Eye of the Beholder III: Assault on Myth Drannor
And it's not THAT bad, actually some levels are quite interesting to play through, and the lore (plot) is also good. But the interface is the worst, and the way how old portraits look like is very strange. I enjoy a few music samples on MT-32 this time around instead of simple Adlib from its predecessors. The ability to attack at once is really powerful and handy. GOG version is updated with Aesop/32 engine, but a community portrait fix and sound workaround fix are must in order to enjoy the game.
But I get why so many people hate this game. All my magical stones and arrows were converted into common projectiles. Some magical spells are gone so as their respective wands, green hammer +2 is in blue color and a throwing weapon for god knows what reason, composite longbow is just a longbow, different types of boots, shields and helmets are all of the same grey common type now (no drow boots, shield and helmets) but at least shield and bracers retained their magical bonuses, my only helmet +1 and boots +1 were downgraded. The closest dungeon from starting point, Warrior's Tomb, probably turned away many players, it's insanely dump with level draining enemies on a second floor and some stupid traps (I died 5 times on one trap with my powerful imported party and on high level spells), empty rooms some of which can't be opened the normal way, and there are about 5 spawning areas which would trigger enemies to emerge out of thin air every time you step on one particular block, so bad. And Warrior's Tomb is not even necessary to visit unless you want to get your first companion and you really need a spare bag for many items you find. After Warrior's Tomb it's almost like playing good old Eye of the Beholder games if not for that ugly fonts and disgusting user interface.