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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==
1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
Bugfixes:
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)

1.2.32 (December 20, 2017)
Changes and Improvements:
- Galaxy backend will try to determine best servers for Galaxy Updates
Bugfixes:
- Fix for GOG Galaxy starting very slowly
- Galaxy will not crash when was unable to read user preferences file during initialization
- Friend online notifications won't appear in batches after you wake your system from sleep, or regain internet connectivity
- Galaxy will not falsely bump your gametime tracking by huge value when failing to start a game

1.2.33 (January 10, 2018)
- GOG Galaxy SDK optimizations and bugfixes

1.2.34 (January 17, 2018)
- GOG Galaxy SDK small bugfix in logging routine

1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.36 (January 31, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- Fixed a bug in GOG Galaxy SDK, which could cause games to crash
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.37 (February 05, 2018)
Changes and Improvements:
- After quitting a game, GOG Galaxy will check if game updates are available
- Added indication on gameview that a game's beta channel is no longer available
- General improvements to download mechanism
Bugfixes:
- [Windows] Fixed GOG Galaxy Notifications Renderer's icon and details
- Fixed Galaxy self-update on MacOS with multiple system accounts
- Fixed issues with starting GOG Galaxy, when one of the configuration files was corrupt
- Fixed issue where some DOSBox games would be broken by Galaxy updates

1.2.38 Beta (Februrary 28, 2018)
- Released only to beta, it consisted changes from 1.2.39

1.2.39 (March 13, 2018)
Changes and Improvements:
- Increased the default number of download threads from 10 to 32. This should improve download speeds at the cost of CPU usage.
- Improvements to windows handling: size and position persistance, native behaviours
- [MacOS] GOG Galaxy notifications respect "Do Not Disturb mode"
- Small network improvements during GOG Galaxy update
Bugfixes:
- Fixed a bug with downloading older games in China
- Fixed rare issue where downloading a backup installer would fail with "Server problem" for no apparent reason
- [MacOS] Fixed showing %appName% instead of the application name in an error dialog

1.2.40 (March 28, 2018)
Changes and Improvements:
- Ability to log in or register a new account with your Facebook account
- Suggested friends will be visible on the bottom of Friends window
- New Find Friends window with suggested friends will be opened when you click "+" in Friends window
- Optimized network transfer in updater and fetching data for installation screen
- Galaxy version is now displayed in the settings window

Bugfixes:
- [Windows] Fixed font rendering in Friends window on 100% dpi scaling

1.2.41 (April 23, 2018)
Changes and Improvements:
- User Profiles - a personal space for every GOG.com user for socialising among members of the community.
* compare your game statistics with friends
* see what your friends are currently playing
* share text, photos and videos
* personalise profile with your description and backgrounds from the games you own

- Speed up aborting cloud sync in case of service downtime
- Changed default number of download threads back to 10, due to reports of a decrease in download speed

Bugfixes:
- Fixed message on game uninstallation
- Fixed a rare crash in games caused by Galaxy SDK

1.2.42 Beta (May 10, 2018)
Changes and Improvements:
- Change in internal database architecture
- [Windows] Several improvements in rendering of Galaxy icon

Bugfixes:
- Aborting and pausing downloads will happen nearly immediately
- Adjusted default size of friends window

1.2.43 (May 29, 2018)
Changes and Improvements:
- Clicking on users in the game view and Find Friends window, will now take you to their profile. (in Friends window opening chat is the default action)
- Improved download process to avoid long download time of last few percents of the game
- Right-clicking on a desktop notification dismisses it.
Bugfixes:
- Fixed database migration issues, which popped out in the last Beta release
- Fixed issue with sockets which may has caused issues with download
- Fixed a crash when trying to resolve cloud saves conflict
- GOG Galaxy will no longer crash when trying to open pdf files - instead it will open them in external browser
- Fixed an issue with Galaxy being unresponsive for a long time on startup and in a few other scenarios

1.2.44 (June 13, 2018)
Bugfixes:
- GOG Galaxy no longer crashes when it is being launched by one of game's shortcuts on the desktop and the game is not updated to the latest version
- Fixed an issue where some of MSVC exit codes were treated as failure, whilist they should be a success. Fixes recent problems with installation of Moonlighter
- Fixed an issue with Verify/repair after failed installation

