It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Blasphemous was updated to version 1.0.27. No changelog.

Minoria was updated to version 1.0.6. No changelog.

StarCrawlers was updated to version 1.1.3.4 - 8 Oct 2019 . No changelog.
Post edited October 11, 2019 by M3troid
high rated
avatar
M3troid: Blasphemous was updated to version 1.0.27. No changelog.

Minoria was updated to version 1.0.6. No changelog.

StarCrawlers was updated to version 1.1.3.4 - 8 Oct 2019 . No changelog.
And there is a Linux version for Starcrawlers now.
But there are 2 files: starcrawlers_v1_1_3_4_8_oct_2019_33035.sh,
and : starcrawlers_v1_1_3_4_8_oct_2019_33036.sh

They seem identical to me, just a difference in the build number by 1.

I'm contacting support to clear things up.
high rated
Starpoint Gemini 3 was updated to 0.510.1.

Changelog posted by a dev in the game's forum.
Post edited October 12, 2019 by ariaspi
high rated
Archeo: Shinar
Update 1.02 (9 October 2019)

Changelog posted in the game forum by the devs here.
Standalone installer updated (1.01b ⇒ 1.02): 11 October 2019.

***

The Church in the Darkness

Update 1.1.0 (30 September 2019)

- Moved around a few buttons on the controller: now Throw a Rock is on Right Bumper, the gear inventory is on Left Bumper, and the notes inventory is DPad left. This means you

'll never again accidentally throw a rock when you meant to subdue someone! Take a look at the controls screen in game to see the new layout.
- Now when you press and hold Right Bumper to throw a rock, you go to into a "rock aim" mode, which will allow you to aim it wherever you want without raising your gun. Then release the button to throw. This works on keyboard too, with whatever you might have mapped Throw a Rock to.
- Further adjustments to how the aiming works with rocks or with guns - we find it feels a lot better. This combined with the rock-aim mode mentioned above has made our rock throwing a lot more accurate.
- Did a big pass on guard variation throughout Freedom Town, with some variations to their behavior that change up more after you achieve endings. We also made the guards smarter about getting distracted by rocks, so be careful with your throws.
Standalone installer updated ( 1.0.6 ⇒ 1.1.0): 10 October 2019.

***

Decay of Logos

Update 1.03 (03 October 2019)

Changelog posted in the game forum by the devs here.
Standalone installer updated (1.02 ⇒ 1.03): 10 October 2019.
Store page still not updated.

***

Devil's Hunt

Update 1.0.2 (11 October 2019)

- V-sync added
- Navigation of gallery fixed
- VoiceOver of Cutscene with Belial fixed
- Walking on spline in Jerusalem fixed
- Several missing VoiceOvers added
- Fixed an issue with multiple play of the same VoiceOver on Volcano level
- Several missing subtitles added
- Lighting in Lucifer’s court fixed
- Breaklines of text fixed
- Improved performance
- Camera on Jerusalem fixed
- Skeletal mesh of watchables fixed
- Shockwave skill fixed
- Credits music added
- Void skills selling fixed
- Unlocking void skill bug fixed
- Visible game version fixed
- Culling volume fixed
- Watchable in Dragan’s club fixed
- Hell Marshes cutscene fixed
- Skill tutorial on cemetery fixed
***

Field of Glory: Empires

Update 1.0.5 (10 October 2019)

GAMEPLAY (improvements and fixes)
- Fix to population growth penalty occurring in all regions
- City garrisons revised and improved in diversity
- Fix to resource cap being applied before upkeep
- In balanced difficulty, players don't pay extra upkeep from veteran units or rare units (with Money Increase Cost)
- Max stockpiling of metal increased by 50%

AI
- AI Dogpiling against player reduced a lot in balanced difficulty (easier game)

UI
- Dynamic route coloring option (see the Options Window to activate it)
- Supply overlay: Seas adjacent to a friendly coast show in blue
- Fixed legacy from regional culture being overreported in UI for AIs
- Show top legacy producing buildings in wonders tooltip on legacy panel
- Added sort by Human Players to Faction, CDR, and Legacy ledger pages

