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Apparently someone from GoG is back from vacation and the patch 1.0.4d.02 is available. Just three days later and without incremental patch. Gee, thanks guys.
To Manually upgrade to latest game version 1.0.4d.2, you will need to reinstall the latest version 1.0.4d.2 in full.

Doubt there will be a 1.0.3d --> 1.0.4d.1 patch put out.

This has happened quite a few times in the past, for multiple games, here on GoG, including Pathfinder: Kingmaker.
pen311: To Manually upgrade to latest game version 1.0.4d.2, you will need to reinstall the latest version 1.0.4d.2 in full.

Doubt there will be a 1.0.3d --> 1.0.4d.1 patch put out.

This has happened quite a few times in the past, for multiple games, here on GoG, including Pathfinder: Kingmaker.
Hold your horses. There are now the missing patches on the download page available. ^.^

All good.
pen311: To Manually upgrade to latest game version 1.0.4d.2, you will need to reinstall the latest version 1.0.4d.2 in full.

Doubt there will be a 1.0.3d --> 1.0.4d.1 patch put out.

This has happened quite a few times in the past, for multiple games, here on GoG, including Pathfinder: Kingmaker.
Lingxin: Hold your horses. There are now the missing patches on the download page available. ^.^

All good.
Happy to be wrong this time! :D

Mac Version 1.0.4d is still not available in the Downloads section.
Post edited September 20, 2021 by pen311

Mac users: Game install version 1.0.4d.01 is now available in the offline installers downloads files page.

Update patch for v1.0.5g is now available in GoG Galaxy for windows Users.

Update 1.0.5g patch notes!


A new patch is here*. The list of changes is quite long, so here’s what you’ve been asking about the most:

Now you can complete the quest about 21 daggers;

You won’t skip Gray Garrison anymore right after entering by teleporting to the top floor;

Now Gold Dragons can rest in Drezen;

Your crusade stats won’t get stuck anymore;

The Repurpose spell will stop destroying loot and breaking NPCs;

Cloaks will stop living la vida loca, and will start to behave;

Saves from Last Azlanti mode should stop disappearing under mysterious circumstances.

Beware of possible plot spoilers below!

Quests and companions

An Azata couldn't start a conversation with Maitresse Olla Devara with an active objective Visit the Court and talk to the Maitresse - fixed;

Azata's quest in chapter 4 could stop if Aivu died during the fight with Ramisa's guards - fixed. However you will need to load an earlier save, before the conversation with Ramisa, to continue Azata's quest line;

Borrowed dreams quest couldn't be completed if Ciar got mad at the player - fixed;

Dawn of Dragons quest wouldn't start - fixed;

It was impossible to discover the Greengates location if you attacked Arueshalae during the siege of Drezen - fixed;

It was impossible to enter the portal during the Devastation quest, if it was opened with Nocticula's help - fixed. It was possible to enter the portal without a key - fixed;

It was impossible to start a conversation with beggars again during The Art of Making Friends quest - fixed;

It was possible to find too many pages for the Storyteller, and uncover his story too early - fixed;

It was possible to get a quest A Conversation with Sosiel after finishing his quest - fixed;

Minor Improvements of Camellia's romance and epilogue;

Regill wasn't moving during his quest in chapter 5, if he had Hold Position toggled on - fixed;

The Dragon's Fate didn't fail when finishing chapter 3 - fixed;

Twenty-One Ceremonial Daggers could fail before you could actually complete it - fixed;

Yaker would come to Drezen and attempt to give you a quest even if you killed Regill - fixed.