1.2.45 (11 July, 2018)
Changes and Improvements:
- When hovering over mutual friends in friends suggestions - you can see the full list of mutual friends.
- GOG Galaxy will no longer treat non-zero exit codes returned from dependency installers (such as Physx, Visual C++ Redistributables) as failure (caused configuration error on installation)
Bugfixes:
- Allows users to download cloud saves backup for all games with enabled cloud saves
- GOG Galaxy will no longer be locked out from launching, if Galaxy Updater cannot launch at all
- Upon update, invalid leftovers from database will be removed. They were caused by a bug with verify/repair (which was fixed in 1.2.44)
- Running a webinstaller again will not interfere with already running installation process
- "Continue previous session" setting will correctly restore last web content (game card, forum topic etc.)
- When showing a conflict, GOG Galaxy will not show invalid date anymore (It may still happen once until conflict is resolved)
- In case when GOG Galaxy is unable to fetch ownership information about not installed game (eg. User is not logged in), Install/Buy button will be disabled, instead of showing spinner infinitely. Play button is always enabled, when game is installed
Post edited July 11, 2018 by TheTomasz
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Wolfy777: It's not a "mode", but you can still lauch games through Galaxy even if you're offline.
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powergod: Galaxy Client ONLINE (for updates and forum things) -> Game OFFLINE (as you didn't installed it with galaxy, no cloud no achievements, nothing)
Open Galaxy Settings, go to the Features tab, disable all game data features and in-game features.
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Wolfy777: It's not a "mode", but you can still lauch games through Galaxy even if you're offline.
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powergod: Actually it is... I don't need to disable my internet connection, I can just disable the Galaxy service to obtain this, but still I can't get what I want...

Galaxy Client ONLINE (for updates and forum things) -> Game OFFLINE (as you didn't installed it with galaxy, no cloud no achievements, nothing)

By disabling the service I can launch the game offline, but then I can't check for updates with Galaxy, I just need a switch that tells to a game to not use the service... that's all

I don't mind about all those other online functionalities, and luckily there's already a way to disable them in the options.
In that case combining Galaxy for notifcations and other non game functions with offline installers might be your best bet for now (or disabling all of Galaxy's features like you said, personally I'd leave auto updates on to eliminate having to manually update games).

If you're really set on it, maybe you can make an entry in the wishlist under Galaxy so GOG can see exactly what aspect of the client you want improved.
Post edited 2 days ago by Wolfy777
Hi everyone

I have Starbound installed on my PC and laptop can my son and I play online together using both devices respectively. I have seen the create server page but do not understand the process. Any advice would be greatly appreciated.

Thanks in advance

Sid
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powergod: Galaxy Client ONLINE (for updates and forum things) -> Game OFFLINE (as you didn't installed it with galaxy, no cloud no achievements, nothing)
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Olauron: Open Galaxy Settings, go to the Features tab, disable all game data features and in-game features.
Seems to me that most people here are not aware of how the client works... so I'll make a summary:

- If Galaxy is installed, OFFLINE INSTALLERS will add anyway the game to its list
- If the Galaxy service is present, even an OFFLINE installed game will start ONLINE, and this also if the game isn't in the Galaxy list (games that were already installed before installing Galaxy)
- There is absolutely no option in Galaxy settings to make a game works as before the client was installed... one can disable overlay, cloud and everything from the options, but the game will still use internet connection for multiplayer or other things...

So, the only way is to DISABLE the Galaxy service, but this way even Galaxy itself is not able to update games and browse your library...

I just told that an option to make a game (or all games) ignore the service could be useful.

There is already a wishlist entry for this thing, but seems that people just don't care... so I can't have great expectations...
https://www.gog.com/wishlist/galaxy/remove_online_connectivity_from_galaxydll
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Olauron: Open Galaxy Settings, go to the Features tab, disable all game data features and in-game features.
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powergod: - If the Galaxy service is present, even an OFFLINE installed game will start ONLINE, and this also if the game isn't in the Galaxy list (games that were already installed before installing Galaxy)
And what exactly do you mean by ONLINE in big caps? I have played some games (namely PoE2, Spellforce 3, XCOM) with and without Galaxy and they worked the same regardless. The only difference appeared when I enabled achievements exclusively for PoE2.
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powergod: - If the Galaxy service is present, even an OFFLINE installed game will start ONLINE, and this also if the game isn't in the Galaxy list (games that were already installed before installing Galaxy)
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Olauron: And what exactly do you mean by ONLINE in big caps? I have played some games (namely PoE2, Spellforce 3, XCOM) with and without Galaxy and they worked the same regardless. The only difference appeared when I enabled achievements exclusively for PoE2.
I use caps because I can't use "bold" in this forum...

