Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.
Minimum system requirements: Windows XP SP 3/ Vista / Windows 7 SP 1, Processor: 2 GHz processor or faster. Memory: 2 GB RAM (4 GB recommended). Graphics: 3D graphics card compatible with DirectX 9.0c, Hard drive space: 6 GB. Mouse, Keyboard
Minimum system requirements (Mac): OS X 10.7.5 or later. Processor: Intel Core 2 Duo 2GHz+ Memory: 2 GB of RAM (4 GB recommended) Graphics: 256 MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Posted on 2014-02-05 09:39:22 bydogbus:
I bought this game because the term "Saga" at the end made me instantly think it was another classic "match candies" puzzle game from the great company, "King". Man, I was I in for a surprise.
Instead of a mindless "pay to win" candy matching game, it's a deep, visually incredible and extremely entertaining viking game. How was I suppose to know that? They use the word Saga!read more
On the plus side, the game is great. Far better than Candy Crush Saga. The music by Austin Wintory is incredible, the visuals are absolutely stunning and the gameplay is a must for anyone.
Still, I sure hope King knows that Indie Developers are so obviously using the word "Saga" (a term previously never used in a any game, ever) just to capitalize on their hard earned success with Bejewl... I mean Candy Crush Saga!
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Posted on 2014-02-05 10:23:22 byKay:
As one of the Kickstarter backers, I am proud to say Stoic have delivered what they promised, and have created a truly original and worthwhile game, which I have enjoyed greatly.
As can be seen from the screenshots, the presentation is excellent, with a unique art style. The game world is an interesting one, featuring a world where the gods are dead, and humans and giants (calledread more "varl") wander through the snowy landscape, trying to survive while hordes of "dredge" (seemingly some type of automatons) are invading their lands.
As for the gameplay, it consists primarily of two parts, where the smallest is dialogs through which decisions are made. You will want to think carefully about what you choose, as there may be consequences which may not become known to you until far further into your adventure. Combined with the fact that you are not free to save at any time, this means that you will probably have to live with the consequences of your mistakes.
The other main component of the gameplay is the combat, which is tactical and turn-based. This is the biggest part of the gameplay, and fortunately, it is very good. There are not a high number of stats and upgrade options, but the choices you have to make matter, and you will find yourself having to adapt your strategy depending on the situation.
The Banner Saga is not a huge game, and it does leave me wanting more. What is there is very enjoyable, however, and an excellent start to the planned trilogy.
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Posted on 2014-02-05 06:48:03 byKnThrak:
At first I thought this was really good. I mean, it has amazing artwork, an interesting world, interesting characters, and a combat system which somewhat seems like Fire Emblem.
The only problem is, as impressive those first 1-2 hours are, that's actually all there is to it. Though the game is 8-10 hours long, it never once moves beyond what it shows you in the early moments. Itread more still feels like the tutorial at the end, entirely due to how simplistic, forgettable and unimportant everything is.
Worst is probably that ~20% of your time is spent watching a trek of ~1,5cm tall 2D sprites move across a 2D background. No interaction, no management, no random encounters, no random ailments, no nothing.
The real shame is in just how interesting the concept, the world and the premise seems. Just... nothing came of it.
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