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Wasteland 3

Patch J2494 - (23 September 2020)
Thank you to everyone for your support as we continue to add to and improve Wasteland 3. This update was focused on a lot of the issues we've heard about from you the most, and we're hoping it goes a long way toward improving your play experience.
However, we're not done yet. Our next patch is a big one, and contains hundreds of individual changes including fixes, balance improvements, and load time reduction. Please be aware of our Known Issues list for issues we're aware of and working to resolve. Thanks for your patience, and see you in the wasteland.

Numerous changes aimed at improving stability on consoles.
Co-op fixes for load screens stopping at 33%.
Antique Appraiser has been appropriately balanced.

Performance and Stability

We’ve made over a dozen individual changes aimed at improving performance and stability, especially on consoles.
We’re continuing work on additional improvements for future updates.
Some slight load time improvements have been made.
We’re finalizing some more impactful load time reductions which you’ll see in a future patch.
Fixed an issue where if computer consoles were used during combat, game performance would decrease.
Performance has been improved when using Precision Strike.


Load screen hangs (i.e. 33% load bug) have largely been resolved for co-op games.
In a few cases the load bar may appear to be stuck at 33% but will eventually load after 5 or more minutes. We’re aware and actively working to resolve these.
Addressed an issue with the Direct Connect option that was preventing some guests from connecting to their hosts.
Fixed crash that could occur in co-op while players engaged with Major Prasad.
Players with different build versions are now blocked from playing with each other.

Quests and Gameplay

The Antiques Appraiser perk no longer triggers on Scrap.
This closes a loophole in which Scrap could be simply bought and sold for a profit using the Antiques Appraiser perk. We found that in some cases the perk was giving players far too much money when Scrap was included. Of note, this change will not be reflected in the text descriptions until a subsequent patch.
Antiques Appraiser now has a 5% chance to multiply the value of Junk by 40x, down from 50x.
A persistent issue with the Fishlips encounter which would result in the game locking up has been resolved.
Resolved an issue where the epilogue song would sometimes not play all the way through.
Merchants now round up item values, instead of down. Buying in bulk is always better!
Liberty’s Warbots are now immune to hacking, which should make her appropriately more challenging.
Resolved an issue where the Survival Skill was granting Animal Whisperer abilities.
Resolved an issue where some missions related to the Gippers were unable to be completed under specific conditions.
Resolved an issue where players were being charged the correct amount of skill points on purchase, but the tooltip and the bar were using the wrong value to calculate/display the cost.
high rated
For those of you who own both Lovely Planet and Lovely Planet OST:

Until yesterday these were two separate boxes in your library, but now GOG has combined them into one box (as with most game-soundtrack pairs), so the number of boxes in your library should have gone down by one, but nothing has been lost, as far as I can see.
Post edited September 25, 2020 by mrkgnao
mrkgnao: For those of you who own both Lovely Planet and Lovely Planet OST:

Until yesterday these were two separate boxes in your library, but now GOG has combined them into one box (as with most game-soundtrack pairs), so the number of boxes in your library should have gone down by one, but nothing has been lost, as far as I can see.
The fix was done to make the ost appear in Galaxy's game extras, where initially you couldn't access it at all.
mrkgnao: For those of you who own both Lovely Planet and Lovely Planet OST:

Until yesterday these were two separate boxes in your library, but now GOG has combined them into one box (as with most game-soundtrack pairs), so the number of boxes in your library should have gone down by one, but nothing has been lost, as far as I can see.
DawEdhel: The fix was done to make the ost appear in Galaxy's game extras, where initially you couldn't access it at all.
Good to know. Thanks.

I wonder if they'll do the same to the other games that have separate soundtrack library boxes. Time will tell.
high rated
Commandos 2 - HD Remaster

Update 1.13 (25 September 2020)
(Galaxy & Offline-Installer)
Commandos 2 – HD Remaster has been updated to v.1.13 – fixing a number of smaller issues reported by the community. Thank you for your support and feedback.

