Fingers crossed, I'm attempting to quit WoW again.
Why quit WoW you ask? I don't like paying $15 a month for something I hardly use.
I think I quit 3-4 times before it really took, though that was long ago. Went back a few years later just to test it out, and with most of my old friends moved on, it wasn't nearly as compelling. Good luck!
For me I've got a Kongregate two-fer:
1) Kingdom Rush Frontiers
Loved the first game. This one just feels...exactly the same with just a few minor tweaks and bells/whistles? Was testing it out to see if it was worth buying it, and through 5-6 levels, I think the answer is no, even at the $3.50 or so bundle price it was on.
Though I'm quitting the Kongregate version mostly because it's dumping my save games and every time I load up I have to start over, and it's just not compelling enough to sit and play it through in one go vs. the other games waiting in my queue. It doesn't seem to be a cookie issue.
Don't get me wrong - if I had come to this one before playing the first I'd be stoked to buy it and keep going. There is a good game there. I just feel like I've played it before and would prefer to use my time/money elsewhere for now. Will likely pick it up down the road.
2) AdVenture Capitalist
As clicker/idlers go, this one has a lot of polish on the surface. The play on words in the title derives from the game offering slight bonuses for watching advertisements. You can easily end up watching a loooot of them. Which would be less annoying if the game didn't also strongly steer you towards cash transactions.
You won't notice it quite as much the first 2-3 days, even playing a lot, you'll still progress fairly quickly relative to where you started (5-12x growth in a few hours, even mostly idling). That said, there doesn't seem to be any mid-game at all here, other than a very long, long grind, if you haven't plugged some cash into it. Now I'm lucky to get 2x improvement out of 8-12 hours, even logging in regularly and watching videos for buffs.
It's just not well designed as a game, though it does seem fairly cleverly designed as a revenue generator. I thought I was fooling the game by idling during most of the ads - they get revenue, I go do other things. Win-win, right? But it's never-ending, and in mid-game, the bonuses you get from watching ads just aren't worth enough unless you've spent real cash to boost them up. 2x boost means nothing when you need a 100,000 boost to actually progress.
Based on other reviews the PC version uses Battleeye as an anti-cheat measure, even though the game seems to be fairly hackable regardless (I did not try, personally).
I get where they were going here, and there are a few features that tempt my addiction (there are multiple worlds, so you can be "idle" on one world while working on another - that's pretty ingenious esp. since for most buffs you'd need to spend separate cash for each world), but it just doesn't seem to quite come together into anything after the reasonable charm of the early game.
TLDR: early game is pretty well-designed, and they've figured out how to monetize the absolute **** out of this game, but it doesn't hold up if you aren't willing to pump what appears to be significant $$ into it, on top of watching a ton of in-game ads.