Stoneshard continued... • Jorgrim: swapped Shields for Maces.
• Tweaked Velmir’s trait: [-3% > -5%] Damage Taken and [+3% > +5%] Accuracy for each received strike.
• Tweaked Arna’s trait: [-2.5% > -3%] Damage Taken and [-5% > -3%] Cooldowns Duration for each enemy within Vision.
• Tweaked Jorgrim’s trait: [+15% > +20%] Crit Efficiency upon killing an enemy.
• Tweaked Dirwin’s trait: hitting an enemy with a strike or shot for the first time applies them with [-20% > -10%] Dodge Chance and [+20% > +5%] Damage Taken for [10 > 8] turns.
• Reduced Intoxication gain from Poisoning [+4 > +2 per turn].
• “Loud Barking” now generates less noise.
• Increased the “ruby” stat bonus granted for solving the Standing Boulders’ mystery [4% > 5%].
• Increased food drop rates in the Prologue.
• Verren will have 33% Fatigue Resistance and 33% Hunger Resistance when playing as him in the Prologue.
MISCELLANEOUS • Ghoul corpses can now be skinned to harvest their fur and hearts (once “Huntmaster” is learned).
• Added fish, crabs, and nets to the Dock Trader’s stock.
• Removed treatises from the Brynn Pawnbroker’s stock
• Standardized the levels of treatises sold by the Mannshire Scribe and Brynn Bookmaker.
• Changed prices of some consumables.
• Throwing potions at enemies now applies them with “Covered in Alcohol” effect.
• Added Durability to Shovels, which is reduced by digging.
• All equipable consumables (Crowbar, Lancet, Shovel) now lose Durability when used as a weapon.
• Renamed Rogue Pyromancer into Hired Sorcerer and swapped his “Ring of Fire” and “Incineration” with “Jolt” and “Seal of Power”.
• Renamed some items.
FIXES
• Fixed the incorrect order of attack outcomes.
• Fixed the issue preventing “Gotta Catch ‘Em All” and “I.C.B.M” achievements from being unlocked.
• Fixed enemies becoming invulnerable to AoE abilities for one turn upon entering a location, being moved to another tile with a “swap” ability, or being summoned, resurrected, or transformed.
• Fixed certain abilities skipping a turn after being used.
• Fixed action-limiting effects not working as intended in some scenarios.
• Snakes should no longer spawn in pairs, and some traps - trigger twice.
• When moving to another location, the fade to black will now happen after enemies take their turn, not during it.
• Fixed the bug linked to dying on the same turn as moving to another location.
• Fixed one of the abandoned cart POIs always spawning high level brigands.
• Removed the possibility of reapplying Dirwin trait’s effect to the same target.
• All missile Spells (“Fire Barrage”, “Jolt”, “Bolt of Darkness”) now use a standardized system for their chance to hit.
• Fixed “Fire Barrage” always missing all of its remaining firebolts if the first or second one in the series failed to hit the target.
• Fixed the Restless’ “Abominable Vitality” passive not working as intended.
• Fixed “Petrification” not taking its target’s Magic Resistance into account.
• Fixed “Overflowing Power” replenishing Energy when damaging inanimate props.
• Fixed the incorrect interaction between “Rune of Cycle” and “Overflowing Power”.
• Fixed the issue with the Ignition Chance of “Incineration”.
• Miracle casting any Seal now grants its effect additional duration.
• Fixed Damage Resistance enchantments not working when applied to shields.
• Fixed the interaction between drugs and alcohol/Hangover that allowed to avoid Bad Trip after mixing these two together.
• Fixed the issue that prevented Rotten Crabs from appearing in the game.
• Fixed Ol’ Tott’s travel prices.
• Fixed the axe variant of Skeleton Kingsguard dropping two-handed maces on death.
• Fixed the Smithing Workshop Bailiff refusing to accept a bribe if there’s more than three bottles of Elven Wine in the inventory.
• Fixed ranged enemies being able to counter before they actually swap to their melee loadout.
• Fixed the occasional crash caused by Harpies’ “Peck”.
• Fixed the bug that allowed enemies to use ranged weapons and combat abilities while in deep water.
• Fixed the bug causing ranged enemies to take a shot at the player character after loading a save.
• Fixed the penalty for dual wielding shields not working as intended.
• Fixed disarmed traps being displayed with an incorrect sprite after loading a save.
• Fixed Bran not marking his cabin on the map after mentioning it in the dialogue.
• Fixed the Osbrook Inkeeper’s wife not selling food and drinks.
VISUALS • Added animations for receiving all types of Magic and Nature damage.
• New sprites for some abilities.
• New sprites for some items.
UI • Armor and shield hovers now list their type (light, medium, or heavy).
• Effect hovers now list stats in a more orderly fashion.
• Standardized the listing and rounding of stats displayed in the character menu. This change also affects the hovers of abilities and modifiers.
• Bonuses from enchantments no longer affect the basic stats of items.
• Fixed Girrud abilities displaying incorrect stats in their hover.
Shoutout to @DacianDraco, @Psojed, @RedOrder, @Gura, @Mindwitness, @MassBlin, @Monmon, @Rocket!, @iamyoyoman, @Amadeo, @Mallagar, @Malacar, @Joe Mad, @BlazingBreacher, @Guard, @Manual the Nah and @CommAmethyst for participating in the closed test and making this patch a better experience for everyone else
Hotfix 0.8.1.1 - Changelog • Fixed "Push the Falling" not taking effects' max duration cap into account.
• Fixed the bug causing some Brigand enemies to use incorrect damage values.
• Updated some of the items' spritework.
• Fixed "Offensive Tactic" not decreasing Fumble Chance.
• Increased the cooldown of "Mighty Kick".
Hotfix 0.8.1.2 - Changelog - Fixed the bug allowing "Stone Armor" to damage its caster.
- Fixed "Seal of Shackles" and "Seal of Reflection" not receiving a bonus to their duration after miracle casting them.
- Fixed the "flickering" NPC in Brynn.
- Fixed the crashes caused by Injuries and their interactions.
- Fixed the incorrect Stun/Stagger Chance formula of "Battering Ram".
- Fixed the crash caused by opening cupboards in the Catacombs.
- Fixed the crash caused by an incorrect number of crowns in some traders' inventories.
- Fixed belt hovers listing unrelated item type prefixes.