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HypersomniacLive: Answer.
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muntdefems: Thanks!

PS: Coincidentally, I've spent the last hour or so replaying the first season of The Last Door before tackling Season 2. But before I could play it I had to install bloody Adobe AIR, which made me realize why the Linux version of Season 1 is not available here on GOG. I didn't know The Banner Saga also ran on AIR... :\
On the plus side, I've yet to encounter an AIR game that gave me any trouble in Wine.
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muntdefems: Following a suggestion I've received by chat, I've updated my script so it shows a list of the games included in the current batch of updates so you can know at a glance if one of your games has been updated in any way. :)
That is a GREAT idea!
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MarkoH01: That is a GREAT idea!
I know, right? It's something so useful, simple and obvious, that makes me wonder how in Earth didn't I think of it myself before.

Unfortunately, it seems like GOG is boycotting this new feature by not updating anything today so far... :_(
Telltale Batman marked as updated, but no changelog yet.
high rated
Ghost of a Tale got an update:

Changelog for patch 2.81 / GOG-11 (Windows) (added 13 January 2017):

Fixed:
- Knocked-out stars on Tilo remain after a reload.
- When Fatale sleeps after a conversation and Tilo goes to sleep for 24h and then goes back to see her she is still sleeping (although it’s not the same night).
- Rare cases where the time of day is not properly reset after reloading a save.
- Rats can sometimes remain unresponsive after reloading a save.
- Costume change sometimes fails to be noticed by NPCs.
- Color mismatch on the candle hat icon (wax should be red).
- Sometimes Tilo’s climbing ladder animation plays too slowly.
- AI can detect Tilo when he’s in the spiral staircase between the courtyards.
- Message “You need the !” appearing when no door key name is defined.
- Mouse cursor doesn’t appear at the end of the game (can’t click on buttons).
- Some guards don’t go back to their patrol points when reloading a save.
- Scrollbar appears in dialog choices when it’s not necessary.
- Some set elements are missing their colliders.
- Inspect costume UI doesn’t show the proper costume stats info.
- The courtyard map doesn’t reflect the new courtyard layout.
- Tilo can climb through some low ceilings.
- Tilo can push around a sleeping rat when wearing the armor after reloading a save.
- Landscape mesh sometime shows up within the jail.
- G&F’ cell can sometimes fail to load properly.
- Rats sometimes do not fall flat on their back.
- Skybox is visible through the windows of the gallery (landscape is missing).

Changed:
- The mouse-wheel can now be used to scroll through dialog options.
- Added colliders to scaffolding posts in courtyard.
- Item description UI now makes the inventory underneath inactive (when hovering with the mouse).
- Wooden plank in jail tower cannot be jumped upon from lower level anymore.
- When inspecting a costume item the stats of the costume are visually aligned with the current inventory stats to make comparing the two easier.
- Room at bottom of stairs in main tower has been removed in preparation for future layout updates.
- Improved fire effect when burning banners.
- Torch lighting has been improved.

Added:
- Added new UI element for when Tilo is wearing a complete costume.
- Now internally tracking how many in-game days have gone by.
high rated
First and last updates from MaGog's logs for 13 January:

---------------------------

Games included in this batch:

· Batman - The Telltale Series
· Ghost of a Tale [In Dev]

---------------------------

Batman - The Telltale Series has probably changed


[FILE UPDATES]

* File removed: Achievements Hotfix [Windows]

* File removed: Patch Episode 4 [Windows]

* File added: Patch 5 [Windows] --- File size: 56.0 MB --- Version: gog-10 -> gog-11

* File changed: Windows installer, English (part 1 of 5) --- Size has not changed (35.0 MB) --- Version *FROM* gog-10 *TO* gog-11

* File changed: Windows installer, English (part 2 of 5) --- Size has not changed (3.9 GB) --- Version *FROM* gog-10 *TO* gog-11

