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high rated
Stardew Valley

Updated to 1.6.2.24081.6443062877 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.6.2

Hey everyone,

With these major Stardew Valley updates, it's typical that there are near-daily patches for a few days after launch. There's always a few weird bugs that are only discovered once the update is out and all of you are playing it. So here is the second post-launch patch for you.

Change log:

• Fixes an issue with Willy's rod
• Fix for invisible tea sprites
• Fixed an error in the Luau event in Portuguese
• Fix for pre-1.6 basic wines looking messed up
• Fix for a soft lock if you charged a tool and then strafed to a warp spot, and released the tool while warping
• Fix inedible ingredients being poisonous after turning into jelly or pickles
• Adds scaling edibility to juice, jellies, wine and pickles
• Volcano dwarf bombs now match regular dwarf bombs
• Void egg is now poisonous
• Adjusted adventure guild open hours on map
• Various translation fixes

Wishing you all a fun time
-Ape
high rated
Brothers: A Tale of Two Sons Remake

Updated to 20240315.11.2858771 (Galaxy & Offline Installer)

Changelog from SteamDB:
Update #1 Is Live

Hello, everyone!

We have a small game update going live today. We've addressed bugs and added a few other improvements.

We have more to come, so stay tuned!

Improvements

• When starting the game, “Hardware Auto-detection” will be enabled. This setting allows the game to choose the best graphics settings for your system. This will resolve some graphics issues that players are experiencing.
• The Advanced Video Options have also been moved below ‘Video Options’ on the options page.
• Players can now invert the controller input in the accessibility options.

Fixed Bugs

• The baby turtle no longer gets stuck when both brothers drop the baby turtle on the slide in chapter 6.
• Little Brother no longer appears to be levitating when Big Brother forcefully pulls him while climbing the iron gate in Chapter 4.
• Both brothers do not levitate in the air if they try to interact with the ‘Hand glider’ in Chapter 4.
• The ‘Vibration’ option no longer remains active during gameplay even after the vibration option is set to ‘Off’ in the accessibility settings during Chapter 2.
• Fixed an LOD issues that occurred on the ground texture for a fraction of a second while pointing towards the big tower during the cutscene in Chapter 4.
• In Chapter 1, after the angry dog, the waterfall animation now appears fully visible.
• Fixed a typo in the description for the ‘Call of the giants’ achievement.
• Corrections to game credits.
• The brothers no longer move in a jittery manner when stopping in the middle of the ledge in Chapter 1,
• Corrected a bug that could freeze the game on the ‘Main Menu’ while spamming the multiple buttons and menu choices.
• Corrected an issue that would cause the Big Brother to get stuck while climbing a ledge if the player was cycling the up/down thumbstick near the Troll house in Chapter 1.
• Fixed an issue that would cause the little brother to fly into the air when pushing against a specific part of the wall near the bridge of Chapter 3
• Fixed an issue that resulted in Korean keyboards not allowing input for the ‘CTRL’ key.
• The correct thumbnail icon is now displayed in the game installation folder.
• Minor Fixes

Thanks for playing!
high rated
Inspector Schmidt - A Bavarian Tale

Standalone installer updated: [Windows] 1.0.1.876 ⇒ 1.0.1.891.

No Changelog

[According to this post the conversation with the doctor has been fixed.]

_______________________________________________________________________


World Championship Boxing Manager™ 2

Download added: Bonus, Manual (38 Pages), Size 28.3 MB
high rated
Unloop

Android Version is now available under "Extras"!
high rated
The Slormancer

Updated to In Dev 0.8.0i

No changelog.
high rated
Tunguska: The Visitation

Updated to 1.80-3

Changelog from SteamDB:

Update 1.80-3 Patch Notes

• Fixed a bug with the motorcycle consuming all of the gas you put in the slot even when there's more than it can hold

• If you have a serum recipe book in your backpack, when opening the serum lab the book will be opened automatically

• Added a Makarov with limited amount of ammo to the player during the Soviet border mission. Player can choose to use the gun or the crowbar. Updated the tutorial text for this too.

• If player dies at the Soviet border, the game will ask whether to skip this map (and give up the weapons and money) and go straight to Zernaskaya

• Improved gamepad handling: if you release the left trigger while aiming and if your right stick has input, the right stick will be slowed down for a second so that the camera doesn't accidentally spin around

• Also improved the gamepad auto-aim threshold when the enemy is very close.

