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ariaspi: Just updates for Mac. The Windows installer is the same from July 2017.
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Hurricane0440: Cool. Thanks for letting me know. Just out of curiosity, how did you find out? It wasn't mentioned in the changelog for the game (in the GOG library).

Witcher 2 got an update too just now.
It was posted earlier in this thread - see the pic. The link I posted previously doesn't redirect correctly to the post 3159.
Also you can download just the .exe from the windows installer and check the digital signature, it will show the date when was made.

Edit: forgot to quote you. :)
Attachments:
witcher.png (24 Kb)
Post edited March 28, 2024 by ariaspi
high rated
No Man's Sky

Updated to 4.62_Orbitals_120112 (Galaxy & Offline Installer)

Latest changelogs from the official website:

PART 1 / 2
4.6 Patch notes

SPACE STATIONS

• Space stations have been completely overhauled and refreshed.
• Station exteriors now come in a huge array of procedurally generated shapes and colours, as well as at an increased scale.
• Space station interiors are now procedurally generated.
• Space station interiors now have a huge amount of lighting and visual variation.
• Station interior designs now reflect the race of the local system authorities.
• The various key space station merchants and interactions have all been visually refreshed.
• Players can now use the Quick Menu to switch their docked ship while aboard the space station, providing the ship in question has functioning launch thrusters.

SCREEN SPACE REFLECTIONS

• Introduced a number of optimisations and visual improvements to screen space reflection rendering.
• Reflection rendering has been revised to reduce noise and make the effect more stable.
• The lighting model for reflections has been improved to achieve a more realistic, physically based look.

FLEET MISSIONS

• While away on expeditions, frigates may now call home via the starship communicator or the fleet command terminal on your freighter.
• The fleet commander may seek your advice in dealing with a tricky situation, or may even request direct assistance.
• Your decisions at these moments, or your efforts in coming to the aid of your fleet, have a direct impact on the outcome and rewards for your fleet missions.
• Fixed a number of text issues when using the captain’s terminal on a frigate.
• The player’s torch is no longer auto-activated when boarding a frigate.
• The frigate teleporter can no longer be triggered while the frigate is away on a mission.
• Fixed an issue that could cause asteroid flickering when warping to a system that contains a frigate fleet.
• Fixed an issue that prevented outlaw frigates that are not away on a mission from being warped in to defend the player when under attack by hostile starships.
• Nearby fleets will now always deploy fighters to assist the player in combat, even if they are on a mission.
• When landing on an outlaw frigate, the captain will now greet you with an appropriate message.

STARSHIP CUSTOMISATION

• A new interaction, the Starship Fabricator, has been added to the space station.
• The fabricator allows you to build your own custom fighter, hauler or explorer starship.
• When salvaging a ship, the process can now be targeted at specific visuals, e.g. reclaiming the wings or thruster array specifically. These harvested components can then be combined to create a brand-new ship.
• Purchase starship reactors from space station technology merchants to determine the stats and class of your new starship.
• The fabricator also allows you to choose unique colour and paint styles for your new ship.
• Starships salvaged from the wild or purchased from another pilot benefit from universal authentication, granting them a bonus to future trade-in values.

USER INTERFACE

• The splash screen and mode select screens have been visually overhauled.
• The options screens have been tweaked for visual clarity.
• The in-game patch notes have had a visual upgrade.
• Purchase and decline buttons in various UI pages have been re-styled.
• The compare and purchase screens have been tweaked for clarity.
• When using “Transfer More” to add items to a slot, the popup will now only show valid items.
• When a mission location is marked, the icon will now briefly start in the centre of the screen before moving to its usual position, making it easier to track off-screen locations.
• Fixed an issue that added an additional delay to the creation of markers for mission events.

