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Quests

- A Noble Intent quest could start during the Queen's arrival to Drezen, when the party was about to go to Midnight Fane – fixed;

- A piece of cheese needed for the Dragon's Awakening quest could disappear under some conditions, which could break the quest – fixed;

- Changed the balance of the fight with Deskari in Iz;

- During A Noble Intent quest, Camellia could become invisible – fixed;

- Fixed the conditions of failure for the Attack out of Nowhere quest;

- Fixed the conditions to complete or fail the 'Seek and Ye Shall Find' quest;

- Fixed the issue when the party couldn't go to Pulura's Fall with the Hand of the Inheritor on Angel's mythic path;

- Improved combat with Dimalchio in Arueshalae's quest;

- In some cases, Anevia could get stuck after her audience with the commander in the throne room – fixed;

- It was possible to get a duplicate of one ceremonial dagger in Pulura's Fall – fixed; all daggers can be found, but you need to roll well on the perception check to find some;

- It was possible to solve the final puzzle in The Secrets of Creation quest before solving the previous 4 – fixed;

- Sometimes Sosiel didn't appear inside the prison to talk to the imposter – fixed, he will plan his time better now;

- Sometimes the Untamed Spirit quest wouldn't finish after giving the sword to Regnard – fixed;

- The Notes for the Storyteller quest could get stuck in the journal if you missed the page in the Gray Garrison – fixed, the quest will be marked as failed now;

- The quest to return the Solemn Hour sword to Irabeth sometimes wouldn't start, even though scabbard was returned to her – fixed.

Turn-based mode

- Eye Collector, nereids, and werewolves got portraits for the initiative order;

- Fixed a bug with zombies in the graveyard in turn-based mode;

- Fixed the issue with the cursor for ranged attacks showing the incorrect number of attacks;

- Mites and oozes didn't have portraits in turn-based mode – fixed;

- The ability list of the selected character now correctly updates when the turn goes to the next character.

Items

- Amulet Of Unforgiving Elements worked incorrectly – fixed;

- Changed the price on the Duality of Conjuration and Summoning, and fixed the bug, which didn't allow to obtain the Scroll of Resourceful Rage;

- Claws of a Sacred Beast now work correctly with the Amulet of Mighty Fists;

- Dark Master's Robe and Censor's Robe will be equipped in the shirt slot now, instead of the armor slot;

- Eye of Truth has been reworked;

- Fixed issues with damage for the following Honorable Judgment Gnome Hooked Hammer, Nature's Wrath Greatclub, Bellowing Howl Shortspear, Jharsygax pet, Club with Nails, Dark Glowing Scythe, Boots of Stampede, Vicious weapons;

- Fixed the description of the Belt of Lesser Cold Resistance;

- Fixed the textures of Ironclad Will;

- Grandmaster's Rod now maximizes the 10th level spells;

- Happy Traveler's Shirt increased the movement speed only in combat – fixed;

- It was possible to create duplicate weapons using Finnean – fixed;

- Now after defeating Savamelekh Lann or Wenduag may create a unigue bow from his spine;

- Now Guardian's Shield increases the competence bonus to attacks of opportunity to +6;

- Now the Triumphant Noontide shield, an artifact created from the Light Shield of the Faultless Daybreak, works as described;

- Phylactery of Positive Channeling didn't work for a warpriest – fixed;

- Realm Protector now calculates the damage reduction correctly;

- Ring of Sacred Touch didn't provide a damage bonus when performing a Dimension Strike – fixed;

- Ring of Triumphant Advance didn't double the morale bonuses to abilities – fixed;

- Robe of Unspeakable Truth and Glasses of Undeniable Truth, when equipped together, casted Cause Fear repeatedly – fixed;

- The buff of the Resourceful Smite scroll has been changed, and a new effect has been added to the scroll;

- The Cloak Of Darkest Rites didn't provide the bonuses to Lich's companions – fixed;

- The effect of the Grave Singer greataxe triggered more than once per encounter – fixed;

- The Holemaker shield had a +5 Enhancement bonus to damage and attack applied twice – fixed;

- The Pristine Mind mask, which you could get after deciding the fate of the Face-Stealer's Mask, will now provide the correct number of rerolls for a death saving throw. Additionally, after re-equipping this item, the counter of rerolls will no longer reset now;

- The Ring of Sacred Touch didn't provide a damage bonus to touch attacks – fixed;

- The Undying Love of the Hopebringer heavy shield will no longer reset the amount of charges after being unequipped and equipped once more;

- The Wide Sweep scythe now deals less damage to additional targets;

- We have finally solved the problems with the suppliers, and now our quartermaster, Wilcer Garms, sells alcoholic drinks… For adults only;

- We've rounded the discounted vendors' prices for a more pleasant look;

- We've sharpened the daggers, and now they also deal slashing damage.


Crusade

- Added the auto-battle and maximum speed-up function in the tactical battle mode;

- Removed the function of replacing general's spells in the additional panel by dragging and dropping in the tactical battle to avoid errors;

- Tactical battles now have buttons to speed up the combat and to make the army fight automatically;

- The button revealing additional spells could disappear in the tactical battle – fixed;

- The general panel opened simultaneously with the acceleration of the battle when playing with a controller – fixed.


------------------------- Patch Notes 2.1.0u continued in next post ----------------------------------------------
Post edited March 07, 2023 by pen311
UI

- A list of active effects in the Character tab no longer gets hidden after switching tabs;

- Abilities, that target oneself, will now be displayed as inactive if they can't be used;

- Added a limit to the number of floating combat text above the character;

- Added new icons for arcanist exploits in the class progression tab;

- Added preview area for some skills;

- Corrected the description of bleed effects;

- Credits were updated;

- Esc menu now closes automatically when a different window is open to avoid errors;

- Evil Arueshalae didn't have a biography – fixed;

- Fixed errors in the descriptions of some Elemental Bloodlines;

- Fixed icons of Bardiche and Dwarven Waraxe;

- Fixed incorrect damage reduction logging;

- Fixed the Blood Blast description;

- Fixed the calculations of the number of attacks and the attack penalties when the attack is not performed using hands (bite attacks, for example);

- Fixed the description of a Scholar biography and Godclaw religion;

- Fixed the description of the Force Reality ability, level 2;

- Fixed the description of white dragon's Breath Weapon;

- Fixed the focus in the loot window when playing with a controller;

- Fixed the issue with duplicates of mythic abilities in the Mythic Path level up screen;

- Fixed the issue with non-existing weapons showing up in character sheet;

- For the oracle archetype Enlightened Philosopher an incorrect number of revelations was displayed in the class progression window – fixed;

- Improved some objects selection;

- Improved the interface of hunter's aspects;

- In The Treasure of the Midnight Isles DLC, Ravener Dragons were mistakenly marked on the map as important – fixed;

- In The Treasure of the Midnight Isles, fixed the issue with the name of Aerial Elemental Undertow not being displayed in the log when the target was being hit by a lightning;

- It's now easier to hover over an interactive object when playing with a controller;

- Logging when attempting a combat maneuver, or failing a maneuver roll due to being immuned or concealed, etc. was updated;

- Mounted Combat trait had no name and description – fixed;

