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high rated
Colt Canyon updated through GOG Galaxy to version 1.0.0.3. Here's the changelog:
v 1.0.0.3

• Added experimental colorblindness settings
• Third stage has more enemies now
• Adjusted some weapon drop chances
• Separated secondary keys for melee and grenade to be set individually
• You can now press backspace when remapping a key to unset it
• Improved collisions of big NPCs with solid objects
• Bear Boss only starts dealing 2 heart damage now after going into second phase, but has a bit more health
• Added more bear traps to the second boss area, use them
• Taking screenshots should now work with steam's screenshot button
• Companion now fully heal up when leveling up
• Companions can no longer trigger explosives by shooting them
• Companions can no longer trigger bear traps
• Items can no longer land outside of level bounds
• Made rare weapons rarer
• Raised some weapon prices and shops don't have as many crazy weapons in the late game
• Increased exclamation mark scale on bosses
• More enemies after rescue
• Ambushes should be just a bit easier now
• Player should no longer automatically walk into toxic plants when entering a level
• Fixed player char sometimes not walking into level themselves
• Fixed a bunch of other small problems
• Rebalanced Loops: Buffed all enemies, more elites, stronger bosses, less ammo drops, faster wolf spawning
• Enemies spot you more easily now when you shoot them from far away
Post edited June 18, 2020 by Berzerk2002
high rated
COVID: The Outbreak
Patch 1.13 (18 June 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated: 1.12 ⇒ 1.13.

***

Space Haven [InDev]
Patch 0.8.21 (17 June 2020)

- New Facility: Composter.
- New view mode: Water Vapor.
- New resource: Fertilizer.
- You can create fertilizer in the Chemical Refinery.
- Fertilizer resource units added to old saves to allow for a smoother transition to this new version.
- Plants in grow beds now need fertilizer.
- Toilet now produces water and biomatter. Grow beds also produce biomatter.
- Increased the chance to find a crew member in a hypersleep chamber aboard derelict ships.
- Added oxygen indicators to airlocks.
- Combined Hazardous gas and smoke to one view mode named Hazardous/Smoke.
- Added a new welcome text as the first information when starting a new game.
- Prisoners can now eat from nearby storages and items on floor if they have access and permission to those tiles.
- Modified mining base start scenario to have two shuttles.
- Modified mining base start scenario to have 6 crew as default instead of 5.
- Modified building job not possible notification to not come as often.
- Added a mechanism to eject items to space from a storage.
- Fixed shat pants negative comfort remaining after condition was removed by going to the toilet.
- Fixed a problem with trading.
- Fixed problem with produce if < xx in grow beds.
- Fixed many bugs.
Standalone installers updated: 0.8.20 ⇒ 0.8.21.

***

Standalone installers updated 17-18 June 2020 with no changelog:
- Warhammer 40,000: Mechanicus - Linux: 1.3.7.0 ⇒ 1.3.8.0 (Windows & Mac were updated back in early March).
- Wintermoor Tactics Club: Ship 2020-06-05 ⇒ Ship Jun12 v2.
- Yes, Your Grace: V1.0.11 ⇒ V1.0.13.

Also, from updates/changelogs posted earlier:
- Candleman: The Complete Journey: 1.04 ⇒ 1.041.
- Colt Canyon: 1.0.0.0.1 ⇒ 1.0.0.2.
- Filament: 1.0.2775 ⇒ 1.0.2782.
- Kingdom Come: Deliverance, and its DLC: 1.9.5.404-503 ⇒ 1.9.6.404-504.
- Northgard, and its DLC: 2.2.4.17449 ⇒ 2.2.5.17492.
- Vagrus - The Riven Realms: Prologue - Windows: 0.5.09 ⇒ 0.5.11; Linux & Mac: 0.5.08a ⇒ 0.5.11.
high rated
Megaquarium

Updated to v2.0.10g (Galaxy & Offline Installer)

Changelog from Steam
Balance/Improvements

- Bred animals appear at the location of eggs/fry.


