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mistermumbles: To the Moon - You call that a game? The forced tear-jerker story didn't grab me either.
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keeveek: Wanna fight?
Alright! Let's duke it out! =P
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mistermumbles: Alright! Let's duke it out! =P
To the moon is the only game in MY LIFE that made me shed my manly tears, so you better watch out... :P
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mistermumbles: Alright! Let's duke it out! =P
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keeveek: To the moon is the only game in MY LIFE that made me shed my manly tears, so you better watch out... :P
*potshot* You call that manly?
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Sufyan: - Urban Chaos. I'm amazed this game even exists, the design is truly baffling. The visuals, the audio, the characters. It has the makings of an excellent game but it is frustrating to play and the game mechanics are just not fun. The controls are terrible and the atmosphere is so odd. I would call it the game equivalent of autism in that it seems to exist in a reality of it's own.
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Crosmando: I didn't think it was possible for someone to be so moronic. The only thing you even said about the GAME is the controls and mechanics, without giving any specifics, and then the setting, which is completely subjective and based on nothing but opinion (and also against consensus considering most people loved the weird futuristic setting, the electronica soundtrack - it was designed by some of the people behind Syndicate Wars). The controls are mostly the result of the game being designed for Playstation controller, and the mechanics well please explain specifically what was wrong with them.

And THEN you make some offensive comment about people with autism all to throw it in. Son, are you trying to be offensive on purpose, I didn't think they made them that edgy in Sweden.
I knew at least one person would get me wrong. I wasn't trying to be edgy. I mean what I say. To me it feels like the way the game communicates with the player is just slightly off in every way. It's not treading the foot steps of previous games, but something about it is also very alien. The music, the voice acting, the menu aesthetics, the setting, the main character. It should be excellent. I was super excited about the demo back in the days but never got around to play the full game. Now that I have and I don't know exactly what to make of it. It was ahead of it's time, but so unpolished and as I've been trying to say, just slightly off in every department.

So what is wrong about the game mechanics? Well, the controls would be the main problem. The vehicle controls and handling are just thoroughly unenjoyable. Cars don't really have physics properties. Tell me it's fun to powerslide in this game? Oh, that's right, you can't. Better off free-running years ahead of Assassin's Creed. The mechanics are fairly advanced with stuff like grabbing ledges mid-jump and other great ideas that should make for a fun urban experience. I'm especially fond of the over-the-top ladder climbing animations. Unfortunately, the camera is awful and moving about on ledges and roof tops is more of an excercise in patience than anything else.

Then there is the combat. The shooting is rather pointless and that's ok, the game has a robust hand-to-hand combat system. You can even fight groups of enemies which should be awesome. Somehow, it doesn't quite work. Sometimes it works, but much of the time I can't get the moves to work like in the tutorial. In a word: Frustrating. I like a challange, but too many times I've been knocked down and immediately curbstomped by two or more enemies with no chance of recovery. You can not mess up once. You could argue that this is realistic, if you get swept of your feet in a real street fight you're done for too, but that doesn't make for a fun game. It's only frustrating to lose progress and having to run back to and re-fight the same encounters over and over until you do it flawlessly. It works in a game like Hotline Miami where restarting the game is quick and painless, but Urban Chaos is one of those games with flashy menus and a console-style save system. There is no quick and easy way back into the action. Ugh. The game is super easy most of the time, but then you get screwed over by stuff like this.

