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muntdefems: Deathtrap Dungeon has changed

[CHANGELOG UPDATED]

(Full changelog)
avatar
Tannath: Ok... so where's the new installer? =|
I would like to say something to this.
A user contacted me (he bought the game) and told me that he does not have any music at all in the game. I tested it myself, reproduced the bug on my Win7 OS, found a workaround and contacted Thiev to tell him about it. The user also opened a support ticket. It seems as if this update should have fixed the missing music now. Unfortunately I don't own the game myself (he borrought me the game so that I could test it) so I cannot tell if the offline installer has already been updated - maybe it's just delayed?
Post edited December 21, 2018 by MarkoH01
high rated
avatar
HypersomniacLive: has been updated, is this changelog officially on GOG?
Yep. It's changelog from gamecard.
Windows version updated to 3.3.2 too.

Battle Brothers

Added blood-red variants of all common helmets.

Added new recipe for crafting red paint.
Changed 'Nimble' perk to grant damage reduction to hitpoints up to 60%, down from 66%, lowered exponentially by the total penalty to maximum fatigue by head and body armor after the first 15 points.
Changed three-headed flails to no longer potentially lose durability with each connecting strike, but only once per skill use.
Changed 'Lunge' skill of fencing sword to no longer calculate its damage bonus after fatigue from current skill use is applied, but before. Effectively, the skill will do more damage now.

Changed events for legendary locations to now automatically dump the lowest value item from your inventory, if the inventory happens to be entirely full, in order to make room for legendary item rewards.
Fixed 'Famed Explorer' achievement not registering as completed.
Fixed crash on fleeing Lindwurm dying while attempting to leave a zone of control.
Fixed crash on Irrlichts dying to bleeding damage right while they're ensnaring someone.
Fixed issue with ambitions to discover legendary locations not working properly.
Fixed issue with combat in 'Raid Caravan' contract not working properly.
Fixed issue with loot not working properly as Wiedergangers reanimate right after clicking to end the battle via dialog.
Fixed issue with Saplings and Wiedergängers potentially showing as stuck in the ground if attacked during their initial raising-from-the-ground animation.
Fixed permanent injury visuals still showing on characters after being cured with a certain item.
Fixed named two-handed flails having no improved values over their common counterparts. The fix only applies to weapons generated after the update.
Fixed various minor issues.

Pillars of Eternity II: Deadfire

Update v4.0.1.0041 (20 December 2018)
SPOILER

Removed the progression-breaking autosave before meeting Llengrath at the beginning of LAX03.

Italian and Spanish languages now display God Challenge text.

Starting a conversation with Fetid Spray while wearing Arkemyr's Robes does not repeat giving the instructions to the player.

Llengrath encounter to start The Forgotten Sanctum DLC can no longer start during a storm.

NPC ships on the world map will be placed back in the sea if they get stuck inland.
Forbidden Fist Curse Damage when stacked is calculates as expected.

Stellaris

Update 2.2.3 (21 December 2018)
2.2 ‘Le Guin’ Free Features

Added the new "Legion" flag set, with 6 new flag emblems
Added a new decision to stop or continue Robot, Droid, and Synthetic Pop assembly, and made this work independently of organic population controls
Added Nanite Actuators edict, which increases research speed
Null Void Beam now has its own icon

Balance

Zro is now significantly more likely to appear in the galaxy, although still being very rare
Planetary modifiers now affect the district cap for mining/farming/generators if they affect its output
Nexus Districts now provide 1 tech drone job and 1 maintenance drone job
Machine empires no longer start with a maintenance depot
Maintenance Drone effect on amenities reduced from 5 to 4
Fanatic Purifiers can no longer draw the Uplifting or Xenomorph Armies techs. Devouring Swarms still can, because sapience enhances the flavour of your food
Set minimum market fee to 5%
Removed bulk discount on Internal and Galactic Market
The dense urbanization of city planets is repellent even to the Worm, and it will no longer take them into its nuclear embrace (Ecumenopolises excepted from Tomb Worldification)
Fixed Tomb Worlds created by the Worm not having any planetary districts at all, as harsh and brutal and heavy metal awesome as that was

UI

Fixed superfluous line break in technology power number in federation view, if over 4 digits
Fixed truncation of fleet capacity display when it gets to 4 digits
Fixed incorrect doubled amenities value displayed when viewing the tooltip of a strata
Fixed missing description in market fee tooltip
Fixed stability tooltip for Gestalts
Fixed Deviancy stat being listed as "Crime" when a Criminal Heritage empire views the worlds of Gestalt
Fixed pop status icon being misaligned in Resettlement view
Fixed trade value text not being wide enought to display 1000+ trade value
Fixed so that monthly trade resources dont overlap with the amount box

Performance

Made some changes to trade calculations that should improve performance

Modding

Added define for minimal trade fee on market
Added define for max base amounts that can be traded in one single trade

