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high rated
Blackwell Deception

Standalone installer updated: [Windows, Linux, Mac] 3.1a ⇒ 3.2.

No Changelog
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Attachments:
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high rated
SteamWorld Build

Updated to 1.0.6 (Galaxy & Offline Installer)

Mechanized DLC available now.

No (real) changelog.
high rated
Baldur's Gate III

Hotfix #24 Now Live!

FIXES

Fixed a crash that could occur after the cinematic that plays when transitioning from Act II to Act III.
Fixed an issue preventing you from taking a Short Rest when having added and dismissed Us with a companion party member and then loaded certain savegames.
Fixed Us appearing at camp and near other waypoints when that didn't make sense.
Fixed an issue introduced in Hotfix 21 causing reduced performance on Mac.
high rated
To Be A King - Volume 1

Standalone installer updated: [Windows, Linux] 0.11.7 ⇒ 0.11.8.

No changelog
high rated
Some updates that, to the best of my knowledge, have not already been mentioned:

GAMES
======

Rain World
1.9.15_(71996) -> 1.9.15.3-dlc_(72330)

Songs of Conquest
0.94.2_fa14bb859f_1443_(71704) -> 0.96.0_c06a23407f_1597_(72227)

Caves of Lore
1.5.5.0_(71829) -> 1.5.7.0_(72378)

DEMOS
======

SKALD Against the Black Priory - Demo
1.0.0_demo_(69687) -> 2.0e_(72367)

Imagine Earth Demo
1.15.6.6204-gog-demo_(70957) -> 1.16.1.6263-gog-demo_(72182)

Dreadful River Demo
0.5.1.0_(64bit)_(71806) -> 0.5.1.9_(64bit)_(72371)

Crystal Project Demo
1.5.3.1_(64bit)_(71710) -> 1.5.4.1_(64bit)_(72187)

no sleep for sole DEMO
1.71_(71272) -> 1.74_(72282)

Craftomation 101 Demo
0.71.11_(71682) -> 0.72.4_(72347)

Between Horizons Demo
1.0.5_(72207) -> 1.0.7_(72285)
high rated
The Universim

Updated to 1.0.0.46748

Changelog

- Fixed an issue where nuggets created by the simulation system do not trigger believer news messages in some cases.
- Fixed an issue where trading shuttles without valid resource count maps caused crashes.
- Fixed incorrect localization for Resource Management.
- Fixed missing localization for the Planet Cracker Laser and Stomp.
- Added localization to the Cosmodrome Panel and Evo Tower Rocket Panel.
- Fixed collapsed Planet Cracker Relaunch Localization.
- Fixed localization for the Sent Planet Cracker "Yes / No" buttons.
- Fixed localization for the Oil Extractor Panel.
- Fixed localization for the Space Box Research Progress.
- Fixed localization for Warehouse Storage.
- Fixed duplicated planet names by implementing a system for generating unique planet names based on their coordinates.
- Fixed an issue where the road system was not correctly created on the planet where the Planet Cracker was sent.
- Fixed a bug that occurred when tanks would shoot the Planet Cracker, causing explosion effects to break and be displayed in the incorrect position.
- Drastically improved the performance of tanks, helicopters, and combat, achieving a 30+ fps gain during encounters.
- Fixed an issue with Mac's M chips at game start.
- Added a warning for when trying to assign all available workers.
- Adjusted logic to ensure that the Cracker arrival message doesn't appear on unrelated planet panels.
- Added notification when the settlement has no free workers to assign to general buildings.
- Added functionality to rename planets through the Star Map Panel.
high rated
The first content update for Forgive Me Father 2 is available (Offline & GOG Galaxy).

Content Update 1 - v0.3.14.48U (April 4, 2024)
New Features

• Two brand-new levels to explore
• Three new enemies to fight with
• Players can now interact with piano and organs
• Added an interactive gramophone
• Added a New Dark Tome active effect
• Added a New Dark Tome passive effect
• Added Eldritch Grasper – a new Rifle variant
• Added Blood Pumper – a new Pistol variant
• Added Abyssal Shadow – a new Shotgun variant
• Some mailboxes are now full of surprises!
• Added Noir Mode
• Added an option to change the blood color to green (Dark Tome and Noir Mode screen effect support will be available in the future)
• Investigate the secrets of the priest's past. Look closely, and who knows what you may find

Levels

• Fixed problems with static lighting on all levels
• A familiar face now awaits at the end of each level next to a brand-new “finish level” sign, giving you a warm welcome
• Health pickups have received a visual makeover

HUB:

• The level's name has been changed to Asylum

Hospital (formerly named Asylum):

• The final encounter has been reworked to properly introduce the Dark Tome mechanic
• Added tutorial for the flashlight
• Player is now able to shoot through all grates in the level
• The level’s name has been changed to Hospital

Port:

• Moved some boxes to avoid the player getting stuck between them
• Added new details to the apartment rooms

• Shipyard:

