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STAR RULER 2 has been updated:

Patch 2.0.0 (28 April 2016)
Graphics
Added a number of new post processing graphics options, including Bloom, Godrays and Chromatic Aberration.
Many many more improvements to shaders and and lighting to improve graphics quality
The visual surface of planets is now actually rendered to match the biome tile grid from the planet overlay. City lights will automatically appear where buildings are!
AI
The AI has received numerous improvements to how it plays the game. Please report any bugs you find in its new behavior!
You can now determine whether an AI is aggressive, passive and biased against humans separately from difficulty.
You can now set the particular ways an AI cheats and how much it cheats at them
UI
The open tabs, quickbars, and camera location are now saved and restored when you load a game.
Improved the planet requirement UI on the bottom left of the planet overlay.
Added a Replace tool to the ship designer that replaces the subsystem you click on the design with the type of subsystem you have selected while keeping the same size.
Races & FTLs
Mechanoid population above 1 now provides 2 labor, but population above the maximum no longer provides any.
Tweaked the income values of mechanoid planets over population so they don't jump up and down as much.
Fling Beacons now cost FTL energy to construct and have a small FTL upkeep.
Tweaked the cost and duration of opening slipstreams based on the size of the generator.
Notable Fixes
Fixed exploit for exporting labor more than once.
Fixed exploit with Frugal trait where planets could be Level 2 without any tier 1 resources.
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vanchann: STAR RULER 2 has been updated:
I guess that the DLC will show up today.
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vanchann: STAR RULER 2 has been updated:
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Grargar: I guess that the DLC will show up today.
And you have guessed wrong, gato :P
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Grargar: I guess that the DLC will show up today.
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JudasIscariot: And you have guessed wrong, gato :P
indeed, because oblivion, yes? YES?! o_0 *crazy eyes*
Post edited Yesterday by fortune_p_dawg
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JudasIscariot: And you have guessed wrong, gato :P
L̶e̶t̶ ̶m̶e̶ ̶g̶u̶e̶s̶s̶ You stole it, right? :P
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B0SC0: Dev caught a minor issue with the build just after it went live on our end, and requested it be pulled :). We've no reason to suspect saves are affected as the issue concerned modding tools, and we'll have a new 1.0.0.3 Mach II out ASAP ;)
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Marioface5: Alright, thanks for the information!
NP - New 1.0.0.3 patch has just went live.
From MaGog's logs for 28 April (part 1 of 2):

NOTE! Probably CHANGED FILE Enter the Gungeon, all_files, Windows installer, English, dl_ver: 1.0.6 (gog-8) ***TO*** 1.0.7 (gog-9)

NOTE! Probably CHANGED FILE Enter the Gungeon, all_files, Mac OS X installer, English, dl_ver: 1.0.6 (gog-23) ***TO*** 1.0.7 (gog-27)

NOTE! Probably CHANGED FILE Enter the Gungeon, all_files, Linux installer, English, dl_ver: 1.0.6 (gog-6) ***TO*** 1.0.7 (gog-7)

NOTE! Probably CHANGED FILE Enter the Gungeon, all_files, DLC: Collector's Edition Upgrade: Mac OS X installer, English, dl_ver: 1.0.0 (gog-23) ***TO*** 1.0.0 (gog-27)

NOTE! CHANGED Enter the Gungeon, changelog (http://www.an-ovel.com/downloads/chg/chg_1456912569.htm)
NOTE! ADD +++ Patch 1.0.7 (28 April 2016)
NOTE! ADD +++ Added a new gun inspired by our trip to PAX East, the Poxcannon
NOTE! ADD +++ Collecting Master Rounds with the (secret character) now
NOTE! ADD +++ gives 1 armor instead of nothing
NOTE! ADD +++ Fixed an issue which could cause hangs during dungeon generation
NOTE! ADD +++ The High Priest's wall bullets will no longer spawn on top of players
NOTE! ADD +++ Companions will no longer shoot (secret character unlock)
NOTE! ADD +++ Players can no longer take contact damage while using the Ring of Ethereal Form and Potion of Lead Skin
NOTE! ADD +++ Fixed an issue which could prevent the Gun Soul from dropping
NOTE! ADD +++ Transmogrified enemies will now correctly drop currency
NOTE! ADD +++ Fixed an issue where some summoned enemies were dropping currency
NOTE! ADD +++ Fixed an issue where players could get stuck in the door when skipping the Door Lord intro
NOTE! ADD +++ Dying in the Pilot's past now properly unlocks the Time Paradox achievement
NOTE! ADD +++ Keyboard bindings are now used for Player 2 as well
NOTE! ADD +++ Mimics can no longer be transmogrified
NOTE! ADD +++ Added a fourth save slot (Slot D)
NOTE! ADD +++ Fixed an issue where the Super Hot Watch and the Bloody Scarf interacted to pause the game for long periods of time
NOTE! ADD +++ The Clone item will now work properly in Boss Rush mode
NOTE! ADD +++ Fixed an issue involving turrets and the Rolling Eye
NOTE! ADD +++ Fixed a rare issue where angering the shopkeeper in coop could result in both players being locked out of an active room





