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high rated
Caves of Qud
Patch (11 October 2019)

Chanagelog posted in the game forum by the devs here.
Standalone installers updated ( ⇒ 15 October 2019.


Fell Seal: Arbiter's Mark
Update 1.1.0 (11 October 2019)

Changelog posted in the game forum by user FlockeSchnee.
Standalone installers updated (1.0.4 ⇒ 1.1.0) 14 & 15 October 2019.


build #39125 (13 October 2019)

Patch Notes posted in the game forum by the devs here.
Standalone installers updated (38929 ⇒ 39125): 15 October 2019.


Q.U.B.E. 2
Patch 1.7 (11 October 2019)

- We’re pleased to announce that Q.U.B.E. 2 now supports Italian subtitles! A big thanks to Alessandro Bambini for his great work and also to Alan Zucconi for his support work.
- This update also includes Tobii Eye Tracking features for those of you with devices. Q.U.B.E. 2 includes Extended View – Eye and Head Tracking, and Interaction at Gaze.

~~~ ~~~ ~~~

Patch 1.8 (11 October 2019)

Aftermath is Out Now on GOG!

A big thanks to the dev team and of course all of you for your support, feedback and patience.

This puzzle pack is set within a stunning night-time environment and filled with new mechanics, collectibles and challenges. We really hope you enjoy it and please let us know how you get on and your favourite parts.

Those that have the Season Pass will instantly have access. For those interested in purchasing the Puzzle Packs, you can see full details on the store page here:

Thank you!
Standalone installer updated (1.6 With Overlay ⇒ 1.8): 14 October 2019.


Standalone installers updated 14-15 October 2019 with no changelog:

- Airships: Conquer the Skies - Mac: ⇒
- The Colonists: V1.3.4.4 ⇒ V1.3.4.6.
- Strategic Command WWII: World at War: 1.05.00 ⇒ 1.05.01.
- Stellaris, and all its DLC - Windows: ⇒, and Linux & Mac: 2.4.1 ⇒
- Through the Ages: 2.1.39 ⇒ 2.2.1.
high rated
Trine 4: The Nightmare Prince
Patch (11. October 2019)

Notable changes:

- MasterServer major update
- Online fixes to broken lobbies
- Nvidia Optimus enabled, should help with laptop performance
- Rare game over crash fixed
- Wolf boss tuned in online multiplayer (Satyr spawns limited)
- Adjusted a puzzle in Haunted Tombs (level 17)
- Resolution changing disabled when borderless windowed mode is on
- Deleted useless lines from options.txt file
- Keybinds: Added keyboard keybindings for levitation rotation
- Added a 0.25 extra thickness to the Chinese font to prevent some lines being missed in rendering.
- Additional logging enabled to debug connection issues

Known issues:

- Rotate Object Left/Right bind only becomes visible after user Resets all Keybindings
Post edited October 16, 2019 by Hustlefan
high rated

Update 1.1.1 (15 October 2019)

Default AI Speed Option: We've added the option to set a default for the AI turn speed. Every combat will begin with this default speed. You can always slow/down speed it up for a specific combat and it'll reset again to the default for the next battle.
Updated JP/CH loca with a few more missing details
Added bravery cost to the new abilities in the skill tree.
Tweaked the timing of some tutorial overlays slightly
Fixed a crash when using Sudden Strike against Zombies
Fixed some missing collisions in certain combat arenas
Fixed a bug that caused the skilltree to not hide properly when opening the menu/codex
Fixed a bunch of typos in loca
Fixed a bug that caused unexpected behaviour when creating a new profile after switching between profiles in the main menu.
Fixed a bug that caused hotkeys to not working properly after a profile switch
high rated
Space Robinson: Hardcore Roguelike Action

Changelog for Version: 1.8, Date Published: 14/10/2019

Ethan is a wrench expert and is able to fix everything!

What was fixed:
- passing through walls at low FPS
- freezing in the battle with the boss on the 3rd stage
- problem with text in dialogues at low FPS
- camera shake after killing the boss and returning to the base