* File changed: Windows installer, English (part 3 of 5) --- Size has not changed (3.9 GB) --- Version *FROM* gog-10 *TO* gog-11

* File changed: Windows installer, English (part 4 of 5) --- Size has not changed (3.9 GB) --- Version *FROM* gog-10 *TO* gog-11

* File changed: Windows installer, English (part 5 of 5) --- File size *FROM* 2.7 GB *TO* 1.3 GB --- Version *FROM* gog-10 *TO* gog-11


[NO CHANGELOG]

---------------------------

Ghost of a Tale [In Dev] has probably changed


[FILE UPDATES]

* File added: Patch 2.81 [Windows] --- File size: 54.0 MB --- Version: gog-10 -> gog-11

* File changed: Windows installer, English --- File size *FROM* 1.1 GB *TO* 1.2 GB --- Version *FROM* 2.75 (gog-10) *TO* 2.81 (gog-11)


[CHANGELOG UPDATED]
Patch 2.81 (13 January 2017)
Fixed:

- Knocked-out stars on Tilo remain after a reload.
- When Fatale sleeps after a conversation and Tilo goes to sleep for 24h and then goes back to see her she is still sleeping (although it’s not the same night).
- Rare cases where the time of day is not properly reset after reloading a save.
- Rats can sometimes remain unresponsive after reloading a save.
- Costume change sometimes fails to be noticed by NPCs.
- Color mismatch on the candle hat icon (wax should be red).
- Sometimes Tilo’s climbing ladder animation plays too slowly.
- AI can detect Tilo when he’s in the spiral staircase between the courtyards.
- Message “You need the !” appearing when no door key name is defined.
- Mouse cursor doesn’t appear at the end of the game (can’t click on buttons).
- Some guards don’t go back to their patrol points when reloading a save.
- Scrollbar appears in dialog choices when it’s not necessary.
- Some set elements are missing their colliders.
- Inspect costume UI doesn’t show the proper costume stats info.
- The courtyard map doesn’t reflect the new courtyard layout.
- Tilo can climb through some low ceilings.
- Tilo can push around a sleeping rat when wearing the armor after reloading a save.
- Landscape mesh sometime shows up within the jail.
- G&F’ cell can sometimes fail to load properly.
- Rats sometimes do not fall flat on their back.
- Skybox is visible through the windows of the gallery (landscape is missing).

Changed:

- The mouse-wheel can now be used to scroll through dialog options.
- Added colliders to scaffolding posts in courtyard.
- Item description UI now makes the inventory underneath inactive (when hovering with the mouse).
- Wooden plank in jail tower cannot be jumped upon from lower level anymore.
- When inspecting a costume item the stats of the costume are visually aligned with the current inventory stats to make comparing the two easier.
- Room at bottom of stairs in main tower has been removed in preparation for future layout updates.
- Improved fire effect when burning banners.
- Torch lighting has been improved.

Added:

- Added new UI element for when Tilo is wearing a complete costume.
- Now internally tracking how many in-game days have gone by.
(Full changelog)
high rated
From MaGog's logs for 16 January:

---------------------------

Games included in this batch:

· Darkest Dungeon
· StarCrawlers [In Dev]

---------------------------

Darkest Dungeon has probably changed


[FILE UPDATES]

* File changed: DLC: Kickstarter: Mac OS X installer, English --- Size has not changed (18.0 MB) --- Version *FROM* gog-36 *TO* gog-38

* File changed: Mac OS X installer, English --- File name *FROM* darkest_dungeon_en_2.18.0.36.pkg *TO* darkest_dungeon_en_2.18.0.38.pkg --- Size has not changed (1.6 GB) --- Date *FROM* Tue 27 Dec 2016 13:02:19 GMT *TO* Mon 16 Jan 2017 11:14:39 GMT --- Version *FROM* 16707 (gog-36) *TO* 16707 v2 (gog-38)


[NO CHANGELOG]

