices tend to take me out of the moment when I'm playing a game. Thank you for listening, and keep up the good work. I like what I'm seeing!
Why don't you make it OpenSource? Because of multiplayer DRM?
Honest answer please.
Post edited April 26, 2017 by Klumpen0815
Somebody needs to clean up mantis some, close out some of really old bug reports that likely aren't in 1.2.x. It would be nice if someone could stay on top of these reports and it would also be nice if we could close our own reports.
The close 'X' on the top right of the window no longer closes the application, it just minimises it to the system tray instead.

The previous version had an option (which I selected) to close the application instead leaving it running in the system tray. Will you be bringing this option back? It is annoying to have to take multiple steps to close the application.
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AlbertCole: Is anyone else experiencing issues with the install process after the update? It always fails during the DirectX setup. I tested three games so far: Fallout Tactics Classic, Jade Empire and Mount & Blade (running Galaxy as admin).

Edit: A warning pops up saying "invalid command line option".
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JudasIscariot: I am not sure but perhaps running Galaxy as admin may have something to do with it? Can you try to reproduce the problem without running Galaxy as admin, please?

Just trying to eliminate variables with my suggestion :)
I tested some other games while running Galaxy without admin rights: Unfortunately the install process still fails during the DirectX setup (with the same warning). When Galaxy reattempts the install process, the issue repeats itself, but this time around the game gets installed.

Games without DirectX setup are installed correctly during the first attempt btw.
Anyone else having issues with Galaxy not wanting to load? On the website everything loads fine but in Galaxy 1.2.6
I'm getting very slow loading to the point where images won't even load. I checked my internet speed and it's decent enough.

EDIT: Yep if I load www.gog.com it loads fast and error free... but if I try to load https://embed.gog.com/ in the browser, nothing but issues. It did finally load after multiple refreshes. Still missing images on game pages in Galaxy.

EDIT2: Galaxy is pretty much unusable right now for me... store is a blank grey page that won't load. Images in the sidebar for installed games won't load. Headline images for news on the game pages won't load.
Post edited April 26, 2017 by BKGaming
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Soothsayer68: The close 'X' on the top right of the window no longer closes the application, it just minimises it to the system tray instead.
O I hateee when proggies do taht. Liek why even have it as an 'x' if it's a minimizer thangymejigobob. Didn't peeps get suckered into Windoze upgradin' due to underhand shenanigan floofers in teh same manner? Make it close or make it one of thoseeee '_' thangs! And taht looks liek a face nao but it's a _ - y'kno-kno.

But yah, at least it notifies you in teh... icon button area. Task-y corner.

Skype does teh same thang. I ain't talkin' to peeps an' then (thinkin' Imma) closin' but still getting peeps tryin' to chat it up.
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BKGaming: EDIT2: Galaxy is pretty much unusable right now for me... store is a blank grey page that won't load. Images in the sidebar for installed games won't load. Headline images for news on the game pages won't load.
Mine went ape-sheep when I first loadeded it back up after Accidental Lee updatin' (*sighz*), but seems to load nao on test (not taht I use it; just re-loaded to seee). Mah first tiem it was Basic Lee a grey window with gibberish text/pics but nao I get all taht horror promotion crap with teh skull with ridicu-ass teeth taht are long an' sillah, etc.

Is it liek a browser? Lieeek... can you delete cache (?) an' reload?
Post edited April 26, 2017 by Fairfox
Is there a way on Galaxy to sort my games by the hours of game time spent? I can see how much time I spent on a particular game, but couldn't find a page to see all games listed (similar to activity section of Steam)
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BKGaming: Anyone else having issues with Galaxy not wanting to load? On the website everything loads fine but in Galaxy 1.2.6
I'm getting very slow loading to the point where images won't even load. I checked my internet speed and it's decent enough.

EDIT: Yep if I load www.gog.com it loads fast and error free... but if I try to load https://embed.gog.com/ in the browser, nothing but issues. It did finally load after multiple refreshes. Still missing images on game pages in Galaxy.

EDIT2: Galaxy is pretty much unusable right now for me... store is a blank grey page that won't load. Images in the sidebar for installed games won't load. Headline images for news on the game pages won't load.
I had the same issues with images not loading on the game library pages, but left it sit there and a minute later I came back and they had finally loaded. I also get blank grey pages on occasion and if I grab the title bar of the maximized window and yank on it and it detaches to a normal window, then throw it back up at the top of the screen and it re-maximizes, then Galaxy forces a redraw and everything looks fine. It's done that on and off since it originally launched, but I've noticed it more often lately.

I believe this is due to their optimizations to make Galaxy use less resources when idle. I believe it detects idle and disables rendering etc. to reduce CPU load and whatnot, but then doesn't always detect activity to kick back into gear and refresh the screen again, so you have to force it, but since GOG has not found the wisdom to include a refresh button on F5 or CTRL-R like standard browsers, the only way to do so it would seem is to resize the window and back to force it. Happens a lot for me. The library sidebar icons for games randomly disappear and don't come back still too until you muck around with them a bit.
After the instalation I can't run galaxy.
Seems like I need to download an api. I'm using Windows 8. Perhaps updating to 8.1 will fix it. Does somebody recomends just download that api individually?

With windows 7 in other PC galaxy goes fine.
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Post edited April 26, 2017 by nicohvc
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skeletonbow: snip
I think it's worse than that... nothing wants to load all, even if I restart it, etc. I tried to delete the webcache to see if I could force it all to load again and now it's even worse. The store however does seem to load if I double click store a few times to force a refresh. I guess next I will try a re-install.

EDIT: It finally started working. Not sure what the issue was.
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Post edited April 27, 2017 by BKGaming
Have you gone back to using underscores in foldernames again? The latest beta for example named a folder "HoMM 5 - Tribes of the East" while before that version and now again is calling it "heroes_of_might_and_magic_v_tribes_of_the_east".

Gotta say that the naming without underscores was a bit off for some games. One example is Arena. Guess what game that is.......... The Elder Scrolls....
And here's another nutt to crack for you guys "VtMB".....