NOTE! Probably CHANGED FILE Grim Dawn, all_files, Windows installer, English (part 1/2 of 2), dl_ver: 1.0.0.2 (gog-6) ***TO*** 1.0.0.3 (gog-8)

NOTE! Probably ADDED FILE Grim Dawn, all_files, Patch 1.0.0.3 [Windows], dl_ver: ***TO*** 1.0.0.2 (gog-6) -> 1.0.0.3 (gog-8)

NOTE! CHANGED Grim Dawn, changelog (http://www.an-ovel.com/downloads/chg/chg_1449651388.htm)
NOTE! ADD +++ Patch 1.0.0.3 (28th April 2016)
NOTE! ADD +++ Major New Features
NOTE! ADD +++ Modding Tools are now available. You can find them in your Grim Dawn installation folder. These are the same tools that were used by the dev team in the creation of Grim Dawn. You can use them to create new items, new masteries and even entire new worlds. Their vast potential is now in your hands!
NOTE! ADD +++ Celestial Powers now have their chance to activate scale based on the assigned skill, with longer cooldown abilities having up to a 100% chance to trigger.
NOTE! ADD +++
NOTE! ADD +++ Tech
NOTE! ADD +++ Fixed WeaponPool attacks not working with Chance on Enemy Death autocasts.
NOTE! ADD +++ Fixed lag hovering over certain weapons.
NOTE! ADD +++ Added cooldown reduction to displayed cooldown values on skills.
NOTE! ADD +++ Basic weapon attacks are no longer added in between casts for zero cooldown skills after a disruption attack.
NOTE! ADD +++ Fixed Detail Map centering bugs.
NOTE! ADD +++ Added error messages to the Riftgate map.
NOTE! ADD +++ Fixed being able to sell stacks while not at a merchant.
NOTE! ADD +++ Fixed transfer stash tabs being unlocked for hardcore characters when buying them on normal characters.
NOTE! ADD +++ Fixed certain debuff type skills on items not working with Celestial powers.
NOTE! ADD +++ Fixed certain skills being able to trigger multiple Celestial autocasts in multiplayer.
NOTE! ADD +++ Fixed inconsistent achievement synchronization for GOG players not using Galaxy.
NOTE! ADD +++
NOTE! ADD +++ Game
NOTE! ADD +++ Fixed an issue with the Servant of Empyrion and Follower of Uroboruuk Achievements not unlocking. This fix is retroactive for characters that meet the requirements.
NOTE! ADD +++ Fixed an issue with the Nemesis Monster Infrequent Shoulders only dropping as one of the two possible versions, at level 80+.
NOTE! ADD +++ The Ocean of Blood achievement now requires 500000 monster kills
NOTE! ADD +++
NOTE! ADD +++ Itemization
NOTE! ADD +++ Fixed an issue with several mid-level Shoulder items that had unusually low, or unusually high, Physique Requirements
NOTE! ADD +++ Fixed an issue with some of the Nemesis boss Monster Infrequents having inappropriate Physique Requirements
NOTE! ADD +++
NOTE! ADD +++ Class & Skills
NOTE! ADD +++ Devotion
NOTE! ADD +++ Celestial Power chance to activate now scales with the assigned skill's cooldown and duration (skills with longer cooldowns have a higher activation rate)
NOTE! ADD +++ Mark of the Wendigo: reverted proc rate back to 15%, this was missed when the cooldown was reverted.





NOTE! CHANGED FILE Star Ruler 2, downloadables, Windows installer, English (setup_star_ruler2_2.1.0.2.exe ***TO*** setup_star_ruler2_2.2.0.3.exe; ***TO*** 2.0.0 (gog-3); Tue, 14 Apr 2015 10:33:35 GMT ***TO*** Thu, 28 Apr 2016 10:28:18 GMT; 447,415,584 ***TO*** 546,067,424)

NOTE! CHANGED FILE Star Ruler 2, downloadables, Linux installer, English (gog_star_ruler_2_2.1.0.3.sh ***TO*** gog_star_ruler_2_2.2.0.4.sh; ***TO*** 2.0.0 (gog-4); Tue, 04 Aug 2015 14:28:45 GMT ***TO*** Thu, 28 Apr 2016 10:28:38 GMT; 433,486,362 ***TO*** 564,432,999)