Casting Dimension Door in Alushinyrra sometimes could break the game - fixed;

Fixed some cases of party teleporting "into the void" in Alushinyrra;

A band led by Merciless Tyrant in Alushinyrra Upper City could disappear right from under your nose due to an unlucky turn of the camera - fixed;

A chest in Alushinyrra was not lootable after solving the puzzle - fixed;

Added an autosave after the battle with Hepzamirah in chapter 4;

After completing The Enigma, the Enigma Rejection status could stay permanently - fixed;

Fixed the markers on the local map during the random encounter with Berenguer;

Fixed the visual of force fields in Blackwater;

In Gray Garrison the party could get teleported to the top floor - fixed;

It was impossible to rest in Drezen because of a Gold Dragon event - fixed;

Iz: If you didn't interact with the Sword of Valor, the fate of some NPC was determined incorrectly - fixed;

Jerribeth in Ivory Sanctum was too friendly to the Commander in some cases. Now she's back to being an evil person she actually is;

Moving islands in Alushinyrra Upper City could get stuck in the wrong position - fixed;

Removed electricity immunity from monsters in Blackwater dungeon. Reworked Cyborgization Feature a bit;

Sometimes characters could get stuck between the rotating puzzle's platforms in Alushinyrra's Middle City - fixed;

Sometimes devils would appear in Aeon's city when they shouldn't have - fixed;

Sometimes Greybor would forget to attack you if you refused to hire him in Ivory Sanctum - fixed;

Sometimes the combat mode would get stuck in Drezen in chapter 5, and some NPC were missing - fixed.


Couldn't start the project "Enchanting the Faultless Daybreak" - fixed;

Inquisitor's Divine Favor didn't work correctly - fixed;

Divine Favor was missing a description - fixed;

Fixed an issue when some NPC, related to the crusade, remained in the Citadel;

Fixed the cancellation of relic decrees;

Fixed the issue with crusade stats not growing and units not spawning in the 2nd chapter. The affected players will receive the missing points;

Fixed the issue with the Logistics after defending a besieged settlement;

Gold Dragon Mythic Path started the 5th chapter without a proper army - fixed;

Lay On Hands now works according to its description;

Leaders of enemy armies had incorrect names - fixed;

Military Rank was stuck on VI - fixed. New errand from Odan will start properly;

Some projects wouldn't update - fixed;

Some traps and abilities didn't work correctly - fixed;

Sorcerers from Pupils of Nethys event were not friendly when chosen as an army unit - fixed;

The "Areelu Vorlesh's Drafts" projects was available before its time - fixed;

The Pit Trap ability didn't work correctly - fixed.

Classes & Mechanics

Some choices in automatic Mythic level up weren't suitable for the automatic build - fixed;

A Bloodrager mercenary could go missing after their first level up, along with your money - fixed;

A Lich with Danse Macabre couldn't get a Selective Channelling feat - fixed;

Added descriptions of the groups of demons for the Favored Enemy ability;

After retraining, it was impossible to level up a horse - fixed;

Carnivorous Crystals and some other enemies didn't grant the immunity to their abilities on successful saving throws - fixed;

Sacred Weapon abilities for Warpriest had no description - fixed;

Some spells couldn't be dispelled - fixed;

Spelleater's ability Blood of Life didn't have a description - fixed;

Swarm-that-Walks Feast ability could start affecting only one enemy - fixed;

Targets of the Lich "Repurpose" spell couldn't have been looted after dying for the second time - fixed;

Using Repurpose on enemies that would later become neutral due to quest choices could break the game - fixed;

The Divine Hunter's Otherworldly Companion provided incorrect resistances to the said animal companion - fixed.


Bane of Flesh applied incorrect bonus values while using Doom Pulse - fixed;

Bloody Meat had no charges and couldn't be used - fixed;

The Headcracker weapon was affecting the enemies regarding of their saving throw - fixed;

Using a Midnight Bolt didn't always provide a desired effect - fixed.

User Interface

A spellbook button in level up and character creation UI wasn't working - fixed;

An icon for AoE kineticist spells has been added;

Duplicating enchantments have been removed from items' descriptions;

In descriptions of some classes and abilities, the names of some abilities were missing - fixed;

Technical tags were visible in some descriptions - fixed;

The deflection bonus from Smite Evil ability was hidden in the UI - fixed;

Clicking right mouse button on the class in level up menu will cause the percentage to display for BAB and saving throws instead of numbers - fixed;

While retraining a character, it was possible to open the inventory, after which mythic paths could stop working as intended - fixed.