- now after clearing the sector, the teleport is waiting for you fully charged

You go, robinsons!

[Changelog found on Steam]
Post edited October 16, 2019 by Splatsch
high rated
Starpoint Gemini 3 was updated to 0.510.2.

No changelog.
high rated

Update (17 October 2019)

We've added support for the following languages:
- French
- German
- Spanish
high rated
Ancestors Legacy

Updated to 64623

Update adds mod support for the game as described by the developers here.


My Friend Pedro

Updated to 1.03

No Changelog
Post edited October 17, 2019 by Hustlefan
high rated
Warhammer 40,000: Gladius - Relics of War

Update 1.04 (17 October 2019)
New Units (Fortification Pack DLC)

Aquila Macro-Cannon (Space Marines) [Tier 10] - massive fortification with a devastating long-range cannon.
Big Mek (Orks) [Tier 5] - heavily armoured infantry unit that protects its allies.
Biovores (Tyranids) [Tier 5] - artillery unit that creates Spore Mines which explode on contact with the enemy.
Gauss Pylon (Necrons) [Tier 10] - powerful defence turret that shields allied Necron units.
Noctilith Crown (Chaos Space Marines) [Tier 4] - fortification that shields allied Chaos units and damages enemy psykers.
Void Shield Generator (Astra Militarum) [Tier 5] - fortification that shields units in range.


Cities, Imperial Bastions, Fortersses of Redemption and Aquila Macro-Cannons are now transports.
Added Prince of Chaos ability to Daemon Prince: "Increases the accuracy of adjacent allied Chaos units.".
Lictors no longer gain Hammer of Wrath.
Reduced Signum cooldown from 10 to 5.
Changed Predator Heavy Bolters upgrade to Additional Heavy Bolters: Grants Fortresses of Redemption, Predators and Acquila Macro-Cannons extra heavy bolters.
Reduced Ammo Runt cooldown from 10 to 5.


Added player-required confirmation when disbanding a unit and deleting or overwriting a save game.
Improved some unit descriptions.
Improved bio-plasmic explosion sounds.
Updated mod screen icons.
Updated localization files.

Bug Fixes

Fixed Summary Execution missing fire effects.
Fixed Mushling Bloom always showing in the Construct Orkoid Fungus hint.
Fixed a crash that could occur when using Captain's Orbital Strike.
Fixed Stinger Salvo research implying it affects Tervigons and Tyrranofexes due to requirements.
Fixed higher ranks of Tank Commander's "Roll Over Them!" not doing increased damage.
Fixed a crash that could occur at the end of the turn.
Fixed Outpost city damage reduction not showing correctly in damage estimations for non-host players.
Fixed a crash that could occur when clipboard text could not be pasted.
Fixed neutral units not taking damage from Wire Weed.
Fixed attack estimate overriding action points and movement remaining under certain circumstances, causing Doomsday Ark estimates to be wrong after attacking.
Fixed building die sounds.
Fixed cargo panel size when a unit does not have morale.
high rated
Cooking Simulator
New UI Update (15 October 2019)

- It just looks nice This improved version is much more eye-pleasing and user-friendly than the previous one
- It's much more optimized The Main Menu should load faster and uses much less RAM
- In-game Newsfeed You can now find out about all the upcoming updates directly in-game
- Access Discord from Main Menu In case you want to ask any questions, share thoughts, or just have some fun time with us on Discord, you now have quick access to it
- More content It allows us to better display all the new and upcoming content for the game. See if you can find the hints :)

There are also a few minor improvements:
- Added the requested option to exit game directly from the pause menu
- You can now mute the pause menu music
- Added the option to quickly copy your save file
Standalone installer updated ( ⇒ 16 October 2019.


Patch 3.0.0 (16 October 2019)

Changelog posted in the game forum by user DampSquib.
Standalone installers updated: 2.0.8 ⇒ 3.0.0.


No Man's Sky
Beyond Patch 2.13 (October 3, 2019)

Changelog posted in the game forum by user shamans.