Bugs

- Updated Chinese and Japanese fonts with missing characters.
- Altered Japanese font to use Japanese variant of shared characters.
- Fixed typo in Portuguese.
- Fixed bug where Piranhas were not affecting all animals.
- Fixed bug where larger animals would get stuck in the corner of the tank.
- Improved stability of game when starting a new day.
- Fixed bug where tiles painted with default paint would switch to current default paint when save as loaded.
- Fixed a rare bug with ledger table when switching tabs.
- Fixed a bug where correct accessory bonuses were not shown in all locations.
- Fixed bug where tooltip would not disappear after bringing up sell confirmation dialog.
- Fixed bug where land animal animations would flicker on low detail mode.
high rated
Murder by Numbers

updated to version 1.25 on Galaxy a few days ago. Now the offline installers are also at version 1.25.

I've still no idea what the update actually does.
high rated
Offline installers for Colt Canyon are updated to version 1.0.0.3 now too.
high rated
Depth of Extinction
Update 52.11: Bug fixes and Nanites Updated (16 June 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated (52.10.8.1 ⇒ 52.11.2): 19 June 2020.

***

Legends of Amberland: The Forgotten Crown
Version 1.16 (17 June 2020):

From the dev's site:

This version introduces a proper localization to 7 languages! It’s still a bit flawed but 99.5% of the game should be translated. In addition there are tons of small interface improvements. Some of those were inspired by the localization needs (like change of some text to icons, which BTW looks cuter) and some for the plans of full keyboard support (we are not here yet, but if possible I would like to make the game 100% playable by keyboard alone). Note that keybindings will revert to default one upon first launching (you need to rebind those if you want custom ones).

– [misc] Localization to DE, FR, ES, PT, RU, PL (language can be changed via Options). Note that it is still considered an experimental feature and you might experience some parts of the game untranslated (but 99.5% of the game is translated so it’s about a few that are missing at most).
– [misc] Removed gold cost from Magic Shop, now only crystals are used (this is a funny change, I could not decide if to categorize it as a feature or a bug
Standalone installer updated ( 1.15 ⇒ 1.16): 19 June 2020.

***

No Man's Sky
Crossplay Patch 2.53 (16 June 2020)