• If you have a superior stink gourd, you can summon 1 more spider per gourd; and if you have a premium one, you can summon 2 more.

• Fixed a bug with summoned spider not causing any explosive damage after it dies

• Changed the rate of receiving radiation when your radiation protection is not enough to cover the radiation in the environment. The rate is now exponential - meaning if there's just a little bit of radiation, you will gain radiation poisoning much slower.

• Got new icons for F1-F5 pocket on the HUD for gamepad

• Added a tutorial for cooking
high rated
Book of Demons

Update to V1.05.240321.

No changelog.
high rated
ΔV: Rings of Saturn

Update to V1.42.9.

Changelog:

1.42.9 - Arms Race

-Triskellion-Armstrong suffered a station-wide beacon coordination tightbeam service outage, rendering all the B8 Claim Beacons inoperative for over 48 hours. Lacking tightbeam connections, most beacons deployed in the rings initiated emergency return protocol and returned to the station. The company deployed many drone carriers to place all the beacons back in their registered claim locations free of charge.
high rated
The Invincible

Updated to 1.23 (Galaxy & Offline Installer)

Changelog from SteamDB:
[UPDATE 1.1.7] Spacecraft Upgrades: fast-forward, zooming & Chinese dialogues

We want to thank every astronaut who has submitted a bug report or shared their feedback with us, and all of the astroscientists that have already taken part in The Invincible’s cosmic adventure! Together with your help, we have improved the playing experience on Regis III. Here is the list of changes coming up with update 1.1.7:

Fixed an issue with some Chinese characters not being displayed.
• Added possibility to fast-forward dialogue lines in interactive scenes.
• Added cinematic black bars to interactive scenes.
• Added the possibility to zoom anywhere without equipment (inspect mode).
• Added animation revealing the new map area.
• Improvements across rover, saucer, and hibernation chambers colliders.
• Fixed issues with making checkpoints during dialogues and interactions.
• Some animation, interaction, and VFX improvements for a better experience.
• Minor localization fixes.
Steam Deck: performance improvements (FPS drops during battle sequence).

We hope you have an even more otherworldly experience in The Invincible now,
Starward Industries & 11bit studios teams
high rated
Wreckfest

Updated to 1.0k (Galaxy & Offline Installer)

Changelog from SteamDB:
PC Crossplay Update OUT NOW!

Howdy folks,

We're thrilled to announce that Wreckfest now supports PC multiplayer crossplay. For the first time ever, you can join the same lobbies with your comrades across Steam, GOG, and Epic Game Store platforms, uniting the playerbase. So from now on, it doesn't matter where you bought the game – you can now smash and crash your way to victory with all your friends and foes!

And wait, there's more. We're admittedly big fans of crashing here, but cars and of course not servers, so we've also gone and given the engine under the hood a fresh change of online oil in an effort to further improve server stability and make sure the servers can handle all the heat while you embark on your wrecking rampage on all platforms.

Update now and teach your buddies from GOG and Epic Store how to bend metal!
high rated
Lunistice got updated, no changelog.
high rated
AI War 2

Standalone installer updated: [Windows, Linux, Mac] 5.592 ⇒ 5.593.
5.593 Devourest
(Released March 23rd, 2024)