TRADING, REPUTATION AND GUILDS

• Space station technology merchants now have a wider range of upgrades, with more high quality modules available.
• Space station technology merchants now offer a price discount based on your standing with their faction.
• The starship Economy Scanner can now be activated from the ship’s inventory as well as from the quick menu.
• The Economy Scanner can now detect nearby trade surges, in addition to detecting planetary outposts.
• Trade surges are time-limited events in nearby systems that offer an increased profit margin on key goods. Find a source of the required trade items to take advantage of these surges.
• A system’s economy description on the galaxy map now uses a consistent label to describe the goods they buy and sell.
• The guild envoys for the Merchants, Mercenaries and Explorers Guilds now offer a wide selection of items to their members.
• Find guild envoys aboard space stations.
• Each envoy offers a range of free supplies and heavily discounted items, with eligibility based on your current standing with their guild. The exact items vary from system to system but are tailored to each specific guild.
• Envoys will also accept donations to guild supplies, in exchange for increasing your standing with their guild.
• Vanquished pirate starships now yield Pirate Transponders, which can be donated to the Mercenaries Guild for a boost to standing.
• The clarity and presentation of the buttons to view journey milestones and faction standing within the catalogue have been improved.
• Fixed an issue that caused the catalogue system standing button to lead to the wrong page.
• A number of new alien words have been added, ready to learn and translate.
• The trade terminal found on space stations now has a clearer name and subtitle.

BASE PARTS

• A large number of new base parts have been added, based on the decoration style of the space station.
• Research these parts with salvaged data at the construction research terminal on the Space Anomaly.
high rated
No Man's Sky

Updated to 4.62_Orbitals_120112 (Galaxy & Offline Installer)

Latest changelogs from the official website:

PART 2 / 2
4.6 Patch notes

BUG FIXES

• Fixed an issue that caused some shuttle wings to be misaligned.
• Fixed a number of visual issues with the hologram at the Multi-Tool salvage terminal.
• Fixed an issue that caused starship icons to be used on the Multi-Tool salvage terminal.
• Fixed an issue that could cause doors to open too slowly, leading to a collision event between the door user and the door structure.
• Fixed a number of visual issues that could occur when attaching Autophage heads to other bodies in the customiser.
• Fixed an issue that could cause some planetary crops to flicker.
• Fixed a number of memory leaks related to texture generation and streaming.
• Fixed a memory trample related to holograms.
• Fixed a memory trample related to planetary missions.
• Fixed a memory trample related to discoveries.
• Fixed a memory trample related to player bases.
• Fixed a memory trample related to claiming rewards at the end of an expedition.
• Fixed a memory trample related to planetary generation.
• Fixed a number of memory issues that could occur when dying.
• Introduced a significant performance optimisation while in non-combat locations such as space stations or the Anomaly.
• Fixed a number of multiplayer connectivity issues on Xbox.
• Improved the audio for the Starborn Runner’s landing effects.
• The Starborn Runner can now truly hover when in planetary flight.
• Solar-class starships now retract their sails when engaging the hyperdrive.
• Fixed a number of issues that could prevent starships from correctly attaching to their dock or landing pad.
• Fixed an issue that could cause the galaxy map to fail to mark the correct path type for your current mission.
• Fixed a rare issue that could cause some NPCs or objects aboard an outlaw station to use the wrong dialogue type when loading a save made aboard the station.
• Fixed a number of text issues with missions that encouraged space combat.
• Fixed a number of items and technologies being absent from the known recipes list when starting a new creative mode game.
• Fixed an issue that could incorrectly cause additional base specialists (such as the Overseer or Farmer) to appear at Space Stations even after one had been hired.
• Fixed a softlock that could occur when dismissing a message box while it was still fading in.
• Fixed an issue that could allow the accidental early ending of an expedition before all milestones were complete.
• Fixed a number of rare display issues in the Space Anomaly’s expedition terminal.
• Fixed an issue that allowed players to put damaged technologies in the cargo section of the expedition terminal.
• Fixed a rare issue that could cause supercharged slots not to appear on the preview of some starships given as rewards.
• Fixed an issue that could cause a missing texture to appear on the expedition terminal when no expedition is in progress.
• Fixed a rare issue that could cause player inventories to slowly fill with emergency signal scanners after placing an active scanner in an inaccessible inventory.
• Fixed an issue that could make it difficult to delete items from your inventory using the pad without also scrolling the inventory away from the item in question.
• Fixed a rare issue that could cause the camera to be placed incorrectly after being given a reward.
• Fixed a number of instances of bad data in bait cooking recipes.
+++
Orbitals Patch 4.61

March 27, 2024.