- Fixed issue with unresponsive trigger buttons [Gamepad]
- Fixed black screen when selecting missions from the missions menu
- Fixed delay when users tried to close the ‘Help’ screen
- Fixed issue with unresponsive Mission Failure screen.
- Fixed poisoned wine bottle title in the items radial menu [Gamepad]
- Fixed wrong translation for Polish language
- Fixed wrong characters displayed for Korean language


Updated to (Galaxy & Offline Installer)

Changelog from Steam:

- Pause system in conquest co-op : you are no longer limited to 2 pauses per player during the game, and you can use “P” shortcut.
- Conquest bonus "Your defense towers use your archery range's equipped arrows" is deprecated and has been replaced by “Reduces arrows' wood consumption in combat by 50%.” during development. It should not have been released and is now properly removed.
- Calculation of victory progression for "colonize the yggdrasil" has been improved to take colonization into consideration.
- Happiness calculation now displays the “Population” effect in orange, instead of “Expected happiness”.
- The Lure is now more visible. Once installed, it will remove some trees near it.
- Food tile generation has been improved.
- Lore graphs in the end game statistics. The lore graph now displays the cumulated lore over the whole game and displays all unlocked tech.


- Villagers are no longer building farms from a distance. (1 tile far from the building.)
- You no longer spend money for trade routes during the frozen sea event. (It was just a display issue).
- Starving and freezing do stop if your income is positive from trade.
- Conquest: Keep it simple. Build the Altar of King now gives 50 fame as intended.
- Using the Ram and Stomp ability of the Ox should no longer freeze the game.
- VFX on trackers fire arrows.
- Description text for Spectral Warrior.
- Fix warning “A lure is already affecting this zone” on a tile where the lure has already been installed and removed.
- Crash issue client side while the host was installing a lure.
- Fixed a crash when launching Northgard on GOG for Linux users.

The Dungeon Of Naheulbeuk: The Amulet Of Chaos

Updated to 1.0 460 34557 (Windows only)
(Galaxy & Offline Installer)

No changelog.
high rated
Iron Harvest

Updated to rev. 38869 (Galaxy & Offline Installer)

Changelog from the developer's website:
Let’s get competitive with Ranked Ladder: Now released. Plus, more content.

News: Ranked Ladder

Iron Harvest just became more competitive! Many of you have been patiently waiting for this and we’re happy to be able to release it now.

Players can play against one another in ranked matches. Your position on the ladder is decided by your “Skill Rating” (SR).

There are 6 Leagues (Bronze, Silver, Gold, Platinum, Diamond, Master) with 3 Divisions each. With every match played, you will gain or lose SR. Earn enough SR and you will be promoted to the next Division or League. Losing SR may result in you being demoted.

To establish your initial rank, you will need to play a series of placement matches. Currently, we estimate that 10 to 15 placement matches will need to be played before reliable and fair matchmaking is possible. This is simply because right now we don’t have the data to precisely match you with players of a similar skill.

Generally, we have improved our backend matchmaking and we are working on solutions to continually evaluate your skill level accurately as it evolves over time.

We currently plan to have only one ladder combining your score from all multiplayer game types and factions, but this may change in future based on player demand and feedback.

News: Auto-Cast Abilities

You can right-click on many of your units' abilities to toggle their automatic usage on or off. When auto-cast ability is on, the units will use these abilities autonomously in appropriate situations.

The idea behind this feature is to take some of the micro-management off the players should they choose. Should you want to keep full control, you of course don’t have to use it.

Auto-cast doesn’t make sense for all abilities, but we may enable this for more in the future depending on the feedback we receive.

News: Change Log

We also updated the game with various changes and improvements:

General Changes:

- A.I. improvements which allow them to heal, repair, and use some veteran abilities on medium or higher difficult level.
- The position of the default set Rally Point after entering a Building now depends on the direction from which you entered it.
- Fixed crashes related to loosing online connection while playing single player modes
- Fixed a bug causing freezes during campaign missions.
- Fixed an animation bug that prevented Olga from falling into her unconscious state.
- General U.I. and tool tip fixes.
- Updated multiple minimaps.
- To accommodate these changes and fixes, all saved games will be invalidated.

Balance Changes:

Heavy Mechs- The Tur, Gulyay-Gorod and Kaiser are performing well but we want them to be less common in the mid-to-late game and give other high-tier mechs a chance to shine.

- The Tur, Gulyay-Gorod, and Kaiser are no longer available as Reserve options.
- Both an Advanced Workshop and an Advanced Barracks are required to build these mechs.

Field Cannons and Anti-Armor Gunners- These have proven to be a bit too effective against unarmored targets such as infantry. As a first step, we:

- Anti-Armor Gunner splash damage decreased vs. unarmored from 15 to 5.
- Field Cannon damage decreased vs. unarmored from 100 to 50.
- Field Cannon splash damage decreased vs. unarmored from 50 to 15.