~~~ ~~~ ~~~

Beyond Patch 2.14 (October 10, 2019)

Changelog posted in the game forum by user shamans.
Standalone installer updated (2.13_BEYOND_52916 ⇒ 2.14.hotfix_BEYOND_53089): 16 October 2019.


Update 639 (16 October 2019)

Changelog posted in the game forum by user FlockeSchnee.
Standalone installers updated: 632 ⇒ 639.


Patch 1 - version 0675043e (12 October 2019)

Patchnotes posted in the game forum by the devs here.

~~~ ~~~ ~~~

Patch 2 - version 25aa6c04 (15 October 2019)

Patchnotes posted in the game forum by the devs here.
Devs also posted a Known Issues Guide for the latest version.

Standalone installers updated 16 October 2019:
- Windows and Mac: v391 ⇒ 25aa6c04.
- Linux: v391 ⇒ 0675043e.


Planet Nomads
Update (17 October 2019)

Hello Nomads,

We've just released the version from the Experimental branch to public.

Here is the full list of changes:

- realtime lights - disabling changed to gradual dimming with distance, the actual light distance same as shadow distance settings
- improved switching between 2D/3D trees
- fixed flashing of 2D trees on chunk load
- fixed appearance of some 2D trees (wrong texture - color)
- soft circular blend of 3D grass
- removed Map rotation to first POI on initialization (map open or filter change)
- fixed "escape vehicle where entered" functionality
Linux and Mac standalone installers not updated yet.


Stars in Shadow and Stars in Shadow: Legacies [DLC]
Update 38568 (15 October 2019)

- Fix for a rare bug that could cause multiple splinter colonies to spawn on the same planet.
Standalone installers updated (38550 (09/06/19) ⇒ 38568 (10/15/19)): 17 October 2019.
high rated
Kerbal Space Program
Update (16 October 2019)

- Upgrade KSP to Unity 2019.2.2f1 version.
- Standalone Windows build now uses DX11 Graphics API. Many visual improvements to shaders and FX.
- Implement Unity Incremental Garbage Collection.
- Implement new celestial body shaders and textures for Mun, Minmus, Duna, Ike, Eve, Gilly.
- Update Main Menu Mun terrain shader.
- Add Terrain Shader Quality graphics setting.
- Improve the TrackingStation load time.
- Implement ability to edit Action Groups in flight.
- Performance improvements to the VAB/SPH scenes.
- Performance improvements in the flight scene.
- Performance improvements in the Tracking Station scene.
- Add ability to edit resource values in PAWs using the key input.
- Add Warp to node button on dV readout in NavBall display.
- Add enable/disable wheel motor Actions to all wheels.
- Add ability to limit the maximum size of PAWs via settings.cfg.
- Improve the Action Groups/Sets UI.
- Add PAW_PREFERRED_HEIGHT to settings.cfg for players to set a prefered max height.
- Made staging and docking UI available in map view
- Pinned labels in map view now persist pinned even when leaving and re-entering map view
- "Delete All" functionality for messages app has been implemented.
- Improve the KSC grass and asphalt texture and shader to reduce tilling.
- Improve textures for the VAB building on level one.
- Model revamp for the level one and level two Research and Development nissen huts.
- Increased precision for eccentricity in advanced orbit info display.
- Upgrade VPP and improve wheel and landing leg function.
- Expose global kerbal EVA Physics material via setting.
- Add do not show again option to re-runnable science experiments.
- Add actions for same vessel interactions functionality.
- Implement per-frame damage threshold on destructible buildings.
- Add vessel name title to flag PAWs.
- Add a confirm dialog with the option of “Don’t display again” when a kerbal removes a science experiment data.
- Disable Pixelperfect on UI Canvases to improve performance - available to configure via settings.cfg.
- Increase precision for numerical editing of maneuver nodes.
- Kerbal position on ladders and command pods improved.
- Add ability for users to add their own loading screen pictures to the game. Folder is KSP/UserLoadingScreens

- Fix incorrect naming of The Sun.
- Fix Action Sets text in VAB/SPH for some languages.
- Fix Text in dV KSPedia pages in Japanese.
- Fix Chinese Localizations.
- Fix dV readout for Chinese language.

New Parts:
- S2-33 “Clydesdale” Solid Fuel Booster.