Enemies would cast Dominate person on the undead - fixed;

Fixed the behaviour of Gluttonous Maw in battle;

Minor improvements of Deskari cultists' behaviour;

Necromancers and Cultists can now properly use the Channel Negative Energy ability.


Fixed the issue with Demon's epilogue;

The Last Azlanti mode sometimes didn't create a save upon quitting to the main menu - fixed;

Added an epilogue for Horgus;

Fixed the error in the epilogue regarding the Wardstones;

Fixed some epilogues related to the Aeon path;

Fixed an error in Greybor's epilogue;

Fixed a visual issue with cloaks, tails, wings etc.;

Get the Toad achievement didn't unlock - fixed;

A Flame achievement not unlocks correctly - fixed;

Fixed an error that led to a Unity VFX Graph crash on GPU Intel;

If you told Daeran to leave the party in chapter 1, he would stay until the Lost Chapel anyway - fixed. Now Daeran will listen to you. If you can't find him after Lost Chapel, you may have to load an earlier save, before you asked him to leave, if you want to continue your adventures together;

Fixed the issue when the Legend couldn't get the final reinforcements of the united forces of Golarion;

Fixed the issue with the incorrect colours of Aasimar's eyes and lips after character creation;

Greybor wouldn't appear in character sheet and was stuck outside of the map after The Price of Loyalty - fixed;

Repurpose spell could sometimes break the game in the most unexpected ways - fixed;

Sosiel could be seen painting in the wrong places, in the wrong time, and often without an easel - fixed;

The game could freeze when the Sword of Heaven was activated and the character attacked an enemy who had adjacent enemies - fixed.

*the patch is Windows-only for now, Mac version will arrive soon!
Post edited September 22, 2021 by pen311

V1.0.5g is now available for Windows and Mac Users of GoG Galaxy.

V1.0.5g is now available for Windows and Mac Users of the Offline installers in the Game downloads file section.

Patch for v1.0.4d.02 --> v1.0.5g is also available for windows users in the Game downloads file section...

Crusaders! A new patch has been released. Windows GoG Galaxy and Windows GoG Offline Download Game install Files and the patch from 1.0.5g --> 1.0.6d are now available.

Here are the complete patch notes for Pathfinder: Wrath of the Righteous (WOTR) Update version 1.0.6d

Beware of possible plot spoilers below!

Quests and companions:

When companions temporarily left your group as a part of the story, they could return dead if they had negative conditions on them – fixed;

When selecting the unique dialogue option for the Secret mythic path in the final dialogue, cutscene could freeze – fixed;

Companion quests sometimes weren’t failing if the companion was sacrificed by the Lich – fixed;

Demon Mythic could sometimes be un-selectable for some time after exiting combat – fixed;

In some circumstances Inger-Maggor didn’t drop the key for the gate – fixed;

Cold Waters quest now correctly displays the warning to complete the quest before the end of this chapter only in chapter 2;

It’s no longer possible to get Shadow Dance quest if the player failed Corruption quest in Chapter 3

Mephistopheles used to summon too many Hellhounds. – fixed. Who let the dogs out?!

Mephistopheles used to summon too many Hellhounds. – fixed. Who?! Who?!

Mephistopheles used to summon too many Hellhounds. – fixed. Who?! WHO?!

Shamira sometimes didn’t want to interact with the player in Shadow Dance quest – fixed;

it’s no longer possible to get two Immaculate Petals in Prisoner of the Abyss quest;

Aeon now sees Wenduag’s aura. Nowhere to run, nowhere to hide!

