It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Why did i stop playing Trails in the sky FC almost 6 years ago?
Decided to continue the game where i left the save game as i always backup my save games. So i managed to leave Ruan and am at Zeiss now. Still a good game, i guess i stopped playing because of the secret missions guide getting confused reading about them.
i guess i did some secret mission in Zeiss, the book secret place i knew from the hint where it supposed to be but didn't notice there were stairs down to the pond or something like that with a statue. So got the book but now i gotta continue the story before i can return the book i found.
Anyway thanks Benkii for your review on youtube, it made me wanna play the game where i left off.
It is all coming back to me.
avatar
dtgreene: The combat really is the core of a CRPG,
I dont complain that Wizardry 8 has combat, I complain that you fight random encounters all the damn time, to the point that trying to avoid random encounters is the main objective of playing and dying to random encounters is the main reason you lose the game and optimizing your powergaming is the main focus, to the point that you pretty much dont actually care about the story anymore.

For comparison in Baldurs Gate for example you can basically avoid ever dying once you have learned the game. Its not a 100% but its lets say 50% that you can play the whole game without ever wiping (normal difficulty).

No such trick in Wizardry 8 - just getting to the first city is like a 50%-50% deal. Maybe 60%-40% if you have an optimized group.


avatar
dtgreene: One of the things I really like about Wizardry 8 that I actually wish more RPGs would do is that your skills improve through usage, so you keep seeing some improvement even in-between character levels.
Sorry, but thats not actually an in any way special mechanic. Maybe you have an aesthetic preference for it, but objectively its just something thats easy to implement on the computer.
avatar
dtgreene: The combat really is the core of a CRPG,
avatar
Geromino: I dont complain that Wizardry 8 has combat, I complain that you fight random encounters all the damn time, to the point that trying to avoid random encounters is the main objective of playing and dying to random encounters is the main reason you lose the game and optimizing your powergaming is the main focus, to the point that you pretty much dont actually care about the story anymore.

For comparison in Baldurs Gate for example you can basically avoid ever dying once you have learned the game. Its not a 100% but its lets say 50% that you can play the whole game without ever wiping (normal difficulty).

No such trick in Wizardry 8 - just getting to the first city is like a 50%-50% deal. Maybe 60%-40% if you have an optimized group.
When you don't have to worry about ever dying, things become boring, as encounters are no longer a challenge, as the result of any encounter becomes a foregone conclusion.

Also, games don't need story to be good. Consider that there's many games, including the likes of Tetris and Solitaire, that don't have any story to speak of, and some, like Super Mario Bros., which manage to be well-liked despite having only an excuse plot.

Optimizing one's performance really is part of the game, and is much of the reason for playing it; choices when building your party *matter*. (And there's no one correct way to build the party; people have had fun playthroughs with things like 6 caster parties.)

avatar
dtgreene: One of the things I really like about Wizardry 8 that I actually wish more RPGs would do is that your skills improve through usage, so you keep seeing some improvement even in-between character levels.
avatar
Geromino: Sorry, but thats not actually an in any way special mechanic. Maybe you have an aesthetic preference for it, but objectively its just something thats easy to implement on the computer.
It's special because:
* It's not used as often as it should be
* It gives your characters continuous improvements, so every playing session you feel like your characters have improved, instead of having to wait for the next level up
* It makes battles more interesting when you need to consider not just what will give you victory in the current fight, but also what will improve the skills you need for future fights.
Post edited September 14, 2025 by dtgreene
avatar
viperfdl: I just finished Gibbous - A Cthulhu Adventure and sadly I didn't have that much fun with it. The humour isn't really for me and I learned that I don't like it when games beep out curse words.
avatar
.erercott: The game looks like fun. It reminds me of Voodoo Detective but based on your review of it I might not look further into it.
Just because of my two lines of incoherent ranting you decided that this game might not be for you? Now I feel guilty of ruining this purchase for the developer.
avatar
.erercott: The game looks like fun. It reminds me of Voodoo Detective but based on your review of it I might not look further into it.
avatar
viperfdl: Just because of my two lines of incoherent ranting you decided that this game might not be for you? Now I feel guilty of ruining this purchase for the developer.
Didn't you play it?! I had it in good faith that it wasn't "much fun". On top of that I agree it doesn't sound appealing to bleep out curse words. Like what the &F*#!

The visuals are neat.
avatar
viperfdl: Just because of my two lines of incoherent ranting you decided that this game might not be for you? Now I feel guilty of ruining this purchase for the developer.
avatar
.erercott: Didn't you play it?! I had it in good faith that it wasn't "much fun". On top of that I agree it doesn't sound appealing to bleep out curse words. Like what the &F*#!