Hello everyone,

Thank you to everyone playing the No Man’s Sky Orbital update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.61, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed a rare crash relating to very large bases.
• Fixed an issue that could cause missing text when playing in US English.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
+++
Orbitals Patch 4.62

March 27, 2024.

Hello everyone,

Thank you to everyone playing the No Man’s Sky Orbital update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.62, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue that allowed nanite prices to go negative at very high standing levels.
• Fixed an issue that applied the standing discount to sell prices as well as buy prices.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
Northgard

Updated to 3.4.20.37266 (Galaxy & Offline Installer)

Changelog from Steam:
Patch notes for v3.4.20.37266

• Fixed Ornement from ranked season 13 not unlocked
high rated
Three kingdoms story: Conussia

Standalone installer updated: [Windows] gog_03_20032024 ⇒ gog_28042024.

No Changelog

[The ingame-version number is TKS_21.03.2024.]
high rated
The Slormancer

Updated to In Dev 0.8.0j

Changelog from SteamDB:

Hotfix 0.8.0j

Hello!
Don’t mind me, I’m just fixing a few minor bugs.

• This issue with the various Passives and Upgrades stacking up everytime you come back to the Village or Load your Save has been resolved.

• The following Achievements should now work properly:
-- Ancient Slorm Siphoner
-- Legendary Object Collection

• Legion, Reaper of Unity should now target properly and display the correct sprites.

Cheers!
high rated
Warhammer 40,000: Gladius - Relics of War

Updated to 1.13.04

Changelog from Steam:

Warhammer 40,000: Gladius - 1.13.04 - Patch Notes

We're releasing a new update for Gladius. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

The team is currently hard at work. We'll have news about new content soon.

Changes since 1.13.03

Bug Fixes

• Fixed not starting on Linux
• Fixed crash when selecting Drukhari faction in French language
high rated
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surfer1260: Three kingdoms story: Conussia

Standalone installer updated: [Windows] gog_03_20032024 ⇒ gog_28042024.

No Changelog

[The ingame-version number is TKS_21.03.2024.]
He fixed two instances of game crashing when accessing the inventory.
high rated
Songs of Silence Demo

Update to V0.4.0.

No changelog.
high rated
House Party

Standalone installer updated: [Windows] 1.3.1.12069e ⇒ 1.3.2.12199.
House Party 1.3.2 Character Customization Update - Hairstyles / Secondary Colors

Check out this video where Zigga shows off the new features in this update:
https://youtu.be/gYsybQYcOTs

① Hairstyle Options
We've added hairstyle options to the customizer! Now you can give Frank a full head of hair, and choose from several styles for all characters. You can even choose to fit other characters with a smooth bald Frank-style!

② Secondary Colors
We've also added secondary color regions to most clothing items. This means that now you'll be able to customize clothing items with up to 3 color choices! You'll be able to choose base and secondary colors and then you'll also still be able to choose a pattern and pattern color!

③ We've added some DLC items to the Customizer
⯈ Items available for players with the Liz Katz DLC:
• Unlockable Elf Outfit wearable by all characters
• Unlockable Detective Dress wearable by all female characters except the player character and Ashley
⯈ Items available for players with the Doja Cat DLC:
• A Dinolicious Hat wearable by all characters
• Earrings wearable by all characters
• Doja Cat Leaf underwear wearable by Amy

We can't wait to see the new customizations you all come up with!

And we'd love to see your designs in our discord!

NOTE: We had to adjust the elf ears to work with the hairstyles. You may see elf ears missing from some outfits and you may need to turn them back on.