- Fixed a rare networking crash related to base building.
- On PC only: fixed a crash that could occur when NPC pilots get into their ships to take off.
- We’ve fixed a number of issues specific to AMD GPUs. We are aware of other GPU specific crashes and are working with AMD to fix them on a driver level. In the meantime, they have recommended rolling back to the previous WHQL driver 20.4.2, which can be found here: link.
- We are also aware of a number of Windows 7 users who are unable to connect. This is a platform security issue, and requires an update to enable TLS 1.1 and TLS 1.2 as default secure protocols in WinHTTP in Windows, found here.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

~~~~ ~~~~ ~~~~

Crossplay Patch 2.54 (18 June 2020)

- Fixed an issue that caused PS4 players to crash when ambiently matchmaking with players from a different platform.
- On consoles, fixed a crash that could occur when NPC pilots get into their ships to take off (this issue had already been fixed on PC).
- Fixed a number of issues that could prevent players from being able to see other ambient players.
- Fixed an issue that could allow players to join a group they did not have permission to join.
- Fixed a networking error that could occur when joining games from the frontend.
- Fixed an issue that could prevent Steam sessions from being marked full when at the player cap.
- Fixed an issue that prevented system-level messages from appearing in the chat window if chat permissions were restricted.
- Fixed an issue that could cause Speech-To-Text to be active even when disabled in the options.
- Fixed an issue that caused the default network permissions to be incorrect in Normal Mode.
- Fixed an issue that made the Nexus mission board UI appear too far away in VR.
- Fixed an issue that caused ship sounds from other players to loop constantly.
- Fixed an issue that caused Xbox One player to be matchmade with other platforms when they had disabled crossplay at a system OS level.
- Introduced a small load-time optimisation for Xbox One.
- On PC, fixed a throttling issue when changing window focus.
- Fixed an issue with depot raiding multiplayer missions that could block progress if players destroyed a depot while in their ship.
- Fixed a rare issue that could occasionally cause multiplayer missions to fail to find an appropriate planet on which to collect a Quad Servo.
- Made a number of minor text fixes.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Standalone installer updated (2.52_Crossplay_60829 ⇒ 2.54_Crossplay_60935): 19 June 2020.

***

Smart City Plan
Update 1.08 (15 June 2020)

Performance improvements
- The game now runs on average about 25% faster on most systems - the rendering pipline has been optimized quite a bit.
- You can notice this easily if you zoom out over a large city: The framerate won't drop that much anymore. Also, the game now runs much smoother on very slow systems.

Adjusted graphics
- A lot of minor changes to a lot of buildings and modules have been made. Your city might now look a bit different now after this update.
- Specifically, the ground for a lot of buildings - which was always concrete gray is now a bit changed for quite a few buildings.
- Fixed a bug causing the Football Stadium not to be displayed sometimes when placed at unusual places
- Adjusted the population growth for cities larger than 8000 slightly
- Changed fire spreading algorithm a bit to be not that aggressive anymore

Please note that although this update makes the game engine faster, we are also working on a further performance improvement which will specifically target systems with large resolutions and/or older graphics drivers.

Thanks for all the feedback so far, further feedback is welcome as always!
Standalone installer updated (1.08 ⇒ 1.09): 19 June 2020.

***

Standalone installers updated 19 June 2020 with no changelog:
- Antihero, and its DLC: 1.0.24 ⇒ 1.0.26.
- Crying Suns:
--> Windows: 2.0.0 Normal WIN32.117 win64.120 GOG ⇒ 2.0.1 Normal WIN32.119 win64.122 GOG;
--> Mac: 2.0.0.123 Normal MAC GOG ⇒ 2.0.1.125 Normal MAC GOG.
- Fantasy General II - Invasion, and its DLC: 01.01.09586 ⇒ 01.02.10691.
- Outward, and its DLC: 1.2.0 ⇒ 1.2.0c.
- Planet Nomads: 1.0.6.3 ⇒ 1.0.6.6.
- Space Robinson: Hardcore Roguelike Action: 2.1 ⇒ 2.3.
- SUPERHOT - Windows: 1.0.15 ⇒ 1.0.16; Linux: 1.0.14 ⇒ 1.0.16; Mac: SH1.0.15 ⇒ SH1.0.16 ⇒ SH1.0.16a.
- Tainted Grail [InDev]: 1.04 ⇒ 1.05.
- UBOAT [InDev]: B126 (Hotfix 3) ⇒ B127 (Hotfix 3).
- Yooka-Laylee - Windows: 04.03.2019 ⇒ 893; Linux: 04.03.2019 ⇒ 175; Mac: 04.03.2019 ⇒ 536.

