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nvm I messed up and you got them already
Post edited Yesterday by GameRager
high rated
Megaquarium

Update v1.5.2g (20 October 2019)

- Tweaked staff speed algorithm to make increase between fitness levels more linear. Speed now increases by 8% for each level of fitness. These values are exposed for modding in simulation.data.
- Added staff salary to staff window.
- Fixed bug where game would not load when a mod had a corrupted info.data file
- Added Italian localisation.
- Smoothed out 'freeze' on new day in large aquariums.
- Removed freeze during autosave when entering the menu.
- Improved animal swimming animations.
- Tweaked fixing animation so that toolkit sits on the floor next to staff.
- Fixed bug where an object could be not "in game world" but still occupying the floor.
- Reduced cap for zoom level.
- Fixed darkening of rounded corners of tanks when viewed from behind.
- Improved visual look of animals with transparent meshes like the Volitans Lionfish.
- Added minimum work animation speed for staff.
- Fixed purple plume fan and leopard clam icons.
high rated
Pathologic 2

Update 1.5.29823 (14 October 2019)

1.
Optimization improved in many respects, most noticeably:
- lowered the amount of RAM used;
- lowered freeze frequency;
- improved average FPS;
- lowered CPU usage.
2.
Headshots added!
3.
Gamepad support added.
4.
Game logic polished, fixed a number of smaller bugs.
Post edited 7 hours ago by Gengar78
Astrox Imperium
BUILD 0.0081 (21 October 2019)

Changelog posted in the game forum by the dev here.
Standalone installer updated: b 0.080 ⇒ b 0.081

***

Overland
Update 646 (19 October 2019)

Changelog posted in the game forum by user FlockeSchnee.
Standalone installers updated (639 ⇒ 647): 21 October 2019 (don't know if there's a typo somewhere between the update and the installers version).

***

Production Line
Update 1.80 (03 October 2019)