NOTE! CHANGED Star Ruler 2, changelog (http://www.an-ovel.com/downloads/chg/chg_1427876902.htm)
NOTE! ADD +++ Patch 2.0.0 (28 April 2016)
NOTE! ADD +++ Graphics
NOTE! ADD +++ Added a number of new post processing graphics options, including Bloom, Godrays and Chromatic Aberration.
NOTE! ADD +++ Many many more improvements to shaders and and lighting to improve graphics quality
NOTE! ADD +++ The visual surface of planets is now actually rendered to match the biome tile grid from the planet overlay. City lights will automatically appear where buildings are!
NOTE! ADD +++
NOTE! ADD +++ AI
NOTE! ADD +++ The AI has received numerous improvements to how it plays the game. Please report any bugs you find in its new behavior!
NOTE! ADD +++ You can now determine whether an AI is aggressive, passive and biased against humans separately from difficulty.
NOTE! ADD +++ You can now set the particular ways an AI cheats and how much it cheats at them
NOTE! ADD +++
NOTE! ADD +++ UI
NOTE! ADD +++ The open tabs, quickbars, and camera location are now saved and restored when you load a game.
NOTE! ADD +++ Improved the planet requirement UI on the bottom left of the planet overlay.
NOTE! ADD +++ Added a Replace tool to the ship designer that replaces the subsystem you click on the design with the type of subsystem you have selected while keeping the same size.
NOTE! ADD +++
NOTE! ADD +++ Races & FTLs
NOTE! ADD +++ Mechanoid population above 1 now provides 2 labor, but population above the maximum no longer provides any.
NOTE! ADD +++ Tweaked the income values of mechanoid planets over population so they don't jump up and down as much.
NOTE! ADD +++ Fling Beacons now cost FTL energy to construct and have a small FTL upkeep.
NOTE! ADD +++ Tweaked the cost and duration of opening slipstreams based on the size of the generator.
NOTE! ADD +++
NOTE! ADD +++ Notable Fixes
NOTE! ADD +++ Fixed exploit for exporting labor more than once.
NOTE! ADD +++ Fixed exploit with Frugal trait where planets could be Level 2 without any tier 1 resources.

NOTE! CHANGED Star Ruler 2, file_size: 426 MB ***TO*** 520 MB
From MaGog's logs for 28 April (part 2 of 2):

NOTE! Probably CHANGED FILE Wolcen: Lords of Mayhem [In Dev], all_files, Windows installer, English (part 1/2/3 of 3), dl_ver: 0.1.8 (gog-4) ***TO*** 0.1.9 (gog-5)