Official sharing support for customization presets is coming next. In the meantime, if you really want to share a creation with a friend, you can by copying the files in your Documents\Eek\House Party\Customization\ folder and having your friend drop the files in their respective folders.
high rated
Inspector Schmidt - A Bavarian Tale

Standalone installer updated: [Windows, Linux] 1.0.1.891 ⇒ 1.0.1.1014.
Hotfix 1.0.1.1014
• Menu music kept playing in game: Fixed.

Update 1.0.1.1012
• Huge translation and subtitle overhaul
• Fixed Archievements
• Fixed Flags and Gameplay events
• Fixed bugs in Widgets
• Fixed other minor bugs
Post edited March 30, 2024 by surfer1260
high rated
Slay the Princess

Updated to End of Everything Update 1.2 for Windows, Linux and Mac.

Changelog from SteamDB:

March 28th Update Patch Notes

Hey folks!

Here with a small update fixing an assortment of minor issues and tweaking a few things.

Music

• Adjusted the volume of "Transformation" and "The Apotheosis" to be a tad louder. They should both have a bit more oomph now.
• On the note of "Transformation," adjusted the point where it starts playing such that the opening swell more organically flows into the first animated sequence.

Usability

• Added hotkeys for quick saving (F5 on keyboard and left shoulder on gamepads) and quick loading (F9 on keyboard and "Back"/"Select" on gamepad)
• The "controls" menu should now accurately reflect the gamepad layout.
• Mapped a button to toggle self-voicing on gamepads (L2)
• Added an optional toggle in the preferences to turn off the flashing click-to-continue buttons.

Cheers,
Tony

• Hotfix 1 (March 28th PM) — Fixed the one-time tooltip that you receive after clearing your first loop to reflect a remapping of the skip button on gamepads.
• Hotfix 2 (March 29th AM) — Fixed a small number of display bugs.
Post edited March 30, 2024 by (ø,ø)
high rated
Ctrl Alt Ego

Updated to 1.3.15.02.pt-br

Changelog from SteamDB:

Português!

NEW: Portuguese localization of the game is now available
NOVO: Ctrl Alt Ego já está disponível em português

Navigate to Menu > Settings > Language to change language

Patch Notes v1.3.15

• Fix: Persist grabber state so that items aren't dropped across level transitions i.e. no more accidentally blowing yourself when trying to carry an ether-canister across from one scene to another.
• Fix: Fattened a few colliders around Freight Lift ceilings to reduce chance of physics glitching through them
• Improvement: Particles now help highlight the collectable bug bits in The Assembler level (new subtle visual effect)

Patch Size: 31 MB
high rated
A Hat in Time

Updated to 2024 Update 1 (Galaxy & Offline Installer)

Latest changelogs from SteamDB & Steam:
A new minor update is available for A Hat in Time!

Localization

• The German localization for A Hat in Time, A Hat in Time: Seal the Deal and A Hat in Time: Nyakuza Metro has been updated

Miscellaneous

• Fixed rare crash on startup when connecting to Steam Workshop
• Fixed Challenge Road mod icons not always loading
• Fixed bug where the first installed Steam Workshop mod would sometimes refuse to load
• Fixed rare crash in Online Party when a player disconnects
• Fixed rare rendering crash
• Fixed crash when transitioning to a Steam Workshop mod level that was still being downloaded
• Fixed crash when enabling and disabling Steam Workshop mods
• Fixed "Change Death Wish Map" text sometimes not rendering correctly

Modding

• Added a "Subscribe" button to the mod list. Mods now download without subscribing by default.
• Added GameMod::GetModScriptClasses
+++
A Hat in Time Summer Event is here!