① General
• Gracefully handle Profile future version.
---• Your profile has the game-version in it, though it does not actually depend on it otherwise. It is not unusual for coders to end up with a 'future' version the game saved into ones profile. Actually the same thing will happen if you rollback to an earlier steam version. When this happens, instead of deleting the whole profile and ALL personal settings .. just pretend its the current version and message that it did this to the log.
• Added Personal Setting > Performance > Behavior if not Focused.
---• By default is 'Normal' but can also be 'Throttle' or 'Suspend' to reduce cpu/gpu usage when appropriate.
• Target Planning Fixes
---• Fixed a case where low importance targets were being picked above better choices, do to sorting not being done based on that importance value. Since distance is now part of the importance value already, sorting directly by distance is no longer appropriate.
---• The importance penalty to targets under a forcefield is now waived, if the system we are choosing targets for has bonuses against forcefields, and that bonus applies to the candidate.
• Auto-kite player ships closer for max damage, vs range based damage reduction.
---• Most recently, this was gated to only direct attack orders. But actually, this falls within normal kiting behavior as they use to exist.
• When showing an entities range-rings that will now include a magenta ring for incoming damage modifiers based on range.
• Dire GuardPosts have been reduced in target priority, for player ships, from BigThreateningWeapon to MidNasty.
---• While in a firepower sense they probably are as dangerous as a Mass Driver, for example; the player surely does not want them to be auto-frd targeted before everything else with a weapon.
• Fix to Tractor Array target priority.
---• The xml priority for tractor arrays adjusted from BigTurret -> LowGradeAnnoyance.
---• Ships were observed preferring to shoot tractors over actual ships or turrets shooting at them, while not even held by the tractor. Ships like raiders which are immune to the tractor for example should be flying past them to shoot something more valuable, but at least in some cases were not doing so.
---• Note that even with this change, tractor arrays are not simply ignored. They will be attacked, and may exceed the importance of something higher priority, if the alternative is much more distant. Also anything actually held by a tractor still gets a (ridiculously large) bonus to shoot the tractor, and will do so.
• PikeShot_Gold visual scale reduced.
---• This shot is used by quite a few different things, the stuff with 'pike' in their name.
---• Its scaling was causing it to actually appear extended -notably- far behind the thing firing it, confusing whether its an attack landing on the ship, or something it shot. Also it was just hugely more visible than it warranted (ie. the massive planet-covering blinding flash when a wave of pike guardians fire).
• Makeshift Drone fixes.
---• Death sfx changed from 'large ship' to 'normal ship'.
---• Target priority reduced to less than a normal ship.
------• Enemies in pursuit mode should not stay in place just to shoot it over other targets.
---• Now considered a 'drone' not a normal ship. Note that Makeshift Drone is only ever spawned as a shot, by drone guns. It has a single suicide attack, like a missile.
------• As a drone, no longer directly orderable.
------• As a drone, no longer loadable (which would occur, awkwardly, for your Battlestation's makeshift turrets).
• Fix to 'Random' Starting Battlestation for Spire-Infused choosing templates marked to be ineligible (weight="0").
• Encyclopedia Details-Of-Line fixes.
---• Now shows the correct line-cap for each mark level, and the strength of that combined, and the build-stats line for them.
• Strength Counting fix for stacks.
---• Was incorrectly skipping stacks which had at any point lost one of their ships.
---• The intent was to check if the ship was an incompletely claimed capturable, which it now does the correct way.
• At Local Planet 'Group' tooltip fix.
---• Hovering over a group containing enemy faction ships would sometimes describe them as your own ships, or as allied.
• At Local Planet bottom-most group 'Nobody' is now instead 'Neutral'.
---• This now includes other neutral-faction entities (beyond Natural Objects) which were previously missing entirely from the sidebar.
• Bastion worlds now properly marked for other factions to avoid.
---• This was the cause of ZA getting seeded occasionally on bastion planets.
• Fix to metal icons within 'metal losses at planet' incorrectly showing as strength icon.

② Mods
⯈ (new) Devourest Golem
• This replaces the Devourer Golem faction.
• When hungry it is hostile to all, and notably will be attacked as its no longer untargetable.
• When full it becomes neutral to all.
⯈ Points of Interest
• Shortname change 'Point Interest' -> 'Phenomena'
⯈ Generator
• Galaxy Setting > Map Population > Map Populator > Improved, is now the default rather than needing to be reset all the time.
⯈ Outguard Party
• Changed galaxy settings defaults.
---• OutguardPerBeacon now 1 (was 2)
---• OutguardToSeed now 6 (was 5)
---• OutguardCostScaling now 0.25 (was 0)

