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Changelog for Patch 1.071p (added 04 October 2019):

- adjusted area sizes and improved generation by moving a couple rooms (new games only)
- fixed glitchy archer sprites when killed during spawning in Trell battle
- fixed tiling errors in several rooms
- fixed walljumping up mines elevator shaft
- fixed escape key on PC builds
- fixed player being able to attack if gooped by hanging spider while attacking
- fixed button labels glitching on some menus
- fixed save icon not displaying correctly when saving after credits
- fixed frozen familiars during ending
- fixed rumble on certain controllers on PC
- fixed CRT shader on non-16:9 aspect displays
- fixed king trell spawning archers behind gates
- fixed some dark rooms missing doorway light
- fixed bug in unique drop bonus stat picking
- fixed dark catacombs entrance sawblade damage
- fixed various map errors
- merged latest console optimizations
- increased drop rates slightly
- increased mana orb acceleration
- increased mines crushers speed
- increased controller rumbling intensity
- reduced max spawns for spawner enemies
- improved late game basden encounter scripting
- improved fullscreen behavior for setups with multiple monitors
- Arcade: increased lantern light radius
- Arcade: misc tweaks to drop rates, area lengths, etc
- Arcade: doubled time bonus multiplier
- Arcade: fixed possible crash on map screen
- Arcade: status effects reset at end of level
- updated game controller database
- updated to FNA 19.09

- Mac standalone installers were updated from 1.071b to 1.071c, and not 1.071p (perhaps just a typo).
- Linux not updated yet (still 1.071a).
Post edited October 05, 2019 by HypersomniacLive
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- fixed unintended achievement unlocking when playing Arcade then Story mode
- fixed secret detector beeping for elixirs already picked up
- fixed dire rat aggro when on platform above or below
- fixed input buffer size growing every room change
- fixed Misc category notes allowing paging for translated languages
- fixed executioner walking into oil
- fixed rare glitch with explosion FX
- increased mana particle acceleration
- increased enemy mana drop rate
- updated game controller database
- updated to FNA 19.12
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- added safeguard for flour drops in innkeepers sidequest
- fixed flambard special move on thumbstick
- fixed eyebat getting stuck in ground
- fixed equipment items stacking when purchasing multiple of a type
- fixed throwing sword not throwing when holding down on d-pad
- fixed bird hat icon positions
- improved keyboard remapping logic
Post edited January 05, 2020 by bitkidinc
high rated
- fixed animation pooling bug in Bestiary
- linux: removed deprecated 32-bit support
- mac osx: updated packaging to adhere to new apple guidelines
- updated game controller database
- updated to FNA 20.01
The GOG wrapper in 1.074 hasn't been updated - it still tries to start "Chasm.bin.x86_64", although the Linux binary is called simply "Chasm".

The game works fine if you ignore and just run game/Chasm directly.
Thanks for the heads up! I will contact GOG and see if we can get that fixed.

Edit: Just got word back from GOG that it's been fixed. Please let me know if you have any further trouble!
Post edited January 14, 2020 by bitkidinc
high rated
- custom player map markers now pulse to differentiate from others
- fixed buying multiple potions at a time not counting towards gold spent achievement
- fixed bird hat not appearing on map
- updated game controller database
- updated to FNA 20.02

- increased enemy gold drop chance
- fixed backdash and jump button buffers not being checked when landing on ground in walking state
- fixed tiling and collision errors in a few rooms
- Arcade: fixed consumable chest items being incorrectly added to drop blacklist
- Arcade: fixed crash if all items of a category have already been dropped by chests
- updated game controller database
- updated to FNA 20.03
high rated
- adjusted boss health levels
- increased item drop rates
- forced Fire Crawler to always appear to fix rare Bestiary issue (new games only)
- fixed glitchy thumbstick behavior in menus
- updated game controller database
- updated to FNA 20.09. OpenGL has been replaced on Windows with native D3D11 and on OSX with native Metal. System compatibility should increase from this, but there may be minor problems found like graphical glitches.