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In version 2.0.4 it is UNPLAYABLE. Loading screen stuck on 100% in chapter 3 - 4 while waiting for the arrival of the Queen in Drezen (Quest: On the Cusp of the Abyss)!

EDIT: I'm waiting for the Queen to help me attack the Temple near Drezen, this is probably the end of chapter 3, I'm playing the Trickster/Trickster path. When I go to sleep in the Citadel or enter it (depends on what day) and "something" should load, maybe a new chapter, maybe the arrival of the Queen, who knows, the game loads very slowly and when it gets to 100% it's over. I searched the net, but deleting files from Appdata or pressing Enter/Space/Esc or turning off the turn-based mode does not help - NOTHING! So I can't move the story forward. It's a pity, because the game is unplayable at the moment, it's probably more buggy than the Troika games for the premiere. If by any chance anyone knows a solution to the problem, please let me know. Otherwise, I'll wait for the new patch and pray that it will help (I reported it on the Owlcat forum and via the Alt+B report, but will it do anything?)
Post edited November 28, 2022 by Iselor86
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Iselor86: In version 2.0.4 it is UNPLAYABLE. Loading screen stuck on 100% in chapter 3 - 4 while waiting for the arrival of the Queen in Drezen (Quest: On the Cusp of the Abyss)!

EDIT: I'm waiting for the Queen to help me attack the Temple near Drezen, this is probably the end of chapter 3, I'm playing the Trickster/Trickster path. When I go to sleep in the Citadel or enter it (depends on what day) and "something" should load, maybe a new chapter, maybe the arrival of the Queen, who knows, the game loads very slowly and when it gets to 100% it's over. I searched the net, but deleting files from Appdata or pressing Enter/Space/Esc or turning off the turn-based mode does not help - NOTHING! So I can't move the story forward. It's a pity, because the game is unplayable at the moment, it's probably more buggy than the Troika games for the premiere. If by any chance anyone knows a solution to the problem, please let me know. Otherwise, I'll wait for the new patch and pray that it will help (I reported it on the Owlcat forum and via the Alt+B report, but will it do anything?)
Please post questions in a New thread, this thread IS Only for Game updates and Patches and Hot-Fix information.
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Iselor86: In version 2.0.4 it is UNPLAYABLE. Loading screen stuck on 100% in chapter 3 - 4 while waiting for the arrival of the Queen in Drezen (Quest: On the Cusp of the Abyss)!

EDIT: I'm waiting for the Queen to help me attack the Temple near Drezen, this is probably the end of chapter 3, I'm playing the Trickster/Trickster path. When I go to sleep in the Citadel or enter it (depends on what day) and "something" should load, maybe a new chapter, maybe the arrival of the Queen, who knows, the game loads very slowly and when it gets to 100% it's over. I searched the net, but deleting files from Appdata or pressing Enter/Space/Esc or turning off the turn-based mode does not help - NOTHING! So I can't move the story forward. It's a pity, because the game is unplayable at the moment, it's probably more buggy than the Troika games for the premiere. If by any chance anyone knows a solution to the problem, please let me know. Otherwise, I'll wait for the new patch and pray that it will help (I reported it on the Owlcat forum and via the Alt+B report, but will it do anything?)
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pen311: Please post questions in a New thread, this thread IS Only for Game updates and Patches and Hot-Fix information.
Great! So I'm waiting for a fix that will make the game work properly.
In GOG Galaxy Scheduled Update, I see a pending update on Dec 15 2022. What is that and why is it scheduled so far in advance?
12/5/2022

Update 2.0.5o


Hello, crusaders!

Update 2.0.5o is here!

Highlights:

- Fixed the issue with characters being able to see and shoot through the walls;

- Fixed the achievements for finishing the game, they should unlock properly now;

- Fixed the cutscene in Midnight Fane for Azata’s early arrival;

- Fixed the issue with character’s AC when paralyzed;

- Flying Time Undertow won’t age you outside of combat anymore;

- It's now possible to use your own portraits on PC when playing with the controller;

- Swarm that Walks now gets its spells after crusade rank-ups.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!