- Now Metamagic feats are marked as not recommended for martial classes;

- Removed the duplicate of the Uncanny Dodge icon in the rogue talents list;

- Some lines in Chinese were missing when playing with a controller – fixed;

- Some spells were missing in the spell list – fixed;

- Spell lists for some classes have been adjusted;

- The Apprentice Assassin had a duplicate of Uncanny Dodge in the inspect window – fixed;

- The Blink effect had an incorrect icon – fixed;

- The character description could display the wrong value of damage dice – fixed;

- The description of spells granted to a witch by the Mercy patron wasn't accurate – fixed;

- The description of the Touch of Chaos ability effect was returned;

- The exit from the wilderness encounter with the ghost wasn't visible on the map – fixed;

- When playing with a controller, fixed the issue with the time skip window causing a freeze when used outside of global map;

- When playing with a controller, the Recruit button for the troops could become invisible after losing an army and closing and re-opening the global map – fixed;

- When playing with the controller, it was impossible to add both the original spell and its metamagic version to the action bar – fixed;

- With the 'Only active companions receive experience' setting enabled, the incorrect numbers for the experience were displayed in the log – fixed.

Audio

- Fixed a possible audio bug at the market square in Kenabres;

- Fixed one of Wenduag's lines during her quest in the 5th chapter;

- One of the rooms in Drezen's Citadel didn't have ambient sounds – fixed;

- Sounds of the troops cheering will be synchronized with their animations now.


Visual


- Bridesmaids in Seelah's quest changed their appearance after recovery – fixed;

- Characters no longer walk through stone barriers and the Iomedae statue during the battle in the Gray Garrison;

- During the pause, the characters could sink into stairs a little – fixed, and they also rotate correctly now when receiving a new command;

- Fixed a visual bug while talking to the Hand of the Inheritor in Drezen;

- Fixed the bed textures in The Treasure of the Midnight Isles DLC;

- Fixed the broken textures in the Bone Hills location. Characters will stand on their feet (or paws) and stop moving behind textures;

- Fixed the issue with buff visual effects disappearing when leaving the global map, also fixed the disappearance of Azata's butterflies and Swarm's locusts;

- Fixed the issue with characters' markers being displayed in the wrong places in Leper's Smile;

- Fixed the textures of curtains, paintings, carpets, and chairs in The Treasure of the Midnight Isles DLC;

- Fixed the visual issue with one of the secret doors being poorly disguised on an island in The Treasure of the Midnight Isles DLC;

- Fixed transparent textures in the Core of the Riddle;

- Improved the lighting in Wintersun;

- Improved the lighting on the streets of Kenabres;

- Improved the visual of the polymorph effects;

- Fixed the bug that could make vescavor swarms invisible forever (but still able to attack); Deskari's wings are fixed as well;

- Horzalah was invisible in cutscenes – fixed;

- Improved the visual effects of purple worms and nightcrawlers.


System


- Improved the performance during battles;

- In some cases, the game could crash or fail to save inside or after exiting the Ten Thousand Delights – fixed;

- In some situations, some buffs could cause the game to freeze – fixed;

- Some NPC auras have been disabled to improve performance;

- When playing with a controller, in the 'Load game' menu a 'Load' hint appeared even when no save slots were selected – fixed;

- When playing with some controllers, the game sometimes wouldn't respond to moving the stick vertically – fixed.


------------------------- Patch Notes 2.1.0u continued in next post ----------------------------------------------
Post edited March 07, 2023 by pen311
Classes & Mechanics

- The Sirocco spell now can be bolstered by metamagic;

- A base attack bonus, granted by the Transformation spell, depended on the caster and not the target – fixed;

- A crossblooded sorcerer gained a well-deserved access to the secrets of druid, cleric and wizard spells;

- A Divine Hunter paladin will get the correct number of uses of the Divine Hunter Bond ability now;

- A Mystic Theurge can merge their spellbook with an Espionage Expert correctly now;

- A paladin now gains an additional use of Divine Weapon Bond at level 17;

- A resurrection scroll now works correctly and resurrects the character with full health;

- A scald didn't get the benefits of Rage Powers – fixed;

- A Trickster with Lore (Religion) 2 rank couldn't select the Domain Zealot mythic feat – fixed;

- Abilities Rage Power and Crippling Blows worked incorrectly – fixed;

- Abilities, that give a bonus against enemies of certain size, took into consideration only the original size of the targets, and not the current size, which could be changed with a spell – fixed;

- Activated powers that consume resources now show the time until the next resource drain;

- Added a requirement for Fencing Grace and Slashing Grace to not have a Weapon Finesse (Mythic) feat;

- Additional damage dice from the Tailwind of Fists did not multiply on a critical hit – fixed;

- The Aggressor animal companion archetype has been changed, and the Bleeding Strike ability is available at the 1st level now, and then improves at the 5th, 10th, 15th, and 20th levels;

- Alchemical Weapon ability, Alkenstar Alchemist background, and Negative Energy Mastery ability worked together incorrectly – fixed;

- Alchemist's Precise Bombs discovery had incorrect requirements (not to have a specific alchemist archetype instead of being able to use bombs) – fixed;

- Alderpash became more formidable in battle;

- Alkenstar alchemist background provided incorrect bonus to bomb damage – fixed;

- All characters, while mounted, now deal double damage on the first attack when charging with spears. This damage triples with Spirited Charge and quadruples with cavalier's Supreme Charge feat;

- All elemental wild shapes now work correctly;

- An Improved Improved Critical wasn't recommended for the player's character with Perception 2 rank – fixed;

- An Inquisitor who took the Loremaster prestige class now correctly gains a caster level and new spells when they take the Mystic Theurge prestige class;

- An oracle, who gained access to Mystic Theurge, Hellknight Signifer, or Loremaster prestige class by merging a Spellbook with an Angel's Mythic Spellbook now properly gains a caster level and new spells;

- Animal Companion wasn't getting a bonus from the Nomad background correctly – fixed;

- Aponavicius has a Displacement buff now;

- Arcane Armor didn't stack with the existing enhancement bonus for the Armored Battlemage Class – fixed;

- Arcane Bomber Wizard was unable to select Extra Bombs – fixed;

- Arcane Rider's bonus feat didn't have a name or description at the archetype progression tab – fixed;

- Aspect of Balor no longer grants a mythical bonus to Intelligence when activated while active Demonic Rage;

- Aspect of Deskari couldn't overcome physical damage reduction and didn't turn energy damage into unholy – fixed;

- Aspect of Shadow Demon no longer grants a mythical bonus to Wisdom when activated while active Demonic Rage;

- Aspect of the Wolf, greater Animal Aspect, Aspect of the Falcon, Aspect of the Bear, Aspect of the Stag, Blessing of the Salamander, Frightful Aspect, Geniekind, Fiery Body, Ice Body, and Iron Body spells now benefit from Master Shapeshifter feat and got the polymorph descriptor;

- Assassin's Poison Use now shows the correct DC;

- At the island with the Besmarite Undertow in The Treasure of the Midnight Isles, the Pirates' Ire effect could stack on a single character multiple times – fixed;

- Azata's Life-Bonding Friendship didn't allow to resurrect the companions with spells like Breath of Life – fixed;