Also, from updates/changelogs posted earlier:
- Colt Canyon: 1.0.0.2 ⇒ 1.0.0.3.
- Megaquarium, and its DLC: v2.0.9g ⇒ v2.0.10g.
- Murder by Numbers: 1.22 ⇒ 1.25.
Is that Yooka Laylee update the one that adds the 64 tonic from Impossible Lair?
Post edited June 22, 2020 by Crimson-X
high rated
Daymare: 1998

Update 1.4 (19 June 2020)

(Galaxy & Offline Installer)
Too scared? Too helpless? Too slow while playing DAYMARE: 1998? We’ve got your back! Our new update brings a brand new game mode to help you out!

- move faster
- reload easily (no ammo management)
- skip puzzles
- two new maps for H.A.D.E.S. Dead End
- and more!
==========================================================================================

Filament

Updated to 1.0.2789

(Galaxy & Offline Installer)

Changelog from Discord (Login required)
--Changelog 17/6/20--

- Fixed negative 3_04, this time for real (I hope)
- Fixed an inconsistency on riser_pillar where you could sometimes sneak over the top
- Fixed a bug on riser_pillar where you could get the cable stuck under the pillar
- Fixed a hardlock where rebinding hint would freeze the game (and would then never let you even try and rebind it again)
==========================================================================================

Parkitect

Update 1.5i (17 June 2020)

(Galaxy & Offline Installer)
- added Traditional Chinese font support and translation
- Linux: added Vulkan rendering
- improved memory use
- improved modding support
- fixed penalties not getting triggered when a train crashes (guests are now unlikely to go on a coaster that had a crash recently, and the ride + park rating will take a hit)
- fixed derailed trains sometimes simply disappearing
- fixed maximum train count sometimes being too high if the station is shorter than train
- fixed blueprints sometimes being incorrectly marked as unavailable because of missing research
- fixed rain not being displayed properly
Info: 32Bit Installer (Windows) added again.

==========================================================================================

Ancestors Legacy

Updated to 64717

(Galaxy & Offline Installer)

No changelog.
Post edited June 22, 2020 by Hustlefan
high rated
Life is Strange: Complete Season

Updated to 1.0.0.397609 hotfix (Galaxy & Offline Installer)

No changelog.

============================================================================================

Life is Strange: Before the Storm

Updated to 1.0 hotfix (Galaxy & Offline Installer)

No changelog.
high rated
Prison Architect & DLCs

Update "The Rock" 3458 (23 June 2020)

Landscaping options
- Placing Water over land tiles
- Placing land tiles over water tiles
- Placing utilities over water
- Visual Water Blend
- Cliff Edge

Dynamic Reputations
When prisoners perform certain actions/behavior or spend time in certain areas, they will gain a rising % chance to earn or lose a Reputation trait. With the available reputations being as follows:
- Deadly
- Fearless
- Quick
- Skilled Fighter
- Stoical
- Strong
- Tough
- Volatile
- Expert Fighter
- Extremely Deadly
- Extremely Quick
- Extremely Strong
- Extremely Tough
- Extremely Volatile
- Legendary
- Escape Artist
- Workaholic
- Addiction

Bugfixes and Improvements
- Fixed an issue that caused Snipers to go to occupied Guard towers.
- Fixed an issue that caused Cooks to operate CCTV Monitors, Phone Taps and Door Controls.
- Fixed an issue that could prevent teachers from arriving at the prison.
- Setting custom security sectors will no longer block some programs.
- Fixed an issue that prevented the use of “Free Fire” in Unlocked or Staff Only security sectors.
- The Appeal Tooltip for Death Row has been improved.
- Fixed a visual issue with new wall types in Utility view.
- New walls are no longer transparent for Gunfire/Taser line of sight.
- Fixed an issue with inmates stuttering their way to the Yard.
- The “Force Riot” function is now working properly.
- Custom security sectors do not block Escape Mode cell assignments anymore.
- Fixed an issue that prevented armed guards from shooting on GABOS.
- Fixed an issue that prevented external staff from walking through Visitor Doors.
- Fixed some crashing issues.
- Implemented some quality of life improvements for clients in a multiplayer game.

Known Issues
- The Warden can go beyond the map boundaries in Warden mode.
- Dismissing the helicopters of the new Air Emergency Services can lead to some visual and gameplay
- issues.
- The unit will remain on the map (Air Paramedics).