1) [BUG] Fixed bug where graphics on RHS of screen corrupted when viewing maintenance overlay on a screen wider than 4096 pixels.
2) [Feature] Search bars on R&D and task picker now create a drop down of items to click on as well as zooming to the first item.
3) [GUI] There is a new button on the showroom screen that allows you to toggle between the normal and (new) summary view.
4) [Bug] Fixed wrong display of points-per-minute on the R&D screen for designs. (purely a visual problem).
5) [GUI] Battery indicator now shows supply values over 100%.
6) [Bug] Fixed bug where if you changed a floor tile using the factory decoration several times, then removed a slot, only the first change is remembered.
7) [Feature] Mods can now include scenarios in the \modname\data\scenarios folder and they will be recognized. (still only 1 per map for now).
8) [Bug] Fixed some bugs relating to manufacture of powertrains (upgrades were not mutually exclusive) and stop start engine upgrade not requiring the correct components.
9) [Bug] Fixed rare bug that gave an error about being unable to highlight a tutorial window.
10) [GUI] Improved and expanded initial tutorial
11) [Bug] Aluminium is now available as a resource everywhere once you research alloy wheels OR aluminium bodies.
12) [Bug] Fixed error in the way imported components were being calculated on the components efficiency screen, meaning they were sometimes assumed to be imported when stockpiles were being run-down instead.
13) [Bug] Fixed UI anomaly on the lines showing incoming resources to a slot on huge maps when partially zoomed in.
14) [Performance] major speed-up of the processing of customers for late-game with many customers and cars in showroom for a long time.

~~~ ~~~ ~~~


Update 1.81 (20 October 2019)

1) [Bug] Fixed rare case where some cars would have missing components at specific zoom levels (only painted components drawn) also affected cars drawn in conveyor-placement mode.
2) [Bug] Fixed bug where you could get the demolish tool 'stuck' because it didnt cancel when right clicking.
3) [Bug] Fixed bug where backspace key removed 2 characters instead of 1.
4) [Feature] Added new 'import flow analysis' feature to slots. New arrows on the import tab for the slot window lets you toggle a feature to show the import source for any selected resource. you toggle a feature to show the import source for any selected resource.
5) [Feature] New hotkey: 'P' (remappable) moves the currently selected slot (instead of having to click the move icon at the top right).

Hope you like these changes. TBH 95% of players will not notice, but if you are playing large late-game maps, those bugs may have affected you and you might find the import flow analysis thing helpful for working out why some resources are causing a bottleneck. Feedback on this is welcome.
Standalone installer, and Doors that go like this [DLC] updated (1.80b ⇒ 1.81): 21 October 2019.
Sin Slayers
Updates (added 21 October 2019):

1.0.93
- A new NPC Goblin Merchant has been added, he can buy or sell items. Important: The Goblin - Merchant appears in the second story Act, so newcomers will need to unlock him first. All others will automatically see him when they visit the Church for the first time.
- Fixed a critical bug in the loot system: epic items dropped too often at all stages of the game, which broke the game's balance and made craft system useless.
- The system of strengths and weaknesses of enemies was redesigned. Important: Now you need to carefully study the strengths and weaknesses of enemies in each game location to choose the effective heroes according to the weaknesses of the monsters.
- The interface for displaying strengths and weaknesses has been redesigned. Important: now the player will see all information on all weaknesses both in Bestiary and battle tooltips.
- Changed attributes for all monsters from level 2 to level 5
-New items have been added: Huge Healing Potion, Rage Potion and Apple.
- The amount of experience required to level a character to lvl. 4 and lvl. 5 was increased
- Added a new monster "Mystical Weapon" to the Ruins of Lust location.
- Added a new passive Anger of Warrior skill to Tier 3 of the Warrior's skill tree.
-Active Braveheart skill transferred from Tier 3 to Tier 2 of the Warrior’s skill tree
- Some elements of the interface have been changed.
- Parallax effect on the combat background "Library in the Castle" was fixed.
-Fixed bug with icons of completed quests in the Church.
- Fixed minor bugs.

First Weekend update
- Increased the chance of the Powerful Prick skill triggering from 20% to 33%
- Added the "Continue" button when interacting with random encounters and books, now everyone can read the text of the random encounter or book in complete peace and quiet
- Reduced the number of kills required in Monster Hunter quests
- Fixed names of some variable parameters in the item descriptions (instead of HP now MAX HP, instead of RAGE now MAX RAGE)
- Added setting for displaying pop-up confirmation windows (always show, only important, only critical), change this setting at your own risk
- Added additional modifiers to increase the movement speed up to x4 in settings
- Added support for 1920x1200 resolution
- When the battle results window is opened, all other secondary windows will now be automatically closed
- Trap image in the Cemetery location has been changed
- Fixed some bugs

First Day Patch
- Interface elements now change their color depending on the current target when selecting the difficulty of the location
- Librarian battle in the quest "The Lost Blacksmith" in the Gluttony Forest was changed:
- One of the fallen warriors is now a Blue Crystal caster
- When a player escapes from this battle, he is placed back on the location map and gets into a previous cell -Changed the "Global curse" in Caves of Greed and Village of Envy

~~~ ~~~ ~~~

1.0.94
- Three new monsters: Blue Crystal, Dark Crystal and Golden Crystal have been added to the third act locations.
- One of the Pigman Shaman's weaknesses was changed.
- Added support for strengths and weaknesses of Poison and On Fire effects.
- Corrected placements of weakness icons in the character's battle tooltips.
- Localization of weaknesses in the Bestiary window was fixed.
- Added an ability to increase the number of selected items when you buy or sell to Goblin Merchant by holding the left mouse button.
- Fixed an error when the % sign was not displayed in the pop-up notification during the battle

~~~ ~~~ ~~~

1.0.95
- Added a new monster "Giant Bat" that can be found in all locations.
- Fixed a bug with impossibility to continue the fight sometimes if the enemy character was killed by Poison or On Fire effects
- The effects of Poison and On Fire no longer affect Sinlord Wrath's anger stacks
- Fixed an error when the fight did not end automatically if the last remaining enemy character died from passive skills of Warlock or Sorceress
- Difficulty curve in Act II and III has been changed (all monsters in these acts have higher levels now)
- Chance of finding weapons, armor and accessories in the chests is reduced from 20% to 12%

~~~ ~~~ ~~~

1.0.96
- A bug has been fixed in which the fight couldn’t end after two or more deadly blows were dealt to the enemy.
- An error was corrected in which two identical equipment items were awarded for winning the battle.
- Reduced armor and weapons drop rate.
- Some bugfixes.

~~~ ~~~ ~~~

1.0.97
- New Tower of Trials location has been added to the World Map. It contains:
1. Ladder mode: three tournaments, after which the player will receive valuable rewards
2. Training mode: allows you to fight random enemies
- Graphics of the "Village of Envy" location have been updated.
- Added NPC tags in the "Old Church" (if they are not visible)
- Changed some interface elements in combat mode
- New sounds have been added for some of the Sinlords