Aiwu no longer forgets you when you switch to Legend mythic path after being Azata;

Trever in Prisoner of the Abyss quest had his weapon in the inventory instead of hands – fixed;

Sosiel’s quest in the Abyss now updates correctly if you go directly to the arena manager in a search for Trever;

After telling Woljif to leave the party in Defender’s heart, your character could become stuck – fixed;

Dialogue with Mephisto sometimes didn’t continue after a successful diplomacy check – fixed;

Dead previous owner of Battle Bliss could keep appearing after completion of the questline. – fixed;

Changed the balance in The Price of Loyalty quest;

Attack out of Nowhere quest could fail if you visit Molten Scar after Ivory Sanctum – fixed;


It was possible to “break mechanism” multiple times at Blackwater – fixed;

Party could sometimes get stuck in between islands after a failed athletics check in Alushinyrra – fixed;

Channel Negative Energy — Heal Undead Trap in Ivory Sanctum didn’t heal the Eternal Guardian – fixed;

Heart of Mystery portals were incorrectly open earlier than intended – fixed;

Optimized freezes when islands “snap into place” in Alushinyrra (small freezes still remain, but much less than before).


Crusade: Inquisitor’s Divine Favor didn’t work correctly – fixed;

Crusade: Divine Favor was missing a description – fixed;

When a unit teleported into a trap and died there, its turn would never end – fixed;

Vampiric Touch and Vampiric Shurikens didn’t work correctly – fixed;

Ice Storm’s slowing effect didn’t work – fixed;

Favored Enemy — Flying and Favored Enemy — Large didn’t work – fixed.

Classes & Mechanics:

Trickster’s Stealth 3 rank was giving incorrect amount of Spell Resistance – fixed;

Game could freeze in Mythic level up – fixed;

Aeon’s Bane no longer dispels effects cast by allies;

Breath of Life is correctly not affected by Spell Resistance now;

Protection from Arrows was not bypassed by non-magical melee weapons – fixed;

Oracle’s Life Link ability was only usable on the caster instead of the allies – fixed;

Touch spells sometimes would fail for last characters in Initiative order after allies (including summons) or enemies

joined combat after it started – fixed;

Prediction incorrectly indicated that a character on a stunned mount can attack enemy that’s not close enough to attack without moving – fixed;

Charge and Overrun abilities were not checking if caster and his mount can actually move, leading to freezing turn in TBM – fixed;

Sacred Weapon abilities for War priest had no description – fixed;

Wizards of Divination school were sometimes not able to memorize spells in their schools slots – fixed;

Spell eater's ability Blood of Life didn’t have a description – fixed;

Added descriptions of the groups of demons for the Favored Enemy ability;

The Divine Hunter’s Otherworldly Companion provided incorrect resistances to the said animal companion – fixed.


Golden toad now has a properly solid cost and weight;

Jubilost’s signed Almanac now actually contains his signature;

Seal of Madness no longer affects allies.

User Interface:

Aeon immunities now have proper tooltips;

A couple of NPCs had placeholder portraits – fixed;

It was sometimes impossible to finish respec for level 9 mythic – fixed;

Animal companion portraits could disappear from the control panel when switching zones – fixed;

Minor visual fixes in interface of Crusade generals;

Faith Hunter tooltips for the FH symbol at 10, 14, and 18 had no description – fixed;

Bonuses to character stats sometimes weren’t displayed correctly. – fixed.

Pop-up messages on global map will now stop the movement of the commander’s party.


Unfair difficulty had unplanned additional improvements to enemy stats – fixed;

Fixed the issue with lagging mouse cursor;

Fixed a number of errors that caused the game to crash;

Fixed the logics in conversation with Areshkagal;

Some parameters of Nocticula have been reduced of difficulties below Core;

Skin button didn’t have a sound when looting – fixed.
Post edited September 24, 2021 by pen311

Patch and update 1.0.7c is soon here..
Post edited September 29, 2021 by pen311

Update 1.0.7c patch available for Windows GoG Galaxy users and Offline installers are available for Windows users.


A new patch has been deployed. Note that the Mac version will be delayed by approximately two + hours.

