Posted September 14, 2023
high rated
Girl Genius: Adventures In Castle Heterodyne
Updated to v1.0.4 (Galaxy & Offline Installer, Windows & Mac)
Changelog from Rain Games' Discord:
Updated to v1.0.4 (Galaxy & Offline Installer, Windows & Mac)
Changelog from Rain Games' Discord:
Patch Notes v.1.0.4
Accessibility / QOLI (Quality of Life Improvements)
• Jumping down from ledges has been adjusted to make it a little better for everyone.
Bug & Issue Fixes
• The "A Perfect Moment in Time" achievement can now be unlocked correctly
• Tarvek is feeling a little better, and won't write dialogue over other lines of dialogue.
• A cutscene issue within Phosphorous Gate has been fixed.
• Certain pistons will stay behind walls as they're supposed to.
• Hiding inside staircases are no longer possible (clanks reported that it felt unfair)
• Fixed certain text typos.
• A certain treasure canister will no longer hold Dingbot back.
• Arena Console has been adjusted to use a linear time format for best clear time evaluation.
• Should Agatha use the death ray within an Arena-Challenge, it will now be recharged accordingly after exiting the challenge.
• RollerClanks have gotten a better understanding of collision with stairs in the vault levels.
• Collision within the arena has been adjusted to keep any dropped item from clipping through.
• Fixed some issues regarding Zola's animations.
Accessibility / QOLI (Quality of Life Improvements)
• Jumping down from ledges has been adjusted to make it a little better for everyone.
Bug & Issue Fixes
• The "A Perfect Moment in Time" achievement can now be unlocked correctly
• Tarvek is feeling a little better, and won't write dialogue over other lines of dialogue.
• A cutscene issue within Phosphorous Gate has been fixed.
• Certain pistons will stay behind walls as they're supposed to.
• Hiding inside staircases are no longer possible (clanks reported that it felt unfair)
• Fixed certain text typos.
• A certain treasure canister will no longer hold Dingbot back.
• Arena Console has been adjusted to use a linear time format for best clear time evaluation.
• Should Agatha use the death ray within an Arena-Challenge, it will now be recharged accordingly after exiting the challenge.
• RollerClanks have gotten a better understanding of collision with stairs in the vault levels.
• Collision within the arena has been adjusted to keep any dropped item from clipping through.
• Fixed some issues regarding Zola's animations.