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high rated
Foundation (In Development)

Updated to alpha (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch Is Now Available!

Hi everyone!

Patch has just been released.

Here are the details:


• Beautification value for sub-buildings was doubled on reload
• Monument snap with houses could cause monuments to be flipped on their side
• Great Hall parts displayed the wrong description
• Occasional crash while editing buildings


• Fixed a bug where workers wouldn’t reach workplaces if their inputs were full
high rated
Stellar Tactics

Updated to 0.710


Now I'm back to sleep.
Post edited May 20, 2023 by Edward_Carnby
high rated
Mount & Blade II: Bannerlord

Updated to

Changelog from the developer's website:

Patch Notes v1.1.4




• Fixed a crash that occurred during missions when an agent didn’t have a right-handed weapon equipped.
• Fixed a crash that occurred due to the mission camera not being initialized correctly during a mission start.
• Fixed a crash that occurred during a battle when the followed agent’s camera wasn’t set.


• Fixed a bug that caused the riding perk "Shepherd" to reduce speed from herding instead of increasing it.
• Fixed a bug that caused an endless conversation with a noble party.
• Fixed a bug that caused all troops to inflict more damage than intended, resulting in incorrect auto-battle results.



• Improved lobby server stability.
• Fixed a bug that caused connection issues for longer-running official custom servers.
• Fixed a bug that caused the “get_jump_action failed” log to be spammed in the custom server console.


• [MP] Updated the voice chat system to match the flexible number of Skirmish players (to prevent crashes with more than 6 vs 6 matches).
• This should also resolve the custom server crash that occurred when the player distribution in a Skirmish match temporarily shifted to, for example, 5 vs 7 (due to a player switching to the opposing team before the player who lost connection reconnected to the match).
high rated
Gordian Quest

Updated to 1.3.3

Changelog from SteamDB:

Patch 1.3 is now LIVE!

Hey Heroes!

We'd like to thank everyone for their support, love and feedback. We are determined to continue adjusting and improving the Gordian Quest experience for everybody, so we have rolled out a new 1.3 Patch!

Patch 1.3 consists of mostly technical adjustments, but most importantly, Realm Mode's new Boss has been let loose from his cage. The Alpha Werewolf's bite is now stronger than his bark.

The Alpha Werewolf

A few moons ago, we asked the community what kind of boss they'd like to see in Gordian Quest. Over those few months, he was in training, and now he's ready for a face off.


The Alpha Werewolf has various AOE abilities and single target skills. They often focus on bleed stacks, keeping Heroes on their toes about health.

We have given the Alpha Werewolf a bunch of underlings, based on player suggestion. Like a pack of wolves, he does not fight alone, and will use his minions to provide for him. Being the loyal hounds they are, some will not hesitate to keep him protected.

The Alpha Werewolf protects his pups in exchange: he can potentially buff his underlings so they can do his dirty job as well. Be aware of how they bounce off each other.

We look forward to hearing from everyone about their experience with the Alpha Werewolf! Your suggestions have brought in a new, exciting experience. We hope to have another opportunity in implementing community suggestions in the future!

Other changes

• Controller support for various interactions have been updated and improved, such as in the map, or when using the inventory UI etc.
• Improved initial load times when starting the game. Players will no longer have to wait a long time when starting up the game.
• Improved load times when game has been running for a period of time.
• We have resolved some memory issues that have previously caused some problems at times when the user plays the game for an extended period of time.
• FIxed an issue where having a lot of items in your inventory will lead to long save/load times.
• Fixed certain issues causing black screen to occur when transitioning between scenes.
• Fixed various issues causing soft locks in pvp mode.
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.4.4

Changelog from SteamDB:

Patch 1.4.4 increases the impact your adventures have on the map

This week we have been working on the impact you can have on the map. You will notice the effects of scrying stones, magic hearths, and similar devices have been improved. In addition, the way you can now actively inform clans about abandoned keeps or other useful locations. The result of this is that you can take a more active role in the global power struggle between the clans and the Empire.