③ Coders
• Improvements to how we visualize the targets of an entity's weapon systems.
---• Formatted tooltips are now capable of showing the targets of a system, as an indented list in a block at the end of its section. The priority calculated for each is also shown. These are shown based on preexisting debug settings being turned on. This block had been disabled up until now for formatted tooltips, other tooltip do it in their own style.
---• When showing an entities orders (which is a preexisting key hold) the lines draw between the entity and the targets of all its systems are now faded in alpha as it iterates from first to last in the prioritized list. Also, the FRD target is now drawn last, and with a different color (white). Also we now show a line to the kite-target used last in movement planning, since this is not necessarily the same and otherwise is much less visible unless drawn at the end.
• Protect against divide by zero in EntitySystem.CalculateDamage.
---• If the reload time is zero for some reason, that means the DPS is zero, as it doesn't operate on "time" at all.
• Fix to messages in debug log running together. They now end with a newline, instead of being prefixed by one.
• Error popup improvement
---• If error popup is already shown when a new error occurs, log but do not replace the current one being shown.
• SeedArgs overload to IMapPopulator and SeedEntityAlgorithm
---• This adds several new features when seeding things, at the same time as making future additions easier to do.
---• In particular the following optional arguments are now supported: GetHasSimilar, OnSeeded Callback, SeededPlanets, and SeededEntities.
• Added extension method Faction.GetCommonAllegiance() and enum CommonAllegiances to make working with the typical string values of Faction.Allegiance easier.
---• Each value of this enum corresponds to one of the various helper methods in AllegianceHelpers.
---• ie, Faction.Allegiance"Friendly To Players" == CommonAllegiances.FriendlyToPlayers == AllegianceHelper.AllyThisFactionToHumans()
• Added GameEntityTypeData.HideFactionName set like so 'hide_faction_name="true"'.
---• This does not affect the result returned by Squad.GetFactionDisplayName nor anything other than the top line of the entity's tooltip.
• The new way to delist/hide/disable a mod is by having a 5th line in its ModDetails.txt with the text 'disabled'.
---• ModIsDisabled.txt, ModIsOffByDefault.txt, and ModIsSaveSafe.txt are no longer used.
• Fix issues with the 'AlwaysOn' debug setting for ship radii.
• ArcenSetting(s) can now define an int based dropdown's names and values in xml:
<!-- example usage -->
<setting ...
type="IntDropdown"
default="0"
option_names="Normal,Throttle,Suspend"
option_values="0,1,2"
</setting>
• rounding=".." attribute now supported for any int type settings. It's value is just an int, which the final value will always be divisible by.
• <show_if> element now works on bool type settings (by using int_val="1" or int_val="0").
• Added logging/debug helpers: extension method TypeNameAndMethod(this Object) and static method LOG.MethodName():
// example usage..
LOG.Msg("Error in {0}() ..", this.TypeNameAndMethod()); // if within an instance method
LOG.Msg("Error in {0}() ..", LOG.MethodName());---• // if within a static method
• You can now include a type+weight directly in the xml definition of an AIShipGroup. This is much easier than having a ton of separate partial records:
<!-- example usage -->
<group ... >
<include id="[?]" name="[type]" weight="[int]"/>
</group>
high rated
Suzerain

Standalone installer updated: [Windows, Mac] 2.0_release_0.6 ⇒ release_3.0.0.
Suzerain 3.0.0 Update Released!

Today the Kingdom of Rizia launches and along with it the 3.0.0 update which adds major features, content, and further expansion of the Suzerain Universe. It also includes changes to the base game. You can read some of the highlights in the changelog below.

Suzerain 3.0.0 - Kingdom of Rizia DLC Changelog
Date: 25.03.2024

① Features
• War mechanic
• Royal Decrees mechanic
• Armed forces mechanic
• Negotiations panel
• Resource modifiers
• Save game transfer
• New resources for Authority and Energy
• Conditional instructions system

② Content
• Over 400k words of story
• Traits system with unique characteristics
• Resource and energy storyline
• Geopolitical and diplomatic storyline
• Romance content
• Religion storyline
• Game of Houses
• More decisions than base game
• 15 New collectible items
• New dialogues and decisions
• Basic status effect implementation
• Dozens of policies and situations
• Hundreds of news and reports
• New political compass and characters
• New leanings

③ Art
• Rizia local map
• Pales local war map
• Dynamic map layer changes for Pales, Zille, Iza
• 21 new character portraits
• New city and background images
• New table scene and objects
• New map city, country, and event tokens
• New token arts
• GRACE faction token

④ Audio
• Over 20 new tracks
• Dozens of new sound effects for special moments

⑤ Missing Content
• Codex entry updates for some entries are pending
• Achievements beyond default chapters are currently missing
• Some gamepad improvements are pending