NOTE! CHANGED Wolcen: Lords of Mayhem [In Dev], changelog (http://www.an-ovel.com/downloads/chg/chg_1458655673.htm)
NOTE! ADD +++ Patch 0.1.9 (28th April 2016)
NOTE! ADD +++ GENERAL:
NOTE! ADD +++ Huge performance improvements. The performance shouldn't decrease over time now.
NOTE! ADD +++
NOTE! ADD +++ New: Weather system version 1.0. The sky is now more dynamic, with giant clouds blocking the sun, and rain all over the world of Wolcen.
NOTE! ADD +++ New: Dynamic weapon trails! The system is now fully fonctionnal. It will alow use to add nice trail effects to all weapons and skills using sets of particles. Most weapon particles are currently WIP.
NOTE! ADD +++ New: Once dead, you can only respawn in Amarth. Enemies will respawn. Every looted items on the ground will disappear.
NOTE! ADD +++ New: Merchant purchases will now use gold limitation.
NOTE! ADD +++ New: Active Effect for various magic icons (burn, open wound, movement speed) - Still WIP, some effects are not displaying icons at the moment.
NOTE! ADD +++ Fixed various crashes involving enemies projectile
NOTE! ADD +++
NOTE! ADD +++ UI:
NOTE! ADD +++ Improve: The HUD displaying loot icons is now running in 60 frame per second - Icon struttering is fixed.
NOTE! ADD +++ Fixed: Waypoints name weren't displayed on minimap.
NOTE! ADD +++ Fixed : various bug displaying item details
NOTE! ADD +++ New : Tooltip for Character Sheet details have been added
NOTE! ADD +++ Improved: The Book tutorial will not appear out of the tutorial area
NOTE! ADD +++ Fixed: Missing icons in the Passive Skill tree
NOTE! ADD +++
NOTE! ADD +++ LOCALIZATION:
NOTE! ADD +++ Improved: English localization thanks to Squidcake!
NOTE! ADD +++ New: Spanish localization by ldtime. Thank you ldtime!
NOTE! ADD +++ New: French localization.
NOTE! ADD +++ Fixed : A lot of missing strings have been replaced in both English and French.
NOTE! ADD +++
NOTE! ADD +++ So Wolcen is now in English, Spanish, French, Chinese, German, and soon hungarian! Thanks to our awesome community. Thank you guys you are doing a great job ;)
NOTE! ADD +++ The fonts are work in progress.
NOTE! ADD +++
NOTE! ADD +++ GAMEPLAY:
NOTE! ADD +++ Improved: Dead impulse is now more realistic. Most enemies doesn't feel like weighing 20kg anymore.
NOTE! ADD +++ New weapons to loot !
NOTE! ADD +++ Improve: Enemies with elemental aura and affinity don't have a permanent aura anymore - The effect is now active for a limited time, then disappears, and appears again (regular pulse)
NOTE! ADD +++ Fixed a glitch allowing the player to move fast after a dodge (space bar)
NOTE! ADD +++ Greatly reduced bleed damage inflicted by butchers
NOTE! ADD +++ Improved: Dialog boxes stay now 15secondes instead of 7.
NOTE! ADD +++ Fixed: All enemies are now affected by the dead impulse (some of them were just falling on the ground).
NOTE! ADD +++ Fixed: The player will never be blocked in a non walkable area (fixed - the previous patch was not 100% working)
NOTE! ADD +++
NOTE! ADD +++ ENVIRONMENT:
NOTE! ADD +++ Improved: Optimize the polycount of the ferns by approximately 200%
NOTE! ADD +++ Improved: Ennemies spawning on screen
NOTE! ADD +++ New Megascans assets with an area reworked.
NOTE! ADD +++
NOTE! ADD +++ CHARACTERS:
NOTE! ADD +++ Fixed : Capes are now properly saved and loaded
NOTE! ADD +++
NOTE! ADD +++ ANIMATION:
NOTE! ADD +++ Various fixes for player animations
NOTE! ADD +++ Ogre default attack modified
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DeathDiciple: makes me kinda annoyed I didn't catch it before removal :P

and then curse myself when it ends broken.
Well, it's back now. Grab it before they remove it again.
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Grargar: Well, it's back now. Grab it before they remove it again.
thanks, lol
From MaGog's logs for 28 April:

NOTE! Probably CHANGED FILE Man O' War: Corsair [In Dev], all_files, Windows installer, English (part 1/2/3 of 3), dl_ver: 0.1.1 (gog-3) ***TO*** 0.1.2 (gog-4)

NOTE! Probably ADDED FILE Man O' War: Corsair [In Dev], all_files, Patch 0.1.2 (gog-3) [Windows], dl_ver: ***TO*** 0.1.1 (gog-3) -> 0.1.2 (gog-4)

NOTE! CHANGED Man O' War: Corsair [In Dev], changelog (http://www.an-ovel.com/downloads/chg/chg_1448355943.htm)
NOTE! ADD +++ Patch 0.1.2 (28 April 2016)
NOTE! ADD +++ Fixed a bug with certain quests that caused save games to fail to load.
NOTE! ADD +++ Fixed some Great Ship upgrades costing negative gold.





NOTE! Probably CHANGED FILE Wolcen: Lords of Mayhem [In Dev], all_files, Windows installer, English (part 1/2/3 of 3), dl_ver: 0.1.9 (gog-5) ***TO*** 0.1.91 (gog-6)

NOTE! CHANGED Wolcen: Lords of Mayhem [In Dev], changelog (http://www.an-ovel.com/downloads/chg/chg_1458655673.htm)
NOTE! ADD +++ Patch 0.1.91 (28 April 2016)
NOTE! ADD +++ A small patch to fix some issue from the latest patch. Here is the changelog :
NOTE! ADD +++
NOTE! ADD +++ GAMEPLAY:
NOTE! ADD +++ Fixed : Navigation with mouse was not targetting the right enemy nor moving in the pointed direction when the button was pressed.
NOTE! ADD +++ Fixed an issue not displaying the "Return To Amarth" option for newly created character in the Death Screen menu.
NOTE! ADD +++ Fixed skill bar not reinitializing correctly for newly loaded characters.
NOTE! ADD +++ Fixed player not teleporting back out of a randomly generated dungeon when leaving using the entrance.
NOTE! ADD +++ Modified : Butcher Open Wound effect reduced again.

NOTE! CHANGED Wolcen: Lords of Mayhem [In Dev], languages: Audio and text: English ***TO*** Audio and text: English. Text only: Chinese, German, Spanish, French

NOTE! CHANGED Wolcen: Lords of Mayhem [In Dev], file_size: 5.3 GB ***TO*** 4 GB