I think my disappointment with the game is worst part. For over a decade it's be lingering in the back of my head. No one I ever talked to even remebered it ever existed, but I never forgot the timed PC demo. It was this obscure game I always wanted to play and it had so many things going for it. Now that I have played it however, it seems nostalgia tainted my memories. It's just not as much fun as it should be. I've put about 10 hours into it and have mastered the wonky controls but I'm getting no reward for it. The game has an unfocused outlandish feel to it. It knows WHAT is awesome, but it doesn't know how to deliver it. It has the main character, the music, the free-running, the brawling mechanics, a tight storyline with full voice acting. Everything that would make for an awesome game. Urban Chaos just does not seem to make it all come together for me. I can see why my autism analogy is an invitation for posts like yours, but I stand by it. Urban Chaos does not comprehend realities and trends the way the rest of us did in 2000. All the while I'm playing I'm amazed something like this was made back then, but at the same time I'm finding myself completely bored and occasionally frustrated with it. I want to love it but I just can't. I actually wish I never played it and instead just lived on with those rosy memories of the awesome demo.
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mistermumbles: *potshot* You call that manly?
My one tear is more manly than your entire existence, dude
Way too many regrets (unfortunately), but the biggest ones are probably Post Mortem and Sanitarium-two adventure games with a lot of potential and piss-poor execution, it was a real drag for me to play through Sanitarium after the second chapter or so, and I couldn't even get myself to finish Post Mortem.

Best purchase is a toss up between Rollercoaster Tycoon and the Thief series, I think I've had the most fun with these games out of the ones I had purchased here.
Post edited September 11, 2013 by szablev
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Blackdrazon: Probably Gorky 17 - a game I still want to work, but is just plain broken on multiple machines. Every machine, in fact, that I or anyone I've tried it on even owns. That's pretty much against GOG's mission statement right there, but I guess they have no way of fixing it?
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timppu: I played it through, but I think I did it on an older Windows XP machine. It worked pretty well there, though.

If I recall right, the game has more issues on NVidia Geforce PCs? That XP laptop was also with ATI graphics, maybe that helped.

The gamecard seems to consider it compatibile only with XP and Vista, not even Windows 7. I think I got it to run ok also on Windows 7, but again that was an ATI/AMD graphics machine.
It may very well be that I and my friends had nothing but Geforces at the time (and in my case, now), I mean the market share doesn't make that so improbable. Either way, with any luck my next computer won't have the same problem... and the game will still work on Windows 7, or whatever is dominant at the time. Thanks!
Can't say which were the worst yet, but I expect the first Ultima games. I won't ever play them, probably :P
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Blackdrazon: Probably Gorky 17 - a game I still want to work, but is just plain broken on multiple machines. Every machine, in fact, that I or anyone I've tried it on even owns. That's pretty much against GOG's mission statement right there, but I guess they have no way of fixing it?
Works fine on Win 7 64 bit for me, I have a Radeon HD 5450 card.
No regrets so far. Favorite purchase would have to be Torchlight. I've been longing for a worthy Diablo-like for ages and I really like this game. (Plus it runs on Mac)
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keeveek: To the moon is the only game in MY LIFE that made me shed my manly tears, so you better watch out... :P
You should check out some eroge games bro, they will make you shed manly tears
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Blackdrazon: Probably Gorky 17 - a game I still want to work, but is just plain broken on multiple machines. Every machine, in fact, that I or anyone I've tried it on even owns. That's pretty much against GOG's mission statement right there, but I guess they have no way of fixing it?
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F1ach: Works fine on Win 7 64 bit for me, I have a Radeon HD 5450 card.
Good to hear!
I've bought a fair few games on GOG and so far the only games I regret buying is apache vs havoc and comanche vs hokum. From the description it sounded like the helicopter equivalent of IL-2 1946 and the scaleable difficulty options sealed the deal, only when I got to it I found you can't even turn off rotor stress. as soon as the chopper hits decent speed the rotors fly off!.

Played it for about a week but I bought it on a weekend promo a while back so I wouldn't call it a total waste.
Other than that I have never had a problem with a GOG game.
My biggest regret is The Witcher 2 because it's unplayable on my system.

I guess my favorite would be Arcanum or Anachronox, I played through both of them twice, once normally and again on hard for 100% completion.
I don't have a biggest regret buy as of yet thought I haven't played all the games I bought yet my favorite purchase on the other hand is really hard for me to choose// Since I either really loved the games I played or had an enjoyable time with them at least..

Maybe the fallout series (1&2) had a blast with the games and fallout 1 was my first isometric crpg ever without getting into this game I would of never played any of the other awesome isometric games

OR planescape torment loved the writing and the amount of writing it had I wish I could find more games like it just glad tides of numenera is coming out.