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high rated
Paradise Killer

Updated to (Galaxy & Offline Installer)

Latest changelog from Steam:
Hi everyone,

Thank you so much for your patience waiting for this. Thank you to everyone that has played the game and thank you to everyone that has reported any issues they've found.

We are putting the patch live today.


Changelog 1.0.14

All Platforms

- Possible fix for those who only get a blackscreen on startup
- Fix wording on worship upgrade
- Fix for issue where the world would pop in and out around the Crimson Acid sewer area
- Fix for softlock if you try and bring up Starlight when in the Fast Travel screen
- Fix for 'Sticky Aim' which didn't always apply new values if done via the Pause Menu
- Possible fixes for inifinite jump issue plus a 'kill volume' placed high in the air to attempt to reset you if you do still see the bug.
- Fix to reset gravity settings on respawn
- Fix for missing collision to Syndicate Graveyard & Opulent Ziggurat
- Fix for collision hole in the mountain near the Graveyard
- Fix to stop 'Missing Upgrade' screen automatically re-opening if seen in a Scene Investigation
- Fix for flickering ocean if set to 'Low Quality' and looking straight down
- Fix for trees / foliage moving wildly
- Fix for some incorrect text highlighting in dialogue
- Some grammar fixes
- Adding dialogue if interacting with <redacted> if <redacted> already completed
- New setting to disable camera smoothing when using a controller
- New setting so you can lower the voice line frequency if you want
- Note this has been moved from 'Accessibility' to 'Audio'
high rated

Updated to (Galaxy & Offline Installer)

Changelog from Steam:
[BUGFIX] Fixed several crashing issues
@GOG: There is still no Linux installer available for "Northgard - Brundr & Kaelinn, Clan of the Lynx" DLC
Post edited September 28, 2020 by Hustlefan
high rated

Updated to version (Windows & Linux).

No changelog provided. On Steam are changelogs for versions and, which were released this weekend, so will probably see those here very soon.
high rated
Wasteland Remastered

Update 1.24 (24 Sep 2020)

Added Macro function to record and replay key presses to help repeat common actions. Record a macro by pressing and F1-F12 to begin recording a macro to that Function key. Enter commands as normal during gameplay. Note that macros must be recording during the situation they’ll be used. i.e. Combat macros need to be recorded during combat. Press + to stop recording. You can replace or re-record a macro by using the same process. If using a controller, holding the left trigger will open a radial menu allowing recording and playback of macros. Please visit our news post[] for more detailed macro instructions
high rated
Battle Brothers
Offline installers updated to version
(updates previously available on Galaxy, but were still unavailable through browser - see post 24649)
high rated
Tropico 5 & Complete Collection

Update 1.11 (29 September 2020)

Fellow Tropicans,

A new update for Tropico 5 is now available! In this update, we’ve added cross-platform multiplayer (Steam & GoG) and fixed the XAudio compatibility issues some players were encountering.

Full changelog below:

● Multiplayer] Added cross-platform multiplayer support between Steam and GOG accounts
● [Multiplayer] Added tool tip for road demolish menu informing players that demolishing a road is only possible within territories they own

Bug fixes
● Fixed a crash on Windows 10 systems due to XAudio compatibility issues caused by Windows update (XAudio2_7.dll_unloaded error)
● Fixed an issue where gamepad input was still possible even after it being turned off via the Options menu
[Multiplayer] Fixed an issue where incompatible lobbies were visible to players
high rated
Chasm has been updated to version 1.077b. No changelog as of yet.
high rated
Cyber Hook

Updated to 1.0.04 (Galaxy & Offline Installer)

No changelog.