The visuals are neat.
Yes, I played it and didn't have much fun but I wouldn't call it bad. Just not what I currently enjoy.
Super Robot Wars 30
GunLocked
Ion Fury
avatar
Geromino: Sorry, but thats not actually an in any way special mechanic. Maybe you have an aesthetic preference for it, but objectively its just something thats easy to implement on the computer.
avatar
dtgreene: * It's not used as often as it should be
* It gives your characters continuous improvements, so every playing session you feel like your characters have improved, instead of having to wait for the next level up
Its a poor and lazy design, easy to implement on the computer, and its overused already.

It takes all control away from the player of how his character develops, and its brutally unrealistic.

You dont become a proficient archer because you every once in a while use a bow because your mana has run out. You become a proficient archer because you have actively studied archery, either with a teacher or on your own.
avatar
dtgreene: * It's not used as often as it should be
* It gives your characters continuous improvements, so every playing session you feel like your characters have improved, instead of having to wait for the next level up
avatar
Geromino: Its a poor and lazy design, easy to implement on the computer, and its overused already.

It takes all control away from the player of how his character develops, and its brutally unrealistic.

You dont become a proficient archer because you every once in a while use a bow because your mana has run out. You become a proficient archer because you have actively studied archery, either with a teacher or on your own.
You become a proficient archer because you use bows all the time, rather than just because your mana (or SP as it's called in this game) has run out.

And the game does reflect study; there's classes with different capabilities (Rangers get a bonus to the Ranged Combat skill and a unique ranged criticals ability), and you get some points to allocate at level up. Also, there's only so far that study can take you, as reflected by the fact that you can't raise a skill above 75 at level up. You're not going to become a master of archery without actually using a bow in real combat.

Also, it doesn't take control away; if you want a character to be good at archery, you give them a bow and arrows and have them use that as your main weapon.
Kingdom: New Lands
Assassin's Creeed IV: Black Flag
Batman: Arkham Origins Blackgate
DOOM 3 BFG
Gunk
HALO 2
Highwater
Prince of Persia
ReCore Definitive
Yesterday i bought and started Zombie Rollerz Pinball Heroes since it was only 2.39 eu.
A roguelite pinball.
I beat it twice on normal by now with 2 dfferent characters. There are a lot of power ups that you get, achievements and zombies and bosses in a pinball like world there is a lot to unlock. Also the game has 3 difficulties like normal, hard and hell. There are also some puzzle challenges where you try to get the treasure chest and get rewards.
I only unlocked hard by now but i think the game might get very repetitive when you need to beat the game with all of the characters on each difficulty and think only one certain boss exists in hell difficuly so yeah.
Story is pretty much a not much by now since the characters have amnesia, think this is the second game though in the series.
Your character controls the flippers for the ball and you can also hit the zombies with your flippers but there is a huge chance if they are close to your character that you get damaged and yes you have health in this game.
Also the pinball world also have treasure part where you get like 15 or something seconds when you enter it to get the rewards there, like coins and health but you got to find the box to hit the ball into and when the times runs out you get back to your main pinball world.
Also i only got my ball once stuck in an area which was weird but if you wait long enough you can always recall your ball to shoot with a balista back on the pinball field.
I am not sure as i only played the normal difficulty but on normal i see that you see where the ball will go when you hit it with your flipper but don't know if on higher difficulties the marker is gone, at least it looked like that on a video i watched on youtube
Post edited September 20, 2025 by Fonzer
I have booted up XCOM: Enemy Unknown for the first time. It is worthy successor of the original games, though, some of the new mechanics (especially spawning of Aliens) feels like a little downgrade. Still it's not much of a hurdle for enjoying the game, just I have to spend more time to position my troops :P
Final Fantasy 9 - Been slowly making my way through this game. Everything about it is super charming, from the story to the art design. Very much enjoying my time with it so far.

Starpoint Gemini 2 - Really neat open-world sci-fi spaceship-sim rpg. Lots of different way to customize your ship. It's nice to chill and fly around and combat is pretty good too (when enemy ships aren't buzzing around like gnats and hard to hit lol). Story is kinda meh, but makes for a good excuse to playthrough the game and do missions and level up and explore.

Eternal TCG - A digital trading card game that plays pretty much exactly like Magic: The Gathering, except Eternal has a much more generous business model and feels much less predatory. Pretty easy to grow your collection of cards and can earn full playsets of strong promo cards each month for free. Great variety of cards and playstyles. Super fun to build new decks. There's drafting, casual and ranked modes, even against AI for some decent rewards. Highly recommend if you're looking for something to scratch that digital TCG itch.
Warhammer 40,000 Necromunda Hired Gun. I also have Warhammer 40,000 Battlefleet Gothic Armada and wish I could learn to play it, lol.