- S2-17 “Thoroughbred” Solid Fuel Booster.
- F3S0 “Shrimp” Solid Fuel Booster.
- FM1 “Mite” Solid Fuel Booster.
- Protective Rocket Nosecone Mk5A (“Black and White” and “Gray and Orange”).
- Add rock/dirt debris FX to the Drill-O-Matic and Drill-O-Matic Junior.

Updated Parts (reskinned):
- Service Bay (1.25m).
- Service Bay (2.5m).

Color Variants:
- Protective Rocket Nose Cone Mk7 (New “Orange” color variant)
- Protective Rocket Nose Cone Mk12 (New “Orange” color variant)

- bringbackthesandcastle - Fix the Mun sandcastle easter egg from not appearing.
- Fix Maneuver editor so that the mouse wheel adjusts the node now in the contrary direction (same behavior as dragging down/up).
- Fix a null reference error when player threw away a vessel with fuel flow overlay turned on in the editor.
- Fix an input lock when switching between Editing the vessel and the Action groups menu.
- Fix user created vessels disappearing from the vessel spawn dialog.
- Fix the random selection of Mun vs Orbit scene when returning to Main Menu.
- Fix input field rounding on Maneuver Node editor fields.
- Fix a Null reference in the Editor when selecting a part and opening the Action Part Menu.
- Fix pressing Enter key confirms the game quick save dialog.
- Fix PAWs will now scale downwards from the header keeping more consistency on the fields.
- Fix an input lock issue where some PAW buttons disappeared when editing a numeric slider field.
- Fix Menu Navigation was missing in the quicksave dialog.
- Fix Mini Settings had some items that would be skipped when navigating with the arrow keys.
- Fix for remove from symmetry causing NRE in flight scene.
- Fix the FL-A10 collider no longer mismatching its geometry.
- Fix Control Surface and Aero Toggle Deploy Action not working in all situations.
- Joysticks and gamepads on Linux are again recognized and usable.
- Fix Action Groups UI and Color issues.
- Fix the LV-T30 Reliant Liquid Fuel Engine ́s bottom attach node.
- Fix a texture seam on the Probodobodyne Stayputnik.
- Fix a z-fighting issue on the destroyed VAB at level 3.
- Fix the Z-4K Rechargeable Battery Bank ́s bottom attach node.
- Fix the concrete tiling texture of the SPH at level 3.
- Fix a grass texture seam in front of the VAB at level 3.
- Fix missing texture and animation on the level one Administration Building flag.
- Smoothened Kerbal IVA expression transitions to avoid strange twitching.
- Make the LV-TX87 Bobcat exhaust FX more appropriate.
- Fix kerbal portraits when launching vessel with multiple kerbals in external command chairs.
- Fix drills operating when not in contact with the ground.
- Fix thrust center on the Mainsale engine.
- Add bulkhead profile to LV-T91 Cheetah, LV-TX87 Bobcat, RK-7 Kodiak and RE-I12 Skiff.
- Fix re-rooting of surface attach nodes.
- Fix kerbal IVA expression animations transitions.
- Fix shadows at KSC and in flight.
- Fix “sinker” warning during game load.
- Fix lengthy Map Transition when lots of vessels in the save.
- Fix overlap in vessel type information window.
- Fix a Null Reference when copying parts with alternative colours.
- Fix an error where the custom crafts were not loaded in the Load Craft dialog after navigating the tabs.
- Fix a null reference when clicking the Remove Symmetry button on some parts.
- Motorized wheels no longer keep generating torque even when the motor is set to ‘Disabled’
- Re-centered an off center scrollbar in the mini settings dialog.
- Rebalance decoupler, MK1-3, MK1 lander can, MK2 lander can, separators costs, crash tolerances, weight.

- Target framework now .NET 4.x.
- DXT3 DDS formatted textures are not supported by Unity or KSP any more. You must convert to DXT5.
- Added UIPartActionWindow.UpdateWindowHeight to allow mods to dynamically set the PAW max height
- MapviewCanvasUtil.GetNodeCanvasContainer created as more performant method than MapViewCanvasUtil.ResetNodeCanvasContainer. Use the rest one only when you need to force a scale reset
- ModuleResourceAutoShiftState added that can be used for startup/restart of parts based on resource availability.
- VesselValues are now cached per frame. Can use ResetValueCache() to reset the cache.
Standalone installers updated ( ⇒ 17 October 2019.

