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  • genre Action / Adventure / Fantasy
  • download size 156 MB
    ~19 min
  • avg. user rating from 94 user ratings.
  • release date March 19, 1998
  • compatible with Windows (XP, Vista, 7, 8)
  • languages English
  • developer / publisher Asylum Studios / Square Enix
  • game modes Single-player
  • Bonus content included for FREE with purchase:
  • bestiary
  • manual

What's cool about it:

  • Fight against 50+ monsters ranging from fire-breathing dragons and exploding pigs to demonic dungeon dwellers and the undead!
  • Give it everything you got as you master a variety of weapons including swords , hammers, muskets, flamethrowers, magic spells, and your own bloodied fists!
  • Play as either the heroic Bandog or the deadly and sexy heroine Red Lotus.


Hear ye, hear ye! The Honorable Baron Sukumvit has offered a prize worth 10,000 gold pieces to the first to survive his dungeon. As an added bonus the Baron has agreed to graciously step down from his position of absolute power and leave the town of Fang to rule itself as it sees fit. Many have attempted “The Walk”, as it has come to be known but for some odd reason not a single one has emerged victorious. Who amongst you shall attempt The Walk? Who will be the hero or heroine that survives the Deathtrap Dungeon?

Dive headfirst into the macabre and devilish labyrinth of Deathtrap Dungeon. Fight for your life against a bewildering rogue’s gallery of fiends and foes ranging from fire-belching dragons to insidious serpent women. Take up and master a cornucopia of weapons ranging from swords and warhammers to blunderbusses and infernal devices, just to name a few. Based on the multi-million selling Fighting Fantasy book series by Ian Livingstone, Deathtrap Dungeon is the ultimate dungeon hack and slasher!

Minimum system requirements: Windows XP / Vista / 7 / 8, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard.


All user reviews:

User reviews:

Don't shine the light on my addiction

Posted on 2013-05-09 06:37:47 byviranimus's avatarviranimus:

I remember the late 90s and recently getting my first PSX from a pawn shop. This was one of the first games I bought for it new. It did not take long but I ended up for the first time in my gaming history wondering "Why did I even buy this?"
Granted basing this on the PSX version but I recall truly loathing this game, more often than not over annoying and cheap deaths.
The conceptread more is great and really it took the industry a while to put forth titles like Legends of Grimrock or Dark Souls that capture what this game was attempting to be well ahead of its time. Had it been a better game this style might be a major subgenre today, but between poor controls, goofy traps, too heavy reliance on "trial and error" gameplay, and some painful graphics It basically set this type of game back almost two decades.
Give 3 out of 5 for what it tried to do and being incredibly generous due to not actually having direct PC version experience. But if I could give halfs Id drop that down to 2 1/2 easily.

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Poor game even for its time

Posted on 2013-05-09 08:22:37 bySnicker.574's avatarSnicker.574:

During an era when dungeon crawls were the rage, this was a game that had a great premise but fell through when it came to the actual implementation. Though the console game seemed okay at the time, the PC platform was well established as the gaming leader, and cross-platform conversions just weren't successful. Nowhere was this more evident than with this unspectacular tributeread more to a famous RPG adventure series. Glitchy, low poly graphics, poor AI, stock sounds, and terrible gameplay made this game a turd that even the rose-tinted glasses of nostalgia are hard-pressed to polish.

Was this helpful?(53 of 76 people found this helpful)

Painful, but still somewhat enjoyable... masochism, maybe?

Posted on 2013-05-09 06:54:35 byNth_RooCH's avatarNth_RooCH:

I played this game on PSX back when it came out. A big fan of the genre and fighting fantasy in general, I couldn't see how this could go wrong. Well, I now see where it went wrong, but I still don't hate the experience, and more than likely will repurchase. First thing is, the controls are clunky. Like PSX first gen clunky. They hadn't figured out how to make things smoothread more yet, so doing what you want to do, hitting at a certain range? These were things that were hard to achieve. Second, the difficulty is quite unforgiving. I remember having to basically restart the game, because I wasn't at the required level of skill for the challenge.
But that said, what I do remember was how rewarding it was when you did achieve something. Having big guns and swords and explosives going off all around, fighting T-Rexs and goblin hordes. When you did actually pull off a level, there was more than a little bit of self-fiving going on. But the game still suffered from balancing issues, and difficult inventory management. I'd say a solid 3/5 is fair, purely because there is a fair amount of game here to play. Just don't expect to enjoy it all.

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