Headquarters- We want to give players more time to respond to base attacks and reduce the odds of being caught off-guard. Therefore, we are making it more difficult to destroy an HQ and we’ll keep a close eye on this going forward.

- Increased HP for all Headquarters from 1300 to 1750.

Reinforce, Repair and Heal- The cost of these affected the rest of the match too heavily. Therefore:

Costs for repairing mechs in-base reduced by 40%.

- Costs for Medic’s Heal ability decreased:
- For infantry decreased iron cost from 170 to 75.
- For repairing exosuits decreased iron cost from 200 to 150 and oil cost from 30 to 25.

- Exosuit in-field repair cost decreased by 50%.

- Exosuits in-base reinforce cost (per soldier) decreased:
- Rycerz reinforce cost from 85 to 60 Iron and from 20 to 10 Oil.
- Eisenhans reinforce from 85 to 55 Iron and from 15 to 5 Oil.
- Groza reinforce cost from 85 to 55 Iron and from 30 to 15 Oil.


Michał Sikorski was very difficult to counter for most players, while Polania’s early mechs were slightly too powerful for how easy they are to acquire. By contrast, their Rycerz exosuits needed a little love.

Michal Sikorski:

- Reserve coins increased from 2 to 3.

Melee damage decreased:
- vs. Unarmored from 40 to 20.
- vs. Light Armor from 20 to 10.
- vs. Medium Armor from 10 to 5.
- vs. Heavy Armor from10 to 5.

- Armor class changed from Light to unarmored.
- Michal’s personal HP decreased from 400 to 250.
- Cavalry soldier’s HP increased from 100 to 110.

Rycerz (exosuit):

- Weapon damage increased:
- vs. Unarmored from 15 to 25.
- vs. Light Armor from 20 to 30.
- vs. Medium Armor from 15 to 25.
- vs. Heavy Armor from 7 to 12.
- vs. Structures from 8 to 10.

Strażnik (spider mech)

- HP decreased from 600 to 550.

Śmiały (scout mech)

- Weapon damage decreased:
- vs. Light Armor from 75 to 70.
- vs. Medium Armor from 65 to 60.
- vs. Heavy Armor from 45 to 35.
- vs. Structures from 35 to 30.

Mocny (artillary mech)

- Weapon damage increased:
- vs. Light Armor from 100 to 150.
- vs. Medium Armor from 80 to 110.
- vs. Heavy Armor from 70 to 110.

Lowca (Stinger mech) cost decreased from 600 to 575 Iron and 170 to 165 Oil.


Brunhilde is powerful but hard to utilize properly. With this change, we want to make playing with her more forgiving.

Brunhilde's HP increased from 850 to 1100.

Stiefmutter's wheel damage increased:

- vs. Light Armor from 65 to 85.
- vs. Medium Armor from 50 to 75.
- vs. Heavy Armor from 40 to 65.

Wotan's (heavy mech)cost decreased from 550 to 525 Iron and 170 to 160 Oil.


Rusviet’s high-tier mechs have received some improvements to help make the Advanced Workshop feel like a worthwhile investment.

Kolokol's (bomber mech) damage vs. structure increased from 20 to 35.

Nagan (revolver mech)

- HP decreased from 1150 to 1100.

- Weapon damage increased:
- vs. Light Armor from 45 to 65.
- vs. Medium Armor from 35 to 45.
- vs. Heavy Armor from 25to 45.

- Cost decreased from 550 to 525 Iron and 190 to 155 Oil.

Serp (scythe Mech)

- HP increased from 1000 to 1150.

- Melee damage increased.
- vs. Unarmored from 100 to 175.
- vs. Light Armor: 100 to 150.
- vs. Medium Armor: 100 to 150.
- vs. Heavy Armor: 100 to 150.
- vs. Structures: 80 to 40.

- Oil cost decreased from 175 to 140.

Info: New This Month

We have already released two new maps since releasing the game and we have more planned in future updates to keep the battlefield fresh. If you haven’t already, check them out here:

Check out new artwork, the stats and lore behind each unit in game as well as refresh your game knowledge with the tutorial.

You and a friend can work together to complete over 21 hours of campaign missions spanning the intertwined narratives of our 3 factions and their heroes.