~~~ ~~~ ~~~

Kerbal Space Program: Making History [DLC]

Update (16 October 2019)

- User can now click and drag and release to connect two nodes in the mission builder.

New Parts:
- THK “Pollux” Solid Fuel Booster

Updated Parts (reskinned):
- Kerbodyne S3-14400 Tank
- Kerbodyne S3-7200 Tank
- Kerbodyne S3-3600 Tank

- Craft Thumbnails are not shown/generated for stock missions.
- Fix Kerbals spawning on EVA in missions spawning on their sides (very briefly).
- Fix Intermediate and Advanced Tutorial becoming stuck.
- Fix Typos in some part descriptions.
- Fix vessel width and height restrictions on Woomerang and Dessert in career games.
- Fix camera becoming stuck if in IVA mode when a vessel spawns in a mission set to change focus to that vessel.
- Fix hatch entry colliders on the M.E.M. lander can.
Standalone installers updated ( ⇒ 17 October 2019.
Post edited October 18, 2019 by HypersomniacLive
high rated
Kerbal Space Program: Breaking Ground [DLC]
Update (16 October 2019)

- Add renaming of Deployed Science Stations.
- Add alternators (producing electric charge) on LiquidFuel Robotic Rotors.
- Add propeller blade AoA, lift and airspeed readouts to their PAWs.
- Add Reset to built position button in PAWs of Robotic parts which causes them to reset their Angle, RPM or Extension.
- Add shutdown/restart function to robotics parts based on resource availability.
- Add preset curves functionality to the KAL controller.
- Add part highlighting on mouseover in KAL.
- Improve Robotic Part Resource usage info in editor.
- Add interact button to open PAW for Deployable Science parts.
- Added new KSPedia slides for Grip Pads, Propellers and Track Editor.
- Improve Robotics Parts Resource usage to use less resources when moving slower.
- The PAW button “Reset to Launch Position” for robotic parts now reads as, “Reset to build:” + Angle, RPM or Extension depending on the robotic part to avoid confusion.

- Fix description text on R7000 Turboshaft Engine in English.
- Fix localization of resource name in robotic part PAWs.
- Fix KAL help texts.

New Parts with Variants:
- S-062 Fan Shroud
- S-12 Fan Shroud
- S-25 Fan Shroud
- R-062 Ducted Fan Blade
- R-12 Ducted Fan Blade
- R-25 Ducted Fan Blade
- Readjusted the liftCurve, liftMachCurve and dragCurve values on the propellers and helicopter blades.

Rebalanced Robotic Resource Consumption values:
- G-00 Hinge
- G-L01 Alligator Hinge
- G-11 Hinge
- G-L12 Alligator Hinge
- G-W32 Hinge
- Rotation Servo M-06
- Rotation Servo M-12
- Rotation Servo M-25
- Rotation Servo F-12
- EM-16 Light Duty Rotor
- EM-32 Standard Rotor
- EM-64 Heavy Rotor
- EM-16S Light Duty
- Rotor, EM-32S Standard Rotor
- EM-64S Heavy Rotor
- 1P4 Telescoping Hydraulic Cylinder
- 3P6 Hydraulic Cylinder
- 3PT Telescoping Hydraulic Cylinder
- R121 Turboshaft Engine
- R7000 Turboshaft Engine

- Fix Deployed Science Log and Message system spam.
- Fix Deployed Science parts sometimes exploding when coming off rails if in contact with another part (kerbal, etc).
- Fix Deployed science parts being visible during the astronaut complex when opening that scene from the Editor.
- Fix Robotic Parts using EC when moving to initially set position on launch.
- Fix slider numeric values in some PAW fields could go out of range.
- Fix autostrut processing for some use cases regarding root part being robotic part.
- Fix autostrut delay when vessel comes off rails for vessel with robotic parts.
- Fix Actions at the end of KAL track not firing in Play Once mode.
- Fix separation of the blades when attached to an active rotor.
- Fix rotation of cargo parts in extended tooltips.
- Fix cargo part icons appearing in Astronaut Complex when pinned.
- Fix drag on pistons.
- Fix cargo parts now rotate at the same speed as in the Editor on the inventory grid during Flight.
- Fix mirroring of hinges and rotation servos.
- Fix KAL Window not closing when vessel goes outta range.
- Fix incorrect naming of the Sun in science experiments.
- Fix mirrored attaching to rotor side nodes.
Standalone installers updated ( ⇒ 17 October 2019.


Standalone installers updated 16-17 October 2019 with no changelog:

- 140:
--> Linux: 171409-r400 ⇒ 1010.2019.
--> Mac: 171409-r400 ⇒ 11.10.2019.
- Besiege: V0.85-10468A ⇒ V0.86-10565.
- Chernobylite: 20591 ⇒ 20729.
- Distrust - Mac: ⇒
- Foundation: alpha ⇒ alpha
- Gekido Kintaro’s Revenge: 1.0.1 ⇒ 1.0.2.
- Jupiter Hell: 0.8.4 ⇒ 0.8.4a.
- Moonlighter, and Moonlighter - Between Dimensions [DLC] - Windows: 1.10.39 ⇒ 1.11.22.
- Production Line, and Doors that go like this [DLC]: 1.80a update ⇒ 1.80b.
- Rebel Cops: ⇒
- Sea Salt: 1.0 ⇒ 1.0 Hotfix 1.
- Shadowgrounds Survivor - Windows: None ⇒ 1.0 (Mac not supported after OS X 10.9, not sure if the standalone installer is still in people's libraries).
- Void Bastards, and Void Bastards: Bang Tydy [DLC]: 2.0.20 ⇒ 2.0.24.