The intention of these changes is to create a more meaningful context for your adventures. At the same time, we hope that soon NPCs will act on and according to this context better, too!

Gameplay Changes

• You can inform clans about the locations of keeps, mines, abandoned farms, and similar locations.
• You can try to convince unaligned folks on farms, trading posts, and roadhouses to join a clan.
• Increases the impact that garrisons, scrying devices, root singers, magic hearths, and magic wells have on hardships.
• Clans need to have a stronghold in a region to be able to claim sites in that region.
• Communicates the status and effects a location more clearly in the location info panels on the map.

Bug Fixes

• Removes a generation flaw that caused regular columns, gates and levers to appear in the spirit world.
• When traveling through serpent gates the conditions reflecting your local reputation are set correctly.
• The description of the cast for the Magentol key makes clear it can only be used on the Forge of Destiny.
• You use the same consumable item from the quick item slot multiple times without needing to reassign it.
• Trading posts are correctly staffed.
• Defeated factions cannot salvage the wayfarer’s items after they died.
• A group of NPCs needs at least one humanoid creature to be able to camp around a fire.
high rated
ΔV: Rings of Saturn

Updated to 0.624.16 for Windows, Linux and Mac.

Changelog posted by the developer in the forum:

0.624.16 - Astrogate Scandal

- Adjusted astrogation settings. Your astrogator will now try to get you closer to your destination and make efforts not to fly straight into it when you enter the ring plane again.
- Your RCS thruster and torch dynamic lights will now respect the light detail settings and turn themselves off when requested, improving performance on low-end systems.
- Increased chances to randomly encounter events such as big space stations and moonlets by just traversing the rings.
- Increased frequency of log writes. As logs are now flushed to the disc faster, in case of a catastrophic software failure (aka crash to desktop), there is a much higher chance of them containing relevant information.
- Updated translations.
high rated
Tunguska: The Visitation

Updated to 1.67-9_1

Changelog from SteamDB:

Patch 1.67-9_1 (May 20th, 2023)

• In Ravenwood, you can now use the boat at your house to travel to either the Rangers camp or Lake Kraken church. Should save you a bit of running time. You just need to enter the boat from a different angle to hit the trigger for either travel directions.

• When a full-auto gun's durability reduces, it'll start shooting a bit slower and irregularly.

• Successful melee attack will now increase your fitness skill a little bit.

• Greatly reduced the price of backpack extensions sold by merchants. But Jian Jun is still a cutthroat - his extension still costs 15000.

• You can now secretly raise your relationship with the Mongols by delivering food orders. Once you reach 100%, Jian Jun (if he's still alive) will sell you poison that you can apply to your melee weapons for an extra caustic damage.
high rated
Bloody Hell

Updated to 1.3 (Galaxy & Offline Installer)

No changelog.
high rated

Updated to for Windows and Linux.

Changelog from SteamDB:

Hotfix - Changelog

• Made it possible to equip Throwing Nets into weapon slots.
• Lockpicks are now given priority over Crowbars when interacting with locks through the context menu.
• Fixed abilities not adjusting their Range when performing actions that don't take a turn.
• Fixed "Double Lunge" not receiving a reduced cooldown if both strikes deal damage.
• Fixed the issue with "Mighty Kick" and Stagger.
• Fixed the issue locking the character's ability to attack after being Knocked back on the same turn as moving to another location.
• Fixed "Regroup" granting its effect for a lower number of turns than mentioned in its hover.
• Fixed the trees rendering issue.
• Fixed the issue allowing to move around during some animations in the Prologue.
• Fixed low level brigands dropping wrong items on death.
• Fixed "Will to Survive" granting its effect for a lower number of turns than mentioned in its hover.
• Fixed some new items not appearing in traders' stock, Distant Dungeons' chests, and secret rooms.
• Fixed the incorrect damage values of Skeleton Kingsguards.
• Fixed Brigands using wrong speech lines when reacting to nearby Dogs' death.
• Fixed the crash caused by "Hold the Line!".
• Fixed the crash caused by "Elusiveness".
• Fixed the crash caused by interacting with some NPCs in settlements.
• Fixed the inability to use "First Aid" without active Injuries.
• Fixed abandoned chicken coops still producing chicken sound effects.
• Fixed the issue causing minibosses to lose their name upon loading a save.
• Fixed the Restless being able to drop more than one weapon.
• Fixed the possibility of discovering the tutorial trap in the Prologue before being prompted to do so.
• Added new sprites for some items.
• Fixed the bug preventing access to one of the starting Brigand dungeons.
Spiel des Jahres 2022 für Erwachsene: Cascadia