Iron Harvest

Updated to rev. 38943 (Galaxy & Offline Installer)

Changelog from Steam:
SR penalty for leaving ranked games

Hey everyone, we noticed the issue a lot of players had regarding people leaving ranked games before they started.
To encourage players to stay in their games, leaving a ranked game while in the match countdown, reserve picking phase, or loading screen, will incur an SR penalty for the leaver.
We will be looking into more solutions to tackle this issue for the future. Thanks for your understanding!
There will be a small Hotfix for this (and some minor UI tweaking).
Post edited September 29, 2020 by Hustlefan
high rated
Alexim: Also for none other than The Witcher 3: Wild Hunt

This is probably a primary case study of how not to do things; it's that messed up:
- The Witcher 3: Wild Hunt not linking correctly has been pointed out to @GOG quite some time (and thread-pages) back (too tired and lazy to go find it);
- OTOH, The Witcher 3: Wild Hunt Game of the Year Edition forum link is correct;
- so are the ones on all the DLC pages;
- but, the The Witcher 3: Wild Hunt - Expansion Pass forum link then points to the General Discussion board.

Perhaps @GOG will take notice this time, and fix them all, the recently reported BPM: BULLETS PER MINUTE forum link included.
high rated
Jupiter Hell

Patch 0.9.4 (28 September 2020)

High time to attempt (no?) landings on Europa! 0.9.4 brings visual improvements to the snow-covered moon, along with revisiting of all it's generators, improvements to lighting and a brand new branch with a new special level! Additionally we added ice fiends and hyperblasters for ultimate splatter - read all about it below!

Asterius Habitat

New Europa branch has been added - similarly to Callisto's branches two out of three will be generated, but for this patch only we made Asterius Habitat guaranteed to appear. As all branches it comes with its own special level, and apart from variations of old Habitat generators it actually has two new generator types that are currently fully unique to the branch.

Ice fiends

Europa specific strain of the fiend has been added, pretty obviously cold-themed. This gives a nice counterpart to everyone's favorite cryoreavers and cryoberi :P


The addition of the cell-powered chainfire weapon leaves us with only one basic weapon that still needs to make an appearance (no cookie for guessing which, but it will come ;) ). The hyperblaster correctly works with all chainfire related traits.

Nightmare balance

We're generally pretty happy with how Nightmare turned out, it seems that almost all Diamond badges (apart from two) have already been acquired. However, two slight changes have been added. Respawned exalted will now only give experience on the first respawn (to prevent boring exp farming on level 1). To make the earlier levels more doable and less RNG-dependent, exalted soldiers on levels before Callisto L4 will now have worse equipment. This also applies to early regular game exalted spawns.

Masters and Traits

We buffed two underpowered scout masters - Ghost now reduces Stealth cost to 15 (10 at Level 2) and Assassinate keeps your dodge value after the attack (which makes spamming it much safer). We also are looking to buff Wizard and Fireangel, the former will get stronger with the hack changes coming next patch, the latter will need to wait for Fire related changes in an upcoming status effect related patch.

Marine's Furious now also generates +1/+2 Fury on kills that gib, making it a bit more useful and interesting trait, while Running cost is now 20 Fury independent of difficulty level.


Apart from the above we did some more balance and visual changes, full list below:

Beta 0.9.4 - Europa - September 28, 2020

NEW #1201 - Asterius Habitat branch added to Europa!

NEW #1202 - Asterius Breach special level!

NEW #1200 - ice fiend added!

NEW #1199 - hyperblaster, and ADV hyperblaster! (plasma chain)

CHANGE #1203 - ALL Europa generators revisted, improved visuals

CHANGE #1204 - increased amount of generated lootboxes

CHANGE #1198 - Refueling Base - better (weapon based) reward

CHANGE #1198 - AoNYR - all enemies drop weapons (except respawns)

CHANGE #1198 - weaker exalted soldier weapons pre-CalL4 (N! also)

CHANGE #1198 - Nightmare - only the first respawn gives XP

CHANGE #1198 - Scout - Ghost stealth costs now 15/10

CHANGE #1198 - Scout - Assassinate buffed and keeps dodge

CHANGE #1198 - Marine - Furious now generates +1/2 Fury on gib

CHANGE #1198 - Marine - Running now costs a flat 20 Fury

CHANGE #1198 - Europa L1 - less enemies on all difficulties

CHANGE #1168 - improved Callisto mines caves lighting

FIX #1198 - Limbo - safe zone added for reaver spawn

What's next?