Bugfixes

Xeno-Zoo no longer wrongly available for nonstandard empire types *Disabled replacement of buildings the planet cannot currently support
Fixed missing flavour image on the completed Strategic Coordination Center
Fixed martial law decisions staying permanently activated on planets captured in war by empire types that cannot use the martial law decision
Exalted Priesthood civic now properly increases unity output for all priest jobs
Fixed some Planetary Features getting deleted when terraforming to Gaia World
Fixed superfluous line break in technology power number in federation view, if over 4 digits
Fixed truncation of fleet capacity display when it gets to 4 digits
Added missing localisation for Voidspawn planet rift deposits
Fixed broken "go to" option for the Enigmatic Cache
Added a missing response text for enigmatic cache interaction
Fixed literally unplayable typos and grammatical/formatting errors
Fixed egalitarian faction "free movement" issue referring to a concept that no longer exists ("Core Worlds Access")
Fixed a nasty one where you could start building an ecumenopolis, then have all the progress lost and no resources refunded if the planet gained an extra district by event/tradition/etc
Fixed Nerve Stapled not giving the correct 10% bonus to resource job production
Fixed the weight of the Mega-Engineering tech not being increased by having any of the new megastructures within your borders
Added a more robust fix for galactic market buy and sell exploits
Fixed a wrongly appearing monthly trade deficit alert appearing if you max buy price was set lower than the current market price
Fixed misleading phrasing of claims opinion modifiers that swapped the places of the claimant and the claim...ee? Is that even a word?
Fixed restoring an Interstellar Assembly not granting the intended opinion modifier
Underground trade zones now give drone jobs for gestalt empires, and the Portal research zone now correctly switches job types if the planet changes hands between gestalt and non-gestalt empires
Post edited December 21, 2018 by Edward_Carnby
avatar
Tannath: Ok... so where's the new installer? =|
avatar
MarkoH01: I would like to say something to this.
A user contacted me (he bought the game) and told me that he does not have any music at all in the game. I tested it myself, reproduced the bug on my Win7 OS, found a workaround and contacted Thiev to tell him about it. The user also opened a support ticket. It seems as if this update should have fixed the missing music now. Unfortunately I don't own the game myself (he borrought me the game so that I could test it) so I cannot tell if the offline installer has already been updated - maybe it's just delayed?
Must be. I still can't see the new installer.
high rated
21 December:

---------------------------

Games included in this batch:

· Banner Saga
· Banner Saga 3
· Kerbal Space Program
· Project Zomboid [In Dev]
· Renowned Explorers: International Society
· Zombasite

---------------------------

[Part 1 of 2]

---------------------------

Banner Saga has changed


[FILE UPDATES]

* File added: Patch (2.58.17 to 2.60.02) --- Name: patch_the_banner_saga_2.58.17_(24454)_to_2.60.02_(25992).exe --- Size: 88.0 MB --- Date: Thu 20 Dec 2018 17:47:17 GMT --- Version: 2.60.02

* File changed: Patch (2.48.04 to 2.49.02) --- NOTE: the download link has changed for this file

* File changed: Patch (2.49.02 to 2.57.05) --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_the_banner_saga_2.58.17_(24454).exe *TO* setup_the_banner_saga_2.60.02_(25992).exe --- Size *FROM* 2.0 MB *TO* 2.0 MB (+440.0 B) --- Date *FROM* Thu 01 Nov 2018 20:50:24 GMT *TO* Thu 20 Dec 2018 17:48:27 GMT --- Version *FROM* 2.58.17 *TO* 2.60.02

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_the_banner_saga_2.58.17_(24454)-1.bin *TO* setup_the_banner_saga_2.60.02_(25992)-1.bin --- Size *FROM* 3.0 GB *TO* 3.0 GB (-1.4 MB) --- Date *FROM* Thu 01 Nov 2018 20:50:09 GMT *TO* Thu 20 Dec 2018 17:48:11 GMT --- Version *FROM* 2.58.17 *TO* 2.60.02


[NO CHANGELOG]

---------------------------

Banner Saga 3 has changed


[CHANGELOG UPDATED]
Patch 2.60.22 (18 December 2018)