---------------------------

StarCrawlers [In Dev] has probably changed


[FILE UPDATES]

* File removed: Patch Querulous Quokka v10 - 12.02.2016 [Linux]

* File removed: Patch Querulous Quokka v10 - 12.12.2016 [Linux]

* File added: Sizzling Salamander v13 - hotfix [Linux] --- File size: 25.0 MB --- Version: [empty]

* File changed: Linux installer, English --- Size has not changed (837.0 MB) --- Version *FROM* Sizzling Salamander v13 - Patch 01.10.2017 (gog-31) *TO* Sizzling Salamander v13 - hotfix (gog-32)

* File changed: Mac OS X installer, English --- Size has not changed (836.0 MB) --- Version *FROM* Sizzling Salamander v13 - Patch 01.10.2017 *TO* Sizzling Salamander v13 - Patch 01.10.2017 Hotfix

* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* Sizzling Salamander v13 - Patch 01.10.2017 (gog-34) *TO* Sizzling Salamander v13 - hotfix (gog-35)


[CHANGELOG UPDATED]
StarCrawlers - Sizzling Salamander v13 Hotfix (16 January 2017)

- resolved the particle crash.
(Full changelog)
high rated
Last updates from MaGog's logs for 16 January:

---------------------------

Games included in this batch:

· 8-bit Armies
· 8-bit Hordes
· 8-bit Invaders
· Aragami
· Ceville
· Even the Ocean
· Long Dark, The [In Dev]

---------------------------

[Part 1 of 2]

---------------------------

8-bit Armies has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 0.93.630444 (gog-39) *TO* 0.93.630860 (gog-40)


[CHANGELOG UPDATED]
Patch 0.93.630860 (16 January 2017)
GENERAL

- Map/Mission names on the loading screen are now localized rather than English text baked into the image.

BALANCE
Treant (Lightbringers, Hordes)

- The main weapon has been changed from a position target (artillery-like) to a direct-fire weapon. This means it is no longer possible to dodge the shots.
- Weapon cooldown reduced to 2.2 seconds (was 3.2).
- Base damage and AoE damage have been split out. The target will now take 20 damage (was 22), Enemies in the AoE radius will take 10 (was 22).
- AoE radius reduced to 50 (was 60)
- Weapon damage type changed to Piercing (was Heavy)

Xenodog (Cranioids, Invaders)

- Build cost increased to 80 (was 70).
- Build time increased to 8 seconds (was 5)
- Duration of Acid Pool reduced to 5 seconds (was 6)

Stink Bug (Cranioids, Invaders)

- Build cost increased to 180 (was 150)

Saucer (Cranioids, Invaders)

- Build cost increased to 180 (was 150)
- Build time increased to 15 seconds (was 12)
(Full changelog)

---------------------------

8-bit Hordes has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 0.93.630444 (gog-16) *TO* 0.93.630860 (gog-17)


[CHANGELOG UPDATED]
Patch 0.93.630860 (16 January 2017)
GENERAL

- Map/Mission names on the loading screen are now localized rather than English text baked into the image.

BALANCE
Treant (Lightbringers, Hordes)

- The main weapon has been changed from a position target (artillery-like) to a direct-fire weapon. This means it is no longer possible to dodge the shots.
- Weapon cooldown reduced to 2.2 seconds (was 3.2).
- Base damage and AoE damage have been split out. The target will now take 20 damage (was 22), Enemies in the AoE radius will take 10 (was 22).
- AoE radius reduced to 50 (was 60)
- Weapon damage type changed to Piercing (was Heavy)

Xenodog (Cranioids, Invaders)

- Build cost increased to 80 (was 70).
- Build time increased to 8 seconds (was 5)
- Duration of Acid Pool reduced to 5 seconds (was 6)

Stink Bug (Cranioids, Invaders)

- Build cost increased to 180 (was 150)

Saucer (Cranioids, Invaders)

- Build cost increased to 180 (was 150)
- Build time increased to 15 seconds (was 12)
(Full changelog)

---------------------------

8-bit Invaders has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 0.93.630444 (gog-7) *TO* 0.93.630860 (gog-8)


[CHANGELOG UPDATED]
Patch 0.93.630860 (16 January 2017)
GENERAL

- Map/Mission names on the loading screen are now localized rather than English text baked into the image.