As many of you know, our Kickstarter player survey revealed that most of you wanted the campaign experience to be the focus of our development. With this largely complete, and receiving much praise, we can now shift our attention to the multiplayer experience. This, and the recent map additions are only the beginning as we assess your feedback and establish our long-term goals for future updates.
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Battle Brothers

-Added some retirement texts for special backgrounds, as well as one new event for the 'Lone Wolf' origin.
-Fixed food no longer being consumed after loading a save while escorting a caravan.
-Fixed issue with events and contract twists that have you fight against factions which you're on friendly terms with not working properly.
-Fixed issue with Watermill location potentially being inaccessible.
-Fixed 'Grazed Neck' injury not being affected by 'Iron Will' potion.
-Fixed issue with AI of Serpents sometimes not acting.
-Fixed issue with AI of Gunners sometimes not changing back to their Handgonne after being engaged in melee once.
-Fixed some other minor issues.
high rated
mrkgnao: For those of you who own both Lovely Planet and Lovely Planet OST:

Until yesterday these were two separate boxes in your library, but now GOG has combined them into one box (as with most game-soundtrack pairs), so the number of boxes in your library should have gone down by one, but nothing has been lost, as far as I can see.
Might need a for that to take effect, by the way.
high rated
AI War 2
Version 2.510 Astro Train Safety Training (September 23rd, 2020)

Full changelog at: ing

~~~~ ~~~~ ~~~~

Version 2.511 "Last Lobby Settings" Robustness (September 24th, 2020)

Full changelog at: 2_Robustness
Standalone installers, and those of its DLC, updated (2.509 ⇒ 2.510 ⇒ 2.511a): 24 & 25 September 2020.


Patch 1.077 (16 September 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated 24 September 2020:
- Windows & Linux: 1.076a ⇒ 1.077a;
- Mac: 1.076a ⇒ 1.077 ⇒ 1.077a.


Company of Crime
Update (24 September 2020)

- Player can now change the name of the units Auto-resolve added for police campaign
- Enemy count depends now on mission type, location level and location type
- Preview damage when throwing a bottle Show prison objective icon for Queens Tribunal if units are arrested and district is unlocked
- Melee weapon attack is now separated from regular hit, allowing player to choose when to use melee weapon Targeting UI & UX has been improved - target icon shows direction for attack Confirm button is red if triggers zone of control
- Police raids and arrests now reduce heat

- Heat reduction to all level tailors
- Heat reduction assignment’s effect is increased from 50 to 150
- Heat removal needs only one assignment
- Using weapons now cause less heat
- Heat assignments have increased influence cost
- Heat assignments have increased finishing time, varying from level to level Increase rain interpolation speed
- Camera don’t show loot in the start of the mission
- Balanced loot count (1-3)
- All but first police patrol arrival times changed from 4 to 5
- Zone of Control icons are smaller
- Zone of Control icons rotate with camera
- Hover tile visibility increased Crew selection added for
- Raided by Police missions Threaten on civilians now are nearly automatic successes
- Boss units now always have weapons

- Bull Rush visualizer
- If you finish all objectives with all units on the exit zone, the game sometimes crashes
- If all friendly units are grappled and unable to move, the game thinks mission is failed
- Objective not showing complete in Reporter In Trouble when mission is over
- Game doesn’t work correctly on some resolutions
- Unit could be unavailable even if it shouldn’t
- Mission finished screen and victory screen have different number of wounded units
- Assignment reward’s tutorial box position
- Picking up loot while in wrestle
- Several text bugs fixed
- The Scepter and Trident has one spawn point in inaccessible location
- English tutorial had click anywhere to continue twice in one step
Standalone installers updated:
- Windows: ⇒;
- Mac: ⇒


The House in Fata Morgana
Update (24 September 2020):

Hello, everyone! Starting today, you can now play The House in Fata Morgana in Italian!

To celebrate the release, you can purchase a copy for 50% off!

Additionally, the developer of The House in Fata Morgana and the Italian translator would like to share some of their thoughts on the release here:
Standalone installer updated (v1.3fr3 ⇒ v1.3it): 25 September 2020.
high rated
Immortal Realms: Vampire Wars
Patch 1.01 (22 September 2020)

Changelog posted in the game forum by the publisher here.
Standalone installer updated (1.00 ⇒ 1.01): 24 September 2020.


No Man's Sky
Origins Update v. 3.00 (23 September 2020)

Changelog posted in the game forum by user ChewyWeAreNotHome (two posts).