- Babau's saving throws have been changed;

- Babau's Votary Poisoner used incorrect feats in the ranged combat – fixed;

- Balor Darrazand became more aggressive in battle, and will fight you with all his balor might during the siege of Drezen now;

- Banishment now only counts the hit dice from those creatures that it has successfully affected;

- Baphomet's Chosen Minotaur became stronger;

- Baphomet's Chosen will use his abilities and attack your party properly now;

- Battle Song — Final Verse affected all the enemies around the battle singer – fixed;

- Bestow Curse, Greater couldn't be affected by Persistent Metamagic – fixed;

- Bestow Grace now interacts correctly with the Extended Spell metamagic effect;

- Blade Whirlwind ability had no cost and metakinetic powers did not increase it – fixed;

- Blightborn elves and Kindred-Raised half-elves can no longer gain the Improved Elven Immunities feat, as they don't have access to the basic Elven Immunities;

- Blink spell worked against AoE spells, which it wasn't supposed to do – fixed;

- Blood Kineticist was not given a charged water blast if they chose electricity as the second element – fixed;

- Bloodrager's One with Nature ability now works only with enemy creatures;

- Bloodragers with mixed bloodline didn't receive energy resistance while raging – fixed;

- Bonuses at the 8th level of Hellknight Signifer prestige class are being calculated correctly now;

- Bonuses to strength, dexterity, and constitution from the Master Shapeshifter mythic ability will be displayed separately now;

- Bosun Bonecracker boss from The Treasure of the Midnight Isles DLC has been buffed, and now gives us the creeps;

- Bounty of Heroism didn't give a temporary HP bonus metamagic effect – fixed;

- Brilliant Inspiration spell allowed to reroll d20 twice instead of once – fixed;

- Brutality Incarnate and Inspire Ferocity abilities affected unarmed attacks instead of natural attacks only – fixed;

- By absorbing and overcoming Savamelekh's poison, Lann obtained a part of the demon's power. Now he gains +2 racial bonus to Strength and Constitution, and +4 to saving throws against poisons;

- By solving Desna's riddle, Arueshalae became closer to her goddess and her domain. Now she gains a luck bonus to saving throws, equal to half of her mythic level;

- Celestial template for animal companions now correctly provides DR and Spell Resistance;

- Champion of the Faith's Smite ability now works according to its description;

- Changed the description for the Racer animal companion archetype to reflect the increase in speed with levels;

- Characters didn't receive an immunity to vescavor's Gibber ability after passing the save – fixed;

- Characters who are immune to disease or have the Life Bubble active effect are now fully immune to Vrock's spores;

- Charge could be performed even if the character only had a ranged weapon – fixed;

- Cleaving Finish Feat worked incorrectly – fixed;

- Combat Maneuver Defense (CMD) bonus from buffs wasn't applied correctly – fixed;

- Controlled Fireball now works according to the description, dealing minimal damage to allies;

- Corrupted Blood spell now allows the enemy to roll a saving throw, when the spell has just been cast;

- Cure Moderate Wounds, Mass spell has been removed from the Mythic Lich's spell list;

- Demonic Rage used to activate regular Rage – fixed;

- Derakni Devastator from Wintersun caves was reworked to better match the party's level in chapter 3;

- Destructive Dispel now correctly works with kineticist's infusions;

- Dispel Synergy now works only on the enemies;

- Dispelling Attack didn't work with Arcane Trikster's spells – fixed;

- Domain Zealot didn't allow to use the abilities of your domains as a swift action – fixed;

- Dragonkind II spell stopped working on the player with Bloodrager class after a battle – fixed;

- Dragonkind spells had an incorrect description regarding the bonus type to ability scores – fixed;

- Duelist's No Retreat ability has been reworked – now it provides a +2 attack bonus on attacks of opportunity and +1 to the number of such attacks;


------------------------- Patch Notes 2.1.0u continued in next post ----------------------------------------------
Post edited March 07, 2023 by pen311
Classes & Mechanics Continued

- Earthian Elemental Undertow now correctly limits the number of attacks;

- Effects of the Lead Blades and the Quarterstaff Damage ability stacked – fixed;

- Enlightened Philosopher's Final Revelation didn't scale the Charisma saving throws correctly – fixed;

- Espionage Master ability worked incorrectly – fixed;

- Feast of Blood no longer affects undead creatures and constructs;

- Fiery Body spell granted a claw attack instead of an unarmed attack – fixed;

- Fiery Body, Iron Body, and Ice Body spells are now considered as efects with a polymorph descriptor, and remove all polymorph effects from the target;

- Fighter Stance now provides an attack bonus instead of increasing the BAB;

- Fixed accepting Demon Origin by Woljif. Poison Resistance was added to Demonic Origin;

- Fixed an incorrect Mental Acuity bonus at level 20;

- Fixed Areelu's behaviour in the final battle;

- Fixed Inspirational Leader Mythic Feat;

- Fixed issues with damage for the following abilities: Angelic Attacks Rage Power, Mythic Charge, Mythic Leading Strike;

- Fixed issues with damage for the following spells: Resounding Blow, Firebrand, Acid Maw, Geniekind, Vampiric Blade, Elemental Assessor;

- Fixed multiple issues with auto-levelling;

- Fixed penalties to maximum Dexterity modifier when overloaded;

- Fixed the behavior of Cambion clerics in battle;

- Fixed the buffs on Tortured Skeleton Sniper;

- Fixed the combat behavior of a bandit necromancer in The Treasure of the Midnight Isles DLC;

- Fixed the duration for the Animal Aspect, Greater spell, and removed the extra icon of the effect;

- Fixed the enhancement bonus stacking during natural attacks;

- Fixed the incorrect Reach article link in the description of Demon's Aspect of Vrock;

- Fixed the issue when the secret holy symbol of Lamashtu didn't appear in the chest;

- Fixed the issue with a debuff not being removed after a boss fight with the Songbird;

- Fixed the issue with the Ashen Lady's death;

- Fixed the Primalist's level progression for characters with two bloodlines;

- Fixed the size modifier progression for Combat Maneuver Bonus, and from tiny to colossal it's -2, -1, 0, 1, 2, 4, 8 respectively;

- Fixed the Stoneskin effect on the enemies;

- Fixed the Weapon Focus description;

- For AC bonus and skills, if the character can select from each ability score they will get the bonus, the bonus will be calculated using the higher ability score;

- For Ley Line Guardian witch archetype, there was no title for the spellbook – fixed;

- For Sohei's Devoted Guardian the name and the description of the ability was missing – fixed;

- For the Canine Ferocity ability of Cavalier of the Paw, the type and source of the attack bonus were not displayed in the log – fixed;

- For the random effects of Wild Magic on the islands in The Treasure of the Midnight Isles DLC, Wild Magic has been divided into tiers: now the first tier spells are not as deadly;

- For warpriest's archetype Shieldbearer, the damage from an attack made with a shield wasn't affected by the Sacred Weapons feat – fixed;

- Freebooter's Bond granted an attack bonus against any flat-footed enemy, not just flanked ones – fixed;

- Freedom of Movement now gives immunity to staggered condition;