Suzerain 3.0.0 Base Game Changelog
Date: 25.03.2024

① Feature
• Added character customization randomizer

② Technical
• Save game and load optimization
• Improved stability of save system
• Added active and other save game states

③ Design and Balancing
• Increased starting government budget by 1
• Reduced Gasom relationship threshold for easier outcomes
• Added bonus government budget to trade deal
• Extra budget detraction in trade deal
• Decreased starting Bludish opinion

④ Bug Fixes and Polish
• Fixed wrong order in energy event
• Refactored to avoid gameflow issues
• Fixed character portrait spoiler
• Corrected policies for immigration
• Fixed achievements not unlocking
• Addressed incorrect reports for BFF dam storyline
• Corrected dozens of typos
• Resolved various community-reported bugs since October 2023
• Missing Content
high rated
Terminator: Dark Fate - Defiance performance is here!!

Today's update focuses on optimising performance, refining anti-aliasing, and fine-tuning mission balance. Expect smoother gameplay, sharper visuals, and more engaging missions.


Changelog 1.02.950


Optimization of shaders and road rendering;
Added Anti-Aliasing FXAA;
Fixed several rare random crashes;
Added the ability to give an order to attack abandoned vehicles (using the attack button on the order panel);
Fixed a bug due to which it was sometimes impossible to give move order if among the selected units there was a stationary or immobilized one;
The "Objectives updated" widget is now transparent to the cursor;
Added tip to take the humvee when evacuating from Haven base;
Removed the ability to talk to Movement if the player became their enemy due to an attack on Mack on Abiquiu Mission;
Fixed a bug due to which a dialogue with the Integrators could begin when they had already left the map on Vega Mission;
Fixed a bug where objectives could be missing at the end of a mission in Vega;
Added an icon above the humvee that the rangers give on Oklahoma Mission;
Supply Depots now have main objective icons above them on Oklahoma Mission;
Fort Worth mission rebalanced and improved;
Fixed missing radio effect in dialogues on Integrators Camp Mission;
Removed spawns of drones (Swarm) that were sent to the emergency exit from the factory on the Final Mission;
Added additional checks to ensure that the vehicle with the Digital Storm returns to player control;
Increased the range of ATGM and AA missiles of "Prototype-2" to reduce the likelihood of being shot at from a distance from which it cannot respond.
Post edited March 25, 2024 by Syphon72
high rated
Slay the Princess

Updated to End of Everything Update 1.0b for Windows, Linux and Mac.

Changelogs from Steam:

Patch Notes: The End of Everything Update

Patch Notes for the big "End of Everything" update, sequestered here so there aren't any spoilers on the big announcement post. Still spoiler tagging out of an abundance of caution:

End Game

Spoilers. Use the link to the original patch notes if you want to see them.

Music

• "Transformation," "The Apotheosis," and "The Shifting Mound (Movements II, III, and V)" have been reworked to include live orchestral performances.
• The entire soundtrack has been converted to FLAC and remastered for an overall improved audio experience.
• The Supporter's Pack has been updated to include a new orchestral EP. In addition to the tracks mentioned above, this EP also includes live renditions of "The Princess" and "The Damsel"

Miscellaneous

• The quick menu has been updated to have icons/a proper UI. It's also been moved to the top left of the screen, which should resolve the majority of issues players have had with the controller getting stuck.
• The narrator's scream in the Tower route has been re-recorded to be a little more tonally fitting.
• We should be caught up on bug fixes.
• The Voice of the Broken no longer appears for a single line in the Razor route for playthroughs where he isn't present.
• A small number of lines previously cut in the pacing patch have been restored.

March 25 Hotfix

HOTFIX 1:

Fixed an instance of a sprite partially disappearing in the end-game.

Fixed a a rare issue where a duplicated folder caused some users to crash on start-up.

HOTFIX 2:

Fixed an issue for one of the tower/apotheosis ending monologues that would double-play its final line.
Added a lingering pause to an end-game hand-holding animation to make it feel more intentional/organic
Fixed some typos
Removed some accidental extra fury lines that didn't have voice acting
Restored a cut line of argumentation in the finale.
Post edited March 26, 2024 by (ø,ø)