BALANCE
Treant (Lightbringers, Hordes)

- The main weapon has been changed from a position target (artillery-like) to a direct-fire weapon. This means it is no longer possible to dodge the shots.
- Weapon cooldown reduced to 2.2 seconds (was 3.2).
- Base damage and AoE damage have been split out. The target will now take 20 damage (was 22), Enemies in the AoE radius will take 10 (was 22).
- AoE radius reduced to 50 (was 60)
- Weapon damage type changed to Piercing (was Heavy)

Xenodog (Cranioids, Invaders)

- Build cost increased to 80 (was 70).
- Build time increased to 8 seconds (was 5)
- Duration of Acid Pool reduced to 5 seconds (was 6)

Stink Bug (Cranioids, Invaders)

- Build cost increased to 180 (was 150)

Saucer (Cranioids, Invaders)

- Build cost increased to 180 (was 150)
- Build time increased to 15 seconds (was 12)
(Full changelog)

---------------------------

Aragami has probably changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, 16.04 or newer, Processor: 2 GHz 64-bit CPU, Memory: 4 GB RAM, Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM, Storage: 6 GB available space *TO* Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i5 or equivalent, Memory: 4 GB RAM, Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM, Storage: 6 GB available space

>>> System requirements for OS X changed *FROM* OSX 10.9.0 or Higher, Processor: 2 GHz Equivalent Intel CPU, Memory: 4 GB RAM, Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM, Storage: 6 GB available space, Additional Notes: Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads) *TO* OSX 10.9.0 or Higher, Processor: Intel Core i5 or equivalent, Memory: 4 GB RAM, Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM, Storage: 6 GB available space, Additional Notes: Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads)

>>> System requirements for Windows changed *FROM* 7 / 8.1 / 10 (64-bit versions), Processor: Intel Core i3, Memory: 4 GB RAM, Graphics: DirectX 11 compatible graphics card (at least 1024 Mb of VRAM), DirectX: Version 11, Storage: 6 GB available space, Sound Card: Integrated audio interface, Additional Notes: Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads) *TO* 7 / 8.1 / 10 (64-bit versions), Processor: Intel Core i5, Memory: 8 GB RAM, Graphics: 2GB of Video Memory, NVIDIA GeForce GTX 660, AMD Radeon HD7870, DirectX: Version 11, Storage: 6 GB available space, Sound Card: Integrated audio interface, Additional Notes: Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads)

---------------------------

Ceville has probably changed

>>> System requirements for Windows changed *FROM* Windows XP / Windows Vista / Windows 7, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9.0c, 2GB HDD, Mouse, Keyboard *TO* Windows XP / Vista / 7 / 8.1 / 10, Processor: 1.8 GHz, Memory: 512MB RAM (1 GB recommended), Storage: 2GB HDD, 3D graphics card compatible with DirectX 9.0c, Mouse, Keyboard

>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility *TO* [empty]

>>> Companies changed *FROM* Realmforge Studios / Kalypso Media Digital *TO* Realmforge Studios / Assemble Entertainment


[FILE UPDATES]

* File changed: Windows installer, English --- File name *FROM* setup_ceville_2.0.0.8.exe *TO* setup_ceville_1.0.2_(9155).exe --- File size *FROM* 799.1 MB *TO* 893.1 MB --- Date *FROM* Thu 23 Jan 2014 12:04:28 GMT *TO* Mon 16 Jan 2017 11:52:12 GMT --- Version *FROM* [empty] *TO* 1.0.2