BALANCING & SETUP
- Elephants can now be recruited more easily (in particular by PTO)
- Roman Fort can now only be built by Roman
- Rome Civil War: less chance and longer delay between two in balanced difficulty
- Rome early legion & Alae quality slightly lowered when exported to FOG II

Various adjustments
- Rome: Tiberus: +1 Random Commerce Building Campania: +1 Random Culture Building
- Campania (Rome): + Market
- Initial equipment stockpile: 80>105
- Sparta: +Harbour + Flax Field +1 Citizen - Laconia has now an iron resource
- Syracusae: + Crafter District
- Saguntum: + Random Commerce Structure
- Armenia: +Market
- Byzantion: +Crafter District
- Carthage: +2 Citizens, + Random Commerce Structure
- Oea (Leptis Magna): +1 Citizen
- Septa: +2 Desertic Slaves
- Epirus: +3 Populations, +2 Random buildings, +Farm (in mountains), +Harbour
- Nestus (Lysimachos): +2 Hellenic Citizens, +1 Balkanic Citizen, Walls
- Orcadia (Celtic Indep.): +Cult Site
- Dacia: +1 Citizen, +1 Slave
- Dacia & Getea can now recruit Balkanic skirmishers
- (Reminder: Dacia can still recruit slingers, but you need to conquer Agrianes)
- Dacia starts with 4 Balkanic skirmishers and no Thracian slingers
- Getae starts with 4 medium infantries and 4 skirmishers
- Byzantion can recruit Thracian slingers
- (Reminder: Macedonia can recruit them at CL 3)
- Seleucids: Babylonia: Paved Road Carmania: Oil Mill Uxia: Marble Mattianus: Road
- Antigonos: Osroena: +Potter's Workshop - Market + 1 Random Commerce Building
Standalone installer updated (1.0.4 ⇒ 1.0.5): 11 October 2019.

***

Foundation

Fall Content Update - v1.4 (9 October 2019)

Changelog posted in the game forum by the devs here.