- When dismissing the Air Firefighter unit, a fire truck will drive past the map (potentially on water).
- MAC: Setting build priority does not work as indicated to the player (Alt+Click).
- Air Paramedics can't leave the map after dismissing their helicopter on Island Plot map.


Island Bound DLC NEW FEATURES

New Delivery and Transport systems
- Docks: use 4 new boat vehicles to replace the standard road services.
- Civilian Ferry, Inmate Ferry and Supply Boat.
- Helipads: use 3 new helicopters to replace the standard road services.
- Supply Helicopter and Prisoner Intake Helicopter.
- Contraband is available for prisoners at both Docks & Helipads.

New Helicopter Emergency Services
- Air Fire Fighters: the Air Firefighter Helicopter transports a squad of firefighters and is able to fight fires itself from the sky, Firefighters connect their hoses to the Helipad they land at instead of the road-based hydrants.
- Elite Ops: the Elite Ops Helicopter transports a squad of the new “Elite Ops” units. They are a level higher than the usual Riot Guards. The helicopter is able to deploy these units wherever the player chooses.
- Air Paramedics: the Air Paramedics Helicopter transports a squad of paramedics.

New Logistics options
- Deliveries: manage the linking of Helipads, Docks, or the road to their designated locations (Delivery, Garbage, Export, Storage, or Reception rooms).
- Transport: Allows users to toggle the specific services available to Docks, Helipads, or the Road (Deliveries, Intake, Civilians, and Exports), each service is then split further to allow users to toggle either the entire services or parts of it.
- Deliveries - Building Materials, Food, Mail, and Workshop Materials.
- Intake - Minimum Security, Medium Security, Maximum Security, SuperMax, Death Row, and the Criminally Insane.
- Civilians - Visitors, and Teachers.
- Exports - Garbage, and Exports (logs and workshop items)

New “Crate Scanner” Machine & Monitor
- The crate scanner allows for crates to be scanned (for contraband) before being brought within the prison’s walls.
- A monitor must be placed and manned by a guard for the scanner to operate.
- The monitor must be wired to the scanner in the same way as CCTV monitors.
- Multiple scanners can be wired to the same monitor object.

New Checkpoint Object
- This object works similarly to the metal detector object, prisoners will move through the checkpoint and be searched by guards.
- This object will also be manned by guards. Otherwise, prisoners will ignore it.
- This object can be used to enforce inmate searches at certain key points within the prison.

2 new Prison Plots:
- The Island Plot: An island plot surrounded with water, with no road at all, but an auto- generated boat dock.
- The Connected Island: An island plot surrounded with water, but connected to the road still via an auto-generated bridge.

Landscaping options
- Shallow Water (Flooring item)
- Placing certain objects on water (Stepping Stones, Buoy, Fountain)

New water tiles
- Visual Water Blend
- Shallow Water
- Deep Water
- Standard Water

Item Overview
Flooring
- Water (Shallow)
- Dock (Wooden)
- Water
- Water (Large)

Objects
- Wind Sock
- Deck Chair
- Stepping Stones (Ice)
- Fountain
- Helipad
- Checkpoint
- Scanner Machine
- Scanner Monitor
- Stepping Stones (Lily Pad)
- Boat Dock
- Ferry Dock
- Buoy
- Life Ring
- Light (Green)
- Light (Red)
- Metal Barrel
- Mooring Bollard
- Stepping Stones
- Stepping Stones (Pallet)
- Stone Water Spout
- Wooden Barre
high rated
Cattle and Crops [InDev]
Patch 0.9.8.2 (23 June 2020)

- With patch 0.9.8 we want to offer you more immersion and gameplay. Therefore, we have added environment sounds to this version. This means you can hear various sounds on the Albergtal map, which makes the game feel more realistic. The birdsong, rain and wind sounds are some examples. In addition, your character has now been given movement noise, which also differs depending on ground types. This is completed by sounds that attract and scare away animals.
- The Albergtal Map was further updated. The vehicle trader now has tractors in his showroom and the sewage plant has been made a bit nicer. The farmhouse and all buildings have been reworked and got a more realistic look. The barn is now finally a barn and does not look so clinically anymore. The farmhouse now has automatic opening doors and the annex and garage can now be used to park vehicles. Furthermore, new bushes have been placed on the Albergtal map which are also seasonable.
- An update to the current PhysX 4.1 version is also included in this update. This fixed the shaking in light vehicles (AI traffic).