In der Kategorie “Spiel des Jahres 2022 für Erwachsene” war Cascadia ein herausragendes Spiel, das von Brettspielbegeisterten weltweit hochgelobt wurde. In Cascadia übernehmen die Spieler die Rolle von Landschaftsarchitekten und gestalten eine atemberaubende Naturlandschaft mit Wäldern, Flüssen und Tierarten. Das Spiel bietet strategische Entscheidungen und ein ansprechendes Spielgefühl für erwachsene Spieler.
high rated

Updated to 1.0.34243 Hotfix (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix 1.0.34243 | Flak Bug Squashed | Performance Optimizations | Mission Fixes

Greetings, Pilots!

We’ve got good news for all pilots out there: Another small update is coming in hot, fixing the pesky Flak Cannon bug, and some rare mission blockers, as well as bringing various performance improvements. Read on for details, or skip to the end for the full update changelog!

Performance Optimizations

EVERSPACE 2 is a beast of a game, and we’re continuing to look for ways to make it easier on players’ hardware. With this patch, the development team has made headway in optimization improvements in a variety of areas! A few examples are:

• Solar flares now use a single sample occlusion check instead of a full render target
• Ship dealer showroom ships now initialize with ticking disabled
• We’ve disabled global clip plane
• The mesh emitter spawning for explosion particle systems is deferred
• We’ve reduced the number of texture samplers in "structures" base material

Now we plan to continue optimizing EVERSPACE 2 as we continue development—more updates on that to come in further updates.

Flak Bug Squashed

The Flak bug, first reported in our launch build, has been a longtime issue that we’ve been attempting to solve internally for quite some time, as you can tell from the massive thread in our Slack. We’re pleased to report that today’s patch fixes the issue!

For those who’ve never encountered it, we had a very nasty freeze bug in the game that could occur, although rarely, during intense battles.

We quickly found out that this issue only occurred when using a Flak Cannon, but we couldn’t reproduce the bug on our end, not even with save games provided by our community members.

One of our community testers could reproduce the bug quite constantly, though; thanks, Flori!

To isolate the problem, we tried a few code changes and built a new version on our development branch (which almost took us a full day each time), then waited for Flori to test this new build and confirm if it still happened.

As we went through a few iterations of this, we discovered EVERSPACE 2 did not freeze when setting the effects quality in the graphics options from Epic to High, adding yet another layer of complexity to the problem.

Over the course of trying to nail down the source of this issue, we were:

• Porting Flak's projectile VFX from Unreal's Cascade to Niagara
• Spawning and gunning down thousands of Outlaw Scouts
• Excluding that it's not bound to specifically AMD, Nvidia or Intel video cards
• Loading countless user save games to find a common denominator
• Running a simulation with 100v100 NPC shredding each other with high-fire rate flaks to no avail
• Testing with different projectiles, no radial damage, disabled loot drop (that @Erik streamed and wondered why no loot is dropping!) as loot could be physically pushed around by the Flak explosion
• Building a shipping build with no radial damage for the Flak
• Realigning the build pipeline in order to build a debug build

Over the course of this testing, we discovered:

• That it happens outside of High-Risk Areas
• We could exclude that it only happens when an Elite dies and regenerates armor at the same time
• Noticed that it only happened during the killing blow of an NPC
• It was not a framerate issue

As part of this, we dusted off a team member's old low-spec computer from 2015 and tried to reproduce the freeze, and it worked. So, we finally had one machine that we could rely on for chasing the bug. We upgraded its RAM to 32GB and attached two external HDDs to run Visual Studio, did the huge Checkout (~100GB), and started the building process on said old computer to attach a debugger to the local build.