Full changelog: here.

~~~ ~~~ ~~~

Hotfix 1.4.7.1010 (10 October 2019)

Changelog posted in the game forum by the devs here.
Standalone installer updated (alpha 1.3.3.0809 ⇒ alpha 1.4.6.1009 ⇒ alpha 1.4.7.1010): 11 October 2019.
Post edited October 12, 2019 by HypersomniacLive
high rated
Overland

Update 632 (10 October 2019)

Changelog posted in the game forum by user FlockeSchnee.
Windows and Mac standalone installers updated (628 ⇒ 632): 11 October 2019.
Linux not updated yet.

***

Stars in Shadow (and its DLC)

Updated 38550 (6 September 2019)

- Fix for a bug that could cause transports from destroyed empires to wander the map endlessly.
- Increased the starting population of Gremal by +1 Enfi.
- The "Raider Activity" setting now also affects the number of Pirates/Marauders/Harpies present at the start of the game.
- Added a "None" option to the "Raider Activity" setting.
- 'Fatalin Stims' and 'Thiozil Tranquilizers' have been replaced by a single merged technology: 'Chattel Pharmaceuticals'.
Standalone installer updated (37981 (02/26/19) ⇒ 38550 (09/06/19)): 11 October 2019.

***

Sunless Skies

Build Version: Hotfix - 1.3.2.06feaeb (20/09/19)

Changelog posted in the game forum by the devs here.
Standalone installers updated:
- Windows (1.2.4.0.015d561c ⇒ 1.3.2.06feaebA): 11 October 2019.
- Linux (1.2.4.0.015d561cx ⇒ 1.3.2.06feaebA): 10 October 2019.
- Mac (1.3.1.a8b5de55 ⇒ 1.3.2.06feaeb): 20 October 2019.

Standalone installers updated (0.0.36.26511 ⇒ 0.0.37.27085): 11 October 2019.
Post edited October 12, 2019 by HypersomniacLive
high rated
The Universim
Patch V0.0.37 (09 October 2019)

Bug Fixes
- Fixed: Modern Lizard Candy building bugs.
- Fixed: Modern Hair Salon issues.
- Fixed: Modern Forecast Tower Making Nuggets invisible
- Fixed: Tudor Houses being rotated after loading a save.
- Fixed: Wind Turbine orientation weirdness.
- Fixed an audio issue with the defense tower during the attack
- Fixed UI Shadow was missing in the voting panel
- Fixed certain fields in the twitch settings allowed to set a negative values leading to multiple issues in the game
- Fixed changing the time during a vote allowed to change the voting time immediately
- Fixed an issue where dead nugget was still registered in the alive nugget list causing the major issues in the game when different effects were applied to a dead nugget
- Fixed an issue with the Fear side of the temple which added extra HP to the nuggets, but switching from Fear to Love side was not removing added HP from nuggets correctly
- Fixed clicking and dragging the planet was not always correctly registering the movement of the mouse.
- Fixed modern forecast tower was missing the audio source leading to missing sounds of the building
- Fixed a bug where tooltip from a resources pile stayed on a screen after clicking on it
- Fixed clickable area of the modern temple was very small, causing issues of not being able to click on it
- Fixed voting panel colors and scale as it was getting wider due to screen resolution
- Fixed an issue where multiple sounds in the game were missing due to sounds restriction rules in the game
- Fixed an issue where more only 3 nuggets standing in the same spot received the damage. Others were immune to any damage source
- Fixed a bug where nuggets were reproducing with extreme speed
- Fixed an issue where UFO would leave the planet immediately after its appearance
- Fixed an issue where nuggets in the modern defense towers were still throwing a spear
- Fixed an issue where space boxes and disasters caused by uneducated nuggets produced a wrong message that indicated that nuggets got sick due to drinking water in the lake
- Fixed an issue caused by Riot nuggets that was breaking the game immediately after the riot of enough rioters were killed
- Fixed an issue which was caused by the system trying to place building in the exile village that was already non existent.
- Fixed an issue which caused the game to not work properly after multiple building upgrades
- Fixed an issue with incorrect icon resources in the Factories
- Fixed an issue where multiple modern buildings were missing lights during a night time
- Fixed missing localization for the Oil Miner worker
- Fixed missing localization for the Factory workers

General balance changes / Improvements
- Temple Improvements (sacrificing Nugget = + 1 believer, separate faith value for sacrifice)
- Temple Building improvements (number of workers increases chance to generate a new believer)
- Added a new pollution mechanic that causes Nuggets to get sick/die based on oxygen levels.