~~~~ ~~~~ ~~~~

Origins Patch 3.01 (24 September 2020)

- Fixed an issue that could cause bases to be buried underground. This was the result of the planet surface moving unexpectedly. Affected planets have been restored to their correct, pre-Origins state.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Standalone installer updated: 2.62_Desolation_62781 ⇒ 3.00_Origins_64335 ⇒ 3.01_Origins_64352.


Update 12 (24 September 2020)

Patch notes posted in the game forum by the devs here.
Standalone installers updated (Patch 11 (43293136) ⇒ Patch 12 (b3170afa)): 25 September 2020.


A Short Hike
Update 1.8.7 (24 September 2020)

Hello there!

I've released a small update today that adds Japanese language support and fixes a few bugs!
You'll no longer (hopefully?) be able to glitch out the fishing boat - it was nice while it lasted!
Standalone installers updated: 1.8.2 ⇒ 1.8.7.


Stoneshard "Way Forward" is Live! (24 September 2020)

Changelog posted in the game forum by user Lone_Scout.
Standalone installers updated ( ⇒ 25 September 2020.


Standalone installers updated 24- 25 September 2020 with no changelog:
- Astrox Imperium [InDEv]: b 0.0105 ⇒ b 0.0105a.
- Battlefleet Gothic: Armada 2, and its DLC: 1.0.11 ⇒ 1.0.13.
- Battlestar Galactica Deadlock, and its DLC: 1.4.98 ⇒ 1.5.108a (changelog on publisher's BSG forum).
- Chernobylite [InDev]: 31663hotfixV3 ⇒ 31663hotfixV2_1.
- Coffee Talk: 1.0.37 ⇒ 1.0.39.
- Deadly Days: 1.5.4 ⇒
- Order of Battle: World War II, and its DLC -- Mac: 8.6.0 ⇒ 8.6.0a.
- SimplePlanes -- Windows: 1.9.205 ⇒ 1.10.104; Mac: 1.9.205 ⇒
- Spinch -- Mac: 1.0.3 ⇒ 1.0.4.
- Spiritfarer:
--> Windows: 32272 ⇒ 32414_windows ⇒ 32479_windows;
--> Linux: 32138b_linux ⇒ 32414_linux ⇒ 32479_linux;
--> Mac: 32137c_mac ⇒ 32479_osx.
- Streets of Rage 4: v05g-r10978 ⇒ v05g-r11096.

Also, from updates/changelogs posted earlier:
- Ancestors Legacy: 64717 ⇒ 64721.
- art of rally: 1.0.0 ⇒ 1.0.1.
- Commandos 2 - HD Remaster: 1.12.010 ⇒ 1.13.003.
- The Dungeon Of Naheulbeuk: The Amulet Of Chaos:
--> Windows: 1.0 415 34448 ⇒ 1.0 436 34500 ⇒ 1.0 460 34557;
--> Mac: 1.0 167 34421 ⇒ 1.0 176 34500.
- Iron Harvest: rev. 38597 ⇒ rev. 38869.
- Lionheart: Legacy of the Crusader: 1.1 ⇒ 1.1 win10.
- Northgard, and its DLC: ⇒
- Wasteland 3: J2389 - ⇒ J2494 -
- Windbound: 1.0.37112.57 ⇒ 1.0.37302.78.

Note: the Battle Brothers + DLC standalone installers haven't been updated yet.

@GOG, the BPM: BULLETS PER MINUTE forum link points to the General Discussion board; fix it, please.
HypersomniacLive: @GOG, the BPM: BULLETS PER MINUTE forum link points to the General Discussion board; fix it, please.
Also for none other than The Witcher 3: Wild Hunt
STILL?!!!! It is like how The Witcher 2 still does not have achievements on GOG but does have on Steam. I guess a big developer like CDPR cannot be bothered with these small third rate shops...
high rated

Internal Update (27 September 2020)

added a fix for crashes in Software mode;
high rated
Death Road to Canada has received the Kidney update. No changelog here as of yet, but there is one on Steam:
high rated
Don't Starve has received an update to version 429404

Even the Linux version received this update! Before that the Linux version was several updates behind Win and Mac for years!

No Changelog

EDIT: Don't Starve Hamlet DLC is now available to buy on GOG as well. Finally!
Post edited September 28, 2020 by DoctorGOGgles