- Furthermore, many bugfixes have been included in this update. All changes can be found in detail in the changelog.
- There will be a status update at the end of July and end of August until V1 in September. We are currently working full steam ahead on the completion of the V1 and will introduce to you some of the content of the V1 in the upcoming status updates.

NEW
- The vehicle specific physics were reworked and several heavy bugs were fixed that made light vehicles shake
- PhysX 4.1 update. Update to the latest stable PhysX version
- Environment sounds were added
- Footstep Sounds have been added and are configurable via XML
- Flashlight has received on/off sound
- Sounds to attract and scare away Animals
- Attract and scare off Animals improved
- Bushes were added
- Bushes Season Update
- The farmhouse has been given a garage
- The farmhouse has got a workshop
- 32 bit triangle indices support so that meshes can have more than 65336 vertices. so we can render more vegetation than before

BUG FIX
- KI riders no longer automatically log off the field
- KI driver waits until chopper/thresher is ready on the field
- KI: Detection of potential collisions improved, NaN problem fixed
- Crashfix: Delete on vehicle Hide FieldGuidanceSystem window
- [EDITOR] Fixed connecting NavPath ends to nodes in the editor
- [EDITOR] This is important for modders: WheelJoint settings have been fixed. Unfortunately, an error had crept in during the engine upgrade and the brake settings of the WheelJoints could not be changed properly.
- When you drive with automatic, you don't shift from neutral to first gear anymore which was a conflict with the automatic of PhysX.
- Also the PhysX input smoothing for analog input events was fixed. A wrong time factor was calculated here.
- [EDITOR] FontImporter settings were fixed
- [EDITOR] PNG Tree Importer fixed
- Street Decals fixing
- Field menu: Added missing StringTable entries for field grass and rye
- Albergtal material errors have been fixed
- Vehicle shelter collision was added
- Vegetation Grid hole was solved
- Workshop Collision was changed
- Asset Windmill
- Tree bug fixed
- Factions are now translated and XP correctly scaled
- Mission 07 Harvest the skiers do not work properly anymore
- Morph mesh no longer explodes in the first frame
- Tire tracks are painted directly under the tires and have fewer outliers
- The motor sounds were adjusted to the volume level of the new ambient sounds
- The new ambient sounds become quieter when the cabin is locked inside the vehicle
- The menu sounds and mission event sounds have been turned down
- The Footstepsounds were refined
- The machine sounds of the attachments have been reduced to 25% volume
- Fixed a problem with Plug 'n' Play support for Xbox controllers. It was possible that the controller was not recognized if the driver had given an unknown string or hardware ID. Now all XInput Devices are supported
- Fixed missing default assignments for the controller when walking
- Attract animals placed on Y
- Scare animals away on RB + Y
- Jumping is A
- Getting into the vehicle is now done with X or Dpad Bottom as when getting out
- Flashlight is RB + DPad Left as in the vehicle

CHANGE
- Sewage plant has received a complete overhaul
- Sewage plant was added to the minimap
- Vehicle dealer was revised
- Hammer CornKing maize sowing unit: too high seed consumption corrected (now 50l/ha)
- Path System at field entrances was revised
- BGP silo paths were revised
- [Farmstorage] AI's no longer stuck on the driveway
- Farm premises were completely revised
- machine hall, 1st floor is accessible
- Sewage plant was revised
- [EDITOR] Triggers can now also be set via editor masks
Standalone installer updated: 0.9.6.5 ⇒ 0.9.8.2.

***

Galactic Civilizations III
Patch 4.01 (18 June 2020)

- Added German translations for:
- Heroes of Star Control: Origins DLC
- Villains of Star Control: Origins DLC
- Worlds in Crisis DLC
- Retribution Expansion
- Updated translations for all prior content as needed
- Added Russian translations for:
- Heroes of Star Control: Origins DLC
- Villains of Star Control: Origins DLC
- Worlds in Crisis DLC
- Retribution Expansion
- Updated translations for all prior content as needed
- Fixed an issue with the auto-upgrade colony default option
- Fixed crashes for players that had missing data if they don't own Crusade
- Fixed crashes when playing non-english versions of the campaign
- Fixed an issue where AI ships could stop moving
- Fixed a crash if some events can find an empty planet to trigger on
