Posted June 28, 2016
Kunan: Absolutely spectacular. I was more excited when I heard about this than I've been for most recent game releases!
I have a couple of wishes, if you guys have any interest.
Is there any chance that a config option could be added that allows colonies to build more than one ship in a turn? It's always bothered me how extremely quickly frigates and cruisers become irrelevant - being able to put together many small ships a turn would go a long way towards keeping them meaningful when your manufacturing worlds can put out a battleship every turn. (Obviously the obscene upkeep costs for huge fleets of small ships already serve as a counter weight.)
A much bigger request I have would be to make it possible for ships to be stacked, somewhat like in MOO1. A stack of 10 frigates, for example, would be treated as a single ship with 10x the HP and firepower, and would lose one ship's worth of weaponry every time it took one ship's worth of damage. This would probably demand a bunch of special logic to handle things like drive explosions taking out a ship, so I understand if you don't think it's worth the time.
Thanks again for the work you've already done!
Thanks for your feedback. Stacked ships is not something we would consider but buidling more than 1 item per turn is a nice idea that we might look into. I have a couple of wishes, if you guys have any interest.
Is there any chance that a config option could be added that allows colonies to build more than one ship in a turn? It's always bothered me how extremely quickly frigates and cruisers become irrelevant - being able to put together many small ships a turn would go a long way towards keeping them meaningful when your manufacturing worlds can put out a battleship every turn. (Obviously the obscene upkeep costs for huge fleets of small ships already serve as a counter weight.)
A much bigger request I have would be to make it possible for ships to be stacked, somewhat like in MOO1. A stack of 10 frigates, for example, would be treated as a single ship with 10x the HP and firepower, and would lose one ship's worth of weaponry every time it took one ship's worth of damage. This would probably demand a bunch of special logic to handle things like drive explosions taking out a ship, so I understand if you don't think it's worth the time.
Thanks again for the work you've already done!
In the mean time 1.50.3 just launched!
You can read about all new features and bug fixes in this readme:
README_150.TXT
Full manual:
MANUAL_150.PDF
Post edited June 28, 2016 by Rocco.40