Posted March 20, 2018
Can't repeat this on local multiplayer game, may be in some of these days, when combat appear im my turn.
Alex.150: I am not sure I understand. You mean you have several dosbox (non-console) windows? I think it's impossible, provide screenshot if you're sure.
Yeah, i mean this. Sniff the data (ships, planets, info about players connections) before combat, make combat on my engine, then input result in game. Where is startpoint to make this? I think i need search autocombat calc (?it will more easy, then rewrite combat module with it's dependencies?) function input point and embed code to start external app, which will returning results of battle on close. But i have problems with low-lewel code, like C or assembler.
Alex.150: Full rewrite of battle module as separate app is comparable effort with better results imo.
What information should I have to make my life easier?
Post edited March 21, 2018 by YetAnotherSpaceFox