dyscode: Yes, most devs doe not seem to understand the episodic concept. They seem to thnk if it works for TellTale (which effectively started that whole thing, or at least made it mainstream) it will work for them. Which is a gross misconception about how TellTale works. As In: they secure the money _first_ for the whole project, they just release it episodic (most probably to reap more money, which is fine if it works for them.)
While those devs think that the money from one released episode will carry them through to the next episode. Well, yeah, see how many times that worked out for everybody.
Yeah, I think you pretty much hit the nail on the head right there. There's another thing that I think about when I think of "episodic game" though too, and that is that I picture an "episode" as being very short and with little if any replay value. Maybe 1-4 hours of gameplay, or perhaps up to 8 if I'm lucky. That might be plenty for one person's game play style, but when I look at the massive variety of game genres I play and I see a game like Skyrim on sale for $6 or less and I get a copy and so far have put in like 610 hours of massively enjoyable game play into it and still never completed the game once, and I also know that it has massive replay value even without mods or any of the DLC installed, then consider if I do explore the wide mod community for it as well as the official DLC when it goes on sale, the price to entertainment hours obtained value proposition for a game like Skyrim is immense - for me personally.
Then I compare that with some 4 hour long indie game single episode of a game that might have the rest of the episodes never see the light of day and they want say... $10-20 for it? Bwwwwaaaaahahahahahahahahaahahahaaaa... YEAH RIGHT! Pfffft<farting noise>
Everyone values things differently but I'd value such an episodic short game with long term uncertainty somewhere in the $0.20 range, or even in the "maybe win it in a giveaway or code drop" or similar category. When I look through my GOG wishlist and my Steam wishlist at all the games I've observed and had interest in and look at their prices, some new game episodic or not that is asking $N for me to possibly buy it is in competition with my entire Steam+GOG wishlist and their active and sale prices not to mention Bundlestars, Humble etc.
The episodic games just never add up value wise for me with my tastes UNTIL they are 100% complete and then I can measure it as a real game possibly and look it up on howlongtobeat.com to see if it's worth it or not. The whole idea overall stinks of amateurism and low budget developer uncertainty to me though as a general thought.