Modding

• Added support for specifying in the ModInfo.ini which mod map to load on start (Map=MapNameHere under Info)
• Mod weapon models are now visible to other players in Online Party, as long as both players have the mod installed
• Added support for always-in-backpack weapons and dyes/outfits
• Added SetParticleTrailOnBone function to Hat_Collectible_Skin (dyes and outfits)
• Added GameMod::GetModWorkshopLocalID
• Death Wish titlecards now display the active Death Wish map as chapter name ("Summer" instead of "Death Wish")
• Improved performance of the mod menus
• Added loading screen when a mod is installing / compiling shaders

Fixes

• Fixed crash when transitioning to Death Wish with a map that isn't loaded
• Fixed a crash when loading out-of-date savedata
• Fixed sound spam when soda cans are wedged stuck
• Fixed bug where items stolen by Alpine Skyline cats would enter an intangible state if the cat is killed within 1 second of the item being stolen
• Fixed missing line for Conductor during Dead Bird Studio finale, and a missing line for Snatcher during the Subcon Forest finale (thanks to JDWMGB)
• Fixed wrong hat flair being equipped when using the "Set To Default Hat" Kismet node. This bug was visible when finishing the Subcon Forest finale.
• Fixed broken camera sequence during the final boss speech in the finale
• The camera sequence when entering the Subcon Well's hookshot room is now disabled while auto-skip cutscenes is active
• Fixed missing talking animation for Mustache Girl during the Mafia Town boss battle
• Fixed easter egg enemy in Nyakuza Metro being synced in online party, resulting in a softlock
• Fixed modding crash when using asset replace on loading screen textures
• Fixed asset replace refreshing when disabling/enabling a mod that doesn't use asset replace
• Fixed rare crash when receiving Steam Workshop updates
+++
A new minor update is available for A Hat in Time!

Player

• Fixed Hat Kid staying in the double-jump animation if ledge grabbing after double-jumping
• Homing attack now starts movement slightly faster
• Fixed players not seen as "landed" when triggering OnLand on meshes with custom walkable floor Z
• Fixed being unable to drop carry-able objects on destroy within 0.5s of pickup if AutoPickupOnTouch is on

Hats

• Fixed brewing hat projectiles being blocked by EnemyBlockingVolume

Badges

• Fixed hookshot chain not attaching properly to certain end-points
• Updated player's movement curve at the start of a hookshot swing to be smoother

Mafia Town

• Fixed not attacking in the 2D plane direction when in the Mafia of Cooks boss battle
• Increased interaction distance to Mafia NPC blocking an entrance by the docks in Mafia Town

Alpine Skyline

• Fixed softlock in Twilight Bell in the room with the second key

Nyakuza Metro

• Added a Nyakuza Metro introduction camera sequence for when all Time Pieces have been collected

The Finale

• Fixed Hat Kid being vertically misaligned in the fake-out ending in The Finale
• Updated The Finale hyperzone background to be less visually noisy
• Moved boss battle phase 1's arena bounds to avoid part of the arena being out-of-bounds

Modding

• Fixed GEI-implemented classes not finding functions
• Fixed flair ComponentOverride not working for Hat_Ability_StatueFall
+++
A new minor update is available for A Hat in Time!

Hats

• Brewing Hat breakables now spawn health if the player is missing health

Mafia Town

• Fixed certain brewing hat crates in Mafia Town not spawning health as intended

Alpine Skyline

• Fixed invisible sign meshes in The Illness Has Spread near the birdhouse

Arctic Cruise

• Ship Shape guides now only refresh if the player strays far away

Death Wish

• Fixed subtitle / voice line mismatch in Death Wish
+++
A new update is available for A Hat in Time!

New Feature: Emblems

• Added emblems to acts in the act select screen. Emblems are rewarded for: 0 jumps, speedrun, all rift token pages, all yarn, all rift pons, finding friend message, finding developer message.