• Fixed an issue with possibility of getting stuck behind container door
• Replaced the material on the wooden beam at the beginning of the level

Sanctuary:

• Blocked an out of bounds spot

Cathedral:

• Fixed an issue with enemies not being able to jump into the dining room through the hole in the roof
• Improved enemy drop-down from the blue door area during dining room fight
• Added new meshes to the blue door room

Abandoned Tunnels
• Improved trains’ meshes and textures

Sinking Station:

• Improved trains’ meshes and textures

Court of Sanity:

• Slightly increased boss hitbox size
• Boss now blinks red when damaged (similar to regular enemies)
• The colored ring pattern now changes depending on the attack being cast

Weapons

• Fixed firing sound not playing properly when the player has no ammo
• Shooting around corners with explosive weapons is now easier

Knife:

• Increased swinging speed

Knife and Axe:

• Fixed melee weapon marks not drawing on level geometry
• Improved placement of marks when hitting the floor or ceiling

Pistol:

• Reduced accuracy of the first shot
• Reduced shot accuracy when shooting continuously

Double Barrel Shotgun:

• Killing tough opponents at closer ranges is now more reliable

Grenade Launcher:

• Grenades now break window glass instead of exploding on impact

Mortar:

• Deals more consistent damage to enemies right next to the exploding projectile

• Flashlight charge speed now increases while Dark Tome’s Haste effect is active
• Fixed player's explosive projectiles exploding while loading the game

Enemies

• Fixed an issue with enemies getting stuck when spawning in some arenas
• Enemies’ corpses can now destroy windows and breakable objects except explosive barrels

Liquidator:

• Liquidators can now be headshot in their pre-melted state. Shoot their head for extra damage, shoot their backpack to melt them. Make your shots count!
• Backpack now explodes when shot, dealing damage to everything nearby
• Liquidators now shoot twice as many bullets, each dealing less damage

• Fixed pre-melt Liquidator having post-melt health after save loading
• Fixed enemies being able to hit the player through walls with a melee attack
• Fixed enemy health not scaling properly when switching difficulties

Dark Tome

• Haste effect is now available to the player for free when Dark Tome is unlocked (for older saves the effect will be unlocked automatically)
• Adjusted pricing of all Dark Tome effects

General Fixes

• V-Sync is now working as intended
• Buying new weapon variants or Dark Tome effects now also automatically equips them
• Fixed explosions causing slowdown on higher effects quality settings
• Improved image clarity by reducing TAA jittering and ghosting artifacts
• Fixed mouse cursor disappearing in pause menu
• Fixed an issue with some objects sometimes appearing blurry
• Fixed menu background not looking properly when playing on a narrow resolution
• Text size has been slightly increased
• Explosions now cast light on higher Effects quality settings
• Fixed footstep sounds not working when Weapon Bobbing option was disabled
• Fixed a possible error with game being loaded on the wrong map
• Fixed an issue where replayed level statistics were not being displayed after exiting the pause menu
• Fixed an issue with involuntary camera movement in main menu
• Fixed various game saving and loading issues
• Improved performance when a large number of save slots is available
• Fixed save file timestamp being overridden when it shouldn't have
• Fixed incorrect sounds sometimes playing while loading a save slot
• Dead enemy bodies will now drop when ending up on a ledge
• Fixed player being able to finish the level postmortem
• Fixed issues linked to loading the game in water
• Fixed an issue with Dark Tome post-process effect disappearing after making changes in gameplay settings
• Fixed an issue with possibility of including special characters in save slot name
• Fixed save slot miniature abnormality when using low FOV
• Minor UI readability improvements
high rated
Kenshi

Rollback to V1.0.65 because of defective 1.0.68 update.

But GOG created new installers instead of re-publishing the old ones.
high rated
Crypt of the Necrodancer

Update to V4.1.0-b5142.

No changelog.
high rated
avatar
Geralt_of_Rivia: Crypt of the Necrodancer

Update to V4.1.0-b5142.

No changelog.
Changelog from SteamDB:

Hatsune Miku Takes Centre Stage in New Crypt of the NecroDancer DLC

Crypt of the NecroDancer v4.1.0 is now available!

New DLC: Crypt of the NecroDancer - Hatsune Miku Character!

Crypt of the NecroDancer: Hatsune Miku Character DLC Trailer


Descend through the Crypt of the NecroDancer as the one and only Hatsune Miku! With your trusty leek, iconic outfits, and dazzling dance moves, face down any enemy that comes your way with style.

https://www.gog.com/en/game/crypt_of_the_necrodancer_hatsune_miku_character_dlc

Patch notes below!

New character

• Hatsune Miku:
-- Move in all 8 directions, don't stand still!
-- Dance through enemies to hit them with your trusty spring onion!
-- No shovel - dig by dashing through enemies into walls instead!
-- Charm monsters and shatter walls with your new ability: SING!
-- Land consecutive hits to deal increasing amounts of damage and regain SING charges!