Bug Fixes and Improvements:
- Low rank characters had their abilities improperly removed on subsequent playthroughs
- Updated player spawn with guaranteed 2x2 spawning areas for the surrounded board on the steps of the white tower
- Removed word 'each' from no saves string
- Disabled dredge bell so stunned enemies that try to ring the bell don't cause an error
- Quitting while waiting for an arrangement to return from the server
- Heroic titles were not properly resetting when characters were reset from the assemble hero scenes
- Item duplication bug in Eternal Arena
- Setting of pillage mode in Eternal Arena was disabled because of an incorrect string in code
- Added tooltips for heroes to Eternal Arena Setup and Roster
- Initiative order was wrong in Pillage batles in Eternal Arena. This has been corrected
- Removed Nikels from Eternal Arena line up
- Nikels added back to Eternal Arena by popular demand - who doesn’t love Nikels?
- Addressed several performance issues
- Client work for the server versioning
- Localization fixes
- Ran a fix pass on Eyeless's possession ability
- Eyeless was incorrectly assigned as the killer in some cases when her possessed minion was slain - was a problem in Battle of Strength
- Balance pass on danger calculation for Eternal Arena Scoring
- Increased the size of the player deployment area for the Bolverk fight board for Survival Mode and Eternal Arena to support 6 2x2 heroes
- Apostate no longer has both abilities at level 3 when rank 1
- An enemy always being left out of the battle when making a pillage arena in Eternal Arena
- Polish to help UI in Eternal Arena Details page
- Adjusted item filters so that an item option only appears if there are at least 6 items at the current hero rank
- Rebalanced stat costs, mostly willpower
- Removed 'A Decisive Battle'/speed run scoring rule from Eternal Arena
- Added ea3e_server.json to have more restrictive enemy options when the server randomly creates a challenge
- Rupture to only fire on dredge and skulkers
- Addressed error where multi_wave_hero_sum scoring was incorrect
(Full changelog)

---------------------------

Kerbal Space Program has changed


[FILE UPDATES]

* File added: Patch (1.5.1.02335 to 1.6.0.02395) [Windows] --- Size: 168.0 MB --- Version: 1.6.0.02395

* File changed: DLC: Making History: Linux installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish --- Version *FROM* 1.5.1 *TO* 1.6.0

* File changed: DLC: Making History: Mac OS X installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish --- Version *FROM* 1.5.1.02335 *TO* 1.6.0.02395

* File changed: DLC: Making History: Windows installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish (part 1 of 2) --- Version *FROM* 1.5.1.02335 *TO* 1.6.0.02395

* File changed: DLC: Making History: Windows installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish (part 2 of 2) --- Version *FROM* 1.5.1.02335 *TO* 1.6.0.02395

* File changed: Linux installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish --- Version *FROM* 1.5.1.02335 *TO* 1.6.0

* File changed: Mac OS X installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish --- Size *FROM* 838.0 MB *TO* 881.0 MB --- Version *FROM* 1.5.1.02335 *TO* 1.6.0.02395

* File changed: Patch (1.4.3.2152 to 1.4.4.02215) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.4.5.02243 to 1.5.0.02332) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.5.0.02332 to 1.5.1.02335) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish (part 1 of 2) --- Version *FROM* 1.5.1.02335 *TO* 1.6.0.02395

* File changed: Windows installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish (part 2 of 2) --- Version *FROM* 1.5.1.02335 *TO* 1.6.0.02395


NOTE: The download links for the multilanguage installers above correspond to their English versions. In order to get the links for the other languages, you just need to substitute 'en' in the URLs for 'br' (Brazilian-Portuguese), 'cn' (Chinese), 'fr' (French), 'de' (German), 'it' (Italian), 'jp' (Japanese), 'ru' (Russian), or 'es' (Spanish).


[CHANGELOG UPDATED]

You can read it here: https://pastebin.com/7sQNHRKb

(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Project Zomboid [In Dev] has changed


[FILE UPDATES]

* File removed: Windows installer, English

* File added: Patch (39.67.5 to 40.30) [Windows] --- Size: 513.0 MB --- Version: 40.30

* File added: Patch (40.30 to 40.31) [Windows] --- Size: 3.0 MB --- Version: 40.31

* File added: Patch (40.40 to 40.43) [Windows] --- Size: 3.0 MB --- Version: 40.43

* File added: Windows installer, English (part 1 of 2) --- Size: 1.5 GB --- Version: 40.43

* File added: Windows installer, English (part 2 of 2) --- Size: 1.6 GB --- Version: 40.43

* File changed: Linux installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 40.40 *TO* 40.43

* File changed: Mac OS X installer, English --- Size *FROM* 1.3 GB *TO* 1.3 GB (-1.0 MB) --- Version *FROM* 40.40 *TO* 40.43


[NO CHANGELOG]

---------------------------

Renowned Explorers: International Society has changed


[FILE UPDATES]

* File changed: DLC: More To Explore: Linux installer, English --- Size has not changed (65.0 MB) --- Version *FROM* 520 *TO* 522

* File changed: DLC: More To Explore: Mac OS X installer, English --- Size has not changed (64.0 MB) --- Version *FROM* 520 *TO* 522

* File changed: DLC: The Emperor's Challenge: Linux installer, English --- Size has not changed (20.0 MB) --- Version *FROM* 520 *TO* 522

* File changed: DLC: The Emperor's Challenge: Mac OS X installer, English --- Size has not changed (18.0 MB) --- Version *FROM* 520 *TO* 522

* File changed: Linux installer, English --- Size has not changed (989.0 MB) --- Version *FROM* 520 *TO* 522

* File changed: Mac OS X installer, English --- Size has not changed (962.0 MB) --- Version *FROM* 520 *TO* 522


[CHANGELOG UPDATED]
Patch 522 (21 December 2018)

FIXED:
- Fixed missing treasure in Holy Lands
- Fixed exploit that could grant infinite tokens on expeditions
(Full changelog)

---------------------------

Zombasite has changed


[FILE UPDATES]

* File changed: DLC: Orc Schism: Linux installer, English --- Size has not changed (40.0 MB) --- Version *FROM* 1.0.21 *TO* 1.0.22

* File changed: DLC: Orc Schism: Windows installer, English --- Size *FROM* 44.0 MB *TO* 45.0 MB --- Version *FROM* 1.021 *TO* 1.022

* File changed: Linux installer, English --- Size *FROM* 306.0 MB *TO* 307.0 MB --- Version *FROM* 1.0.21 *TO* 1.0.22

* File changed: Windows installer, English --- Size *FROM* 401.0 MB *TO* 404.0 MB --- Version *FROM* 1.021 *TO* 1.022


[CHANGELOG UPDATED]

You can read it here: https://pastebin.com/5wbHbRT6

(Full changelog)
high rated
Monster Prom

#### Update 2.44 (21 December 2018)

Attention all students,

Ho Ho Hope you’re all ready for a gift that keeps on giving, cause we got you
something extra special this year - a brand new update, filled with all sorts
of surprises waiting to be unwrapped. Here’s what you can expect from our Gift
Update!

Peep inside the giftbox![monsterprom.pizza]

* SNUG SEASONAL OUTFITS - Even monsters know that function beats form when the weather turns cold.
* NEW AWESOME SECRETS - ike learning all about Mr. Pheel the Eel, voiced by none other than Mr. Jacksepticeye!
* A SPECIAL GIFT - Although you may have wanted Santa to check the list twice, because there are all sorts of crazy items thrown in the bag.
* NEW YETEE [theyetee.com]MERCH READY TO BE PRE-ORDERED - Just in time for this gift-giving time of year.

Hope you all have a lovely holiday season. With you by our our sides, we know
we had.

Yours truly,
Team Monprom
X4: Foundations

#### Patch 1.50 (21 December 2018)

* NEW FEATURE (BETA): Send your ships on ventures into other players' universes!
* Added (BETA) Japanese localisation.
* Added option for Betty to speak target names.
* Added option to undock and abort ship upgrades that are waiting for resources.
* Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups).
* Added notification in case player-owned ship is unable to dock as ordered.
* Added inventory net worth in empire overview.
* Added cooldown for station repair when stations are under attack.
* Added entry for the manual to Help menu.
* Improved performance with AMD GPUs.
* Improved ability of lasertowers to track targets.
* Improved faction rebuilding logic to not overload shipyards as much.
* Improved traders supplying shipyards and wharfs.
* Improved Where can I find...? dialogue option.
* Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen).
* Changed maximum damage done to ships due to sabotage by bailing pilots.
* Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship.
* Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation.
* Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds.
* Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares.
* Fixed further case that could lead to police punishing player for retaliating against pirates.
* Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares.
* Fixed pirate ships congregating around their own stations.
* Fixed and prevented pirate ships attempting to plunder in highways.
* Fixed receiving requests from other pilots for help while not in a cockpit.
* Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders.
* Fixed Xenon and Kha'ak ships always having very bad pilots.
* Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance.
* Fixed repair mass traffic of pirate ships causing reputation loss when destroyed.
* Fixed turrets and self-maintenance not working on ships whose pilots bailed out.
* Fixed job ships not filling out their squadrons to make up for combat losses.
* Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships.
* Fixed target of successful boarding operation sometimes getting some owner other than the player faction.
* Fixed newly-boarded ships retaining their old orders.
* Fixed lasertowers deployed by AI pilot waiting for player to tell it to proceed before deploying while player is standing on ship.
* Fixed defence drones attempting to go to dock for repairs and to get more supplies.
* Fixed mining ships not correctly reporting when they have completed their order.
* Fixed player station managers not being assigned correctly in certain situations.
* Fixed being able to teleport to stations that are not player-owned or allied.
* Fixed missile blueprints not being available (now available from faction representatives).
* Fixed HQ Escort mission selecting an inactive gate for the ship to fly through.
* Fixed Satellite Coverage mission.
* Fixed Rescue Ship mission not rewarding any credits.
* Fixed ships to be rescued from a minefield responding to attacks.
* Fixed other lasertowers in a group not responding if one of them is attacked.
* Fixed several issues with Find Lockbox mission, including it not finishing in certain cases.
* Fixed Repair mission not completing if object got repaired in the meanwhile.
* Fixed Acquire Captain mission being available for spacesuit.
* Fixed Assassination missions selecting player-owned NPC's as mission-target.
* Fixed abort condition for several missions.
* Fixed several tutorial progression issues.
* Fixes savegames with stalled guild missions.
* Fixed player not being correctly refunded when aborting some ship builds.
* Fixed shipyards and wharfs never building again if they were hacked.
* Fixed Xenon shipyards and wharfs sometimes storing wares they don't need.
* Fixed menu crash when upgrading capital ships.
* Fixed trade context menu being black.
* Fixed doors sometimes getting stuck after loading a savegame.
* Fixed NPC ships being removed on loading savegame in some situations.
* Fixed failure to open Logical Station Overview for large stations and for low UI scale values.
* Fixed plot management menu breaking with too many stations.
* Fixed freeze in map when viewing information on very large stations.
* Fixed mission briefing in ultra-wide resolutions.
* Fixed start menu not opening in certain cases.
* Fixed missing German character voices.
* Fixed various localisation issues.
* Fixed reversed front/back speakers.
* Fixed causes of several freezes and performance issues in specific circumstances.
* Fixed several other causes of rare crashes.10
Darksiders III

##### Patch #2 (21 December 2018)

#### Changelog

#### Improvements:

* Added new option for Combat. Upon loading a save or starting a new game, players will be prompted to choose between “Default” and “Classic” combat. “Classic” mode should feel more like previous Darksiders titles allowing Fury to dodge interrupt her attacks as well use items instantly. “Default” mode is the original combat mode for Darksiders III. The option can be changed at any point in gameplay options while playing. This has no other effects on difficulty or achievements.
* Improved ledge grab detection on Fury so she can more consistently grab ledges.
* Additional optimizations to help stuttering while streaming.
* Added “Health Lurcher” item to Vulgrim that allows player to purchase refills for Nephilim’s Respite .
* Added “Echo Mark” item to Vulgrim that allows player to refund their spent attribute points.
* Added a few new checkpoints.
* Raised the level cap to 200. Also, rebalanced leveling curve post level 80 as well as stat rewards..

#### Fixes:

* Fixes for random crashes
* General performance improvements.
* Fix for Force Coral where it wouldn’t break correctly. This will also fix previous saves with this issue.
* Fix for some checkpoints that weren’t registering.
* Cycling difficulty options while in game will not affect actual difficulty unless it is changed.
* Fix for Abraxis Health bar showing up but he is missing.

#### Balance Changes:

* Fury will no longer take damage while performing an Arcane Counters.
* Havoc Form does more Damage.
* Increased Havoc Generation on Obscurus Enhancement.
* Increased Health and Damage amounts on Fortifier Enhancement.
* Increased Health Regeneration on Leviathan Enhancement.
* Increased Lurcher Reward from destroying breakables on Leviathan Enhancement.
* Increased Chance to Spawn Wrath when killing an Enemy on Rage Enhancement.

Enjoy and keep the feedback coming. The easiest to track feedback and reports
is our tracker here: [https://redmine.thqnordic.com/projects/darksiders-iii-
public-
tracker/issues/new](\\https://redmine.thqnordic.com/projects/darksiders-iii-
public-tracker/issues/new\\)
high rated
The Guild 3

#### Patch notes for version EA 0.7.0 (21 December 2018)

With this patch we are directly jumping from 0.6.0 to 0.7.0 as we are
introducing a major change on how you are able to play with your family.
Beside that, production of goods is now limited to business buildings while
you can produce special items in your residence. In order to be able to do
that, we had to touch many parts in the code. We are all really excited about
the version and hope that you are as well!

##### New features

* Here it is. From EA 0.7.0 you are now able to play with all your family members (from the age 5 on). They will show up as a portrait above your residence. The actions a character can execute depend on his/her status. There is a difference between Leader, Spouse, Heir, juvenile or adult other family members. Adults can work in your businesses like employees can. Children have a set of special children actions available which can come in handy as you will see. On the upper left we updated the quick access UI, so you are able to quick select your leader, spouse and heir. Doing actions with your characters earns them XP but of course it also makes them more vulnerable as they usually need to leave the house for that.
* With EA 0.7.0 we also changed that lots of the “basic” character actions (eg. Attack someone) are available right from the start.
* As the family became more important now with EA 0.7.0 we also fixed and reworked the family tree UI. It supports now all the different cases of marrying characters in and away. If you marry a character from another dynasty into your family you will still be able to see her origin dynasty crest. If you marry away a character you will see in which family the character was married into. Your dynasty tree mainly focuses on the “true bloodline”, which means, that if a dynasty member marries a second time (because the first spouse died) only the actual spouse is shown.
* Another big change related to the whole family system is the way you grow your family. From now on you can find the “Produce Offspring” action in the leader’s action bar. The action can only be “executed” when both spouses are in the home residence. As soon as the action is triggered both characters are blocked for a while. If you are lucky the female character will get pregnant. Pregnant characters will give birth to a child after 9 months. During that time the pregnant character has an active status effect which buffs and debuffs some attributes. In order to make that more interesting we added a new attribute to characters: Fertility. Fertility naturally decreases after a certain age but may also be modified with potions and traits in the future. But that’s not it yet. We added around 30 birth traits which are affecting the child’s attributes and derivative attributes. Base attribute points and birth traits depend on the attributes and traits of the mother and the father. Sometimes you will be lucky, sometimes your child will be an ugly no-good. We also updated the “child is born” user interface in order to reflect all the changes mentioned above.
* With EA 0.7.0 we are happy to introduce a feature that many of you long waited for: production of goods is now limited to business buildings only! We have reworked the skill tree so that you are now able to build or purchase a business building from the first skill level on. You also start with more money so that you can erect your first business directly after the game starts.
* We added a number of special items that you can only produce in your residence. These items are not for trade. We will add more of those special items in the future. If you have ideas for more special items, then please write a comment :)
* Actions are now bound to characters, which means that depending on the character type actions will be shown in the action bar or not.
* We also added that some items can only be used by adults and some only by children.
* With EA 0.7.0 you will see that characters have a bunch of new derivative attributes.
* The AI is now only using actions with their characters which they are allowed to use. Before they were using all actions available.
* Buildings are now correctly decaying over time and need to be repaired.
* We also improved the interception of characters a lot. From now on the pathfinding of characters should be way more intelligent when plotting a path to intercept another character. Additionally we added a slight speed buff to the character who is following another, so it’s easier to catch up.
* You are now able to turn VSync on and off in the options menu.

##### New features (under the hood)

* Designers are now able to create simple actions in the game directly in a script file and do not need to create them directly in C++ anymore.
* Designers are now able to create modifier effects in a more flexible way so it’s easier to create new status effects.
* Designers are now able to correctly define which character type is allowed to use what action without duplicating actions. This makes the creation of new actions less error prone.
* Designers are now able to define unlocks with a unified system. This makes content creation and progression balancing way easier.
* Designers are now able to create status effects that trigger result effects in certain intervals while they are active. This will allow us to create more interesting actions and effects.
* Designers are now able to define specific buildings as target filters when creating an action.
* Designers are now able to define more easily what items can be produced where.

Please note: The game does not display/load save games from outdated patch
versions as they have become incompatible due to the rework of core systems.

##### Balancing

The early experience was for a long time a thorn in our side. The ability to
be able to produce the same items in the residence as in the according level 1
business, kinda made the first business not very useful. Additionally it
basically lead to the gameplay of just sending your leader back and forth
until the next title was achieved. We wanted to change that and now that we
have a more interesting family gameplay we decided that the time is right.

* We changed the early progression entirely. You are now able to build a business building from the start.
* You are now able to produce so called “social items” in your residence. Those items boost your basic attributes. We’ll add more items in the future and we will also add actions in the future that you can trigger directly in your residence.
* Your residence starts with 6 storage slots now.

So with those changes you should be able to start your business and still be
able to focus with your leader on building up a dynasty.

##### Content

* Your family members can now beg for money on the streets. Be aware that the few coins may hold you above water but your reputation will suffer.
* Children can now throw stones at other characters to make them dizzy. It’s not illegal to do that!
* Children can now divert guards but be aware guards don’t react friendly when they don’t like the performance.
* Children can drop a bag of fleas next to a building. The fleas are spreading to the employees and harm their productivity.
* Adults can now goad your workers. If they do it well, your workers will work faster. If not, well, they won’t like that.
* Adults can now whip your transporters. If they do it right, your transporters will be faster.
* You are now able to gather water from the well. Water can be used for wash cloth.
* Washcloth can be produced in your residence and used to clean a character. Being clean boosts your charisma.
* Flower Bouquet can be produced in your residence. Give it to another character to boost romance and reputation.
* Fixed and changed the “Find Evidence” action. Characters will now question people in the neighborhood if they saw something illegal. If yes, you will obtain an evidence you can then use to bargain or to initiate a trial.
* All scenario maps got another overhaul. Lots of bugfixes. One or more wells are now present in every district and village. Besides every well and marketplace got the name of the district or village were they are located. Groves and brushwoods got unique names.
* We removed the scenario map Birmingham as the map contains too many problems and it doesn’t offer a good experience at the moment.
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The Guild 3 (continued)

##### Refactoring

* We entirely removed the bonsuable system (a system which had been used for all kinds of things in the game) and exchanged it with our modifier effects system. This allows us to be more flexible and we were able to solve a number of memory leaks, so that the game becomes more stable and performant in longer play sessions.

##### Performance

* Surplus vegetation and decorations have been reduced in all scenario maps to improve performance.

##### Art

* We updated the whole lighting of the game and fixed lots of bugs related to the overall rendering of the game. One of the biggest things you will recognize is that the strong grayish look has been removed by fixing the tone mapper. We also added moonlight to the game so nights got a more “bluish” tone. Generally the lighting now fully depends on the time of day.
* We added animations to male and female children.

##### Bug fixes

* We have hunted down a very dodged bug with the far trade markets on water which sometimes led to a crash when you came back from a trip.
* Fixed that it was possible to have multiple different outcomes per action, which lead to lots of follow up bugs.
* Fixed Give Money action to show the correct amount of money transferred.
* Fixed a bug that allowed henchmen to conquer their own buildings.
* Fixed the give gift action to work properly.
* Fixed a bug that removed all producible items from a building after it had been sold off to another dynasty.
* Fixed a bug that allowed you to buy buildings you control.
* Fixed a bug that broke animations when the game gets very slow.
* Fixed a bug that prevented modified attributes to be correctly shown in the tooltip.
* Fixed a bug that prevented transporters from getting XP when buying or selling items.
* Fixed a bug that lead calendar entries to be different to the current game time.
* Fixed a bug that caused the leader to be stuck in front of the city hall after being released from prison.
* Fixed a bug that allowed juveniles to apply for political offices.
* Fixed a bug that caused thieves to steal money from the remaining budget of a business, which lead to dead-locked business buildings.
* Fixed a bug that caused the “use front store” setting to not being saved correctly when saving the game.
* Fixed a bug that caused employees to remain in another building after being fired.
* Fixed a bug that caused particles to never die.
* Fixed a bug that caused shadows to be hidden when an object is outside of the view frustum of the camera.
* Fixed a bug that caused the far distance travel action to not work on London map.
* Fixed a bug that caused tooltips to still being shown despite being outside of the game window with the mouse cursor.
* Fixed several bugs related to the price calculations of buildings.
* Fixed a bug that caused ships to not being shown anymore.
* Fixed a bug that caused all automated workers continually try to produce the same item while they lack the resources.
* Dozens of text corrections.
* Many missing texts added.

##### Important information

If you are experiencing difficulties with loading and saving the game, you may
attempt to delete all files from the folder “Games” in the installation
directory of The Guild 3.

It is quite possible that some problems that you have in your game are caused
by missing or corrupted files. In this case, the following can help: right-
click on The Guild 3 in your library, then Properties - More \- Manage
Installation - VERIFY/REPAIR

##### What we are planning for the next patch

In the next patch we will release an upgraded romance system and we will
finally also release bigger changes related to titles and skills. We are also
working on the unification of very important tooltips and what information
they contain.

##### A short outlook…

As already mentioned last time we are heavily working on the combat system and
creating a proper dynasty AI. Beside that we are working on finalizing more
scenario maps.

* * *

##### We value your feedback!

If you have the time, we would appreciate it if you could fill out a short
survey regarding the changes we made in patch EA 0.7.0:
https://docs.google.com/forms/d/e/1FAIpQLScsHUnjEdz8RCByP-
GMOk7frvwGHzFoW5WeERuWOyS3ppkloQ/viewform?usp=sf_link]Google](\\https://docs.google.com/forms/d/e/1FAIpQLScsHUnjEdz8RCByP-
GMOk7frvwGHzFoW5WeERuWOyS3ppkloQ/viewform?usp=sf_link\]Google\\) Form[/url]

Please note: we do not collect any personal information other than your
feedback - you will remain completely anonymous. This survey will end the day
we release the patch EA 0.7.1.
Holy Potatoes! A Spy Story?!

#### Update 1.0.22 (21 December 2018)

Hey Spudlings,

Christmas is coming, and to celebrate this festive occasion, a new update has
arrived in Holy Potatoes! A Spy Story?!

Now, you can decorate your spud base with 3 brand new Christmas decorations
(Christmas Tree, Gingerbread Man and Santa Statue). You will need to use the
codes to unlock the decoration in the game, and you will have to find them
using clues given on our social media platforms (we will announce the clues
very soon).

In the spirit of giving this Christmas Season, here is the first code:
HPXMASOUHFGA

Have fun playing, and Merry Christmas!

Daylight Studios
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Pathfinder: Kingmaker

#### Patch 1.1.5b (21 December 2018)

* Hello everyone!

* Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

##### Quests

* During the Equilibrium quest Kanerah never realized the player may have completed A Matter of Principle quest in a good way, prohibiting the player of reaching the good finale. She does now.

##### Areas

* Kanerah and Kalille didn't have epilogues if the game ended after the House at the Edge of Time area. Resolution: fixed.

##### Kingdom

* Unique building Vordakai's Tower was less powerful, than a common Mage's Tower. Resolution: fixed, now Vordakai's tower provides bigger Arcane stat increase as well as the access to the Teleportation (same as Mage's Tower).
* The dialogue preceding Population Rank Up VI could be skipped completely. Resolution: fixed.

##### User Interfaces

* Tieflings portraits were available without unlocked DLC. Resolution: fixed.
* Animal skins or pelts didn't show in the barter window after being selected for selling. Resolution: fixed.

##### Classes & Mechanics

* Walls of the Sanctuary did not have charges and its ability was not limited to 20 rounds per day. Resolution: fixed.
* Wild talent Fire's Fury for kineticist class now correctly works with fire-based blasts.
* Foxfire Infusion now correctly gives the kineticist Foxfire Infusion ability.
* Kineticist could not stand up after battle with accumulated burn. Resolution: fixed.
* Weather debuffs was improved. Resolution: light rain should no longer cause partial concealment, and heavy rain should no longer slow characters down.
* The list of magical properties on weapons was not updating properly when being enchanted by a paladin or by a magus. Resolution: fixed.
* Some mechanical effects (like Web, Grease, Inspire Courage) could get stuck on characters in some cases. Resolution: fixed.
* Dark Elementalist kineticist archetype could get more bonuses from Elemental Overflow than intended. Resolution: fixed.
* Kinetic Knight archetype feature - Kinetic Warrior \- correctly counts as Combat Expertise for combat feats now.
* Psychokineticist could get all the abilities from Mental Overflow instead of the abilities for his current burn. Resolution: fixed. For effected characters, the issue will be fixed after the first rest.
* Kineticist's Elemental Overflow abilities no longer disappear after death. Also, only abilities matching the current amount of burn are available.
* Knight's Resolve ability of Kinetic Knight archetype now correctly removes all the applicable debuffs.

##### Items

* Blade of the Merciful disappeared after use. Resolution: fixed.

##### Miscellaneous

* Rest banters could get stuck for ~1 min in rare cases. Resolution: fixed. Just to remind, the rest banters can be skipped by pressing Spacebar.
The following offline installers have also been updated:
-> ADOM (Ancient Domains Of Mystery) to version 3.3.2.1 (Mac installer only)
-> Depth of Extinction to version 48.8.5
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Edward_Carnby: Yep. It's changelog from gamecard.
Windows version updated to 3.3.2 too. [...]
The link to the ADOM page had me wonder, so thanks for clarifying.



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WinterSnowfall: [...]The following offline installers have also been updated:
-> ADOM (Ancient Domains Of Mystery) to version 3.3.2 (Mac installer only) [...]
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WinterSnowfall: [...] The following offline installers have also been updated:
-> ADOM (Ancient Domains Of Mystery) to version 3.3.2.1 (Mac installer only) [...]
What's up with the Mac installer? And did you perhaps miss the update of the Windows one?
Post edited December 22, 2018 by HypersomniacLive
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HypersomniacLive: What's up with the Mac installer? And did you perhaps miss the update of the Windows one?
Neither I nor the gogdb have missed anything the GOG APIs are reporting for 3.3.2.1 - which is updates only to the Mac installer. I don't own the game so I can't tell if the Windows/Linux offline installers have been updated as well, but I wouldn't be surprised if that were the case.

For 3.3.2 all installer have been updated, with a slight delay on the Mac installer (which I've previously reported).

Edit: Scratch that, it seems the 3.3.2 version of the offline Mac installer has been updated twice for some reason, once on the 19th and again on the 20th. My entry was for the second (and final) update.
Post edited December 22, 2018 by WinterSnowfall
high rated
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WinterSnowfall: Neither I nor the gogdb have missed anything the GOG APIs are reporting for 3.3.2.1 - which is updates only to the Mac installer. I don't own the game so I can't tell if the Windows/Linux offline installers have been updated as well, but I wouldn't be surprised if that were the case.

For 3.3.2 all installer have been updated, with a slight delay on the Mac installer (which I've previously reported).

Edit: Scratch that, it seems the 3.3.2 version of the offline Mac installer has been updated twice for some reason, once on the 19th and again on the 20th. My entry was for the second (and final) update.
Duh, for some reason I read that as 3.3.1 and not 3.3.2.1; sorry!

Regarding the Windows installer, I had gone back and couldn't find any report on it before Edward_Carnby's post I linked to (I don't have the game either), hence my question about it; sorry if it came across the wrong way.
high rated
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HypersomniacLive: sorry if it came across the wrong way.
It didn't, though I don't think there's a wrong way to start with :P. Installer updates on GOG can be confusing. Side-effect may include vertigo, missed entries, hiccups and quite rarely outright shock.
Post edited December 22, 2018 by WinterSnowfall
high rated
The penultimate weekly updates recap of 2018 is now available at the other thread:
https://www.gog.com/forum/general/the_what_did_just_update_weekly_digest/post77
high rated
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WinterSnowfall: It didn't, though I don't think there's a wrong way to start with :P. Installer updates on GOG can be confusing. Side-effect may include vertigo, missed entries, hiccups and quite rarely outright shock.
I guess I can't blame GOG installer updates also for any symptoms of having caught a bug, or can I?