* File changed: Windows installer, German --- File name *FROM* setup_ceville_german_2.0.0.8.exe *TO* setup_ceville_german_1.0.2_(9155).exe --- File size *FROM* 739.0 MB *TO* 833.3 MB --- Date *FROM* Thu 23 Jan 2014 12:18:28 GMT *TO* Mon 16 Jan 2017 11:45:53 GMT --- Version *FROM* [empty] *TO* 1.0.2


[NO CHANGELOG]
Post edited 6 hours ago by muntdefems
[Part 2 of 2]

---------------------------

Even the Ocean has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 377.0 MB *TO* 376.0 MB --- Version *FROM* 1.0.10 (gog-1) *TO* 1.014 (gog-3)

* File changed: Windows installer, English --- File size *FROM* 448.0 MB *TO* 375.0 MB --- Version *FROM* 1.0.10 (gog-1) *TO* 1.014 (gog-2)


[CHANGELOG ADDED]
Update 1.014 (16 January 2017)

- several bugfixes
(Full changelog)

---------------------------

Long Dark, The [In Dev] has probably changed


[FILE UPDATES]

* File added: Patch 393 (gog-8) [Linux] --- File size: 111.0 MB --- Version: gog-7 -> gog-8

* File added: Patch 393 [Windows] --- File size: 92.0 MB --- Version: 375 (gog-8) -> 393 (gog-10)

* File changed: Linux installer, English --- Size has not changed (2.1 GB) --- Version *FROM* 388 (gog-7) *TO* 393 (gog-8)

* File changed: Mac OS X installer, English --- Size has not changed (1.9 GB) --- Version *FROM* 388 (gog-9) *TO* 393 (gog-10)

* File changed: Windows installer, English --- Size has not changed (1.6 GB) --- Version *FROM* 388 (gog-9) *TO* 393 (gog-10)


[CHANGELOG UPDATED]
Patch 393 (16 January 2017)

- Fixed issue where Arrows would disappear upon save or scene transition.
- Fixed crash that could occur when getting Frostbite
- Fixed uncommon crash related to leaving footprints
- Reduced glare cast from first person Flare and Torch
- Fixed issue with predators interrupting player sleep in invalid locations
- Fixed issue with too many Wolves spawning in Pleasant Valley
- Fixed issue with harvested Saplings sometimes providing Cured Branches
- Fixed issue with items falling through ice after a Struggle
- Fixed issue with wildlife sometimes not being able to pathfind to valid locations
- Fixed issue with screen sometimes not smoothly fading in when starting a new game
- Fixed issue with extra cancel button prompt sometimes showing up on Inventory UI (gamepad only)
- Fixed issues with getting stuck in Forlorn Muskeg and Jackrabbit Island
- Fixed issue with getting stuck when exiting the bed in the Quonset
- Fixed issue with Forlorn Muskeg Safe not working properly in Interloper
- Fixed issue with a container being destroyed in Forlorn Muskeg when breaking down a metal shelf
- Fixed issue with being able to use Forge before it's hot enough
- Fixed issue with First Aid Kits floating after breaking down furniture
- Fixed issue with Research button not being localized
- Fixed background blur when cancelling the delete of a save slot
- Fixed missing damage state art for some clothing items
- Assign non-zero weight bonus for fish at Ice Fishing Skill Level 4
- Assign non-zero reduction in fishing time at Ice Fishing Skill Level 2
- Fixed collision issues in some caves that could prevent picking up items
- Fixed issue with drawn Survival Bow movement speed retained after Wolf or Bear struggle
- Fixed issue with Arrows not animating properly in certain cases
- Fixed corpse loot issue on Timberwolf Mountain
- Fixed issue with Snares not being visible at moderate distance
- Updated copyright notice on main menu
(Full changelog)
Added the Even the Ocean and Long Dark, The [In Dev] changelogs to the respective game fora.


PaterAlf added the Ghost of a Tale [In Dev] one.