Example, "Dying Light" connects automatically to techlan servers at the starts (it's a game "feature", you can't disable this), if I use it without the Galaxy service active, it can't connect to techlan servers, it reports "techlan servers offline" and that I can't play multiplayer, etc...

If instead I use it with the Galaxy service active, the first thing I see in the main menu is (I don't remember exactly) "Connected to techlan server... go to Facebook... go to twitter... etc..." and I can use multiplayer functionalities.

There is no way to disable this from Galaxy.

I hope this is more clear.
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powergod: Example, "Dying Light" connects automatically to techlan servers at the starts (it's a game "feature", you can't disable this), if I use it without the Galaxy service active, it can't connect to techlan servers, it reports "techlan servers offline" and that I can't play multiplayer, etc...

If instead I use it with the Galaxy service active, the first thing I see in the main menu is (I don't remember exactly) "Connected to techlan server... go to Facebook... go to twitter... etc..." and I can use multiplayer functionalities.

There is no way to disable this from Galaxy.

I hope this is more clear.
I think if you run the game from a .exe directly (you can make your own shortcut), it won't get Galaxy's multiplayer support, even if Galaxy is running.
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powergod: Example, "Dying Light" connects automatically to techlan servers at the starts (it's a game "feature", you can't disable this), if I use it without the Galaxy service active, it can't connect to techlan servers, it reports "techlan servers offline" and that I can't play multiplayer, etc...

If instead I use it with the Galaxy service active, the first thing I see in the main menu is (I don't remember exactly) "Connected to techlan server... go to Facebook... go to twitter... etc..." and I can use multiplayer functionalities.

There is no way to disable this from Galaxy.

I hope this is more clear.
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Johny.: I think if you run the game from a .exe directly (you can make your own shortcut), it won't get Galaxy's multiplayer support, even if Galaxy is running.
Just tried with "Dying Light", I closed Galaxy client and launched the game from the executable in it's folder, and it started online. (It didn't open the Galaxy client anyway)

If instead I disable this two services the game starts offline:
GalaxyClientService
GalaxyCommunication

And by the way, if the first service is disabled, when you open Galaxy, it will restart it.

EDIT:
also, Dying Light was installed before I even had installed Galaxy, and the game started going online even if it wasn't added to Galaxy client list
Post edited Yesterday by powergod
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powergod: Just tried with "Dying Light", I closed Galaxy client and launched the game from the executable in it's folder, and it started online. (It didn't open the Galaxy client anyway)

If instead I disable this two services the game starts offline:
GalaxyClientService
GalaxyCommunication

And by the way, if the first service is disabled, when you open Galaxy, it will restart it.
Wonder why the services are running for you,when I close Galaxy here, the services are closed automatically for me. Youdidnt just press the X but did press the GOG symbol and choose Exit?
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powergod: Just tried with "Dying Light", I closed Galaxy client and launched the game from the executable in it's folder, and it started online. (It didn't open the Galaxy client anyway)

If instead I disable this two services the game starts offline:
GalaxyClientService
GalaxyCommunication

And by the way, if the first service is disabled, when you open Galaxy, it will restart it.
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hohiro: Wonder why the services are running for you,when I close Galaxy here, the services are closed automatically for me. Youdidnt just press the X but did press the GOG symbol and choose Exit?
I told "disabled", not stopped, there's a difference.

When you close Galaxy, the service "stops", but when you run a game, that game "starts" the service, even if Galaxy client is closed.

Instead, if you "disable" the service, the game is not able to start it... and stays offline.
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powergod: Example, "Dying Light" connects automatically to techlan servers at the starts (it's a game "feature", you can't disable this), if I use it without the Galaxy service active, it can't connect to techlan servers, it reports "techlan servers offline" and that I can't play multiplayer, etc...

If instead I use it with the Galaxy service active, the first thing I see in the main menu is (I don't remember exactly) "Connected to techlan server... go to Facebook... go to twitter... etc..." and I can use multiplayer functionalities.

There is no way to disable this from Galaxy.

I hope this is more clear.
I see.
I guess it differs from game to game. I've seen games that connected to the internet just because they could even without Galaxy ever installed.
Please GWENT to Android <3