- Frightful Aspect and Dragonkind I, II, and III could be active on the same character at the same time – fixed;

- Gendarme's Transfixing Charge now only grants bonuses when the character is mounted, stacks with Spirited Charge, and receives extra damage with spears up to the total of x5 damage;

- Grease spell no longer works on the riders, only on their mounts;

- Grenadier gained the Alchemical Weapon — Holy Water ability;

- Healer's Touch increased Nature skill instead of Religion – fixed;

- Hellknight's Shackle discipline now works correctly;

- Hunter's Animal Focus ability granted bonuses incorrectly – fixed;

- Hunter's Forester archetype has finally received additional uses of the Tactician ability, as described. You may need to retrain the character;

- Hunter's Surprise ability didn't add sneak attack damage correctly – fixed;

- Imitator's ability Monk Stance now gives a correct amount of additional attacks at the 20th level;

- Imitator's Barbarian Stance, Fighter Stance, Monk Stance, and Rogue Stance granted incorrect bonuses – fixed;

- Improved Nenio's autolevelling template;

- Improved the balance of Star Rattle boss battle;

- Improved the logics of the Vital Strike ability, and it's interaction with damage multiplication on critical hits;

- In some cases, Areelu Vorlesh stopped fighting the Swarm That Walks, but kept taking damage from it – fixed;

- In the class progression window, the Secrets of the Grave ability was displayed incorrectly for the Dirge Bard archetype – fixed;

- In The Treasure of the Midnight Isles DLC, an alchemist could use way too many bombs with the Fast Bombs ability under the island's slow effects – fixed;

- In The Treasure of the Midnight Isles DLC, some boon-related achievements were unobtainable – fixed;

- In The Treasure of the Midnight Isles DLC, the Force Reality ability now works on the Illusive Undertow effects;

- Incense Synthesizer's Incense Fog — Improved Incense now works correctly with Incense Fog — Increased Range, providing the right attck and damage bonuses... in the name of science, of course!

- Inspiring Word didn't Provide a bonus to skill checks – fixed;

- Instinctual Warrior did not receive stance bonuses – fixed;

- Instrument of Freedom ability dealt damage to allies – fixed;

- Invisibility, Almost Greater spell worked incorrectly – fixed;

- It was possible to activate two rage effects at the same time – fixed. All characters went through the anger management courses;

- Jolting Portent spell now correctly calculates damage and difficulty for oracles;

- Kineticist's Blizzard Blast had an extra Channel Negative Energy descriptor – fixed;

- Kineticist's Charged Water Blast had an extra Channel Negative Energy descriptor – fixed;

- Kineticist's Charged Water Blast with Extended Range infusion dealt only 1 point of damage – fixed;

- Kineticist's Cold Blast had an extra Channel Positive Energy descriptor – fixed;

- Kineticist's Electric Blast had an extra Movement Impairing descriptor – fixed;

- Kineticist's Grappling Infusion had incorrect DC – fixed;

- Kineticist's Ice Blast had an extra Arcane descriptor – fixed;

- Kineticist's Mud Blast had an extra Siege descriptor – fixed;

- Kineticist's Sandstorm Blast had an extra Negative Level descriptor – fixed;

- Kitsune will no longer lose additional attacks after changing shape into a human;

- Lich ability Withering Life didn't work correctly with AoE spells – fixed;

- Lich's Ravener has been improved and given a breath appropriate to its type;

- Lullaby spell had the wrong duration and worked incorrectly – fixed;

- Magical Tail (Kitsune) feats were combined into a single feat;

- Martyr (paladin archetype) no longer gains the Mark of Justice at the 11th level, as they don't have access to Smite Evil;
Martyr's Mercy ability worked incorrectly – fixed;

- Metamagic (Extend Spell) didn't increase the duration of the Bestow Grace of the Champion spell – fixed;

- Mongrel's Blessing now has a correct saving throw difficulty;

- Monk archetype Sensei no longer has access to Flurry Of Blows, which he was not supposed to have to begin with;

- Mythic Legend incorrectly calculated the caster's level of a Sorcerer multiclassed with a Mystic Theurge – fixed;

- Nahyndrian Shadow-Caller and Nahyndrian Shadowcaster passed their exams and officially became undead;

- Natural attack bonuses of the same type now stack correctly;

- Natural growth of animal companions did not stack with animal growth cast on them – fixed;

- Negative Energy Mastery ability worked incorrectly – fixed;

- Nereid's Beguiling aura affects animal companions no longer. Keep yourself together, leopard!

- Not all possible arcanist exploits could be seen in the archetype progression window – fixed;

- Not all possible hexes were displayed in the archetype progression window for the Shaman – fixed;

- Not all possible hexes were displayed in the class progression window for the Witch – fixed;

- Now it's possible to select the 'Metamagic (Completely Normal Spell)' feat via the Extra Feat mythic ability;

- Now mammoth and boar animal companions have a Trip (Gore Attack) ability instead of a Trip (Bite attack) ability;

- On casting Player, spell resistance check was rolled twice – fixed;

- Oolioddroo now have the Extraplanar subtype, which allows the Banishment spell to interact with them correctly;

- Oracle ability Friend to Animals granted an incorrect bonus to animals in 30 feet area – fixed;

- Oracle's Final Revelation didn't provide the immunities to some conditions – fixed;

- Osirian Historian background now correctly grants a +1 bonus to Knowledge (world) skill if you already have this class skill;

- Otherworldly Companion's templates granted incorrect number of uses to Smite Good/Evil – fixed;


------------------------- Patch Notes 2.1.0u continued in next post ----------------------------------------------
Post edited March 07, 2023 by pen311
Classes & Mechanics Continued

- Perfect Form spell applied bonuses to abilities incorrectly – fixed;

- Powers granted by domains incorrectly belonged to arcane schools of magic – fixed;

- Prayer spell got its decription back;

- Priest of Balance's abilities did not apply to Channel Negative Energy from the Danse Macabre – fixed;

- Primalist gained bloodline and rage powers from the Second Bloodrager Bloodline mythic power incorrectly – fixed;

- Pure Form spell now removes all negative effects;

- Quicken Spell description contained misinformation about not being able to quicken the spells with a cast time of 1 full round – fixed;

- Rectify State ability didn't remove Song of Discord – fixed;

- Reduced the difficulty of the bodaks in the scene where the party is being captured on the way to Colyphyr;

- Remove Sickness grants a bonus to sawing throws against a Nauseated condition correctly now;

- Resonating Word couldn't be Bolstered, Empowered, Extended, or Maximized by metamagic – fixed;

- Rupture Restraints Mythic Feat now interacts correctly with Hold Monster, Chains of Light, and Overwhelming Grief spells;

- Safe Curing no longer provokes an attack of opportunity when casting a curing spell;

- Sanctified Slayer can now study their target as a swift action at the 7th level;

- Searing Flesh didn't work against Slam; damage taken from the ability was multiplied if the character was hit by a critical attack – fixed;

- Second Mystery couldn't be selected with the Extra Mythic Ability mythic feat – fixed;

- Serpent's Fang ability worked incorrectly – fixed;