This was a slightly thinner release as we need some time to build up background tech for upcoming releases. Next up in 3-4 weeks we'll have 0.9.5 Terminal which will bring improvements to hacking and terminals in general, stay tuned!
high rated
HypersomniacLive: This is probably a primary case study of how not to do things; it's that messed up:
- The Witcher 3: Wild Hunt not linking correctly has been pointed out to @GOG quite some time (and thread-pages) back (too tired and lazy to go find it);
- OTOH, The Witcher 3: Wild Hunt Game of the Year Edition forum link is correct;
- so are the ones on all the DLC pages;
- but, the The Witcher 3: Wild Hunt - Expansion Pass forum link then points to the General Discussion board.

Perhaps @GOG will take notice this time, and fix them all, the recently reported BPM: BULLETS PER MINUTE forum link included.
It shall be done. Thank you for reporting, as always. :)
high rated
Against the Moon
First HOTfix (25 Sep 2020)

We can't believe that only 24 hours have passed since the release! Thank each and every one of you for the warm welcome and a great feedback! We carefully read every message in the social media networks, reviews and messages in the game hub. Right now we work tirelessly on bug fixes and optimization. Please welcome the first HOTFIX that will solve most of the known issues.

- The game is not playable on large resolution monitors;
- Changed the difficulty of the first playthrough and some battles in the story campaign "Monstro";
- Mission selection screen became more convenient;
- Game performance in battles has been improved.

Thank you all who sent bug reports, your information helps us to improve the game! If you want to support us, be sure to review the game on GOG and subscribe to our social media pages.
Standalone installers updated (95 ⇒ 99): 28 September 2020.


AI War 2
Version 2.600 Multiplayer Alpha Full Announcement (September 25th, 2020)

Full changelog at: nnouncement

~~~~ ~~~~ ~~~~

Version 2.601 Savegame Hotfix (September 26th, 2020)

Full changelog at:

~~~~ ~~~~ ~~~~

Version 2.602 Transports Fixed In Multiplayer (September 28th, 2020)

Full changelog at: iplayer
Standalone installers, and those of its DLC, updated (2.511a ⇒ 2.601a ⇒ 2.602): 28 & 29 September 2020.


Don't Starve
Update 429404 (28 September 2020)

- Hamlet DLC made available for purchase
- Updated the less photosensitive lightning effects for DLCs
- Changed the lightning visuals to be less harmful photosensitive eyes.
- Added a "Screen Flashes" option in settings to adjust the effect.
Standalone installers, and those of its DLC, updated:
- Windows & Mac: 345256 ⇒ 429404;
- Linux (game): 222215 ⇒ 4294041; Linux (DLC): 20171215 ⇒ 4294041.


Drox Operative 2 [InDev]
Patch 0.818 (25 September 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated (0.817 ⇒ 0.818): 29 September 2020.


Not For Broadcast [InDev]
Update (28 September 2020)

Changelog posted in the game forum by user JohnnyCrank.
Standalone installer updated: 2020.6.25a ⇒ 2020.9.24d.


Update 837 (26 September 2020)

Overland Version 1.2 is now available! Explore the end of the world with new pug dog companions and new rest stop levels. Enjoy the new introduction and prologue! This version includes 3 new difficulty settings, 7 new game modifiers including all dogs mode, tourist mode, and expert settings. You can browse records from your past trips and check out updated badge and stats displays. Overland v1.2 also includes dialog, item and environment updates to make Overland even better.