- Exile events now will have a better distribution between each other leading to a better variety of events that will be happening in the game.
- Large exile villages will interact more frequently with the player
- Sacrificing a nugget causes a higher impact on the faith level
- Defense tower ranged was reduced based on the Defense tower Level:
- Defense Tower Level 0 range was changed from 25 -> 12
- Defense Tower Level 0 range was changed from 30 -> 14
- Defense Tower Level 0 range was changed from 35 -> 16
- Delay between music tracks was increased from 10 seconds to 10 minutes
- Battery capacity was increased from 100, 000 -> 250, 000
- Temple received additional sounds
- Temples now display the amount of points the player will receive due to nugget sacrifice
- Sacrificing a nugget awards with a nugget believer
- Multiple new research icons were added
- Assigning nuggets to the temple increased the chance of receiving a believer with each assigned nugget.
- Reworked Wind System. Previously wind system was changing very rapidly and it was extremely inconsistent. This caused the usage of Wind Turbines very ineffective. The current system changes the wind more frequently but by the small steps and based on the current wind strength, leading to a more consistent wind and improved Wind Turbine energy generation.

Art
- Nugget Boomer clothing and accessories
- Nugget Boomer animations
- Nuclear Workers, Rocket Scientist clothing for Nuggets
- Nuclear Plant building
- Solar Panels are now in the game
- Local business Massage Salon
- Local business Cosmetics Shop

UI Design
- Nuclear Panel
- Solar Panel - Panel?
- Cosmodrome Mega UI - so much!
- Cosmodrome Building UI Panels
Standalone installers updated (0.0.36.26511 ⇒ 0.0.37.27085): 11 October 2019.

***

Standalone installers updated 10-11 October 2019 with no changelog:

- Book of Demons: 1.03.19283 ⇒ 1.03.19343.
- Caves of Qud: 2.0.194.1 ⇒ 2.0.194.2.
- Children of Morta - Windows: 1.0.6 ⇒ 1.0.18, and Mac: 1.0.2 ⇒ 1.0.18.
- Curious Expedition - Linux and Mac: 1.3.14.1 ⇒ 1.3.15.3.
- Dawn of Man: 1.3.0 ⇒ 1.3.1.
- Dead Cells: 1.4.10 ⇒ 1.4.11.
- Flotsam: 0.1.10 ⇒ 0.1.12p1.
- Noita: 20191001-1544 ⇒ 20191011-1840.
- Solstice: 1.4.11 ⇒ 1.4.13.
- Space Robinson: Hardcore Roguelike Action: 1.5 ⇒ 1.7.
- Stellaris - Linux and Mac: 2.4.0.7 ⇒ 2.4.1.
- Train Valley 2, and its DLC - Linux: 1.4.3.1 ⇒ 1.4.3.2.


Also, from other updates posted earlier:

- Pathway:
--> Windows: 1.0.13 ⇒ 1.1.0b.
--> Linux: 1.0.13 ⇒ 1.1.0c.
--> Mac 1.1.0b ⇒ 1.1.0c.

- Surviving Mars
--> Windows: Cernan ⇒ Evans 249143
--> Linux: Cernan Update ⇒ Evans 249143
--> Mac: Cernan 245618 ⇒ Evans 249143

And finally, DOSBox powered games Eye of the Beholder, Knights of the Sky, STAR WARS®: X-Wing (1993), and STAR WARS®: TIE Fighter (1994) got their Mac installers updated.
high rated
avatar
DukeNukemForever: Edit: I wonder what will GOG do with the games that can't be updated to 64bit. Will there be a warning on the webpage or will they remove them from the webpage and move the 32bit installer in the bonus section? In any case, beside the DosBox games there will likely be more mac-related updates or changes in the near future, so don't be surprised.
Presumably, they will remove any mention of "Mac OS X" from the "Works On" field on the game page (but not from the System Requirements...). By way of example, here are a few games that got this treatment today:
- Planescape: Torment: Enhanced Edition
- Primordia
- Resonance
- Runaway: A Road Adventure
- Septerra Core: Legacy of the Creator
- Shadow Man
- Shadow Tactics: Blades of the Shogun
- Sid Meier's Alpha Centauri
etc. etc.
Post edited October 12, 2019 by mrkgnao
avatar
DukeNukemForever: Edit: I wonder what will GOG do with the games that can't be updated to 64bit. Will there be a warning on the webpage or will they remove them from the webpage and move the 32bit installer in the bonus section? In any case, beside the DosBox games there will likely be more mac-related updates or changes in the near future, so don't be surprised.
avatar
mrkgnao: Presumably, they will remove any mention of "Mac OS X" from the "Works On" field on the game page (but not from the System Requirements...). By way of example, here are a few games that got this treatment today:
- Planescape: Torment: Enhanced Edition
- Primordia
- Resonance
- Runaway: A Road Adventure
- Septerra Core: Legacy of the Creator
- Shadow Man
- Shadow Tactics: Blades of the Shogun
- Sid Meier's Alpha Centauri
etc. etc.
Thanks for the information.

Seeing Planescape Torment here surprised me, because regarding a list from MacGamerHQ it should have been updated. I checked some no yet updated games from that list (Xenonauts, Undertale) and GOG did not yet added a warning there, so I guess they don't have such informations in their database and they need to check every game per hand.
Post edited October 12, 2019 by DukeNukemForever
avatar
DukeNukemForever: Thanks for the information.

Seeing Planescape Torment here surprised me, because regarding a list from MacGamerHQ it should have been updated. I checked some no yet updated games from that list (Xenonauts, Undertale) and GOG did not yet added a warning there, so I guess they don't have such informations in their database and they need to check every game per hand.
It is odd as Planescape: Torment: Enhanced Edition has 64bit on Linux
high rated
Recent Mac-only updates for DOSBox transition (32-bit to 64-bit).
Many of them have no official update flag (the blue dot).

afterlife
akalabeth_world_of_doom
alone_in_the_dark_1
alone_in_the_dark_2
alone_in_the_dark_3
alqadim_the_genies_curse
battle_chess
battle_chess_4000
call_of_cthulhu_shadow_of_the_comet
cannon_fodder
cannon_fodder_2
catacombs_pack
champions_of_krynn
chinese_chess
curse_of_the_azure_bonds
dark_queen_of_krynn_the
dark_sun_shattered_lands
dark_sun_wake_of_the_ravager
dd_stronghold_kingdom_simulator
dungeon_hack
eye_of_the_beholder
eye_of_the_beholder_ii_the_legend_of_darkmoon
falcon
falcon_at
gateway_to_the_savage_frontier
hillsfar_copy3
ignition
jazz_jackrabbit_collection
jill_of_the_jungle_the_complete_trilogy
knights_of_the_sky
leisure_suit_larry_6_vga_shape_up_or_slip_out
little_big_adventure
master_of_orion_classic
menzoberranzan
normality
pirates
pirates_gold
pool_of_radiance
pools_of_darkness
pray_for_death
ravenloft_stone_prophet
ravenloft_strahds_possession
realms_of_arkania_star_trail
realms_of_the_haunting
secret_of_the_silver_blades
silent_service
silent_service_2
simcity_2000_special_edition
softporn_adventure
star_trek_judgment_rites
star_wars_tie_fighter_1994
star_wars_xwing_1993
subwar_2050_complete
the_humans
the_humans_2
the_humans_3
theme_hospital
theme_park
tie_fighter_cdrom_placeholder
treasures_of_the_savage_frontier
ultima_4
wing_commander
wing_commander_ii
wizardry_6
high rated
avatar
kbnrylaec: Many of them have no official update flag (the blue dot).
That's because many of them are unbundled games. It's a law of nature that unbundled games never get an update flag. Same goes for games that have a different library ID and store ID (e.g. Pillars of Eternity).
high rated
ATOM RPG: Post-apocalyptic indie game

Patch 1.1093:

- Fixed the bridges in the Mountain Pass of Woes being inaccessible (for gamepad);
- Fixed the bug when the grass effect didn’t work correctly;
- Fixed the rats and rat king animations;
- Companions once again attack rats and the rat king;
- Postman and Alexander now don’t visit Otradnoye if you attacked the villagers;
- Fixed the camera bugs. Now the camera correctly centers on you in the dialogues;
- Added lines when failing for the new crafted items;
- Better sound for the Hull of the Ship in Peregon;
- Better translation in the dialogues and combat taunts.
high rated
Freeman: Guerrilla Warfare

Update 1.01 (09 October 2019)

- Bug Fix: Fix the bug that squads often wait several seconds to execute an order.
- Bug Fix: Enemy squads occasionally move to the corner of the map.
- Bug Fix: Attacked by enemy armies at the time of entering a village, the enemies will not show up and battle cannot be completed.
- Bug Fix: When selecting multiple squads will put multiple waypoints.
- Bug Fix: After capturing an enemy general, the same general will appear in a bar.
- Bug Fix: Reversed name of achievement.
- Disabled controllers to solve the spinning bug. (we will add options to turn it on in future patches)
- Reduced the health growth rate for most soldiers.
- Increased combat revenue.
- Added fire rate display for guns in the description window.
high rated
Fenimore Fillmore: 3 Skulls of the Toltecs

Update 1.6.1:

- we updated a new version 1.6.1 that fixed small issues and added the space to skip the scenes and the dialogs, enjoy it.
https://www.gog.com/forum/fenimore_fillmore_3_skulls_of_the_toltecs/version_16_i_am_confused/post4
high rated
Jupiter Hell

Patch 0.8.4 (14 October 2019)

Time to outsmart hell itself! The major 0.8.4 update is now live and most notably introduces a full overhaul of Jupiter Hell's AI system! Enemies now can hear you, smell you and humanoids know the value of cover!

Infernal Intellect

The AI system has been completely rewritten - humanoids will now take and stay in cover if close, and most of the enemies will react to the noise you and other enemies make! To make things more interesting, fiends and ravagers can now track you by smell - there's nowhere to hide from them! The new AI increases the general difficulty, but makes (especially the early levels) the game more interesting - just standing behind cover and mashing "F" is no longer the best tactic - sometimes you need to retreat to bait the enemies to follow you, and often you'll be ambushed by enemies following you by scent, or interested in the noise you made.

Weapon Perks

The other big update is the introduction of weapon perks on ADV weapons. Take careful note of them as they might prove much better than regular modded weapons or exotics especially if the perk requirements are met. Perks for example can increase damage based on the type of enemy, your distance to them, whether they are wounded or make reloading of the weapon really fast if its empty, or even automatically reload on move! The perk list will be slowly expanded both in variety as well as adding them to other items in the future!

Quality of Life

Two "quality of life" features have been added - an audible click on wait, and highlighting the last enemies on the level on the minimap (doesn't trigger on levels with summons). We also made "swap time" actually work propely, which also changes a lot - we reduced the 200% swap time weapons as this might be a bit much, especially for seasoned players.

Balance Changes

Due to the AI changes we made some enemy nerfs - Callisto formers are less accurate, and the UV enemy buff of accuracy has been reduced to +10%. Speaking of UV, we also made it so that there are no "lucky drops" of early late game weapons - to provide for a more consistent early game.

We nerfed P-mods a bit, as they basically reduced endgame to P3-modding a rapid-fire weapon - to offset that, summoner armor has been nerfed and now everyone can single-mod ADV weapons and everyone has two levels of Whizkid. This is subject to change soon, as we'll be doing a full mod overhaul in the near future, so stay tuned!

Full Changelog

NEW #852 - ADV weapons now may have unique perks!
NEW #812 - Major AI overhaul! (see other issues for details)
NEW #812 - humanoids will now consider (and stay in) cover!
NEW #841 - most enemies will hear and investigate sounds!
NEW #840 - fiends and reavers now can follow player scent!
NEW #850 - waiting now plays an audible click
NEW #851 - last 3 enemies may be revealed on the minimap
CHANGE #812 - enemies will no longer ignore you if they saw you
CHANGE #839 - AI aware state resets after losing target
CHANGE #833 - UV enemy accuracy bonus reduced from 20% to 10%
CHANGE #833 - Callisto formers have even lower accuracy
CHANGE #833 - wall cover now gives 70% cover instead of 80%
CHANGE #834 - p-mods give +1 on multishot bullet weapons (smg/auto)
CHANGE #834 - nerfed summoner armor slightly
CHANGE #834 - everyone can single mod ADV items
CHANGE #834 - Technician can mod every item twice by default
CHANGE #834 - every class has two levels of Whizkid
CHANGE #835 - min depth for some items added - no early UV chainguns
CHANGE #732 - reduced the emissiveness of lava cave rocks
CHANGE #732 - improved terrain rendering performance
CHANGE #847 - crash handler will work when Vulkan device is lost
CHANGE #842 - crash handler will work when assertion fails
CHANGE #824 - Aim modifier is always lost when switching weapons
CHANGE #823 - Aim resets if loosing sight of enemy
CHANGE #852 - Point Blank now gives +80% crit chance
CHANGE #732 - optimized terrain rendering
CHANGE #845 - decreased 200% swap-times to 150% to prevent surprises:
FIX #845 - swap time now works properly
FIX #853 - fixed targeting related crash on level change
FIX #732 - ADV auto rifle now uses proper sprite
FIX #732 - minor spelling/grammar fixes
FIX #831 - fixed crash on trying to drop with empty inventory
FIX #849 - pad trigger will no longer lock on use from ground
FIX #846 - 0-damage sources (smoke screen) wont "benefit" from SoB
FIX #830 - reset enemy number after wipe (fixes enemies left)

Next Update

Due to Game Industry Conference coming next weekend, the next update (0.8.5) will come in around three weeks time, although you can expect a bugfix version or two within the next few days :P

Help us out!

Please tell us what you think of the recent changes, in the comments, on the Forums or on Discord http://discord.gg/jupiterhell