- Fixed an issue causing the AI to be nuttier than a Snathi waste disposal unit
- Fixed typos
Standalone installer, and those of its DLC, updated (4.00.1 ⇒ 4.01): 22 June 2020.
high rated
Littlewood [InDev]
Littlewood v0.96 (19 June 2020)

- Added Dark (New Townsfolk)
- Added Arpeggio (New Townsfolk)
- Added Toby (New Townsfolk)
- Added The Edge of Solemn (New Location)
- Added Dialogue for all 3 of the new townsfolk
- Added Romance dialogue for all 3 of the new townsfolk
- Added Traveler page to Journal
- Updated Townsfolk Journal page
- Added Bookmaster Yugri (New NPC)
- Added the Grand Library!!!
- Added 27 Books that can be found and restored
- Each book has lore that you can read
- Added 27 Travelers, each with a book to give you!
- Added Wedge the Thief (New Traveler)
- Added Primrose, the Cleric (New Traveler)
- Added Datz, the Ice Mage (New Traveler)
- Added Tyrus, the Berserker (New Traveler)
- Added Lelana, the Musician (New Traveler)
- Added Dart, the Thief (New Traveler)
- Added Kylocke, the Wizard (New Traveler)
- Added Juliet, the Dancer (New Traveler)
- Added Oogaga, the Barbarian (New Traveler)
- Added Promecia, the Balloon Pilot (New Traveler)
- Added Thorn, the Cactus Knight (New Traveler)
- Added Lloyd, the Spellcrafter (New Traveler)
- Added Raven, the Elementalist (New Traveler)
- Added Asher, the Specter (New Traveler)
- Added Hadrian, the Gladiator (New Traveler)
- Added Pokidoki, the Treemage (New Traveler)
- Added Robin, the Trapper (New Traveler)
- Added Tara, the Enchantress (New Traveler)
- Added Gareth, the Swordsmith (New Traveler)
- Added Freya, the Druid (New Traveler)
- Added Woz, the Seer (New Traveler)
- Added Donno, the Fighter (New Traveler)
- Added Ozymandias, the Kingslayer (New Traveler)
- Added Zeig, the Ghost Knight (New Traveler)
- Added Dark Golem
- Added Melodic Wallpaper
- Added Harmony Carpet
- Added Music Bed
- Added Symphony Table
- Added Symphony Chair
- Added Performer Lamp
- Added Microphone
- Added Sheet Music
- Added Earthen Wallpaper
- Added Dune Flooring
- Added Sandworm Bed
- Added Spice Table
- Added Spice Chair
- Added Hook Lamp
- Added Metal Crawler
- Added Tasty Fish Pie
- Added Intimate Wallpaper
- Added Charm Flooring
- Added Lovely Bed
- Added Lovely Double Bed
- Added Romance Table
- Added Romance Chair
- Added Romance Lamp
- Added Big Heart
- Added Valentine Poster
- Added Grassy Earth deposits that spawn in the Forest/Cavern
- Added Pebbles (Path)
- Added Wooden Tile (Path)
- Added Flat Stone (Path)
- Added Exotic Pet Area
- Added Caravan Cat Statue
- Added Birdhouse
- Added Birds that randomly spawn
- Added Colossal Pillar
- Added Large Chest
- Added Sack of Goods
- Added Earthy Growth
- Added Floaty Balloon
- Added Dark Tree Replica
- Added Big Dark Tree Replica
- Added Abyssal Pit
- Added Bamboo
- Added Regen Spell (New Painting)
- Added Summon Spell (New Painting)
- Added Inferno Spell (New Painting)
- Added Bubble Spell (New Painting)
- Added Lightning Spell (New Painting)
- Added Teleport Spell (New Painting)
- Added Ribbon Seeker
- Added Bird Fountain
- Added Womper Pet
- Added "Not on My Watch" (New Special Moment)
- Added "The Danger Below Solemn" (New Special Moment)
- Added "Lilith's Powers" (New Special Moment)
- Added "Dark's Resolve" (New Special Moment)
- Married Townsfolk now move in with you and have goodnight dialogue
- Birdnest Table requires Fancy Plank instead of Dusk Plank
- A member of the Big Five will always spawn in the card shop
- Fixed Scavenger Egg in crafting workshop to be accessible
- Fixed Pocket Watch during rain bug
- Fixed special moment bug

Whew! The Grand Library is FINALLY done! Dark, Arpeggio, and Toby are FINALLY in the game! This certainly is the biggest update that Littlewood has received so far!

Thanks for being patient with this one. There was a lot of moving parts and things that interacted, so I had to make sure everything worked smoothly. Not to mention the buttload of new dialogue I had to do. Dark's dialogue is extra important because he is tied to the main storyline of Littlewood.

I hope you enjoy this update! We're still on schedule to launch version 1.0 by the end of July. I'll keep you guys posted on what's coming in the next few patches before then. Really exciting times ahead!!!

Cheers and thanks for your support :) Sean
Standalone installers updated:
- Windows & Linux: 0.944 ⇒ 0.966;
- Mac: v0.944 ⇒ v0.966.
high rated
Stellar Tactics [InDev]
Patch 0.497 (19 June 2020)

Link to detailed patch notes posted in the game forum by the devs here.