- Pugs! They're very cute I promise
- Rest stops! Take a breather halfway through each biome (if you need one).
- New introduction and prologue! Includes spooky lore :O
- 3 new difficulty settings! Includes a new normal mode for players new to the adventure.
- 7 new gameplay modifiers including all-dogs mode, tourist mode, and expert settings
- Updated badges and stats display
- Browse records of past trips!
- Dialog, item, and environment updates
Standalone installers updated: 773 ⇒ 837.

~~~~ ~~~~ ~~~~

Standalone installers updated (837 ⇒ 838): 29 September 2020 (no changelog).


Update 13 (29 September 2020)

Patch notes posted in the game forum by the devs here.
Standalone installers updated: Patch 12 (b3170afa) ⇒ Patch 13 (ef57f2e2).
Post edited September 29, 2020 by HypersomniacLive
high rated
Standalone installers updated 28- 29 September 2020 with no changelog:
- Caves of Qud [InDev]: ⇒
- Dead Age 2 -- Windows: 1.30 ⇒ 1.34; Linux & Mac: 1.12 ⇒ 1.13.
- Pathfinder: Kingmaker, and its DLC -- Windows & Linux: 2.1.3b ⇒ 2.1.4.
- Serious Sam 4: 1.01 ⇒ 1.02.
- Spinch -- Windows: 0.0.10 ⇒ 0.0.11; Mac: 1.0.4 ⇒ 0.0.11.
- Spiritfarer -- Mac: 32479_osx ⇒ 32490_osx.

Also, from updates/changelogs posted earlier:
- Chasm: 1.077a ⇒ 1.077b.
- Cyber Hook: 1.0.0 ⇒ 1.0.04.
- Death Road to Canada: HUMERUS Update ⇒ KIDNEY Update.
- Iron Harvest: rev. 38869 ⇒ rev. 38943.
- Jupiter Hell [InDev]: 0.9.3b ⇒ 0.9.4.
- METAL GEAR SOLID: 1.0 ⇒ 1.0 hotfix.
- Northgard, and its DLC: ⇒
- Paradise Killer: ⇒
- Stoneshard [InDev]: ⇒
- Tropico 5, and its DLC: 1.10 (A) ⇒ 1.11.
- Wasteland Remastered: TRUNK_5007_RETAIL_1.18 ⇒ TRUNK_5088_RETAIL_1.24.
high rated

Internal Hotfix (30 September 2020)

fixed rendering glitch (screen seam) on Radeon GPUs
fixed D-Pad support for Xbox controllers
high rated
No Man's Sky
Offline installers updated to version Experimental_64519
Changelog from the devs website:

[i]"September 29, 2020.
Hello everyone,

Thank you to everyone playing the Origins Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes have been combined into patch 3.02, which will be live on all platforms today.

Patch Notes

Fixed an issue that caused some buildings to move, which could result in missions leading to distant buildings or bases being buried under the terrain.
Fixed an issue that could prevent games from saving correctly. This fix fully restores any affected saves.
On PC and Xbox, fixed an issue that caused the build menu to be inaccessible after going through a portal as part of a mission. A fix for PS4 will be available shortly. The issue may be worked around by saving and reloading the game.
Introduced a significant optimisation for large bases.
Fixed an issue that caused the portal coordinates for new worlds to be considered invalid.
Fixed an issue that caused framerate stuttering on PC.
Fixed an issue that counted extinct creatures towards the planet total in the Local Information Register.
Fixed an issue that caused new creatures to be marked ‘Extinct’ when discovered.
Fixed an issue that caused incorrect creatures to spawn on weird biomes.
Fixed an issue that allowed Exocraft to destroy volcanoes and other large objects.

Fixed an issue that caused some electromagnetic power hotspots to supply less power than before.
Fixed an issue that caused warp tunnel audio to continue to play after the warp had finished.
Fixed an issue that caused industrial power grid batteries to be used as bait for robotic creatures, instead of ion batteries.
Fixed an issue that caused creatures to spawn in the opposite hemisphere than indicated in the discovery hint.
Fixed an issue that could cause volcanoes to be placed upon buildings.
Fixed an issue that prevented items from unlocking in the Quicksilver shop.
Fixed an issue that allowed some traders to continue to sell deprecated items.
Upgraded OpenVR to the latest revision.
Fixed an issue that could cause Nexus mission to be abandoned as if the player was AFK, even though they had taken off before the AFK timer finished.

Fixed a crash that could occur when an NPC ship took off from the planet surface.
Fixed a number of crashes specific to AMD video cards.
Fixed a crash that could occur when being hit by a projectile launched by an entity that was destroyed before the projectile hit.
Fixed an issue that could cause a softlock when trying to purchase a frigate in specific star systems.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games"[/i]

Amnesia: The Dark Descent
Offline installers got an update flag, but I admit I don't know what was updated.