- Shadow Conjuration and Shadow Conjuration, Greater spells now work with the Metamagic (Extend Spell) feat; Shadow
- Evocation spell now works with the Metamagic (Maximize Spell), Metamagic (Bolster Spell), and Metamagic (Reach Spell) feats;

- Shielding Tailwind was not working correctly – fixed;

- Skeletal Salesman didn't sell the items for chapter 5 – fixed;

- Slippery Mind is now an advanced rogue talent;

- Smite Evil could be used on allies – fixed;

- Smite Evil used to add damage to the Destructive Shockwave mythic ability – fixed;

- Some enemies in The Treasure of the Midnight Isles DLC had greater spell penetration feat without spell penetration – fixed;

- Some enemies with a magus class weren't using magus abilities – fixed, they will use Spell Combat and Ranged Spell Combat now;

- Some important characters disappeared after being killed with certain Lich spells – fixed;

- Some shields provided an incorrect bonus to the attack – fixed;

- Sometimes it was possible to get 0 skill points on level up – fixed, you will always get at least 1 skill point now;

- Spike Stones in some cases affected invisible units – fixed;

- Splash from Alchemical bombs no longer crits;

- Stalwart defender at the 9th level now gets the Body of Stone;

- Studied Spawn — Large ability didn't add a bonus to Large and Huge targets – fixed;

- Study Target ability from different slayers can be applied to the same creature now;

- Succubi's level drain no longer provokes an attack of opportunity and an FX glitch; the animation was also changed to a more appropriate one;

- Swarm That Walks and its clones' Swarm Inundation ability now works correctly in combination with multiple Swarm That Walks clones;

- Sylvan Trickster had no option to choose some advanced rogue talents – fixed;

- Tainted Sneak Attack worked incorrectly – fixed;

- The ability to use shields as weapons was granted by the Martial Weapons Proficiency instead of Shield Bash – fixed;

- The Accomplished Sneak Attacker feat was incorrectly shown in its prerequisites – fixed;

- The Animal Growth spell used to give an enhancement bonus to natural armor to AC instead of increasing this parameter – fixed;

- The aquatic pillar in The Treasure of the Midnight Isles DLC now summons water elementals properly;

- The Battering Blast spell performed the Bull Rush combat maneuver, even if it missed – fixed;

- The bite attack for kitsune fox form disappeared after polymorphing into any other animal form – fixed;

- The Blind Fight feats now only work for the melee attacks, as their description says;

- The Bloodline Ascendance mythic ability was missing the Power of Wyrms (Green) option – fixed;

- The Bone Explosion spell now can be used with persistant metamagic;

- The bonuses a leopard animal companion gains at the 4th level now match the description;

- The bonuses from the Elemental Rampager's Rampage are being calculated correctly now;

- The Charge ability couldn't be used when the fatigued condition was suppressed by Ameliorating — Fatigued – fixed;

- The damage and the saving throw difficulty from the lightning now scale with the expedition tier in The Treasure of the Midnight Isles DLC (3d6/3d8/3d10);

- The damage bonus from the Slashing Tailwind was applied incorrectly – fixed;

- The damage from claws for Bloodragers with the Draconic Bloodline now correctly increases from d6 to d8 at the 8th level;

- The damage from the Powerful Charge ability was calculated incorrectly – fixed;

- The damage of warpriest's deity's favored weapon didn't increase at the 1st level with the Sacred Weapons feat – fixed;

- The Dazzling Display ability could disappear after character's death – fixed;

- The DC is now being calculated correctly for the Lich power Fear Control;

- The Defensive Stance ability of paladin Stonelord archetype had an incorrect description, and incorrectly stacked with a similar ability of Stalwart Defender prestige class – fixed;

- The Dispelling Attack incorrectly calculated the caster level for dispel – fixed;

- The Divine Herbalist, when choosing battle mystery, was getting an incorrect final revelation – fixed;

- The Flying Time Undertow effect worked incorrectly for the commander and their party – fixed, it will no longer stay on the characters after leaving the island;

- The granted powers of a Battle spirit shaman weren't shown in the class progression window – fixed;

- The Holy Water Jet arcanist exploit had incorrect prerequisites – fixed;

- The Ice Body spell now grants the target immunity to exhausted and fatigued conditions;

- The Increased Damage Reduction rage power didn't stack with the Damage Reduction for bloodrager – fixed;

- The kalavakus' Enslave Soul ability worked on the target even after a successful saving throw granted the immunity from it – fixed;

- The Oblate — Acolyte background didn't use Wisdom instead of Charisma for the effect of Touch of Glory spell – fixed;

- The player must have a Mutagen feat now to take a Feral Mutagen discovery;

- The player will get experience after killing a Babau Infiltrator;

- The player will get experience after killing Elemental Pillars, Zombie Rangers, and Star Rattle;

- The powers granted by Transmutation school weren't shown in the class progression section for a wizard – fixed;

- The Shield spell now protects against incorporeal touch attacks, providing a +4 bonus to AC;

- The Snap Shot ability could not be selected in the Combat Tricks list – fixed;

- The Soul Shield bonuses worked incorrectly and didn't provide the bonuses it was supposed to – fixed;

- The special size modifier applied to a Combat Maneuver Bonus (CBM) is now calculated correctly;

- The Spell Penetration (Mythic) feat granted an incorrect bonus to overcome spell resistance – fixed;

- The spells of Lich's Skeletal Inquisitor mistakenly counted as arcane – fixed;

- The Summon Monster Zero spell got a proper description, and also was removed from Trickster's spell selection list, and now will be added automatically. You can't have too many extraplanar murder ponies!

- The Sun Marked spell was dealing additional damage only when the attack was made with a weapon – fixed;

- The Trickster's mythic feats were added to the list of bonus combat feats of some classes;

- The War Domain didn't grant Divine Hunter domain spells – fixed;

- The warpriest with a Luck blessing now gains the curse of unlucky presence at the 10th level instead of the ability provided by the Destruction blessing;

- The White Mage arcanist archetype now correctly gains bonuses from boundless healing;

- Trickster's combat feats will no longer be available to a Loremaster who is not following a Trickster mythic path;

- Trickster's Knowledge (Arcana) 3 rank no longer makes weapons furyborn;

------------------------- Patch Notes 2.1.0u continued in next post ----------------------------------------------
Post edited March 11, 2023 by pen311
Classes & Mechanics Continued

- Unarmed attacks of Monk and Imitator didn't benefit from the Ki Strike when the Monk Stance was enabled – fixed;

- Unarmed Strike was added to Melee, Monk, and Natural weapon groups;

- Unbreakable Heart spell now grants an additional saving throw to those who are under the Dominate effect;

- Uncanny Dodge was not displayed on the leveling-up screen – fixed;

- Underground Chemist couldn't take Weapon Focus (Bombs) – fixed;

- Unnatural Heat effect dealt damage if the character drank potions – fixed;

- Veil of Heaven was dealing incorrect damage;

- Vermleks hold their swords now;

- Vescavors weren't considered evil – fixed;

- Vivisectionist received an extra Medical Discovery – fixed:

- We've added rewards for killing the bosses in The Treasure of the Midnight Isles DLC: now after they are slain, their artifacts will appear in the mimic's shop in the standalone mode;

- We've made the succubi remove invisibility after saving and loading;

- When the Skeletal Vanguard took the Skeletal Fighter I improvement, the description of Weapon Focus was incorrect – fixed, and removed from the list weapons the skeleton cannot use;

- Willodus became stronger in battle;

- Wrecking Blows worked incorrectly – fixed;

- Ygefeles now uses the Cloak of Dreams spell in battle. Even demons understand the importance of good rest!

