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high rated
Parkitect

Updated to 1.7o [Galaxy (Windows & Mac) & Offline Installer (Windows)]

Changelog from Steam:
Version 1.7o (January 21)

- fixed some objects missing in decoration score calculations
- fixed a case where multiple trains could be used on multi-lap powered coasters
- multiplayer: fixed a desync that could happen when building through trees
high rated
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Edward_Carnby:
Stardew Valley

Patch 1.5.3 (January 15th, 2021)
Linux offline installers have now been updated to 1.5.3 as well. (And Mac, if they were similarly tardy.)
Any idea what changed in Egypt: Old Kingdom a few days ago? Apparently from 2.0.4 to 2.0.4d, according to GOGDB.
high rated
Iron Harvest

Updated to 1.1.1.1982 rev. 44408 (Galaxy & Offline Installer)

Changelog from Discord: (Login required)
- Today we release a hotfix that will prevent Lech Kos from using his new Vicious Tackle ability to pass through all map terrain.
+++

Parkitect

Updated to 1.7p [Galaxy (Windows & Mac) & Offline Installer (Windows)]

Changelog from Steam:
Version 1.7p (January 21)

- fixed an error that could appear after deleting objects
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Edit: Parkitect changelog added. Mac & Linux offline installers now updated as well.
Post edited January 22, 2021 by Hustlefan
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Hustlefan: Iron Harvest

Updated to 1.1.1.1982 rev. 44408 (Galaxy & Offline Installer)
The offline instaler for Iron Harvest Demo also updated to 1.1.1.1982 rev. 44408

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And the offline instaler for Necrobarista updated to 1.0.5.2. No changelogs that I could find
Post edited January 22, 2021 by _Auster_
high rated
Master of Magic (Caster of Magic) has been updated to version 6.07 (44177). No changelog posted yet.
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ConsulCaesar: Master of Magic (Caster of Magic) has been updated to version 6.07 (44177). No changelog posted yet.
Taken from the Steam forums:

6.07
-Fixed a bug in Drake178's continent indexer that could cause map creation to freeze.
-Fixed two bugs in Drake178's map generator patches that prevented single tile islands from being expanded.
-Fixed bug : terrain changing spells don't update movement costs. (by Drake178)
high rated
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ConsulCaesar: Master of Magic (Caster of Magic) has been updated to version 6.07 (44177). No changelog posted yet.
Master of Magic Community Patch v1.52.03

World

Random Events are no longer prevented from occurring in the first five turns after entering a game from the main menu (810).
Random Events no longer sometimes happen more frequently than intended when saving and loading games (810).
Node bonus auras are again correctly applied in combat (811, fixes a bug introduced in 755).
Razing a City now correctly reverts the movement costs of the tile it stood on (818).
Altering terrain now correctly changes the tile's movement costs (818).


Units

The Chaos Warrior may now gain Super Arcane Power as one of his Random Abilities instead of losing a pick whenever he rolls it (801, 806).
Arcane Power can now again upgrade normally to the super version (806, fixes a bug introduced in 801).
Eligible Heroes rolled to gain Arcane Power no longer erroneously get both the normal and super versions (806, fixes a bug introduced in 801).
Overland pathfinding now uses Djikstra's shortest path algorithm (816, reverses and obsoletes 371, 411, 487, 489, and IW140).


Spells

Change Terrain and Gaia's Blessing can now use all available Grassland graphics (818).


AI

The AI is no longer prevented from utilizing Towers of Wizardry that have no units in them but were last used by an allied player (808).
The AI can no longer occasionally bring back units on the corner tiles of City Walls in combat with Raise Dead or Animate Dead (812).
The AI can again target Transmute as intended without possibly causing crashes or memory corruption (817).

Caster of Magic DLC Patch 6.07

-Fixed a bug in Drake178's continent indexer that could cause map creation to freeze.
-Fixed two bugs in Drake178's map generator patches that prevented single tile islands from being expanded.
-Fixed bug : terrain changing spells don't update movement costs. (by Drake178)
high rated
Down in Bermuda

Patch 1.6.3 (20 January 2021)

(Galaxy & Offline Installer)
- We've made some further improvements to the zoom speed when scrolling using a mouse, particularly for Windows users. To account for possible differences in input devices and OS settings we've also added a 'Zoom Sensitivity' slider to adjust the speed, found under Options > Controls > Mouse.

- We've also added a couple of new alternative keyboard shortcuts to go with the WASD used for panning, you can now also use QE for rotating and RF for zoom in / out.
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Parkitect

Updated to 1.7p2 [Galaxy (Windows & Mac) & Offline Installer (Windows)]

Changelog from Steam:
Version 1.7p2 (January 22)

- fixed an error that could appear when hovering a path in decoration visualization mode
- fixed being able to build paths through objects
+++


Saint Kotar: The Yellow Mask

Updated to 1.5 (Galaxy & Offline Installer)

No changelog.
Post edited January 22, 2021 by Hustlefan
high rated
Astrox Imperium 0.0111b offline installer available.
high rated
DYSMANTLE (In Development)

Update 0.6.6.12 (21 January 2021)

(Galaxy & Offline Installer)
ADDED

- Access to new area 'Frore'.
- Level Cap is now 26.
- New craftable: Winter Coat.
- In-game cutscene skip support (not all cutscenes support this yet). Hold down mouse buttons, space, or gamepad A/B to skip.
- Map point of interest filters menu.
- Depth of Field effect (simple approximation) in Graphical Options.
- Showing completed Quests in pause menu.
- Added Unified Options menu.
- Added Gameplay Option to remove Material Tracking Notification Animation bouncing.
- Showing farmed plants on world map and minimap.
- Key combo Control+U shows/hides UI. Useful for grabbing screenshots without the UI elements.
- Slightly reduced miniboss colliders sizes, so they should fit through narrow doorways.
- Material stacks. Dropping bigger amounts of materials results in tighter stacks and doesn't bloat the save file.
- Link Tower now has 'Scan Monsters' button option after you've installed the Radar. It shows remaining monster locations.
- Cut down trees now leave tree stumbs.

