Engerek01: BG:EEs have terrible, unforgivable bugs, changes and alterations that were not present in the original games.
It's not even just that. Beamdog disregarded the original's game design with their "enhancements", butchered the interface and cutscenes and introduced fanfic-level additional content into a pretty well-written game.
The game's engine was built for a 640*480 resolution. That's really outdated, yes. But if you scale the picture back, you lose the sense of scope that was a part of the game design, not just a technical limitation. And the interface gets out of intended proportions too. That changes the perspective on the game in more than one way. The solution should have been art upscaling, not pulling the camera away.
Speaking of the interface, Beamdog got rid of a lot of decorative elements in it. Nice touches like the stylized journal, the candle images for "spell memorization" screens, all the loading screens' art... The latter was often tied to the plot, btw, or contained game tips. A lot of lovingly painted details that were just ripped out for no good reason. And the old cutscenes, being the old CG they are,
still have better screenplay than their flash remakes in EE.
And if you compare, say, Neera's dialogue with Jaheira's, Minsc's, or ANY other original NPC - you will see a significant drop in quality. That she features a cool class (wild mage) is great, but she's a sad piece of cardboard as a character.
Oh, and when it comes to their add-on, SoD, they managed to:
- rob Jaheira of her voice (because she was a "bad stereotype", and it's 20**!),
- make Minsc utter a political jab,
- introduce a trans character into a world where the first ogre you meet has a magic girdle that changes the wearer's sex permanently...
- Aaand completely twist one of the central characters in the whole series - Imoen - with their piss-poor writing.
Beamdog
did ruin the franchise, screw them.