Known Issues:

Sometimes a 2x2 sized unit in the army window may get grayed out and be unable to move to another slot. Closing and opening the window a few times should help.

Spellbook may contain phantom classes with level 0 under the character classes. This is a visual issue that will be fixed soon.

Beware of possible plot spoilers below!

Quests and companions:

Camelia sometimes kept hiding in the basement for too long - fixed;

Ramien's death sometimes didn't register correctly, which led to odd situations in later chapters.

Mercy quest could become blocked for players visiting aasimar's basement earlier than intended - fixed;

Romantic brawl with Lann now has a time limit, so non-melee classes no longer take forever to end the fight;

Camelia can no longer miraculously appear in the party in Act 2 after being killed in Act 1.

Sometimes coronation for Gold Dragon could end earlier than intended - fixed;

It's no longer possible to meet quest characters in the barracks of Battle Bliss Arena if the player wasn't locked up;

If Regill died too quickly during The Final Verdict, quest NPCs could stop reacting to further actions - fixed;

The Last Resort quest couldn't be completed when choosing certain dialogue options - fixed;

Mielara Tumberd could open a portal even for a player who bargained with Nocticula, but the portal didn't work. Portal will no longer appear in such circumstances.

In The Final Verdict quest, Regill's pet no longer fights its master;

Cutscene with Hepzamirah in Colyphyr Mines no longer freezes if the player went off the Angel mythic path.

Fixed an issue in Once in Alushinyrra quest, where the player would be in Nocticula's palace and Yozz would only offer teleportation;

Fixed an issue in Chapter 5, that could lead to uninteractive quests and NPCs;

It was possible to proceed to Chapter IV without completing the Trickster quest, which caused an array of issues in later chapters - fixed;

Mephistophele now has correct stats for all mythic paths and controls the amount of his summons properly.

When undergoing Death's Embrace ritual without companions, attack on the top floor of the Ziggurat now begins

Arueshalae's alignment now changes correctly during her quests;

Sosiel no longer tries to draw in Nexus mines during combat;

In Once in Alushinyrra... quest one of dialogue lines had an incorrect speaker - fixed;

Assassin in Drezen now properly lies on the floor as described;

Aivu's Frightful presence could force certain enemies to run off the map, leading to various issues - fixed;

Burning Dreams quest didn't fail as intended when switching to Chapter 5 - fixed;

Fixed an issue that prevented the party with Ember in it from resting;

Rudeness to Velexia caused the game to freeze - fixed. Behave next time!

Fixed the case when rejecting Sosiel led to flying high up in the sky.

In Conspiracy in Shadows allied demons could become enemies if the player supported Nocticula - fixed;

When you killed Areshkagal, sometimes she didn't drop Mask of Nothing - fixed;


Fixed a problem causing Drezen siege cutscene in some of the old saves to become stuck.

You no longer suffer from Encumbrance in Battle Bliss when separated from your party;

Dialogue at Desna's Altar in Lost Chapel could become unavailable - fixed;

It was possible to exit the Battle Bliss arena during the final battle - fixed;

It was impossible to leave the room in a brothel in Alushinyrra, if you loaded a save made in this room - fixed;

Fixed an issue in Blackwater where characters could receive a permanent electric damage debuff;

In Drezen player sometimes couldn't pick Mythic path in Chapter 5 because Greybor was hostile and forced combat - fixed;

Animal companions now correctly rest in Drezen;

Fixed a bug preventing an obelisk in Ineluctable Prison from destruction;

Fixed another case of teleporting "into the void" in Alushinyrra;


Tactical combat no longer freezes after using Mass Hideous Laughter;

Balance changes to one of garrison armies in chapter 3;

It is now possible to move a 2x2 unit one tile to the left;

Classes & Mechanics:

Bonuses didn't display correctly for animal companion with Animal Focus - fixed;

Oracle's Life Link ability continued to work incorrectly in some circumstances - fixed;

Damage Reduction worked incorrectly for Sneak and Precision damage - fixed;

Exploiter Wizard now can correctly merge his spellbook with Lich.