------------------------------------------ Patch Notes for Game version 2.0.5o -----------------------------------------


Areas


- Fixed Chaplain's assortment of goods in the Murky Grotto and Nondescript Pier, and now it depends on the expedition;

- Fixed some navigational issues in Iz;

- Fixed the issue when every mythic path could use Azata's unique interaction in Inevitable Prison;

- Fixed the lighting in Drezen;

- Fixed the mythic path selection dialogue during conversation with Iomedae and Nocticula, which previously led to a broken cutscene;

- Fixed the navigation near the elevator on the 3rd floor of Mage's Tower;
Improved the lighting in Neathholm;

- In Sacred Lands, corrected the scene at the entrance to the room with the puzzle;

- In The Treasure of the Midnight Isles DLC, in rogue-like mode, an invisible wall could appear on the ship after a boss fight – fixed;

- One of the islands in the Treasure of the Midnight Isles DLC could be totally empty – fixed. You won't encounter this island anymore, and if you already have, then you can just leave it without any negative consequences;

- The huge fire trap in Gray Garrison can be disabled via the hidden lever now;

- Your allies will properly help during the fight against Darrazand in Midnight Fane now.


Quests


- Fixed Azata's early descent into Midnight Fane, before the Queen's arrival;

- Fixed the issue which blocked the player from getting the quest to find the last treasure in the Treasure of the Midnight Isles DLC;

- In some cases, it was impossible to continue the fight with Horzalah after the reinforcements arrived during The Price of Loyalty quest – fixed.


Turn-based mode


- Added portraits of satyrs, kobolds, and oozes for the initiative tracker;

- In turn based mode, when opening a character description, the window could stop responding to the controller input – fixed;

- Island modifiers in the Treasure of the Midnight Islands DLC are no longer displayed under the initiative tracker;

- The combat could get stuck on immobilized Irabeth's turn in Lost Chapel – fixed.


Items


- In some cases, like during Demon's quest, it was possible to lose and then duplicate Finnean the Talking Weapon – fixed;

- Some players couldn't unequip Finnean after battle – fixed.


Crusade


- Fixed the check of conditions, under which Wenduag could participate in the Military Council rank-ups in chapter 5.


Classes & Mechanics


- A paralyzed character got a circumstance penalty to AC, which reduced the AC to zero – fixed;

- Animal companions sometimes lost their natural attacks (with hoofs, horns, claws etc.) – fixed;

- Flying Time Undertow effect worked outside of combat – fixed;

- Forester can properly benefit from their Animal Focus now. Also, all hunters now benefit from two aspects of Animal Focus, when their animal companion is dead. Additionally, hunter bonuses to ability scores from Animal Focus — Bull, Tiger, and Bear have been changed from enhancement to inherent;

- In the Treasure of the Midnight Islands DLC, the fog of war behind the cabinets now works correctly;

- Maugla (the nabasu boss in the Lost Chapel) has lost the ability to kill dhampirs with negative levels;

- Shield Focus (Mythic), Tower Shield Defense and Deflective Shield feats now work correctly;

- Swarm that Walks didn't get spells from the throne room events – fixed;

- The list of feats, available to different classes, has been updated, which fixes the issue with not being able to choose some feats despite having the prerequisites for it;

- The Rainbow Starfall spell in Azata's spellbook now works as described;

- Unarmed attacks under the Fiery Body spell now deal the correct amount of damage;

- Weapon Finesse now works with all natural weapons.


UI


- Now it's no longer possible to change the language or font size during a turn-based battle, as it could lead to some serious problems with the interface;

- Fixed the issue when you couldn't change the name of Commander Court while one Azata mythic path;

- Fixed the missing title and description for the Spell Penetration (Mythic) feat;

- It's now possible to use your own portraits on PC when playing with the controller;

- Removed the ability to change control with the settings menu opened;

- The difficulty settings tab no longer disappears after changing the font size or the language of the localization;

- Under certain circumstances, when playing with a controller, character cards and menu cards could stay on screen and not disappear – fixed;

- Upon exiting the turn-based mode, the action bar will properly update now;

- When playing with a controller, it was possible to lock the controls in resting interface after sending a bug report – fixed.


Audio


- While transitioning between the chapters, the dialogue voice-over could disappear – fixed.


System


- Fixed the issue with the return of the fog of war area on some maps;

- When loading a save from the game, or upon exiting to main menu, a critical error could occur – fixed.


Misс

- Combat could begin even when enemies remained behind the walls or doors in multi-area dungeons – fixed, and the enemies will stop targeting and attacking you through the walls;

- Corrected the cutscene with Seelah and Curl in the Houndhearts camp;

- Fixed characters getting duplicated when opening a level up window;

- Fixed some traps in the Treasure of the Midnight Islands DLC;

- Fixed the achievements you were supposed to get for finishing the game;

- Fixed the beginning of the dialogue with Areshkagal, in which Nenio appeared dead if she was killed earlier;

- Some companions still managed to cheat death and gain immortality – fixed. Hail Pharasma, Lady of Graves!