- Crushing Blow feat worked incorrectly – fixed.



Misс


- Aivu no longer dies after finishing the quest to become the Legend, but she will still leave the party;

- Fixed a number of typos in the texts;

- Fixed navigation of enemies in Wintersun;

- In the main game, Commander could tell Nocticula about Nahyndri's ship without finding it first – fixed;

- Irabeth and Anevia remained in Drezen's throne room even after being driven away by the player – fixed;

- Linnorm Uffrandir has become stronger;

- Nahyndri has lost the Last Stand ability, but received better attributes;

- Optimized the locations from Treasure of the Midnight Isles DLC;

- Reduced the difficulty of a skill check needed to find Laughing Caves;

- Reworked the Swarm That Walks model, making it closer to the original art;

- The player could meet a friendly assassin while traveling. The assassin has finally read the contract and will now become hostile toward the player;

- Those who were raised from the dead by the Lich, will now gain the Lord/Lady of Death deity;

- Tinna, Scenery Master, no longer disappears during the dialogue;

- Vescavor swarm no longer can fall into pits;

- We stopped party members from getting outside the map boundaries when entering the Ziggurat in the Inevitable Excess DLC;

- When leaving the party, Arueshalae took all the equipped items with her – fixed.

----------------------------------------------------- End of Patch Notes for update 2.1.0u ---------------------------------------
3/7/2023


Hotfix patch to fix the UI problems in game v2.1.0u is already in the works.

Will post when available!


edit: If you use the mod "Toybox" you will need to update to the beta version posted on the discord channel. this will fix toybox issues that cause some UI problems.

The game hot-fix is due out shortly.
Post edited March 08, 2023 by pen311
3/10/2023

Update 2.1.0w

Hello, crusaders!

Update 2.1.0w is here! This hot-fix takes care of some bugs that could get in the way of your fun, like the save error in Alushinyrra, for example.

Beware of possible plot spoilers below!



Areas


- Failing the mobility check next to the cave near Gundrun could lead to the party not being able to get out of that ravine – fixed;

- Fixed the issue in Gundrun, when the Legend's dialogue option in the conversation with the conflicting forces blocked the progress;

- When entering the Forest of the Forgotten Spirits in The Last Sarkorians DLC, a dialogue with Sigvorn could start again – fixed.


Quests


- In some cases, the party was unable to continue the quest about guarding the caravan in Gundrun – fixed;

- The Call of Kin quest from The Last Sarkorians DLC could move to the next stage without finishing the battle for the city – fixed;

- The Restless Spirit quest could get stuck in the journal if Angel's mythic option was used – fixed.


Items


- Fixed the issue with touch spells cast via wands, which tried to spend 2 charges per use instead of 1;

- Fixed the issue with touch spells cast via scrolls as well.


Classes & Mechanics

- A shifter in ankou form can cast spells now;

- Fixed the incorrect progression of the bonuses from the Manticore Aspect;

- Manticore's spikes are now considered thrown weapons;

- The Arcane Undertow worked with AoE spells incorrectly – fixed; now only 1 dragon per spell will appear. This will prevent performance issues and freezes on some islands in The Treasure of the Midnight Isles DLC.


UI


- Fixed the icons for the feats gained from the books;

- Fixed the issue when the selection of a revelation happened before the selection of mystery when picking some classes and archetypes, which made it impossible to complete character creation.


System


- Visiting the Ten Thousand Delights brothel could cause an error when trying to save the game – fixed. The same issue also caused crashes all over Alushinyrra – fixed as well.


Misс


- Fixed the epilogue slides for Ulbrig if he was in love with the Aeon character.

-------------------------------------------------- End of Patch Notes for v2.1.0w ----------------------------------------------------------
3/12/2023

Hot-Fix Update 2.1.0x

Hello, Pathfinders!

We’ve prepared an update 2.1.0x, that fixes a number of issues with the dialogues in The Last Sarkorians DLC, which we didn’t detect before uploading the previous fix. Please accept our apologies for the inconvenience these issues caused for you.

- Under specific circumstances, if it was impossible to start the battle for Gundrun during the Call of Kin quest – fixed. Those who have encountered this issue already, need to speak with Sigvorn and Ysenna in the chieftain's house to start the battle for Gundrun;

- A dialogue with Kerenai during the Call of Stone quest could end abruptly – fixed. Those players, who have encountered this issue already, won't face any difficulties with other quests from The Last Sarkorians DLC;

- The bear spirit didn't give the quest to destroy the altars of the other spirits (Forsaken Altars: The Bear) – fixed;
It was impossible to attack the spirits of deer and smilodon – fixed. They will become hostile now if you attack them.

Again, Please accept our apologies for the inconvenience these issues caused for you.

-------------------------------------------- End of Hot-Fix Update 2.1.0x patch notes ---------------------------------------------------
Post edited March 12, 2023 by pen311
3/22/2023

Update 2.1.1g

Hello, crusaders!

An update 2.1.1g is here!

Highlights:
The nameless helmet from The Last Sarkorians DLC got its name;
AoE spells and items didn't affect the enemies if you rested before the battle for Defender's Heart – fixed;
Raven familiars got their models back;
After solving the first 4 puzzles during The Secrets of Creation quest, the final puzzle could not be activated – fixed;
The chest near Star Rattle was unavailable for looting – fixed;
On the saved game preview, a shifter's portrait didn't display if the shifter was transformed – fixed;
Spectral Dust now stacks in the inventory.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!


Areas

- After switching to the Legend path from the Lich path, some characters near Ziggurat ended up hanging in the air – fixed;

- Fixed some navigational issues in Drezen;

- Fixed the animation In the scene of the griffon's awakening in Blackwing Library;

- Fixed the issue of not being able to exit the abandoned building in Drezen when your mythic pet (Aivu or the skeleton) stayed outside;

- Fixed the navigation in the caves beneath Kenabres;

- In Gundrun, passing over the bridge in some cases triggered a cutscene that made the player character teleport to one of the river banks – fixed;

- In The Last Sarkorians DLC, Ulbrig could arrive at Defender's Heart as you were drinking with Seelah and her friends – fixed, he won't crash your party now;

- The invisible wall on top of the Defenders Heart's roof has been fixed;

- It was impossible to rest in Gundrun's tavern when the town was besieged by demons – fixed;

- It was possible to go beyond the edge of the map in the Laughter's Prison – fixed;

- The player could go beyond the edge of the map in the Lost Chapel location – fixed;

- The vortex at the Forest of the Forgotten Spirits location did not disappear immediately after killing the mini-boss – fixed;

- When attacking the spirit bear in the Forest of the Forgotten Spirits location, the player still had the opportunity to desecrate the altars – fixed.

