First of all, many many thanks for the mod, this is amazing
Quick question, in the latest 126.96.36.199, it is possible to make a mod to enable/disable certain technologies?
I'm reading the example.cfg file and managing to get a few modifications to the 1.50 improved, but I'm stuck so far on disabling techs or buildings
Great that you're liking it!
To disable a technology:
open file extract.cfg, and find the tech table.
in that table you'll find the disabled phase shifter tech:
tech phase_shifter = 125 -1 38 0;
2nd value after = sign is -1, meaning the tech is disabled. (that column links each tech to a tech field)
Now copy the techs that you want to disable into your mod config and put them to -1, and presto!
Note that the pdf manual also has a few tips on techtree modding, look for "Notes on modding technology positions".