CHANGED

- Timed Chests are not hidden from the map after opened to make it easier to track them.
- Made the "Hibernus" tomb a bit easier.
- Made "Hedgefield" tower area slightly smaller so all enemies needed for ascension are encounterable.
- Nerfed "Dentured Fangs".
- Enemies don't just blindly follow animals any more if there are other targets.
- Fishing quest now takes previously fished fishes into account.
- Now using 64-bit binaries.
- Slight wording change to "Endless Trash" to avoid confusion re: digging.

FIXED

- Crash that could happen when opening up the map.
- Window cursor being offset after starting the game or changing display config.
- Critical hit damage increases are now calculated correctly.
- Oddly placed broken wall pieces are now also destroyed when nearby walls get destroyed.
- A bug that permanently prevented materials being collected.
- Shadow cast rendering bug.
- Various crash bugs that happened when playing longer sessions.
- Ruthless Pitcher should not respawn any more when ascending.
- No longer possible to change secondary item while aiming a throwable.
- Sleeping now increases the related medal progression correctly.
- Fixes to option saving.
- Tab key doesn't change pause menu tabs if bound to inventory or map.
- Usual fixes to graphical bugs and glitches.
- UI optimizations for screens with lots of items.
high rated
Atlantis 2: Beyond Atlantis

Apparently GOG made a Mac offline installer available again - 1.0.0
high rated
Stoneshard

Windows & Linux offline installers updated to 0.6.1.6.1

Changelog from Steam

- Fixed enemies opening quest doors.
- Fixed an issue in the algorithm for alarm accumulation from noise (enemies no longer react to it as fast as they used to).
- Multiple changes to some enemy abilities’ usage algorithms.
- Fixed Daze Chance from “Earthquake” not taking Control Resistance into account.
- Fixed “Elusiveness” not working against enemy skills.
- Fixed the Experience exploit with disarming claw traps.
- Fixed AoE zones applying their effects to the Troll multiple times per turn.
- Fixed the incorrect information on associated Attributes in new stances’ descriptions.
- Fixed Injuries persisting after sleeping even if body parts are not damaged.
- Fixed the Troll being able to attack while being affected by both Burning and Regeneration.
- Fixed “Right on Target” not working with new skill trees’ abilities.
- Fixed “Danse Macabre” not reducing enemies’ stats.
- Fixed “Coup de Grace” dealing incorrect damage.
- “Tormenting Swings” now only triggers on critical hits, as stated in its description.
- Fixed the incorrect base value of Armor Penetration (was -5% instead of 0%).
- Fixed certain stats being calculated incorrectly while dual wielding.
- Fixed the inability of switching to another Tactic while low on Energy.
- Fixed the log message for enemies disarming traps.
- Fixed the log message for gathering berries.
- The effects of “Stagger” are now twice as weak. Its maximum duration is now 1 turn.
- Shouting now generates less noise.
- Reduced some of the Troll’s resistances and Knockback Chance, increased its Health.
- Increased the chance of disarming claw traps.
- The Restless and Ghasts now have 100% Bleed Resistance.
- Reduced damage from weapon throwing by 25%.
- Enemy archers now drop their melee weapons on death.
- Added Ranged Weapons treatises to Unar the Scribe’s stock.
- Throwing now generates less noise.
- Landing an arrow near enemies now raises their alarm level.
- Resurrected enemies can no longer be seen through the fog of war.
- Enemies can now also miss when using “Fire Barrage”.
- Enemies can no longer retreat while Immobilized.
- Wraiths now become aggressive on the same turn as they appear from their sarcophagus.
- Enemies will no longer cast “Sacrificial Blood” on themselves.
- Using medical consumables now stops the character’s movement.
- Fixed the Beastslayer’s corpse sprite being displayed incorrectly.
- Fixed grip visuals for some axes.
- Numerous visual fixes.
- Numerous text fixes.
***

Book of Demons

Windows & Mac offline installers updated to 1.04.22689

Changelog from Steam

Some minor fixes to challenges mostly!
high rated
Strategic Command WWII: World at War,

Updated to 1.09.00
No changelog
high rated
Battle Brothers

Offline installer updated to 1.4.0.47.
At last ...

Moonstone: A Hard Days Knight

Marked as updated.
I don't sure but it looks like that Mac version has been added.

Cyberpunk 2077

Patch 1.1 (22 January 2021)
Patch 1.1 for Cyberpunk 2077 is now available!

In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.
Stability

Various stability improvements including:
Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
Fixed an issue where Judy could teleport underground in Pyramid Song.
Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
Fixed an issue where Takemura wouldn't call in Down on the Street.
Fixed an issue where Jackie could disappear in The Pickup.
Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
Fixed an issue where opening the package wouldn't update Space Oddity.
Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
"Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.

UI

Fixed an issue where prompt for exiting braindance could be missing.
Removed an invalid item from loot.

Visual

Fixed an issue where a grenade's trajectory could be displayed in photo mode.
Fixed particles' hue appearing pink when viewed close up.
Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.

Achievements

Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.

Miscellaneous

Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
Fixed an issue where the "Continue" button in the Main Menu could load an end game save.

PC-specific

Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.