Quests

- After solving the first 4 puzzles during The Secrets of Creation quest, the final puzzle could not be activated – fixed;

- Fixed a bug during the final meeting with Areelu when choosing the Trickster or Azata's dialogue options;

- Fixed the issue with the freezing cutscene, if the spirit catchers were lured to the wolf spirit after its death;

- In Gundrun, Arysen Krei sometimes gave his quest twice – fixed;

- When you dispel the invisibility from the Drunkard in Gundrun with Dispel Magic, the quest couldn't be finished – fixed.

Items

- Darts are now light weapons, not one-handed;

- Fixed the issues related to additional damage for the items Claws of a Sacred Beast, Helmet of Weakening Torture,
- Eye for an Eye, Tribal Scout's Hide, Surefire Gloves, and Amulet of Quick Draw – additional damage will be displayed properly in the log now;

- Fixed the look of the Heavy Shield +3;

- If the foes were killed by a critical strike, they could be looted from any distance – fixed;

- The nameless helmet from The Last Sarkorians DLC got its name.

Classes & Mechanics

- AoE spells and items didn't affect the enemies if you rested before the battle for Defender's Heart – fixed;

- Bonuses from the weapons now only apply when that weapon is being used. For example, if the character equips a speed dagger and shifts into a dragon, they won't be getting bonuses, because they will fight with claws and teeth;

- Channel Negative Energy — Heal Undead ability now works correctly;

- Dragonblood shifter no longer loses their aspect due to alignment shift;

- During the battle with Hosilla, if Wenduag is hostile, she won't get up again after falling unconscious;

- Fixed the auto levelling for Lann;

- Fixed the issues related to additional damage for Sure Footing, Expose Vulnerability, and Divine Anathema – additional damage will be displayed properly in the log now;

- Magus' weapon attack spell was using x2 critical multiplier instead of weapon multiplier as it should – fixed;

- Mythic Power was killing allied NPC with a splash attack – fixed;

- Share Transmutation ability of Brown-Fur Transmuter allowed to cast personal polymorph spells on enemies – fixed;

- Shifter's level in Wolverine shape wasn’t properly counted for the rage powers bonuses – fixed;

- The Beneficial curse now works correctly with the Wolf-Scarred Face;

- The chest near Star Rattle was unavailable for looting – fixed;

- The damage modifier for natural and unarmed attacks, which replaces the strength bonus with a bonus to dexterity, now only works for melee attacks;

- The list of mythic Extra Feats did not display all available options – fixed;

- Tidal Surge dispelled non-fire effects as well – fixed;

- Ulbrig's base speed was 25 feet instead of 30 – fixed;

- Vital strike could gain benefits from the charge attack – fixed.

UI

- Fixed camera control in the photomode during cutscenes;

- Fixed the icons for the feats gained from the books;

- For grappled creatures, all ability scores were incorrectly displayed as 0 on inspect – fixed;

- It was possible to transfer spells from one character to another through the metamagic interface – fixed;

- Now in the log you can see the dice set, which was used to get the bonus for the charge with Powerful Charge ability;

- On the saved game preview, a shifter's portrait didn't display if the shifter was transformed – fixed;

- Some pages were not shown in the encyclopedia correctly – fixed;

- Spectral Dust now stacks in the inventory;

- The appearance of text messages over some interactive objects now works correctly when playing with a controller;

- The Difficulty Class of a Knowledge (world) skill check was not shown in the Houndheart Camp – fixed;

- The speakers in the dialogue with Soana were mixed up – fixed;

- Updated the icon for the Treat Affliction ability.

Visual

- Added new animations to the dialog with Ulbrig;

- Aivu was so happy that she could float above the ground in the Nexus – fixed;

- Fixed camera position when entering one of the islands in The Treasure of the Midnight Isles DLC;

- Fixed fog of war interaction with doors;

- Fixed some visual effects;

- Fixed the issue with a pack of demons not being visible in a cut-scene in Drezen in chapter 5;

- Raven familiars got their models back.

Misс

- Fixed a bug when mobs spawned in the wrong place on the islands in The Treasure of the Midnight Isles DLC;

- Fixed the issue when Aivu appeared in the party despite being kidnapped;

- Fixed the missing text in the dialogue with the Storyteller;

- In Through the Ashes DLC, the tavern model could turn invisible – fixed;

- Player characters could go over fences. We forbade them from doing so;

- Sevalros could rise from the dead to talk to the player – fixed;

- The crusaders paved the road to the West from Drezen, and now it takes less time to travel when the party uses that road;

- The Next-Door Theater troupe will not appear in Alushinyrra anymore if you didn't rescue them in Kenabres;

- The player retained all buffs in flashbacks after gaining mythical powers – fixed;

- The quest to find the spirit catchers' horses remained active even after the death of the catchers – corrected;

- When exiting Drezen, Ember's dialogue could sometimes not work correctly or start again when visiting the square – fixed.

------------------------------------------------- End of patch notes for game version 2.1.1g ----------------------------------------
Post edited March 22, 2023 by pen311
3/23/2023

Hot-Fix Update Patch 2.1.1i

Hello, Pathfinders!

We investigated the recent bug reports, reproduced the reported issues and found that under some circumstances, when Wenduag turned hostile to the party in the prologue, she could die. That tragedy made the party unable to leave the Shield Maze and continue their adventures. We’ve prepared a hot-fix 2.1.1i which fixes this problem. No mongrels were harmed during the creation of this patch.


---------------------------------- End of Patch Notes for version 2.1.1i ------------------------------------------------------------------------
4/5/2023

Update 2.1.2d

Hello, crusaders!

An update 2.1.2d is here!

Highlights:

- In Threshold, during the attack on the camp, hired mercenaries that were supposed to be with the Commander, were also present in the second party, but couldn't be controlled by the player or killed by the attackers, which could potentially block the progress – fixed;

- In turn-based mode, pressing the inventory button opened the inventory of the wrong character – fixed;

- Fixed the number of attacks and the penalty when using Fast Bombs and Rapid Shot;

- Fixed incorrect display of Nenio's portrait in the UI;

- After some romantic scenes, shifter characters could lose the desire to polymorph – fixed.

---------------------------------------------- Begin Patch Notes for Game Version 2.1.2d ------------------------------------------------

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!



Areas

- Fixed a bug in Gundrun, in which escaping from the bhoga swarm in the battle near the gate...blocked the further progress of The Last Sarkorians DLC content;

- Fixed a column that can be pushed on enemies in the graveyard in the Through the Ashes DLC;

- In Gundrun the battle with locusts near the bridge and the exit to the Forest of the Forgotten Spirits is balanced now;

- In Gundrun at night you could run into an invisible wall – fixed;

- In The Last Sarkorians DLC, it was possible to enter the chieftain's house during the battle, which could break farther progress – fixed;

- In Threshold, during the attack on the camp, hired mercenaries that were supposed to be with the Commander, were also present in the second party, but couldn't be controlled by the player or killed by the attackers, which could potentially block the progress – fixed.