- The standalone mode for the Treasure of the Midnight Isles DLC now has an island with an extra mythic level in the final expedition, which allows to gain full 10 mythic levels.

------------------------------------------------------- END of Patch Notes for 2.0.5o -------------------------------------------------------
12/7/2022

Update 2.0.5p

Hello, pathfinders!

We are here with a hot-fix 2.0.5p for a couple of issues found after the previous patch.

Your characters could get access to some technical feats from bosses, and for some classes the feat progression broke.

- For Lann’s Zen Archer archetype, for example. Now it should be safe to level up, but if you already took wrong feats for Lann, you may need to retrain him.

- After the previous update, some important characters started to die, and the quests that depended on them couldn’t be completed. For example, when you storm Drezen gates, the crusaders who held the ram and helped to break the gates could die, or an essential character in Pulura's Fall could die. It will stop happening now, but if you have encountered this issue already, you may need to load the previous auto save, or a save before visiting the location for the first time, when the characters were still alive. If that doesn’t help, please send us a bug report via Alt+B.

Please accept our apologies for the inconvenience these issues caused for you.
12/22/2022

Update 2.0.6k
Hello, crusaders!

A new update 2.0.6k has arrived!

Highlights:
Fixed a remaining issue with the disappearance of the dropped loot when changing locations;
Fixed some crashes on the global map, and during the transition between chapters;
Fixed the consequences of the previous bug, where some essential characters could die. For example, if Early Sunset or the travelers in Pulura’s Fall died, you can load a previous save when they were still alive, whereas before you had to reload a save much farther away, or restart a whole chapter. We apologize for the inconvenience this caused for some of our players;
Fixed the issue with negative statuses you got due to Flying Time Undertow not being removed even after you left the island.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

--------------------------------------------------------- Patch Notes for v2.0.6k -----------------------------------------------


Areas


- Fixed a computer you could walk through in Blackwater;

- After fighting Deskari in Iz, skipping the cutscene could lead to the party getting stuck – fixed, it's no longer possible to skip that cutscene anymore;

- Fixed a bug, when Galfrey and Irabeth could die during the siege of Drezen. If they already have before this patch, you need to load an earlier save, where they are still alive (before storming the gates, for example);

- Fixed the bug in Pulura's Fall, when suspicious travelers could die during the battle with the undead. If that already happened, you will need to load an earlier save, before the beginning of that battle;

- Fixed the cutscene after a battle with Marhevok in Wintersun, where he would get up and start fighting again;

- Fixed the issue that could prevent the party from boarding the ship in the Treasure of the Midnight Isles DLC;

- Fixed the issue with Early Sunset's death at the Fleshmarkets. If he already died before the patch, you will need to load an earlier save, when he was still alive, before you left Nexus and went to Fleshmarkets with him;

- Fixed the issues with the walkway to the port in Alushinyrra Lower City;

- Improved the navigation and positioning of mobs on one of the treasure islands in the DLC;

- Improved the navigation in Iz in Inevitable Excess DLC:

- It was possible to pass through some walls in Blackwater, if you are lucky enough – fixed;

- Sometimes the Commander and their party couldn't board the ship in Alushinyrra's port in The Treasure of the Midnight Isles DLC – fixed. If the option to board the ship is still missing, resting nearby or exiting the location and re-entering will fix the issue.


Quests


- A quest to find the missing crusader in Drezen could break if Camellia was dead – fixed. If you are already having a problem with this quest, you need to load a save before entering Drezen, and resurrect Camellia;

- Fixed the issue with The Treasure of the Midnight Isles DLC, when the Find the last treasure quest from the stand-alone mode became available in the main campaign;

- If during the storm of Drezen one of the crusaders with a battering ram is killed, the gates will still open;

- If Lann acquired an animal companion during his journey, it would mess with his romance by blocking your access to the note and bottle he was supposed to leave for you in Nexus – fixed, the loyal animal will let you pass now;

- Ignoring the Undead Uprising quest during the 3rd chapter could later cause trouble for the Lich - fixed, now the quest will fail, if you didn't complete it in chapter 3, or will be resolved, if you already took the next quest in chapter 5;
Wenduag could be present during the meeting with Iomedae and Nocticula, – fixed.


Turn-based mode


- Charge didn't work right in turn-based mode when the mount had an active status effect which affected it – fixed.