Also, from updates/changelogs posted earlier:

- Pathway: 1.1.0c ⇒ 1.1.1.
- Space Robinson: Hardcore Roguelike Action: 1.7 ⇒ 1.8.
- Trine 4: The Nightmare Prince: 1.0.7998 ⇒
- Warhammer 40,000: Gladius - Relics of War, and all its DLC: 1.03.08 ⇒
high rated
Here's the changelog for the latest update of My Friend Pedro (taken from Steam).
My Friend Pedro 'Code Yellow Update' is live with version 1.03!

Changes include:

• Added optional in-game timer showing current level time and full run time.

• Added ability to hide HUD.

- Added ability to turn off checkpoints.

• Added re-mappable keyboard shortcut for restarting level

• Added 14 unlockable Game Modifiers - found throughout the story:
All weapons
Infinite Ammo
No Recoil
Player Bullet Speed
Enemy Bullet Speed
One-Shot Enemies
One-Shot Player
Infinite Focus
Focus Speed
Player Speed
Big Heads
Player Size
Cinematic Focus Camera
Side-On Camera
Post edited October 18, 2019 by Berzerk2002
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.20 (Offline installers also updated)

v0.91.20 Patch Notes

New skills: Miner, Woodcutter
Added forest farms, mines, quarries, etc. in the world map
Added Artisans Guild to San Ayrr
Added quest The Plight of Artisans for new skills

Changed DC (difficulty class) of aid checks from constant 10 to variates
Doubled skill proficiency points required per rank
Added more details in tips of skill training menu items
Optimized Skills UI
- Show/set skill users
- Show proficiency/assigned ranks
- Description: Added maximum combining users
- Description: Optimized proficiency related text

Adventure settings: Optimized description of town adventurers related options
Adventure settings: Added resource/other sites refresh cycle options
Changed refresh cycles of dungeons/misc sites from random to fixed
Show Restock/Resource respawn date in tips of sites
Reduced chances of selling lockpicks/tools in towns
Reduced lockpicks loot
Increased maximum carrying capacity of spell materials
Adjusted terrain and towns around Whitehawk City

Added hotkeys for frequently-used buttons of some UIs
Optimized some UI details
Replaced some art resources
Adjusted armor of Human Cleric/Human Archbishop/Dwarf Guard/Dwarf Mauler for lower AC
Fixed enchantment Keen on some ranged weapons such as longbows
Fixed missing BOSS battle music and loot of the banker quest
Fixed: can not be assigned again after dismissing a skill user
Fixed: quest description not updated after losing quest items
Removed out of ammunition prompts
Optimized description of Copy Party/Character Details to Clipboard
Polished English text of adventure events (Thanks again, Roy)
Fixed "@" typos of some trap names
Post edited October 23, 2019 by Pajama
high rated
Deliver Us The Moon
Update 1.3.1 (18 October 2019)

- Balance and performance improvements to the endgame sequence (as mentioned above).
- ’The Aquanaut’ achievement has been fixed and is now attainable again.
- Overall performance of the Tombaugh level has been improved.
- Text appears as it should again on Korean systems.
- Oculus no longer starts running when the game is launched.
- Camera sensitivity will no longer erroneously set itself to a value that renders mouse input unresponsive and practically unusable.
- Pushable objects can no longer fall through the level by using ASE.
Standalone installer updated: 1.3.0a ⇒ 1.3.1b.


Patch 1.44 (17 October 2019)

- fixed a broken room in the Toxic Swamps (late game)
Standalone installer updated (1.43b ⇒ 1.44): 18 October 2019.


Stranded Sails - Explorers of the Cursed Islands
Update 1.02 (19 October 2019)

Changelog posted in the game forum by the publisher here.
Standalone installer not updated yet; latest update (1.0 ⇒ 1.0a ⇒ 1.01): 18 October 2019 (changelog not posted here).


Standalone installers updated 18 October 2019 with no changelog:

- Planet Nomads - Linux and Mac: ⇒
high rated
kbnrylaec: Recent Mac-only updates for DOSBox transition (32-bit to 64-bit).
Another batch of Mac-only updates: