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poulpy72: Age of Wonders 2: Shadow Magic
I gave up on that one too back in the day after trying a few days to understand it. I think that was before I had internet connection at home so could not look up any guides.
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bler144: since you're rarely watching any given hero
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Ghorpm: And that's a mistake! You should really spend some time observing your heroes.
Perhaps a related question, but what resolution do you play the game in? I maxed it out so I could see as much area as possible since the scrolling seems a bit slow and watching turf and being able to click through buildings also seems pretty important, but that means teeny tiny heroes.
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Ghorpm: And that's a mistake! You should really spend some time observing your heroes.
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bler144: Perhaps a related question, but what resolution do you play the game in? I maxed it out so I could see as much area as possible since the scrolling seems a bit slow and watching turf and being able to click through buildings also seems pretty important, but that means teeny tiny heroes.
I finished Majesty HD recently and used max resolution (1900×1080 I believe) to see more but you know - I already knew the game and spent many hours on it back in 2000 when it was released so I didn't care because I already knew how things worked

Magic Carpet Plus


Giving up on this game. Stuck on world 13 aka the first maze map in Magic Carpet.

You start off deep within a maze being attacked by enemy mages & animals while finding your way out before you die.
Enemy mages being able to ignore/fly over walls wouldnt be bad by itself, having to go through a maze while being chased by enemy mages, killer bees, and random griffins who will wreck you 100% if attacked is not a fun experience.

Magic Carpet 1 gameplay boils down to collecting enough mana each world to advance to the next world.
Mana is collected by killing off wildlife, mythical creatures, and by damaging enemy mage's bases enough that the enemy bases spew out mana balls that can be repossessed by you.

Overall Magic Carpet 1 was fun, map level 13 was not fun enough to keep playing & powerthrough to the next game world.
One More Dungeon (Steam)

This is an FPS rogue-like game set in a pixel-art dungeon.

I’m not normally into procedurally-generated no-saves perma-death games, but the art style really drew me into this game and made me want to give it a chance. The art is 2D sprites in a 3D dungeon, similar to DOOM or Ultima Underworld, and it works really well.

If you die the only thing which is saved is the points you’ve earned, which can be used to buy “Mutators” which can make the game easier (e.g. increasing your starting health) or harder (e.g. adding fog so you can’t see as far). The game doesn’t explain any of the things you find, it’s up to you to experiment to see what happens and learn from it for your next run.

I did have fun with it, but I can’t help but think (as I do with all games of this nature) that it would be a *MUCH* better game if it was set in large hand-crafted levels instead.

However, the main flaw in the game (in my opinion) is the amount of time it takes to play, without any save functionality. If you’re doing well in a run I can see how it could easily take over 2 hours (at least the way I play). I often have a hard time dedicating a solid block of time to play on my computer for over an hour at a time, so I really need to be able to save my game and continue on at a later time (perhaps hours or a day later). And the problem with the “replayability” is that once I’ve already completed the first few levels a number of times, I really don’t feel like playing the game for an hour just to pass them again.

I did enjoy the game more than most other rogue-like I’ve played, so I would still recommend it if you enjoy this sort of game.
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HeathGCF: Sea Dogs: City of Abandoned Ships

Not even a host of mods could save this turd from sinking. Had hopes that a game released nine years after the original and the fourth using the same engine, might have improved somewhat, but I was wrong. I really gave it a chance, despite all the flaws, but in the end I just gave up as they were too frustrating. Terrible UI, crappy controls, horribly broken quests, crashes galore.
Begging pardon, what UI? I looked at the screenshots and couldn't see a single button.
Quit Fantasy General after finishing the first 3 scenarios of the main campaign. The game is mostly proper positioning and movement of the units in battles. When I started the 4th scenario I had 22 units and got bored of managing them. An annoying thing with the game is that there is a random chance that you get wounds or deaths when a unit is hit, and deaths cost in experience because to fill the unit you have to recruit monsters with 0 xp and then the experience gets averaged. Spells are very few and not that interesting. Artifacts the same. Outside of battles you just allocate gold to research unit upgrades and that's it. Next
Supreme League of Patriots Issue 1: A Patriot is Born (Steam)

This is a point-and-click adventure game. Funny point-and-click games are one of my absolute favourite game genres, however...

This game is supposed to be humorous, but I didn’t find the jokes/commentary very funny. Compounding this is the fact that whenever you want to look at or use something, the game goes into a dialogue mode where the only thing you can do is listen to it (or click through it one sentence at a time to speed it up a little) and you can’t continue in the game proper until it’s over. The exact same dialogue triggers whenever you repeat the same action again. Annoying.

One of the characters (Kyle) I found to be OK, but the second character (Mel) seems to just be there to pad out the game with annoying interjections. I didn’t get far enough into the game to determine if Mel is necessary to the plot, but he wasn’t for the time I played and I think the game would have been vastly improved if the Mel character was removed completely.

The inventory system is frustrating, you can’t simply drag an item out of your inventory and onto another item in the environment, you instead have to open your belt, scroll through the items until the desired item is in the centre of the belt, then click on the item in the environment and choose the item from your belt which has now appeared as an action. If you want to try a different item, you need to go back to your belt and scroll to another item, click on the item in the environment again and now the second item will appear as an action. Annoying.

Finally, the game commits the cardinal sin of point-and-click: You absolutely *MUST* complete the puzzles in the manner and order that the game wants you to. For example: you try to look in a drawer and don’t find anything, then later you learn that you need something, then you go back to the drawer and now you can find the needed item! As another example, you want to pick up an item but the game won’t let you, you talk to another character and then afterwards you can pick up the item! A third example: You want a character to look something up on the computer so you select “use” computer, doesn’t work, you have to use a particular item from your inventory on the computer to get the desired result. And all three of these are just in the first location in the game! Annoying.

Normally when I play point-and-click adventures I like to click every item and exhaust every dialogue option just to see what will happen. But with this game… ugh, I tried to persevere, hoping the game would improve, but I actually found myself *not* clicking on things or talking to people, just trying to speed through it as fast as possible… that was the moment that I realised I was not enjoying the game at all, and I quit after about an hour.

Definitely not recommended.
Post edited March 23, 2018 by 01kipper
nvm, decided to finish it after all
Post edited March 24, 2018 by Leroux
I removed the Army of Darkness mobile game from my phone since I played as much of its Eternity mode as I could. The frame rate got really sluggish as the game dragged on, and the app finally crashed after I earned 65 million points. The game was fun while it lasted, but it was time to move on.
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Post edited March 24, 2018 by lanipcga
Big Business HD (iPad game)

This is a city-building game with factory production aspect. I have been playing this game for 5 years. I was #1 in XP in the leadearboards for close to 2 years. It was time to move on...and “invest” money elsewhere. It’s good to be back playing PC games instead.
Stalker: Clear Sky

I recently finished Stalker: Shadow of Chernobyl on Veteran difficulty...was a fun experience. But the sequel Clear sky just is too much for me...feels like they wanted to make a game for people who thought Shadow of Chernobyl wasn't hardcore enough. You've got to fight against tons of enemies, bleeding is much worse than in the first game (and you find few bandages so you die easily), your weapons are weak and inaccurate whereas enemies have great aim and now also throw grenades that hit perfectly...and even the interface about radiation is now more confusing. I would have liked to beat this (and some elements are still fun), but gave up on the third map (Garbage).
I can't complain much though since I got that game for free. Will now probably wait for a sale and then get Call of Pripyat which supposedly is more like Shadow of Chernobyl.
Post edited March 26, 2018 by morolf
Shelter 2:

I liked Shelter, it was a fun new idea, playing an animal that has to care for her cubs and help them survive all the dangers and hardships nature throws at them. In Shelter you play a badger, with a diet of part roots and fruits and part small prey like frogs and other scurrying animals. Shelter 2 lets you play a lynx, meaning you have to hunt for prey that moves a lot faster. Sneak, sprint, take a jump and hope the prey doesn't make a fast move to the left and all rabbits or other animals you were hunting scatter. I you miss, which happens most of the time, you have to find prey again, get close without getting spotted, rinse and repeat. The heaps of missed jumps feel frustrating to me.

The other difference is Shelter 2 is a much more open world game. Shelter consisted of corridors, that were tied to a certain landscape and to particular events: finding your way up or down a mountain, crossing a river, survive a burning forest. The corridor-like game made the first game linear, but in that way it told a story. Shelter 2, with it's open world, feels more like pointless wandering. Well, not exactly pointless as the point is to keep your cubs alive with feeding them meat and preventing your cubs getting snatched by birds of prey, but it's just a repetition of similar actions, no story with completely different events like Shelter.

I don't know how the game progresses after it's first half hour, but each time I think about picking it up where I left, I feel a sense of boredom keeping me from doing so and today I decided I'll de-install the game, leaving it unfinished. Nature can be tedious.
Post edited April 10, 2018 by DubConqueror
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morolf: Stalker: Clear Sky

I recently finished Stalker: Shadow of Chernobyl on Veteran difficulty...was a fun experience. But the sequel Clear sky just is too much for me...feels like they wanted to make a game for people who thought Shadow of Chernobyl wasn't hardcore enough. You've got to fight against tons of enemies, bleeding is much worse than in the first game (and you find few bandages so you die easily), your weapons are weak and inaccurate whereas enemies have great aim and now also throw grenades that hit perfectly...and even the interface about radiation is now more confusing. I would have liked to beat this (and some elements are still fun), but gave up on the third map (Garbage).
I can't complain much though since I got that game for free. Will now probably wait for a sale and then get Call of Pripyat which supposedly is more like Shadow of Chernobyl.
Haven't noticed this before but Clear sky is a prequel to shadow of chernobyl. You can upgrade your weapons and armor though in clear sky but don't go around in a suv suit like i did what made the game kinda bad and i was only capable of finishing this game since the finale glitched or otherwise i couldn't beat it.There is an area in the game where you can't go back and don't get any shops anymore so it's better to get proper armor and weapons before.
Now call of pripyat is my favorite stalker game and best video game i ever played just wait for a sale.
It's also the most polished game of all and pretty good IMO.
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Fonzer:
I actually went back to Clear Sky and finished it (well, apart from the very last section at Chernobyl where you have to snipe Strelok...didn't care for that part and looked up the ending cutscene on Youtube). It's actually a good game imo, the combat is pretty intense and challenging...it's just that there are some design decisions (e.g. the machine gunner at the entry of Cordon...or when you get robbed and lose your stuff) that are pretty baffling in a "What were they thinking?" way.
I've now bought Call of Pripyat as well...couldn't wait for a sale :-) Am currently playing it. Good game, but feels very different from Shadow of Chernobyl and Clear Sky, more focused on exploration and quests than on gunfights.
Post edited April 11, 2018 by morolf