Classes & Mechanics


- A duplicate of Arcane Armor Mastery feat was available for some classes upon level up – fixed;

- A duplicate of the Second Bloodrager Bloodline feat will no longer appear when leveling your character;

- A status effect from Burning Infusion wasn't displayed on the enemies – fixed;

- Bonuses from Magic Fang and Magic Fang, Greater could be lost after saving and loading the game – fixed;

- Dragon Disciple prestige class now has the right prerequisites for interacting with the Bloodrager class;

- In Through the Ashes DLC, the Icy Prison spell Sendri casted during a cutscene worked incorrectly – fixed;

- Permanent status effects Ageing, Middle Age, Old Age, Venerable Age, and Staggered weren't removed after the Flying Time Undertow stopped affecting the group – fixed;

- Some characters could get overzealous with Leading Strike, and use it against their friends – fixed;

- When transitioning from Bloodrager Primalist to Dragon Disciple, it was impossible to select a draconic bloodline – fixed;

- You won't be able to select the same sorcerer bloodline twice now (for Crossblooded archetype and Second Bloodline mythic feat).


UI


- An icon of the selected ability could be missing from the cursor – fixed for both mouse and controller;

- For playing with the controller, the interface could get stuck after opening the menu while an info window or a glossary window were open – fixed;

- Improved the interaction with overtips (interaction icons) on various levels, when playing with the controller;

- Improved the layout of the bug reporting window for some languages;

- It was possible to select a feat from the red (inaccessible) part of the list by taking a step back, then step forward during leveling up (the character didn't get the feat after the process of leveling up was complete, though) – fixed;

- It was possible to switch between the controller and mouse in the tactical battle results window, which could lead to a loss of control – fixed;

- Now, when you hide the interface in photomode, it will also hide the cursor;

- Pre-generated characters couldn't select some deities, even if they had all requirements to do so – fixed;

- Under certain circumstances, when playing with a controller, character cards and menu cards could stay on screen and not disappear – fixed.


System


- Fixed crashing into the main menu in some cases, when transitioning between the 1st and the 2nd chapters;

- Fixed the issue with the return of the fog of war area on some maps;

- It was possible to skip time while traveling on the global map, which could lead to a crash to main menu, after triggering a random encounter – fixed, you will no longer move while skipping time.


Misс


- Fixed a number of issues which could lead to the party getting stuck on an empty treasure island in The Treasure of the Midnight Isles DLC. Also, changed the difficulty of some enemies you meet during the late stages of the DLC;

- Fixed the issue when the dropped loot would disappear regardless of the settings; the settings regarding dropped loot applies properly now;

- In some cases, Areelu wouldn't start talking to the player in the final scene – fixed;

- Skipping a cutscene while mounted could cause the character to get stuck – fixed.
Post edited December 22, 2022 by pen311
12/23/2022

Hello, detectives!

Hot-fix 2.0.6l is here. A mysterious murder, that took place in Drezen, caused so much trouble for the crusade, that the whole fortress hasn’t been able to move on after the previous update. A Noble Intent quest would block all exits from Drezen, even after you resolved the situation one way or another – but now it’s fixed, and will no longer block your progress.

Happy mystery-solving!
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pen311:
- Permanent status effects Ageing, Middle Age, Old Age, Venerable Age, and Staggered weren't removed after the Flying Time Undertow stopped affecting the group – fixed; this is bullshit, there is no fixing at Hot-fix 2.0.6K or l version

i am stucked on venerable age -6 of physical +6 on mental (i am just at ship after the Time Undertow level, tried to sleep). sending great kiss to devs of game. Just after Kingmaker and Wrath ...5years of bugs? please, just use testers for 30mins after release some new ideas at games.
Post edited January 15, 2023 by herrmarek
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pen311:
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herrmarek: - Permanent status effects Ageing, Middle Age, Old Age, Venerable Age, and Staggered weren't removed after the Flying Time Undertow stopped affecting the group – fixed; this is bullshit, there is no fixing at Hot-fix 2.0.6K or l version

i am stucked on venerable age -6 of physical +6 on mental (i am just at ship after the Time Undertow level, tried to sleep). sending great kiss to devs of game. Just after Kingmaker and Wrath ...5years of bugs? please, just use testers for 30mins after release some new ideas at games.
Please post your question in a new thread. This thread is ONLY for posting the update, patch, and Hot-Fix log information.

Thank You.

If you have a bug or error, please use (Alt+B) in game at time of error to report the bug to the developers.