Animal companions no longer disappear in Nexus

Aeon finished calibrating his Bane. Now it affects buffs and effects cast by enemies.

Sometimes Ranger couldn't select feat from Combat Style Feat, because he already has all feats - fixed;

Path was calculated incorrectly in TBM when moving cursor between two close-standing enemies one of which could
be reached with a 5ft step, and the other couldn't. This was one of the causes of failing touch spells - fixed;

Arcane Trickster's Cantrips had invalid caster level - fixed;

Armored Battlemage couldn't cast spells using Magus abilities - fixed;

A combination of Hideous Laughter + Best Jokes + Zippy Magic was so funny that it was able to freeze the game - fixed;

Self-imposed debuffs were being removed one frame too late, leading to features like Powerless Prophecy working one turn longer than necessary in TBM - fixed;

It wasn't possible to cast dismiss spell as a Thassilonian Specialist - fixed;


Ceremonial Falcata's effect could crash the game if you had Dreadful Carnage and fought monsters with regeneration - fixed;

Not enough materials were available through the course of the game for Storyteller to craft all items - fixed;

Menace of Death by design could grant the wearer a debuff that would stop from attacking. Now it applies a visible buff, should be less confusing.

Rushlight's effect lacked description and didn't give spell resistance - fixed;

Melazmera's treasures didn't always have a correct cost - fixed;

The dagger "Edge of force" wasn't adding damage to force spells as described - fixed;

Items would restore charges after game load - fixed;

Respec made some features from items permanent - fixed;

User Interface:

Initiative order on top of the screen could sometimes disappear - fixed;

There was no notification that spellcasting is forbidden by a condition resulting from Lich's Deadly Magic debuff, which could be applied to friendly characters - fixed;

With autofill action bar option disabled, player could experience a significant FPS drop or freeze - fixed;

Fixed a tooltip for Healing ability when targeting someone who has already been a target this day.


Fixed eternal loop of demonic portal sound on the third meeting with Vellexia.

You can now refuse to meet the travelling merchant;

Damage to attributes would disappear when loading saves - fixed.

Baphomet now remembers he can fly, and will no longer fall into pits.

Halaseliax had incorrect stats, causing him to be very weak in final combat - fixed;

Fixed "Allow sending of saved games" setting interfering with the actual saving process, including the Last Azlanti mode saves.

Gallu demons behaved incorrectly when trying to use their ability - fixed;
Post edited September 29, 2021 by pen311


Hotfix Update v1.0.7e is now available via GoG Galaxy for Windows Users.

The Hotfix patch from 1.0.7c --> 1.0.7e is not available yet in the windows downloads Offline files area.


Hotfix 1.0.7e is live!

It addresses the following issues:

Phantom level 0 classes no longer appear in your spell-book.

Game no longer crashes when entering and exiting buildings in Act IV
Post edited September 30, 2021 by pen311

GoG Offline Installers for windows users have been updated to v1.0.7e, in the Download Files section.

GoG Windows hotfix patch 1.0.7c --> 1.0.7e is now available in the offline download files area.

Mac users are still at v 1.0.6d

Hotfix 1.0.7f has been released via GoG Galaxy for windows users.

Still not available for Mac Users.

Not yet available for Offline download Installers, or via patch from 1.0.7e --> 1.0.7f


Hotfix 1.0.7f has been deployed. It contains the following fixes:

- Cantrips should no longer be missing from the spell-books;

- Cantrips can now be correctly set to auto cast again.

Will update when they become available for Mac users, and for offline downloads.
Post edited September 30, 2021 by pen311

Hotfix Patch 1.0.7e --> 1.0.7f is now available for windows users in the Offline Downloads section.

V1.0.7f Game install files are now available for windows users in the Offline Downloads section.

Nothing new yet for Mac Users... sorry.

Mac users now have access to v1.0.7f game install files.