Gameplay

• Brewing Hat breakables now spawn health if the player is missing health
• The Completionist's Hat now highlights pons that have been collected before
• Added "Prevent Accidental Falls" input setting, which prevents rare cases where Hat Kid may vault over a ledge to her death

Levels

• Fixed invisible sign meshes in The Illness Has Spread near the birdhouse
• Fixed pause menu not highlighting the correct Time Piece when in a Time Rift
• Ship Shape delivery guides now only refresh if the player strays far away from them
• Fixed trigger volumes required for Nyakuza Metro finale being exhausted when touched during other acts

Death Wish

• Fixed subtitle / voice line mismatch in Death Wish
• Added a leaderboard to Death Wish that show friends' stamps

Modding

• Added a leaderboard to Challenge Road
• Added bOnlyEnforceBlacklistWhileOnline and DoNotEnforceBlacklistOnlinePartyNamePrefix to Hat_MapInfo
• Fixed mod level playtime tracking not working
• Fixed crash caused by matinee interpdata not getting cleaned up properly when GC'd on cook
• Fixed crash if loading screen DLC logo is part of the root set
• Fixed EndPlayMap for mods passing the wrong name (was passing travel url, not map name)
• Fixed Hat_NPC_Player not calling ConvertNPCPlayer if no player pawn is present (such as in titlescreen)
• Added OnlineRestrictionsVolume to filter online player messages in specific locations (such as boss battles)
• Fixed AlwaysInPlayerBackpack not working for hats or badges
• Added support for non-weapon attachment points for hookshot
high rated
Subverse (In Development)

Updated to 0.9.0 (Galaxy & Offline Installer)

Changelog from SteamDB:
Version 0.9.0 DEVOTION QUEST UPDATE (3/29/24)

New Features

DEVOTION QUESTS
The remaining five devotion quests are now operational. If your devotion level is high enough, you can talk to the girls onboard the Mary Celeste to initiate their final quests to complete their romance arc.

DEVOTION QUEST – TARON
Help Taron achieve her dreams by creating the greatest museum of smut memorabilia in the galaxy. The jewel in the crown of her filthy collection requires some legwork, and breaking into a high-security Imperium vault.

DEVOTION QUEST – SOVA
Help Sova hunt down one of the last few remaining bottles of Rusty Rim’s Cornhole moonshine in the bowels of the infamous Gulag IV wreck. You’re not the only one who is after such a valuable token of alcoholism, however…

DEVOTION QUEST – HUNTRESS
Reclaim the homeworld of the Mawsus from corporate over-exploitation in this thrilling underwater adventure. Take on Hackdivision’s notorious CEO, Slobby Nodick as the hunter becomes the hunted.

DEVOTION QUEST – ELAISHA
Assist Elaisha in the filming of the dirtiest porno in Prodigium’s history, and help her get full control of her content as she splits from her asshole agent.

DEVOTION QUEST – BLYTHE
Go on a wild acid trip with General Blythe herself, and relive the history of the Solars.

Tweaks

• Tweaked visual aesthetic of the F3N1X primary weapon for readability.

Bug Fixes

• Fixed visual bug that caused unintended camera view to render for a few seconds after the F3N1X cockpit in-game cutscenes played.

Optimizations

• Low textures loading during F3N1X cockpit in-game cutscenes.

Known Issues (Does not include all issues)

These issues are known and we will strive to fix them for the 1.0 release

• Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
• Poiison VFX sometimes lingers after the unit who had it is destroyed in Grid Combat.
• Some instances of speech bubble VO still playing during the end mission screen.
• Not all anomalies in Navigation update visually after a specific event takes place. WIP.
• Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
• Some characters' animation pose transitions are not in place yet during dialogue sections for this release.
• If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
• Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
• Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
• Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
• Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
• Character upgrades based on level are not fully implemented for all characters.
• Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
• Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
• Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
• Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
• Low texture resolution rendering for some users during dialogue sequences throughout the game.
• Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
• Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
• Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
• Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
• Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
• On rare occasions, an unintentional song plays during some areas of the game.
• On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
• Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
• Reports of performance issues on some Space Combat random scenario maps.
• Animation in You’re Mine Now scene needs finalizing.
• Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
• Completion percentage counters in Navigation are a WIP and may have some inconsistencies.

Notes

• Grid Combat equipables are currently disabled during devotion quest. There is a balance update as part of 1.0 and we will take another look at enabling equippables for these battles after that.