New soundtrack

• Hatsune Miku soundtrack:

-- Dance along to 15 Hatsune Miku songs added to the soundtrack, including two new tracks created by Danny Baranowsky!

-- Track list:
--- 1-1 (118 BPM): Too Real by Danny Baranowsky
--- 1-2 (128 BPM): Wonder Style by colate
--- 1-3 (150 BPM): SURVIVE (Foxsky Remix) by Umetora
--- 2-1 (128 BPM): Ten Thousand Stars by CircusP
--- 2-2 (138 BPM): Lucky Orb (Clean Tears Remix) by emon(Tes.)
--- 2-3 (150 BPM): UNDERWATER (Rexium Remix) by Hylen
--- 3-1 (130 BPM): Highlight by KIRA
--- 3-2 (142 BPM): Intergalactic Bound by CircusP & Yunosuke
--- 3-3 (160 BPM): Hello Builder by UtsuP
--- 4-1 (128 BPM): MikuFiesta by AlexTrip Sands
--- 4-2 (165 BPM): Can't Make A Song!! by _beatshobon
--- 4-3 (172 BPM): Be Furious (Reno Remix) by Ocelot
--- 5-1 (138 BPM): sweety glitch by gaburyu & nyankobrq
--- 5-2 (150 BPM): Thousand Little Voices by Vault Kid & FlangerMoose
--- 5-3 (155 BPM): My One and Oni by Danny Baranowsky

-- This soundtrack is enabled by default when playing Hatsune Miku.
--- It can be selected for other characters in single-player via the "Change Soundtrack" menu.
--- Due to differences in song speed and duration, using this soundtrack on other characters submits to the "Custom Music" leaderboards.
--- Achievements can still be unlocked while playing with the Miku soundtrack.

Compatibility notes

• Playing as Hatsune Miku while hosting an online multiplayer session (SYNCHRONY) allows players without the DLC to join the lobby and play along on other characters.

New features

• Added compatibility mode when joining online multiplayer lobbies hosted on older versions:
-- Any online multiplayer lobby hosted on v4.0.0 or above can be entered, even if the game is on a newer version.
-- Selecting "Cross-play" when hosting a multiplayer lobby may temporarily revert the game to a previous patch to allow players from other platforms to join.

Changes

• Changed default multi-press combos for special actions (e.g. UP+LEFT for ITEM 1, etc.) to no longer apply to controllers
-- Multi-press combos for special actions can still be assigned manually via the "Reassign controls" menu by pressing two buttons at once

Bugfixes

• Fixed screen tearing on some systems
-- If you still experience tearing after this update, visit the "Display Options" menu and uncheck "Reduce Input Lag"

• Fixed high input latency on some systems

• Fixed graphics corruption on some systems

• Fixed button mappings resetting themselves after being unbound manually

• Fixed music playback stuttering on some systems

• Fixed Linka and GC CRAB character skins not being selectable

• Fixed Reaper not being selectable as a skin for other characters when "Show all characters" is checked

• Fixed "Uninstall" menu option not working on mods that were previously loaded in the same session

• Fixed Shopkeeper Ghost continuing to sing after being defeated in online multiplayer
high rated
Tunguska: The Visitation

Updated to 1.81-1

Changelogs from SteamDB:

1.81 - Control Improvements

• You can now assign a key for the "interact" function. If you reset key binding to default, it'll be F. And kicking will be Left Alt by default

• You can now cycle through objects near you using the mouse wheel up/down

• You can now use the Dpad on your controller to cycle through character models during character creation

• Added a tutorial for door kicking

• Tunguska Syndrome and Radiation will display at the same time on the dosimeter - no need to switch between them any more

• Added an indicator for the acoustic sensor so you know when it's turned on

• Added some sandbag barriers at player's house which will show up when you hire guards from Larry. If you already have the guards, you can disaband and rehire them to get the sandbags

• Fixed a bug with keybinding buttons not reflecting the current keybinding

• Fixed a bug with dead wolves jumping up when you get near them

• Fixed a bug with player unintentionally swinging the melee weapon when you close a window by clicking a button

These are quite a bit of changes, I hope I didn't break anything major :) But please let me know if I did! Thanks :)

A Quick Bug Fix

In 1.81, while trying to prevent an accidental melee swing after closing a window by clicking a button, I introduced a new bug: unable to travel to Zernaskaya after completing the border patrol quest. This patch will fix this issue. Sorry about the trouble folks!
high rated
Justin Wack and the Big Time Hack

Updated to 2.0.10 (Galaxy & Offline Installer)

No changelog.
high rated
art of rally

Updated to 1.5.4a2 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
CHANGELOG v1.5.4

**fixes

+ numpad Enter key now works in game
+ fixed custom livery issues for the rotary kei and das maestro
+ fixed custom livery template issues for das maestro (creators need to update their custom liveries for das maestro)

Note: Currently in-game version is shown as v1.5.4a2, so if you want to backup the offline installer I recommend waiting until we fix that next week.