~~~ ~~~ ~~~

1.0.98
- The "Location map" UI-window has been completely redesigned (called through the "Map" button or "M" key).
- Every boss and Sinlord now has a Demonic Protection buff that protects them from some effects. Don't be afraid, previous versions also had this buff, but it wasn't displayed visually.
- There is a restriction on escape from combat. Now you can escape from the battle only starting from the 3rd round of the battle.
- Added an ability to change audio settings in the "Settings" UI-window: mono, stereo, quadro, 5.1, 7.1 and prologic.
- Added French translation from the community (special thanks to Targus for translation and Killpower (webmaster of www.rpgjeuxvidéo.com) for proofread).
- Slight interface changes.

~~~ ~~~ ~~~

1.0.99
- added German language localization;
- fixed a bug where the trade icon did not appear above the head of the Goblin-Merchant NPC;
- added the minimap window zooming ability;
- fixed minor "hot keys" mechanics errors.
Standalone installers updated (1.0.90 ⇒ 1.0.99): 21 October 2019.
Supraland
Updates (20 October 2019)

1.7.8
- Improvements for endboss (its default color is less saturated to avoid confusion; the color pipe is lower so you cannot reach the ring from it)
- Repositioned last golden barrel slightly so it won't fall through the ground sometimes
- Fixed hole in farm cave

~~~ ~~~ ~~~

1.7.9b
- Fixed bug when pulling objects to each other with the beam; objects were flying in the wrong direction.
- Small puzzle improvements in several places for easier handling and added a few subtle hints
- Fixed out of bounds situations in many places. My recent optimisation removed a lot of slippery angles from rocks and cliffs, so you could climb out of the world. That should all be fixed now.
- Fixed blue steel bars at endboss blocking translocator ball (also unintended side effect of my optimisation)
- Fixed being able to walk on air at the lift-block puzzle before the chapel
- Fixed several meshes being inverted (side effect of optimisation)
- Fixed quest text not changing after getting first MacGuffin
- Improved Serbian translation
- Small improvements

~~~ ~~~ ~~~

1.8
- Changed the way the beam works (now you eliminate it with both fire buttons at once instead of clicking the first, and it starts instantly scanning when you hold the first fire button)
- Updated blaster sounds (thanks Gianluca Romano), sounds a lot cooler now
- Improved sword animation
- Made enemy-smacking sound much louder so it feels more satisfying to beat them up
- Changed the look of volcano signs
- Link to new crowdfunding page in main menu
- Fixed "go to the blue king" quest triggering after loading the game no matter what the actual quest was
- Added fallback solution for getting stuck in the blue ville front yard after loading the game
- Improvements to the red town sewers (plus an additional door that cannot be used yet)
- Fixed 3 places you cannot escape from
- Fixed many NPCs failing to point a certain direction (due to prior optimisation work) (does not fix old savegames)
- Misc. small improvements

~~~ ~~~ ~~~

1.8.1
- Fixed getting stuck in UE4 loading screen (we should have fixed it, pls let us know! We figured out why it would happen but could not properly test it ourselves)
- NPCs are now doing idle animations sometimes

~~~ ~~~ ~~~

1.8.2
- Fixed NPCs sometimes floating
- Fixed small stuff in several places
Standalone installers updated (1.7.8 ⇒ 1.8.2): 21 October 2019.

***

Standalone installers updated 21 October 2019 with no changelog:

- Disco Elysium: 0f3dee37 ⇒ 59c2fcb3.
- Kingdoms and Castles - Windows: 115r12 ⇒ 116b6.
- Noita: 20191011-1840 ⇒ 20191021-1240.
- Stranded Sails - Explorers of the Cursed Islands: 1.01 ⇒ 1.02.
- Warhammer 40,000: Gladius - Relics of War, and all its DLC: 1.04.00.00 ⇒ 1.04.00.01.


Also, from updates/changelogs posted earlier:

- Megaquarium: v1.4.6g ⇒ v1.5.2g.
- Pathologic 2: 1.4.25127-rel-dev-st ⇒ 1.5.29823-rel-dev-st.