~~~~ ~~~~ ~~~~

Patch 0.498 (20 June 2020)

Patch notes posted in the game forum by the devs here.
Standalone installer updated (0.493a ⇒ 0.498): 22 June 2020.

***

Standalone installers updated 22-23 June 2020 with no changelog:
- ATOM RPG: Trudograd [InDev]: Linux added (0.5.8 Linux (video fix)).
- Fell Seal: Arbiter's Mark: 1.2.2 ⇒ 1.3.1; DLC added.
- Kynseed [InDev]: 0.1.19.2595 ⇒ 0.1.19.2607.
- The Long Dark [removed]: Windows: 1.77 ⇒ 1.78; Linux & Mac not updated yet.
- Project Zomboid - Linux: 41.13 ⇒ 40.43 (explanation here).
- Stoneshard [InDev]: Windows: 0.5.9.2.1 ⇒ 0.5.9.4; Linux: 0.5.9.3 ⇒ 0.5.9.4.
- Tainted Grail [InDev]: 1.05 ⇒ 1.07.
- Universe Sandbox [InDev]: 25.1 ⇒ 25.1.1.
- West of Dead, and its DLC: 0.9.12.1 ⇒ 0.9.16.0.

Also, from updates/changelogs posted earlier:
- Ancestors Legacy, and its DLC: 64715 ⇒ 64717.
- Daymare: 1998: 1.3.2 ⇒ 1.4.
- Filament: 1.0.2782 ⇒ 1.0.2789.
- Life is Strange: Before the Storm: 1.0 ⇒ 1.0 hotfix.
- Life is Strange: Complete Season: 1.0.0.397609 ⇒ 1.0.0.397609 hotfix.
- Parkitect, and its DLC: 1.5h ⇒ 1.5i.
- Prison Architect, and its DLC:
--> Windows & Linux: the_bucket_3197_1.01 ⇒ the_rock_3458;
--> Mac: the_bucket_3121_1.0 ⇒ the_rock_3458.
high rated
Children of Morta
got some more free stuff. Only on Galaxy, for now.

version 1.1.63.1

Bergsons’ House Update (24 June 2020)
The free update contains:

A brand-new character with a unique skillset designed to play in single-player, but shine in co-op playthroughs
Special shielding skills and passive healing mechanics
32 new Apan-specific Runes
9 new story Cutscenes
a few HUD and UI tweaks
additional bug fixes

We hope you like this new addition to the Bergsons' family! Be sure to let us know what you think in the comments!
FULL CHANGELOG:
Main Apan skills:

Asva ThunderclapApan focuses the energy around her and releases it at enemies to push back, slow, and damage them.Magic GlyphUsing her staff, Apan channels energy around her, creating an area that damages and slows enemies in it.
Guardian’s RageApan unleashes her rage at a protective manner, granting shield to herself and the Bergsons around her.

Added 32 Apan-specific Runes and 6 new Runes for other Bergsons to aid them in combat:

Apan Trait for Linda: the primary critical attack has a chance to gain a shield
Apan Trait for Kevin: Kevin gains shield when he exits shadow dance
Apan Trait for John: the primary attack has a chance to gain a shield
Apan Trait for Lucy: when lucy uses her decoy, she gains a shield
Apan Trait for Mark: marks gains shield when he uses his stick
Apan Trait for Joey: joey's smite gives him a shield

Added new Shield System:

Bergsons can gain shield now, from items, abilities and Apan’s Guardian Rage skill
The shield will add on top of HP bar in HUD with an indicator of the amount of shield
Shields are temporary and can stack up
When characters have shield all of the receiving damages will be blocked by it till the shield amount ends or shield duration finished.
Lucy Guardian Rage skill will now add her Shield instead of increasing her maximum health

Added new Rage Globes drop:

Added new Rage Globes drop - refill your rage meter faster! Rage Globes drop with the similar rules as Health Globes. Note: Rage Globes will be added to Nintendo Switch version of the game in a few days, so don’t be alarmed if you don’t see it there, yet!
HUD Tooltip Rework:

Buff panel now supports and shows more character buffs, including the passive skill of characters skill tree
Buffs now auto-scroll when players have more than 9 buffs in normal HUD size and 7 buffs in Larger HUD
Divine Grace tooltip also will auto-scroll when players have more than 8 relics
Runes are now visible on the minimap

UI changes:

Added HP indicator for Decoys and Totem Divine Relics
Added Time indicator for Decoys and Totem Divine Relics
Bug fixes:
Fixed several issues with Gambler prompts
Fixed missing narration for Goblin King event in Magma dungeon
Fixed several issues with texts overlap on the UI
Fixed rocket targeting in Magma Dungeon
Fixed the issue where the first dungeon of a Chapter was always highlighted upon opening the Dungeon selection screen
Increased spawn rate for Stones required for Wine Machine event
Several additional small bugfixes

How to unlock the new character (MINOR SPOILERS):

Apan will be unlocked after watching her intro cutscene.
Apan intro cutscene conditions are met when players reach the second floor of Ziggurat dungeon in Barahut chapter.
If in the loaded save slot players have cleared the Ziggurat dungeon already, Apan intro cutscene will be played by going to any dungeon and returning home.
Apan intro cutscene has less "weight" against main story cutscenes. If there are other cutscenes in the queue, Apan intro cutscene will not play till all of the important cutscenes are watched in the house.
high rated
Art of Fighting 2
Offline installers have been updated for Windows and Mac
to gog-1.0.2

and Linux
gog-2

Reventure
Offline installer updated to version 1.8.7

EDIT
Tales of Monkey Island got an update flag
But it doesn't show any apparent changes on the offline installer. It's probably related to the fact that the game's back on the store.
Post edited June 25, 2020 by karnak1