We found out that the underlying issue may have something to do with missile locking because sometimes the game would wait for a response from the code infinitely and freeze.

We added some more checks for when the missile lock jumps to a new target, which seemed to fix the issue. We believe it was probably an already dead and partly deinitialized enemy that was receiving a missile lock, and that somehow led to the freeze because some HUD animation would not play.

We still don’t know why this only happened with the Flak and with effects quality set to Epic. But that’s a mystery to discover another day if, for some reason, this issue pops up again.

Hotfix 1.0.34243

Below, you'll find the complete list of changes included in this hotfix.

Changelog - 1.0.34243


• Further performance optimizations
• The location "Drake Passage" does not trigger follow-up side missions anymore
• Activated ULTs will now continue after a sequence has finished


• Fixed rare freeze that would occur when killing enemies with Flak weapons
• Fixed that some conditions would not stack correctly
• Fixed the broken state of "Ancient Rune Sockets" caused by saving during the rotation animation of the Ancient Cube
• Fixed an issue in side mission "Rips in Space" which prevented its completion
• Fixed an issue that denied the players their reward when leaving a job-location
• Fixed an issue in main mission "Smoke & Mirrors" which allowed leaving the location despite the ads being played
• Fixed that some solved Ancient Runes had a broken collision after re-entering the location or loading a savegame (Also fixes the hit-box problem of the Ancient Rune when fighting the Warden in Forlorn Vale)
• Fixed sun lens flares being invisible on "High" or lower effects settings
• Fixed NPC engine trail LOD issues

And with that, we wish you a Flak Cannon bug-free journey through the DMZ!

Lee & your dedicated ROCKFISH Games team
high rated
Thea 2: The Shattering

Updated to 2.0522.0678 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch notes

Hi all, here is the changelog for the fixes and mods that we implemented with this patch.

• MOD Dwarf making sweet love to all rusalkas now, not just the old ones
• MOD Tower event, so that getting a matrioshka as reward is a chance, not guarantee when doing the Yaga path
• MOD Increased Difficulty for dating game challenges, as the intended result should be death of the the date
• MOD The Imp pet stats lowered
• FIX Growing up events for children at sea (tick box for sea event was not used)
• FIX Human Growing up text for berserker when using the seed
• FIX Orc growing up, pay with cosmic seed, correctly gives a young witch and text for young matriarch corrected as well
• FIX Dwarf growing up correctly gives a young matrioshka in the second option
• FIX Saves missing in new profiles
• FIX Some textures not displaying correctly (just white squares) for users with Turkish as their OS language
high rated

Offline installer updated to

Changelog from Steam:

Patch for Scorn is out now! (March 16, 2023...)

PSO cache update to fix stuttering issues

Greetings Scorn players,

We have some important updates to share with you. We will be implementing pre-caching of shaders to prevent stuttering during gameplay.

The previous update (FSR-Dec) lacked the PSO cache, causing some players to experience stuttering despite their configuration. This version of the PSO cache is improved and covers more cases to ensure that your gaming experience is as smooth as possible.

Thank you for your continued support and stay tuned for more updates on Scorn.
high rated
Stellar Tactics has updated, including offline. Probably hotfixes after 0.710 update.

0.710 - 0.711 210MB

0.711 - 0.712 210MB (coincidence?)

Patch notes here:
Post edited May 23, 2023 by bonzer
high rated
Just wanted to thank everyone here for their hard work keeping us informed of updates and the relevant changelog notes.

You guys are awesome!