Quests


- Now you can complete the Learn Queen Galfrey's fate quest by talking with Storyteller;

- Dialogue with Kerenai could function incorrectly, after what the shield shard could not be obtained – fixed;

- Arysen Krei’s request couldn't be completed if picked after visiting Kerenai - fixed;

- Fixed a bug in the mountain pass near Gundrun, where the death of Ulbrig did not lead to the end of the game;

- The Treasure of the Midnight Isles: Prey quest could remain unfinished in the journal, even though the DLC was completed – fixed;

- Under certain conditions, the quest for Scouting in the Last Sarkorians DLC can now fail;

- In The Last Sarkorians DLC, Sigvorn and Ysenna didn't react to some player's choices – fixed.


Turn-based mode


- Ulbrig didn't do anything during the gargoyle attack on the camp in chapter 2 in turn-based mode – fixed;

- Fixed NPC pathfinding, when the target position was too close to the NPC;

- In turn-based mode, pressing the inventory button opened the inventory of the wrong character – fixed.


Items


- The Sling Staff Nature's Agony didn't use its special ability and had a wrong bonus – fixed;

- Some quest items, that were supposed to be irremovable from a weapon slot, could be removed by polymorphing – fixed.


Classes & Mechanics


- Auras didn't work beyond 37 feet distance due to the code limitation – fixed;

- Dragonkind spells had an incorrect description regarding the bonus type to ability scores – fixed;

- During level up, if all feats from the list had been previously taken, it was impossible to finish the level up – fixed;

- Fixed the number of attacks and the penalty when using Fast Bombs and Rapid Shot;

- Fixed the number of Velociraptor's attacks;

- Griffonheart shifter levels now stack with fighter levels;

- Holy Symbol of Iomedae now takes into account the damage reduction of additional natural attacks;

- Holy Water Jet, the arcanist's ability, didn't do any damage – fixed;

- In the Forest of Forgotten Spirits location dialogue could start right during the battle – fixed;

- In the romantic scene with Ulbrig, all the participants are now in their humanoid form;

- It was impossible to transform into the animal shifter's form again after the dialogue with Camelia in the basement – fixed;

- Nahyndri could have a too high Armor Class – fixed;

- Shifter Major wolverine form now correctly adds a 10 feet speed bonus;

- Shifter's level in Wolverine shape wasn't counted correctly for the Rage Powers bonuses – fixed;

- Tailwind of Scorched Earth spell dealt AOE damage and then healed instead of damaging – fixed;

- The sword saint's abilities Perfect Strike and Perfect Critical didn't deactivate if its charges dropped to zero – fixed;

- Vampires no longer can dominate animals;

- Winter's Grasp didn't initiate combat when used – fixed;

- During the final confrontation with Areelu, polymorph conditions will be temporally suppressed on the characters now;

- Rejecting Ulbrig's offer to fly together could break the ability to polymorph – fixed (but his heart will remain broken);

- The ability to polymorph could break after a date with Wenduag in Nexus – fixed;

- The commander will no longer go on a date with Arueshalae while polymorphed;

- A Shield Master now doesn't have the attack penalty for using a two-weapon with a shield;

- Arcane Rider's Arcane Weapon Enhancement didn't apply to their animal companion – fixed, but It will apply only when the character is mounted;

- Arcane Rider's Dimensional Ride now only works when the character is mounted;

- Fixed the effect of Arcane Accuracy – now it grans the bonus to the animal companion;

- Fixed the issue with the incorrect distance for the abilities of all mounted characters (the radius will scale with the size of the animal companion now);

- Mechanics: We took into consideration your feedback on the rewards from the Star Rattle boss in The Treasure of the
Midnight Isles DLC, and decided to return the Broken Trickster mask to him. The mask will be present among the loot when you enter the island with the boss for the first time, but it won't appear if you cleared out that island already.


UI


- Auto levelling could be turned on after the suggested levelling path was altered by the player – fixed, it won't turn on if the default build was changed;

- Fixed a bug when some attack bonuses were not displayed in the character sheet;

- Fixed duplicate messages for skill checks on the global map;

- Fixed incorrect display of Nenio's portrait in the UI;

- It was impossible to inspect some creatures, like aberrations – fixed;

- The ability icons will remain on the action bar when the ability becomes temporarily unusable. For example, when the character shifts into an animal form;

- Scroll of Molten Orb had an incorrect icon – fixed;

- The Formation window could freeze when playing with the controller – fixed;

- The interaction icons for statues in the Gray Garrison were incorrect – fixed;

- The Mighty Bloodrage buff icon was returned;

- The rest interface now displays the correct shifter portrait;

- When playing with a controller, it was impossible to read the descriptions of the archetype features during character creation – fixed;

- When the companions were not present in some locations, their icons could still be seen on the map – fixed.


Visual


- Fixed the cutscene at the statue of Iomedae;

- Fixed the position of Ulbrig in one of the cutscenes in the camp. He's not floating in the air anymore;

- Corrected Ulbrig's misplacement in the romantic cast scene;

- Fixed the armor dyeing feature;

- Priestess was sitting in the texture of a chair in the tavern — fixed;

- Fixed wrong weather for some locations;

-Sosiel takes off his clothes for the romance scene now.


Misс


- A romantic scene where Sosiel and the commander play cards didn't trigger in chapter 3 – fixed;

- After some romantic scenes, shifter characters could lose the desire to polymorph – fixed;

- Changed the Will check when talking to Ulbrig in the tavern. Now only the player character will look him in the eye;

- Fixed the bug when the Corpse Snatcher couldn't be looted in the graveyard in the Through the Ashes DLC;

- Fixed the final romantic dialogue with Lann if the player character refused to get married;

- In the Garden of the Gods, the player character and Ulbrig could remain affected by the polymorph – fixed;

- Now after picking up the page for the Storyteller and other notes from the ground, theirs models are no longer left lying on the floor;

- The dialogue with the Desnans on Azata's island will no longer be cut off for those who believe in Desna;

- The lines of the worried merchant in Gundrun could be displayed incorrectly – fixed;

- Ulbrig developed a taste for Mulled Wine, and it's his favorite meal now;

- Ulbrig might not show up near the griffons if we didn't immediately agree to fly to them — fixed;

- Ulbrig skipped the military council at the crusader camp before storming Drezen – fixed;

- Ulbrig was falling into the pits while in griffon shape. We pulled him out of the pits and reminded the esteemed shifter that a griffon is a flying creature;

- A romantic scene with Ulbrig could repeat even if you broke up with him – fixed;

- Added a tutorial about positions and skill checks on the global map;

- Ulbrig could die during the attack on the crusader camp and talk while being dead — fixed.

----------------------------------------- End of Patch Notes for Game Version 2.1.2d ------------------------------------------------------
so how do i download the new patch update exe. it's not listed in my pathfinder wrath of the righteous gog library
Post edited April 06, 2023 by zenqqa
avatar
zenqqa: so how do i download the new patch update exe. it's not listed in my pathfinder wrath of the righteous gog library
It's not ready yet. You'll have to wait a bit.
avatar
zenqqa: so how do i download the new patch update exe. it's not listed in my pathfinder wrath of the righteous gog library
Till a manual Offline patch is created by a human at GOG, the only way is to update using the GoG Galaxy update.

for offline downloads, you will need to wait till GoG staff manually creates them. It is a normal automatically process, but sometimes fails, and then a human has to do it.